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Re: [MUD-Dev] Commercial value of RP
On Thu, 8 Jan 1998 06:37:38 PST8PDT
Mike Sellers<mike#online-alchemy,com> wrote:
> There's little diku influence in M59, at least not intentional
> influence. There have been two pretty distinct groups who play
> though; some come to kill things, others to socialize (many in both
> groups have never played muds or RPGs before). The interesting
> thing is that both groups tend to cross-over, having found the joys
> of the others' activities. As for real role-playing, well... that's
> a rare thing, I'm afraid. The designers' fault as much as the
> players, if not more. :-/
Which again begs the question I asked a short while back:
Why do you specifically decry the loss of RP on M59, or find it a
fault that it has little RP?
Is this because it is your own preferred playing style, as part of the
game definition or goals, or some other perhaps commercial reason?
--
J C Lawrence Internet: claw#null,net
Internet: coder#ibm,net
----------(*) Internet: jc.lawrence#sun,com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Commercial value of RP, (continued)
- RE: [MUD-Dev] Commercial value of RP,
Koster, Raph rkoster#origin,ea.com, Fri 09 Jan 1998, 15:25 GMT
- Re: [MUD-Dev] Commercial value of RP,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 09 Jan 1998, 15:49 GMT
- Re: [MUD-Dev] Commercial value of RP,
Raph & Kristen Koster koster#eden,com, Sat 10 Jan 1998, 17:27 GMT
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