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Message-id: <199801100430.UAA01316#under,Eng.Sun.COM>
Date: Fri, 09 Jan 1998 20:32:19 +0000 (PST8PDT)
From: JC Lawrence <claw#under,Eng.Sun.COM>
To: mud-dev#null,net
Subject: [MUD-Dev] Time travel and Logging
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On Wed, 7 Jan 1998 22:21:45 PST8PDT
Jon A Lambert<jlsysinc#ix,netcom.com> wrote:
> On 6 Jan 98 at 15:49, Ling wrote:
> Oooo! Besides being an good short story, it poses an interesting
> problem for JC's time travel:
<bow>
> Bubba the loathesome troll deposits his loaded hankerchiefs
> seemingly randomly about the mud world, yet in strategic places.
> Assume that no one in their right mind would wish to pick up and own
> one of these items and that their decay rate is rather slow since
> the contents are rather noxious even to the vilest of parasites.
> Bubba's player owner takes full advantage of free user programming
> and proceeds to write many macros; each of which time-travels about
> 5 seconds into the past into each object and "watches" for about 5
> seconds. In theory, Bubba would have established a complete
> strategic and well-disguised monitoring system with a mere 5 second
> delay, between "camera" switches.
Yup.
Of course I also see this as a Good Thing as he has invested
considerable effort and skill in devising the system, and that system
requires considerable attention to derive useful data. I have no
problem in his getting a good return on that effort.
> Well maybe I shouldn't have said problem, since many things that I
> might consider problems are JC's "interesting and desireable
> side-effects". ;)
Yup.
--
J C Lawrence Internet: claw#null,net
Internet: coder#ibm,net
----------(*) Internet: jc.lawrence#sun,com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Races and stuff (was: FAQ), (continued)
- Re: [MUD-Dev] Totally OT... (Or is it?) (yes it is ;),
Mike Sellers mike#online-alchemy,com, Sat 10 Jan 1998, 19:17 GMT
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- <Possible follow-up(s)>
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- RE: [MUD-Dev] MUD Economy,
Koster, Raph rkoster#origin,ea.com, Sat 10 Jan 1998, 01:03 GMT
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