MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)
[Chris L:]
: I've coined the terms, "Self-realising object", and "self-ignorant
:object", to specify the difference between objects which can be
:dynamically torn down and rebuilt without impact, and those that can't.
Hmm. Those are going to be tough for me to keep straight!
:Players obviously come into the self-realising camp. However player
:controlled robots, avatars, remote cameras, etc etc etc are also
:implicitly self-realising as they pick it up by contagion from their
:controlling players.
Yep. Hopefully players won't do that too much, however, else the load
could go through the roof! Perhaps the requirements for doing that sort
of thing could be expensive in the world.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online), (continued)
- Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 16 Feb 1998, 22:16 GMT
- Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 21 Feb 1998, 18:20 GMT
- Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 03 Mar 1998, 21:17 GMT
- Re: [MUD-Dev] OT: DCOM and RMI,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 09 Jan 1998, 07:04 GMT
- Re: [MUD-Dev] MUD Economy,
Brandon J. Rickman ashes#pc4,zennet.com, Fri 09 Jan 1998, 06:59 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 08 Jan 1998, 07:04 GMT
[ Other Periods
| Other mailing lists
| Search
]