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Random Generation Tools
I found something quite useful for the terminally lazy GMs:
<URL:http://www.irony.com/webtools.html>
There's stuff for generating villages, taverns, cities, caverns, dungeons,
mazes, worlds (terra-like only), isles, random bits of terrain, solar
systems, galaxy sectors but no source code for any of it (apart from the
one for solar systems but that's Accrete and doesn't count).
There's also a page of links to tools for generating things like NPC
descriptions. Rather cool, I thought.
Apparently, the folks are happy to chat about how their tools work. It
won't hurt to try if you're interested...
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
- Thread context:
- Re: [MUD-Dev] Magic as Metaphor, (continued)
- THE DARKWHOLE TESTS,
J C Lawrence claw#under,engr.sgi.com, Thu 12 Mar 1998, 23:44 GMT
- ANNOUNCE: DB,
Robin Carey r.carey#dcs,napier.ac.uk, Tue 10 Mar 1998, 20:29 GMT
- Random Generation Tools,
Ling K.L.Lo-94#student,lboro.ac.uk, Sun 08 Mar 1998, 21:51 GMT
- Re: MUD Ratings,
jlsysinc.ix.netcom.com jlsysinc.ix.netcom.com#ix,netcom.com, Fri 06 Mar 1998, 22:43 GMT
- [MUD-Dev] For Ling's FAQ,
Koster, Raph rkoster#origin,ea.com, Fri 06 Mar 1998, 15:14 GMT
- Tutorial: Let's build a Compiler! - Part XV: Back to the Future,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 05 Mar 1998, 04:24 GMT
- Tutorial: Let's build a Compiler! - Part XVI: Unit Construction,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 05 Mar 1998, 04:23 GMT
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