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Re: [MUD-Dev] Event handling (was: request for comments)
JC Lawrence wrote:
>
> On Thu, 8 Jan 1998 23:15:05 PST8PDT
> Vadim Tkachenko<vadimt#4cs,com> wrote:
>
> > Well, in my model there are no limit on the number of threads,
> > usually the number will consist of:
> ...
> > - One thread per incoming connection
>
> Get say a few hundred or thousand simultaneous players (or bot's), and
> this alone will drag almost any current OS model to the floor, Linux
> encluded. FWLIW I use an asynchronous thread pool (again) to handle
> network IO.
I admit that I've never worked with a load more than 20 simultaneous
connections, and therefore haven't run into that limitation, but I'm
just trying to keep the strict separation between different abstraction
layers and if (when :-) I hit it, I'll just shift the accents.
Right now I'm working on a project which is supposed to have the number
of concurrent users close to that you mentioned, so in a couple of
months I'll be able to put down a detailed report on that subject :-)
> J C Lawrence
--
Still alive and smile stays on,
Vadim Tkachenko <VadimT#4CS,Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
- Thread context:
- Re: [MUD-Dev] Event handling (was: request for comments), (continued)
- Re: [MUD-Dev] Event handling (was: request for comments),
Matt Chatterley root#mpc,dyn.ml.org, Mon 12 Jan 1998, 10:02 GMT
- Event handling (was: request for comments),
s001gmu s001gmu#nova,wright.edu, Mon 12 Jan 1998, 15:13 GMT
- Event handling (was: request for comments),
s001gmu s001gmu#nova,wright.edu, Mon 12 Jan 1998, 22:12 GMT
- Re: [MUD-Dev] Event handling (was: request for comments),
JC Lawrence claw#under,Eng.Sun.COM, Sat 10 Jan 1998, 03:53 GMT
- Re: [MUD-Dev] request for comments (was: Mud-Dev FAQ),
JC Lawrence claw#under,Eng.Sun.COM, Sat 10 Jan 1998, 03:38 GMT
- Re: [MUD-Dev] Mud-Dev FAQ,
JC Lawrence claw#under,Eng.Sun.COM, Wed 07 Jan 1998, 00:39 GMT
- Re: [MUD-Dev] Mud-Dev FAQ,
Adam Wiggins nightfall#user2,inficad.com, Sun 04 Jan 1998, 19:43 GMT
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