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Re: [MUD-Dev] request for comments
On Thu, 8 Jan 1998 05:14:17 PST8PDT
Miroslav Silovic<silovic#zesoi,fer.hr> wrote:
> Mike Sellers <mike#online-alchemy,com> writes:
>> At 05:03 PM 1/6/98 PST8PDT, JC Lawrence wrote:
>>> To describe my system loosely, and briefly: The server is heavily
>>> multi-threaded (I think the idle-state is over >50 threads
>>> currently). All events are processed aynchoinously and in
>>> parallel. The server is lockless. I don't guarantee order of
>>> execution of two unrelated events.
>> So... without recapitulating the flamage on this that occurs
>> regularly in r.g.m.*, how do you handle things like the "Dragon's
>> Dinner" scenario, where the player thinks she has closed the door
>> behind her, but then is surprised when she is fried by the dragon
>> anyway (who, in this race condition, saw the door as "open" and
>> went through)? In a truly lockless system, aren't race conditions
>> inevitable?
> This is likely to show up in the FAQ, isn't it? ;)
It certainly is good FAQ material. I'll dig out or write up a summary
of my system for the FAQ.
> Also, it's in the
> archives of this mailing list, where the problem has been beaten to
> death, with several good solutions.
True. Anyone else want to offer a FAQ entry for their solution?
--
J C Lawrence Internet: claw#null,net
Internet: coder#ibm,net
----------(*) Internet: jc.lawrence#sun,com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] MUD Economy, (continued)
- threaded servers (was Re: [MUD-Dev] request for comments,
Mike Sellers mike#online-alchemy,com, Wed 07 Jan 1998, 18:37 GMT
- Re: Journal of MUD Research, Vol. 3, No. 1 [TEXT],
coder coder#ibm,net, Wed 07 Jan 1998, 07:12 GMT
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