ACK!MUD 4.3.1 by Zenithar. GCC4 cleanup by Samson. AckFUSS by Kline.
Removing helpfiles from memory and some bugfixes are the primary highlights for this release. That, and -lots- of documentation, and I do mean LOTS! Also tied up some loose ends from the speed based combat that I'd been meaning to get around to.
Added a delhelp for the new helpfile system.
Helpedit works with the new helpfile system.
Added a basic Deathmatch arena and updated transdm to work with it.
Removed clutchinfo command, it should have been a helpfile from the start.
Removed mpstat and bundled it into mstat.
Added file_open() and file_close() to handle fpReserve. Call file_close() even if file_open() failes to re-open fpReserve!
Updated all wait_states (const table, etc) to fit properly with 100 pulse/sec.
Merged multi_hit into one_hit and removed multi_hit. Call one_hit recursively if you need to.
You can now 'owhere rare' to show all rares not currently held by players.
Bug fix in area saving (they now save properly again).
Census command added for area/mud wide MOB stats.
Warcry is now a skill, not a spell. Beserk renamed properly to berserk.
All imm commands in wizhhelp have 100% complete helpfiles.
All mortal classes have 100% complete shelps.
Stake and decapitate removed from mortal classes for use in Super Hunter later.
All helpfiles are now stored individually on disk, and no longer im areas or memory. Options in config.h
Added a FIGHT_DATA list for chars fighting. More resource efficient than cycling the whole MUD.
Removed advance command (not needed).