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Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??
On Mon, 23 Mar 1998, J C Lawrence wrote:
> On Sun, 22 Mar 1998 05:44:12 PST8PDT
> Matt Chatterley<matt#mpc,dyn.ml.org> wrote:
>
> > This seems to be an overcomplication, and probably less efficient
> > than just using single threads for each connection.
>
> While threads are cheap, they are not free. What are you going to do
> when you get 500 players online? 1,000? 5,000? 1,000 threads will
> drag any OS I know of on any platform costing less than US$50,000 to
> its knees.
Most servers will be brought to their knees by 5,000 people whether
the server is multi- or single-threaded ;) At that point you need
to start thinking about distributed servers.
Jo
- Thread context:
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??, (continued)
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Matt Chatterley matt#mpc,dyn.ml.org, Sun 22 Mar 1998, 13:40 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Joel Dillon emily#cornholio,new.ox.ac.uk, Sun 22 Mar 1998, 13:55 GMT
- Another recruit for the list?,
Joel Dillon emily#cornholio,new.ox.ac.uk, Sun 22 Mar 1998, 15:29 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
J C Lawrence claw#under,engr.sgi.com, Mon 23 Mar 1998, 20:38 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Joel Dillon emily#cornholio,new.ox.ac.uk, Tue 24 Mar 1998, 08:16 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Matt Chatterley matt#mpc,dyn.ml.org, Wed 25 Mar 1998, 08:17 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Ben Greear greear#cyberhighway,net, Sun 22 Mar 1998, 20:00 GMT
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