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Re: [MUD-Dev] Commercial value of RP
On Fri, 9 Jan 1998, JC Lawrence wrote:
> On Thu, 8 Jan 1998 09:10:16 PST8PDT
> The Eternal City<eternal#eternal,eternal-city.com> wrote:
>
> > Players also accumulate something we call 'role-points' for simply
> > being on-line. However, the rate at which they accumulate depends on
> > the player's demonstrated role-playing interest/ability. If a player
> > engages in role-playing sessions and make an effort to stay in
> > character, we reward himm with an increase in the rate of role-point
> > accumulation. If he isn't interested in role-playing, and spends all
> > of his time fighting, the rate of accumulation won't change. Some
> > players pursue both 'interests' quite avidly.
>
> A couple obvious questions:
>
> 1) Can players give/trade their RP's to other players? Steal them?
No. They can do whatever they want with the material or political gains
they get from cashing the RPs in. But the RPs themselves aren't
transferrable, except that they can be used among any characters a
particular player has on a single account.
>
> 2) Can players who have gained a high RP earning rate, then lose
> that bonus and return back to the default rate for subsequent lack of
> RP?
>
Conceivably. We have a provision for lowering their rate of accumulation.
It generally has to be pretty bad behavior, though, for that to happen.
Scott Martins
Worlds Apart Productions
- Thread context:
- Re: [MUD-Dev] Commercial value of RP, (continued)
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