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Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)
[Caliban:]
:>The way Microsoft is going, you're going to
:>need 64 bit machines to address the system memory not long after 2000!
:
:Do you really think we're going to need 4GB of memory or more THAT soon?
:Yes, we'll need lots of memory, but right now 128 MB is outrageous and even
:going to ONE gig is pretty much in the realm of science fiction for most of
:us.
Actually, I was told just the other day that Windows NT requires 64 Meg
to run properly. Our new 4 CPU boxes will likely not be comfortable with
less than 128 Meg, and that's before we crank up any big customer
applications (which, luckily, won't be for a while).
I find it either amusing or scary (I'm never sure which) that today's
CPU's have more on-chip cache than my first computer could address.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds), (continued)
- Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 14 Feb 1998, 20:05 GMT
- Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 16 Feb 1998, 22:16 GMT
- Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 17 Feb 1998, 12:26 GMT
- Re: [MUD-Dev] META: OS wars,
Mike Sellers mike#online-alchemy,com, Fri 13 Feb 1998, 22:39 GMT
- META: OS wars,
coder coder#ibm,net, Fri 13 Feb 1998, 19:59 GMT
- Re: [MUD-Dev] OT: Linux g++,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 13 Feb 1998, 01:43 GMT
- user-centered design (was Re: [MUD-Dev] Clients),
Mike Sellers mike#online-alchemy,com, Thu 12 Feb 1998, 16:40 GMT
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