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Re: [MUD-Dev] Commercial value of RP
At 07:47 AM 1/9/98 PST8PDT, Koster, Raph wrote:
>> - Lead by example. Create one or more characters of your own and
>roleplay
>> it/them on the mud.
>
>The larger the scale of the game, the more difficult it is to do this,
>btw.
Not only that, but it doesn't always work. I heavily RPed several (okay,
many :) ) incognito characters on M59, and only rarely was the RPing picked
up. I once challenged a guy to a duel in fairly florid language, and his
only response was "yah, whatever dude." Sigh. If the environment doesn't
encourage RP, those who make the effort will soon give up even trying.
--
Mike Sellers Chief Alchemist -- Online Alchemy mike#online-alchemy,com
"One of the most difficult tasks men can perform, however much others
may despise it, is the invention of good games. And it cannot be done
by men out of touch with their instinctive values." - Carl Jung
- Thread context:
- Re: [MUD-Dev] Commercial value of RP, (continued)
- Re: [MUD-Dev] Commercial value of RP,
Travis Casey efindel#polaris,net, Fri 09 Jan 1998, 05:46 GMT
- Re: [MUD-Dev] Commercial value of RP,
Travis Casey efindel#polaris,net, Fri 09 Jan 1998, 06:04 GMT
- RE: [MUD-Dev] Commercial value of RP,
Koster, Raph rkoster#origin,ea.com, Fri 09 Jan 1998, 15:33 GMT
- Re: [MUD-Dev] Commercial value of RP,
Mike Sellers mike#online-alchemy,com, Sat 10 Jan 1998, 01:00 GMT
- Re: [MUD-Dev] Commercial value of RP,
Mike Sellers mike#online-alchemy,com, Sat 10 Jan 1998, 19:17 GMT
- my bio (was Re: [MUD-Dev] Mud-Dev FAQ),
Mike Sellers mike#online-alchemy,com, Mon 05 Jan 1998, 06:11 GMT
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