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Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement



[Matt Chatterley:]
> A far better response to making Shopkeepers into superheroes (just not
> realistic) is simply to make it unworth the risk of belting them. You belt
> the shopkeeper, polish off his guards, pick up the loot, stagger out the
> shop... and stare right down the pointy ends of crossbows held by the
> local guard captain and his posse.

If you're looking for an easy catch-all solution, how about making shopkeepers
have have 5 hitpoints, be worth 0 exp, have 0 gold and no items, and make the
repop time on the town one minute.

> Or alternately in a magical store, before dying, the shopkeeper pushes a
> big red button on his counter, and the entire shop explodes.

I like this very much.  Now the question becomes: how do you block him from
pressing the button?




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