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Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??
On Sun, 22 Mar 1998 04:59:09 PST8PDT
Matt Chatterley<matt#mpc,dyn.ml.org> wrote:
> On Sat, 21 Mar 1998, Ben Greear wrote:
>> The game will need to update it's persistant storage very often to
>> make this feasible.
> Yeah, I can imagine. This is going to be your main problem, I
> think. :)
As I reported here many months agi,Stephen White (original author of
MOO which was turned into LambdaMOO by Pavel Curtis, and author of
CoolMUD which I laud as the cleanest and most elegant MUD server I've
seen bar none) has written a VRML enabled MUD server in Java which
bears quite a bit of resemblance to Cool...
http://www.csclub.uwaterloo.ca/~sfwhite/VNet.html
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??, (continued)
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Ben Greear greear#cyberhighway,net, Sun 22 Mar 1998, 20:00 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 22 Mar 1998, 21:08 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
J C Lawrence claw#under,engr.sgi.com, Mon 23 Mar 1998, 20:43 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
J C Lawrence claw#under,engr.sgi.com, Mon 23 Mar 1998, 20:38 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Adam Wiggins nightfall#user2,inficad.com, Wed 25 Mar 1998, 07:18 GMT
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