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Re: [MUD-Dev] Races and stuff (was: FAQ)
Marc Eyrignoux wrote:
[skipped as irrelevant to the topic]
> Server design:
> - in C++
> - using a relational database (surely MySQL)
> - under Linux RedHat 5.0
> - multi-threaded, event driven
> - still only in project phase
> - 1 world: small basic medieval-fantastic world, with basic races
> like elves, humans, orks...
Now, let's again chant: hate numbers 1,2,3; love numbers like x,y,z.
In this context, what is a definition of a race? Which properties are
specific for the <you-name-it-not-just-race>? How do I generalize that?
And, getting to a big picture, how do I put down in concrete the MUD
world object model?
I believe, once this task is done, it would be much simpler to design it
further, as well as implement.
--
Still alive and smile stays on,
Vadim Tkachenko <VadimT#4CS,Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
- References:
- FAQ
- From: Ling <K.L.Lo-94#student,lboro.ac.uk>
- [MUD-Dev] FAQ
- From: Marc Eyrignoux <Marc.Eyrignoux#efrei,fr>
- Thread context:
- FAQ,
Ling K.L.Lo-94#student,lboro.ac.uk, Sun 11 Jan 1998, 15:26 GMT
- Re: [MUD-Dev] FAQ,
Alex Oren alexo#bigfoot,com, Mon 12 Jan 1998, 19:12 GMT
- Re: [MUD-Dev] FAQ,
Nathan Yospe yospe#hawaii,edu, Wed 14 Jan 1998, 02:01 GMT
- [MUD-Dev] FAQ,
Marc Eyrignoux Marc.Eyrignoux#efrei,fr, Wed 28 Jan 1998, 10:30 GMT
- Re: [MUD-Dev] Totally OT... (Or is it?) (yes it is ;),
Mike Sellers mike#online-alchemy,com, Sat 10 Jan 1998, 19:17 GMT
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