This is the code for percentage based Damage messages for Rom 2.4 originally. Add credit in the opening sequence of your mud as: "Percentage based damage messages by Ryouga." somewhere in the MOTD. This is easy, so don't make it harder than it is. =) in fight.c, look in the function dam_message. Remove all of the damage messages. Put this in it's place. int pain_percent; pain_percent = 1000 * dam/victim->max_hit; if ( dam == 0 ) { vs = "miss"; vp = "misses"; } else if ( pain_percent <= 5 ) { vs = "scratch"; vp = "scratches"; } else if ( pain_percent <= 10 ) { vs = "graze"; vp = "grazes"; } else if ( pain_percent <= 25 ) { vs = "hit"; vp = "hits"; } else if ( pain_percent <= 30 ) { vs = "injure"; vp = "injures"; } else if ( pain_percent <= 40 ) { vs = "wound"; vp = "wounds"; } else if ( pain_percent <= 55 ) { vs = "maul"; vp = "mauls"; } else if ( pain_percent <= 65 ) { vs = "decimate"; vp = "decimates"; } else if ( pain_percent <= 70 ) { vs = "devastate"; vp = "devastates"; } else if ( pain_percent <= 80 ) { vs = "maim"; vp = "maims"; } else if ( pain_percent <= 90 ) { vs = "MUTILATE"; vp = "MUTILATES"; } else if ( pain_percent <= 100 ) { vs = "DISEMBOWEL"; vp = "DISEMBOWELS"; } else if ( pain_percent <= 120 ) { vs = "DISMEMBER"; vp = "DISMEMBERS"; } else if ( pain_percent <= 140 ) { vs = "MASSACRE"; vp = "MASSACRES"; } else if ( pain_percent <= 160 ) { vs = "MANGLE"; vp = "MANGLES"; } else if ( pain_percent <= 180 ) { vs = "*** DEMOLISH ***"; vp = "*** DEMOLISHES ***"; } else if ( pain_percent <= 190 ) { vs = "*** DEVASTATE ***"; vp = "*** DEVASTATES ***"; } else if ( pain_percent <= 210) { vs = "=== OBLITERATE ==="; vp = "=== OBLITERATES ==="; } else if ( pain_percent <= 230) { vs = ">>> ANNIHILATE <<<"; vp = ">>> ANNIHILATES <<<"; } else if ( pain_percent <= 250) { vs = "<<< ERADICATE >>>"; vp = "<<< ERADICATES >>>"; } else { vs = "do UNSPEAKABLE things to"; vp = "does UNSPEAKABLE things to"; } punct = (pain_percent <= 90) ? '.' : '!'; That's it. You can change the percentages if you want (the numbers are %*10) Thank you, and don't forget to credit me if you use it!