While playing with a stock rom and inserting some of my own code, I came accross a bug. The code I was putting in manipulated an objects condition slightly, and when I used it on an object its condition was always at 0, but when I opened the obj in OLC it showed 100. So I statted it again and it was 0, ect ect. I plowed through the code following it everywhere, it all seemed right. So I thought I would take it all out and redo it myself, and after redoing everything I had just undone I found a spot that was missing a main call for the condition to be transfered from OBJ_INDEX_DATA to OBJ_DATA. In the function: OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) Add the fix after 'obj->weight = pObjIndex->weight;' [code]/* Bugfix by Ghreth */ obj->condition = pObjIndex->condition; [/code]