Reweave 1.0 by... Rashin of TGH2: Project X | http://tgh2.solfice.com <- Website | telnet://tgh.solfice.com:8500 <- Mud | langton_designs@hotmail.com <- Email | ========================================================' All I ask for this snippet is that you email me any fixes, enhancements, or ideas. Directions: The reweave code adds a down-side to getting killed. It makes players wait in a room untill fully healed, at which time they will be able to type 'reweave' and re-enter the main mud area. 1. Ok, so make a new room with no exits and unable to get out of. 2. define the following in merc.h, near say ROOM_VNUM_ALTAR +#define ROOM_VNUM_DEATH //room your players, and corpse will go to when they die. +#define ROOM_VNUM_AES //room your non-newbie-type players will go to when they leave the death room +#define ROOM_VNUM_ACADEMY //room your newbie-type players will do to 3. add the defines to interp.c and interp.h for the do_reweave command. 4. add the following code to the bottom of act_move.c void do_reweave (CHAR_DATA * ch, char *argument) { ROOM_INDEX_DATA* reroom; if (ch->in_room->vnum != ROOM_VNUM_DEATH) { send_to_char ("But you're not dead!\n\r", ch); return; } if (ch->hit < ch->max_hit && ch->mana < ch->max_mana && ch->move < ch->max_move) { send_to_char ("You're to weak to reweave.\n\r", ch); return; } if (ch->level < 50) reroom = get_room_index (ROOM_VNUM_ACADEMY); else reroom = get_room_index (ROOM_VNUM_AES); send_to_char ("You are reweaved back into the pattern.\n\r", ch); act ("$n is weaved back into the pattern.", ch, NULL, NULL, TO_ROOM); char_from_room (ch); char_to_room (ch, reroom); act ("$n is weaved back into the pattern.", ch, NULL, NULL, TO_ROOM); do_function (ch, &do_look, "auto"); return; } 5. find the code similar in the extract_char function of handler.c and replace it with this... if (!fPull) { char_to_room (ch, get_room_index (ROOM_VNUM_DEATH)); return; } I think that's it... if not, improvise? :) so make clean, make, etc, dont bug me about it chronicly crashin your mud@!