/* This is a Small function i find very very useful * Basicly, what it does (if it isn't obvious) is join * two identical affects on an object. So lets say your * enchant weapon adds 50 hps to an object that has 26 already. * well, saying it twice is lame. This consolidates the affect into * one single affect. This is a literal rip of affect_join, just replaced * CHAR_DATA with obj_data and changed ch-> to obj-> ;) * Its a very handy addition to any mud. * * I require no credit for this, since it isn't even my code, i just replaced * 4 refrences. Enjoy * -Thri * Admin/Owner/Coder/Only Builder Soulblight Mud * http://soulblight.slayn.net * telnet://soulblight.slayn.net:5500 * AIM: CalibanL */ void affect_join_obj (OBJ_DATA * obj, AFFECT_DATA * paf) { AFFECT_DATA *paf_old; bool found; found = FALSE; for (paf_old = obj->affected; paf_old != NULL; paf_old = paf_old->next) { if (paf_old->type == paf->type) { paf->level = (paf->level += paf_old->level) / 2; paf->duration += paf_old->duration; paf->modifier += paf_old->modifier; affect_remove_obj (obj, paf_old); break; } } affect_to_obj (obj, paf); return; }