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Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??



On Sun, 22 Mar 1998 04:59:09 PST8PDT 
Matt Chatterley<matt#mpc,dyn.ml.org> wrote:
> On Sat, 21 Mar 1998, Ben Greear wrote:

 
>> The game will need to update it's persistant storage very often to
>> make this feasible.

> Yeah, I can imagine. This is going to be your main problem, I
> think. :)

As I reported here many months agi,Stephen White (original author of
MOO which was turned into LambdaMOO by Pavel Curtis, and author of
CoolMUD which I laud as the cleanest and most elegant MUD server I've
seen bar none) has written a VRML enabled MUD server in Java which
bears quite a bit of resemblance to Cool...

  http://www.csclub.uwaterloo.ca/~sfwhite/VNet.html

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...



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