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Re: [MUD-Dev] (fwd) Functional Security
Miroslav Silovic <silovic#zesoi,fer.hr> wrote:
> Matt Chatterley <matt#mpc,dyn.ml.org> writes:
>
> > It does exist in MudOS, but yes, is often downplayed, it seems. I haven't
> > gone to any great lengths to change this (the only functions that I have
> > really secured are those that interface with the FS and other 'sensitive'
> > parts of the game backbone.
To be more precise, a security system that provides call_other() safety
exists in the Lima mudlib for MudOS. It works pretty well, but isn't
perfect (for a criticism, read my recent postings in r.g.m.lp on the
subject).
> > One problem with introducing heavy function-security is that unless you
> > design it in what appears (to me) a quite cumbersome way, you will cause
> > problems when you wish unprivaleged objects to interact with each other in
> > theoretically sensitive ways.
>
> Actually Cold seems to have solved this problem: It has the following
> mechanisms:
<feature list omitted>
LPC has all of these as well. The afore-mentioned security system
attempts to impose <default> security for code that does not explicitly
make use of any of these features or permission checks.
Felix Croes
- Thread context:
- Re: [MUD-Dev] 3D engines for MUDs, (continued)
- Re: [MUD-Dev] (fwd) Functional Security,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 20 Mar 1998, 16:47 GMT
- Re: [MUD-Dev] (fwd) Functional Security,
Felix A. Croes felix#xs1,simplex.nl, Fri 20 Mar 1998, 16:40 GMT
- (fwd) Functional Security,
J C Lawrence claw#under,engr.sgi.com, Fri 20 Mar 1998, 00:04 GMT
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