From: "Wigginton, Christopher" Cc: smaug@realms.game.org Subject: A helpful ifcheck.... Hi Y'all, Just thought I'd share a helpful ifcheck I use on my mud. With tunnels and private rooms, I needed the ability to check the number of pcs/mobs in a room before I mptransferred, mpmload, etc... The is mobinroom and so forth ifcheck didn't quite cut it enough since you had to specify the mob vnum just place it somewhere in your ifchecks... Regards, Golias ----------------------------------------------------------------------------- if ( !str_cmp(chck, "roomcount") ) { int room_vnum = atoi(cvar); int lhsvl; CHAR_DATA *oMob; ROOM_INDEX_DATA *location; if ( !room_vnum ) location = mob->in_room; else location = get_room_index( room_vnum ); if (location == NULL) { progbug( "mud_prog.c: Bad Location in roomcount", mob ); return BERR; } lhsvl = 0; for ( oMob = location->first_person; oMob; oMob = oMob->next_in_room ) if ( oMob != supermob ) lhsvl++; rhsvl = atoi(rval); if ( rhsvl < 1 ) rhsvl = 1; if ( !*opr ) strcpy( opr, "==" ); return mprog_veval(lhsvl, opr, rhsvl, mob); }