MUD-Dev
mailing list archive

Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Commercial value of RP



On Thu, 8 Jan 1998 09:10:16 PST8PDT 
The Eternal City<eternal#eternal,eternal-city.com> wrote:

> Players also accumulate something we call 'role-points' for simply
> being on-line. However, the rate at which they accumulate depends on
> the player's demonstrated role-playing interest/ability. If a player
> engages in role-playing sessions and make an effort to stay in
> character, we reward himm with an increase in the rate of role-point
> accumulation. If he isn't interested in role-playing, and spends all
> of his time fighting, the rate of accumulation won't change. Some
> players pursue both 'interests' quite avidly.

A couple obvious questions:

  1) Can players give/trade their RP's to other players?  Steal them?

  2) Can players who have gained a high RP earning rate, then lose
that bonus and return back to the default rate for subsequent lack of
RP?

-- 
J C Lawrence                               Internet: claw#null,net
                                           Internet: coder#ibm,net
----------(*)                        Internet: jc.lawrence#sun,com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...



Other Periods  | Other mailing lists  | Search  ]