/* Original Code by Jason Huang (god@sure.net). */ /* Permission to use this code is granted provided this header is */ /* retained and unaltered. */ void spell_fear( int sn, int level, CHAR_DATA *ch, void *vo ) { CHAR_DATA *victim; if ( victim == ch || !victim->in_room || IS_SET( victim->in_room->room_flags, ROOM_SAFE ) || IS_SET( victim->in_room->room_flags, ROOM_PRIVATE ) || IS_SET( victim->in_room->room_flags, ROOM_SOLITARY ) || IS_SET( victim->in_room->room_flags, ROOM_NO_RECALL ) || victim->level >= level || victim->in_room->area != ch->in_room->area | || ( IS_NPC( victim ) && saves_spell( level, victim ) ) ) { send_to_char( "You failed.\n\r", ch ); return; } do_flee( victim, "" ); return; }