After seeing someone reviewed it didn't work, i looked at the code and realized that it was not copied and pasted right into the txt file. I am extremely sorry for any inconveniences, and this code will work i promise, that is if your using the right code base. This command is for getting the attention of a player, by using a beep sound and also displays a message to both. If you have any questions, or problems feel free to email me at jason_coke@hotmail.com Also, not manditory, but a line in credits would be cool. Peace, Azor First put this code into act_comm.c I put mine before tell, but bascially anywhere. CH_CMD (do_beep) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { chsend ("Beep whom?.\n\r", ch); return; } if ((victim = get_char_world (ch, arg)) == NULL) { chsend ("They aren't here.\n\r", ch); return; } if (victim == ch) { chsend ("{pWake up Hoser!\n\r", ch); return; } act ("{p$n is trying to get your attention.", ch, NULL, victim, TO_VIC$ act_new ("{pYou beep $N.",ch, argument, victim, TO_CHAR, POS_RESTING); return; } Interp.h Add with other declares: DECLARE_DO_FUN (do_beep); Interp.c Add with other statments: {"beep", do_beep, POS_RESTING, 0, LOG_NORMAL, 1}, And that should do it, easy eh? Have fun with it!