Class Roundtime, By Xrakisis Whats this is gonna let you have is... each class will have their own roundtime :) here is my violence_upate, in fight.c /* start */ /* * Control the fights going on. * Called periodically by update_handler. */ void violence_update (void) { CHAR_DATA *ch; CHAR_DATA *ch_next; CHAR_DATA *victim; for (ch = char_list; ch != NULL; ch = ch_next) { ch_next = ch->next; if ( ch->action[0] == ACTION_CASTING ) update_casting(ch); if ((victim = ch->fighting) == NULL || ch->in_room == NULL) continue; if (IS_AWAKE (ch) && ch->in_room == victim->in_room) { if (--ch->init <= 0) { multi_hit (ch, victim, TYPE_UNDEFINED); ch->init = get_speed(ch); } else continue; } else stop_fighting (ch, FALSE); if ((victim = ch->fighting) == NULL) continue; /* * Fun for the whole family! */ check_assist (ch, victim); if (IS_NPC (ch)) { if (HAS_TRIGGER (ch, TRIG_FIGHT)) mp_percent_trigger (ch, victim, NULL, NULL, TRIG_FIGHT); if (HAS_TRIGGER (ch, TRIG_HPCNT)) mp_hprct_trigger (ch, victim); } } return; } /* end */ if i remember right the ch->init part is all i did to the update.. if (--ch->init <= 0) { multi_hit (ch, victim, TYPE_UNDEFINED); ch->init = get_speed(ch); } /* Update.c */ -put this top line somewhere at the top int get_speed args( ( CHAR_DATA *ch ) ); -then put this below int get_speed (CHAR_DATA * ch) { int count = 20; if (ch->class == 0) count -= 5; // sorcerer if (ch->class == 1) count -= 10; // bishop if (ch->class == 2) count -= 12; // ninja if (ch->class == 3) count -= 15; // hoplite if (ch->class == 4) count -= 13; // templar if (ch->class == 5) count -= 13; // avenger if (ch->class == 6) count -= 5; // lich if (ch->class == 7) count -= 10; // shaman if (ch->class == 8) count -= 10; // druid if (ch->class == 9) count -= 13; // assassin if (count < 2) count = 2; if (count > 20) count = 20; return count; } // find out which class coresponds to which ch->class number then set the // roundtime you'd like them to have.. /* merc.h */ in this file change PULSE_VIOLENCE to... #define PULSE_VIOLENCE ( 1 ) put this under ch struct sh_int init; i dont think you'll need to put anything in save.c for it.