#HEADER Name YT-1250 Transport Freighter~ Sname YT-1250~ NumRooms 8 Cost 120000 Class 4 Tractor 0 primaryType 2 primaryCount 2 secondaryType 8 secondaryCount 0 RangeWeapons0 0 RangeWeapons1 5 RangeWeapons2 0 Hull 165 Shields 85 Energy 4000 Chaff 0 Maxbombs 0 Speed 80 Hyperspeed 2 Manuever 62 Turrets 2 Mods 7 Clan ~ End #ROOMS #ROOM RoomNum 1 Name Cockpit of a YT-1250 Freighter~ Desc This is the cockpit of the YT-1250. Two seats are installed before a large console, which controls many aspects of the ship. The YT-1250 is a decent medium sized ship but lacks some of the nicer features of the YT-1300. Southward leads to the lounge.~ Flags indoors spacecraft nomob ~ Tunnel 5 Exits0 0 Exits1 0 Exits2 2 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 1 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 2 Name The Lounge Area~ Desc A typical recreation room, there are synthleather couches attached to the walls, and a table in the center. Two narrow corridors run up and down from here, leading to the turbolaser turrets. North is the cockpit, and south is the main entrance ramp.~ Flags indoors spacecraft nomob ~ Tunnel 15 Exits0 1 Exits1 0 Exits2 3 Exits3 0 Exits4 4 Exits5 5 Exits6 0 Exits7 0 Exits8 6 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 speech bantha mpechoat $n A floor panel suddenly lifts up from the deck revealing a hidden compartment. You quickly climb in and it reseals itself. mptransfer $n $RNUM:8$ mpat $RNUM:8$ mpechoaround $n The secret hatch opens and $n climbs down into the hidden compartment. mpat $RNUM:2$ mpecho A floor panel suddenly lifts up from the deck revealing a hidden compartment. $n quickly climbs in and it reseals itself. mpat $RNUM:8$ mpforce $n look ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 3 Name Entrance Ramp~ Desc This wide corridor allows entrance and exit to the transport. A small camera mounted on what appears to be something resembling a laser turret guards the area leading into the ship. Northward you can see the lounge area, and further is the cockpit.~ Flags indoors spacecraft nomob ~ Tunnel 15 Exits0 2 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 2 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 4 Name Turbolaser Turret 1~ Desc A small, cramped seat, this dual-laser turret is affixed to the top of the ship. The turbolaser itself is a simple dual laser cannon, firing two beams almost simultaneously. A small corridor leads down into the main part of the ship.~ Flags indoors spacecraft nomob ~ Tunnel 1 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 2 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 12 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 5 Name Turbolaser Turret 2~ Desc A small, cramped seat, this dual-laser turret is affixed to the bottom of the ship. The turbolaser itself is a simple dual laser cannon, firing two beams almost simultaneously. A small corridor leads up into the main part of the ship.~ Flags indoors spacecraft nomob ~ Tunnel 1 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 2 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 13 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 6 Name A dim, cramped passageway~ Desc You are aft of the lounge area, inside a small corridor that leads to the engineroom. Exposed wires and fuses are seen here and there along the walls.~ Flags indoors spacecraft nomob ~ Tunnel 2 Exits0 0 Exits1 0 Exits2 7 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 2 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 7 Name The Engineroom~ Desc This is the internal engine access room of the YT-1250. Most system repair can be done from here, as the engine core is linked to all systems of the ship. A small passage is northward, leading to the rest of the ship.~ Flags indoors spacecraft nomob ~ Tunnel 3 Exits0 6 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 7 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 8 Name Smuggling Compartment~ Desc This is the hidden compartment most often used for smuggling illegal goods and or fugitives from the law. It is well protected against all forms of detection equipment and completely concealed from the outside. The only way in or out is by voice command. If you don't know the key phrase you are trapped.~ Flags indoors spacecraft hotel prototype~ Tunnel 5 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 speech leave mpechoat $n The secret hatch opens and you climb out into the lounge. mptransfer $n $RNUM:2$ mpat $RNUM:2$ mpechoaround $n The secret hatch opens and $n climbs out. mpat $RNUM:8$ mpecho The secret hatch opens and $n climbs up into the lounge. mpat $RNUM:2$ mpforce $n look ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ENDROOMS #END