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Re: [MUD-Dev] Old code
Joel Dillon wrote:
>
> I've got a lot of old code from the mud I've been working on (I've
> redesigned from scratch several times). Do you think it would be useful
> to anyone to have some on the net to look at? I've no ftp or web site
> to put it on myself, but there's a lot of code there which I don't want
> to just throw away. The first attempt in particular is a good example
> of how not to write a C++ mud ;)
>
> Jo
How big is it? If it's not too big, I can put it up on my geocities
web-page. (or you could put it on your own geocities web-page, for that
matter ;)
--
Michael Hohensee michael#mainstream,net
http://www.geocities.com/SiliconValley/Heights/9025/
Finger me for my PGP Public Key, or use:
http://sparta.mainstream.net/michael/pgpkey.txt
- Thread context:
- Re: [MUD-Dev] Describe Concept, (continued)
- Re: [MUD-Dev] Describe Concept,
Jon A. Lambert Jon.A.Lambert#ix,netcom.com, Tue 03 Mar 1998, 07:01 GMT
- Re: [MUD-Dev] Describe Concept,
J C Lawrence claw#under,engr.sgi.com, Fri 20 Mar 1998, 18:40 GMT
- Re: [MUD-Dev] Describe Concept,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 23 Mar 1998, 00:07 GMT
- [MUD-Dev] Old code,
Joel Dillon emily#cornholio,new.ox.ac.uk, Mon 23 Mar 1998, 14:38 GMT
- Re: [MUD-Dev] Describe Concept,
J C Lawrence claw#under,engr.sgi.com, Mon 23 Mar 1998, 21:42 GMT
- Re: [MUD-Dev] Describe Concept,
Vadim Tkachenko vt#freehold,crocodile.org, Wed 25 Mar 1998, 05:11 GMT
- Compilers: Toy available for ftp,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 01 Mar 1998, 00:39 GMT
- Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sun 01 Mar 1998, 00:33 GMT
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