Changed the new do_murder to pkreason (reason). Since there are too many skills out there that initiate combat --------------------------------------------------------------------------- FIGHT.C --------------------------------------------------------------------------- -Add this command. void do_pkreason( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char logbuf[MAX_STRING_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: PKReason (Victim)\n\r", ch ); return; } if (!IS_NPC(ch) && IS_SET(ch->pcdata->act2, ACT_BOUND)) { send_to_char("Your gonna kill while bound?\n\r", ch); return; } sprintf( logbuf, "%s:\n\rRP Reason: %s\n\rTime: %s", ch->name, arg, (char *) ctime( ¤t_time )); log_string(logbuf); sprintf( buf, "-%s Reason: %s Time: %s", ch->name, arg1, (char *) ctime( ¤t_time )); append_file( ch, MURDER_FILE, buf ); return; } --------------------------------------------------------------------------- MUD.H --------------------------------------------------------------------------- Below: #define IDEA_FILE SYSTEM_DIR "ideas.txt" /* For 'idea' */ Add: #define MURDER_FILE SYSTEM_DIR "murder.txt" /* For 'murders' */ --------------------------------------------------------------------------- Add do_pkreason to tables.c and mud.h Make Clean Make Copyover Create new command Done ---------------------------------------------------------------------------