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Re: [MUD-Dev] Mail from mud Update :)
On Sat, 3 Jan 1998 19:18:27 PST8PDT
Richard Woolcock<KaVir#dial,pipex.com> wrote:
> Stephen Zepp wrote:
>> Vadim Tkachenko wrote:
> I'm catching up on xmas mail, so sorry if someone has mentioned this
> already... try a & on the end of the command within system.
The problem is still getting the return code from the spawned process.
> I use
> a similar thing to delete player-recognition files - system("rm -f
> -r ../known/*/Kavir &"); or whatever. I really need to find some
> effective way to pack info about everyone you know into a single
> file, yet have a decent way of removing all knowledge of you from
> everyone elses file when you die...
I suggest using a variation on reference counting where every data node
keeps a pointer to what that node refers to, what objects know
about that data node, and objects keep a list of all that data nodes
that reference that object.
From there its just a matter of iterating across the appropriate lists
and cleaning up.
--
J C Lawrence Internet: claw#null,net
Internet: coder#ibm,net
----------(*) Internet: jc.lawrence#sun,com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- my bio (was Re: [MUD-Dev] Mud-Dev FAQ),
Mike Sellers mike#online-alchemy,com, Mon 05 Jan 1998, 06:11 GMT
- Who's bugging who? : was- Wild West,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 04 Jan 1998, 20:44 GMT
- Re: [MUD-Dev] Circumstances & Situations,
Richard Woolcock KaVir#dial,pipex.com, Sun 04 Jan 1998, 01:15 GMT
- Re: [MUD-Dev] Mail from mud Update :),
Richard Woolcock KaVir#dial,pipex.com, Sun 04 Jan 1998, 01:10 GMT
- Mud-Dev FAQ,
Ling K.L.Lo-94#student,lboro.ac.uk, Sat 03 Jan 1998, 16:44 GMT
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