MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] The impact of the web on muds
[Mike Sellers:]
:Aye, there's the rub: It is difficult and costly to create a strong world
:design, get all the art and modeling done, and create all the scripts and
:world programming -- and all in a climate of uncertain business models
:(IMO: this will not happen as a non-business venture for many years). Bu
:it will happen, I'm convinced of that, and probably before Christmas of 1999.
OK, we'll wait and see. If it does happen, I guess I'll have to have spent
the money for a top-end "mainstream" home computer by then, or else I
won't be able to play!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] The impact of the web on muds, (continued)
- Re: [MUD-Dev] The impact of the web on muds,
Mike Sellers mike#online-alchemy,com, Sun 25 Jan 1998, 20:05 GMT
- Re: [MUD-Dev] The impact of the web on muds,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 26 Jan 1998, 15:49 GMT
- Re: [MUD-Dev] The impact of the web on muds,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 26 Jan 1998, 15:49 GMT
- Re: [MUD-Dev] Re: (no subject),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 01 Jan 1998, 23:19 GMT
[ Other Periods
| Other mailing lists
| Search
]