// To allow positivity of diceroll to potentially cause damage, overwrite the following // code in tbaMUD3.62's fight.c between line 907 and /* the attacker missed the victim */ /* Positivity of diceroll and victim_ac count toward the actual damage amount, positivity of thaco counts against the actual damage amount. */ dam = (diceroll + victim_ac - calc_thaco); /* When damage is zero or less yet the diceroll is 20 or the victim is sleeping, the attack is palpable */ if ((dam <= 0) && (diceroll == 20 || !AWAKE(victim))) dam = 1; /* if the diceroll is a 1, the attack is unpalpable */ if (diceroll == 1) dam = 0; /* if the attack is unpalpable */ if (dam <= 0)