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Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??



On Sun, 22 Mar 1998 05:44:12 PST8PDT 
Matt Chatterley<matt#mpc,dyn.ml.org> wrote:

> This seems to be an overcomplication, and probably less efficient
> than just using single threads for each connection.

While threads are cheap, they are not free.  What are you going to do
when you get 500 players online?  1,000?  5,000?  1,000 threads will
drag any OS I know of on any platform costing less than US$50,000 to
its knees.  

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...



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