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Re: [MUD-Dev] The impact of the web on muds
:[Caliban:]
::But we don't really mean books. We mean TEXT. Let's say I show you a picture
::of a dragon. To use something we can all look at as a frame of reference, I'l
::give you a URL: http://www.darklock.com/fantasy/gallery/drag/drag.html --
::which is, if you ask me, a pretty damn terrifying dragon. IF -- and this is a
::big if -- you look at it properly.
Yep, "Cool Dragon!". Now, if it were fully integrated in to the MUD scenery,
and was smoothly moving and reacting...
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] The impact of the web on muds, (continued)
- Re: [MUD-Dev] The impact of the web on muds,
Mike Sellers mike#online-alchemy,com, Thu 22 Jan 1998, 16:26 GMT
- Re: [MUD-Dev] The impact of the web on muds,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 23 Jan 1998, 07:04 GMT
- Re: [MUD-Dev] The impact of the web on muds,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 23 Jan 1998, 15:49 GMT
- Re: [MUD-Dev] The impact of the web on muds,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 25 Jan 1998, 18:55 GMT
- Re: [MUD-Dev] The impact of the web on muds,
Mike Sellers mike#online-alchemy,com, Sun 25 Jan 1998, 20:05 GMT
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