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Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)




On 14/02/98 at 01:58 AM, Adam Wiggins <nightfall#user2,inficad.com> said:

>My main problem is that even though bandwidth is increasing, hiccups are
>just as common (if not more common) than ever.  This is what makes online
>gaming so frustrating much of the time; several second pauses on an
>otherwise clean connection for no aparent reason.  Cable modems certainly
>won't solve this.

It makes a lot more sense to me to move away from TCP for MUD clients, and
instead look to UDP and design the client and server to be tolerant of
dropped packets.  Sure, things will get a bit jerky of occassion, but it
sure beats waiting for the time-out and re-send of a dropped packet.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...




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