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Character development [was Re: ]
[Added a subject line, I think it got munched somewhere along the line]
On Tue, 17 Mar 1998, J C Lawrence wrote:
> On Mon, 16 Mar 1998 21:16:49 GMT Richard Woolcock
> <KaVir#dial,pipex.com> wrote:
> > Ling wrote:
> >> On Sun, 15 Mar 1998, Justin McKinnerney wrote:
>
> > Character development is an important aspect of muds (for example,
> > would you play a mud where your character never saved?).
>
> Err, yes. Tron is a perfect example, if debateable as being a MUD.
Fascinating question - "If you remove 'character development' over the
long term, can you still have a successfu game?"
Perhaps not so interesting after brief thought - yes, you can. One of the
muds I used to play (and which I liked very much) was a PK-only mud in a
vaguely futuristic setting which focussed on high violence, high damage,
and short-term development (pick up better weapons, gain a few hps, etc),
and also on very short lives.
Huge fun.
--
Regards,
-Matt Chatterley
Spod: http://user.super.net.uk/~neddy/spod/spod.html
- References:
- No Subject
- From: J C Lawrence <claw#under,engr.sgi.com>
- Thread context:
- Re: [MUD-Dev] Source Code Release, (continued)
- No Subject,
J C Lawrence claw#under,engr.sgi.com, Tue 17 Mar 1998, 00:07 GMT
- No Subject,
J C Lawrence claw#under,engr.sgi.com, Tue 17 Mar 1998, 19:35 GMT
- No Subject,
J C Lawrence claw#under,engr.sgi.com, Thu 26 Mar 1998, 17:32 GMT
- DBs and Events,
Greg Munt greg#uni-corn,demon.co.uk, Tue 10 Feb 1998, 18:30 GMT
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