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Re: [MUD-Dev] Wild west (was Guilds & Politics)
On Wed, 7 Jan 1998, Ola Fosheim Grøstad wrote:
> Matt Chatterley <root#mpc,dyn.ml.org> wrote:
> >On Mon, 5 Jan 1998, Ola Fosheim Grøstad wrote:
[Snip]
> >> designed for this). IRC is an example of a very popular system with
> >> autonomous "zones". Pointers to muds that are providing this type of
> >> self-controlled zones are appreciated!
> >
> >Ah, this is a matter of personal taste. IRC enforces 'nice play' in that
> >operators can remove persons from channels (operators being sanctioned
> >admins as far as their channels are concerned).
>
> Yeah, but it is local government, disconnected from system
> ownership. That is the major difference.
Hmm. This analogy is somewhat lost on me since where I live (Channel
Isles) we have only one government, being to small for any real sort of
'local' system that has real effect (we do actually have a 'parish'
system, but it is fairly irrelevant and only for administrative concerns
really). I find the entire 'player rights' debate quite interesting from a
distance due to the number of different opinions and approaches taken by
people - personally it sums down to 'players have no rights, except the
right to leave'. This sounds harsher than it is - since I dislike players
harrassing each other (note: harrassment does not extend to cover
bickering, the odd insult, etc, but rather covers repeatedly aggressive
OOC behaviour and so forth) and a few other things.
> >Enforcing out of character regulations is something purely at the admins
> >discretion (personally I enforce a small set of standardish ones - against
> >harrassment, and a few other things).
>
> Well, monitoring is not bad if you enforce IC strictly. (because then
> it will eventually be very visible and there will be no RL content)
> However, if you just say that you enforce it, but don't do it...
>
> (one could make monitoring visible too (red light), but...)
If I were again in an environment where I was attempting to enforce 'fully
IC play', I would probably monitor situations at random to 'check up'
(with notification before hand, or a statement somewhere that logging can
take place in any location deemed public).
> >Some muds attempt to have OOC bodies enforce IC regulations (admin
>
> I think Lambert is on the right track by providing two separate
> systems (I guess he means instantly available). IMO one should make
> OOC communication functionality BETTER than IC (for instance by
> offering realtime "unix talk" features). Hopefully that will make
> people prefer the OOC system for longer OOC talk sessions..
Yes, definitely a good approach.
> This is a bit weird though. To stimulate strict IC, make OOC most
> attractive...
Not as strange as it sounds.
Regards,
-Matt Chatterley
ICQ: 5580107
"We can recode it; we have the technology."
- Thread context:
- Re: [MUD-Dev] Wild west (was Guilds & Politics), (continued)
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Bryce s006jbh#desire,wright.edu, Sat 03 Jan 1998, 04:32 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 05 Jan 1998, 20:44 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 05 Jan 1998, 20:48 GMT
- Re: [MUD-Dev] Wild west (was Guilds & Politics),
Mike Sellers mike#online-alchemy,com, Tue 06 Jan 1998, 15:33 GMT
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