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RE: [MUD-Dev] Clients
On Wednesday, February 11, 1998 3:22 PM, Jon A.
Lambert[SMTP:jlsysinc#ix,netcom.com] wrote:
> Is there really LESS text in a Graphical mud?
In sheer quantity in the database, yes. In quantity coming in over
your screen as an average player, not THAT much. The majority of the
text a player gets once past initial mapping-and-learning-layout in a
text mud is either player-generated or action-generated. And just
about all the text in a graphical mud is either player-generated or
action-generated.
The only significant gain is where graphics serve to convey certain
activities very well, such as combat (which generates a lot of text on
text muds). On the other hand, since the graphical capabilities are
going to be limited, you end up putting messages over objects that
ought to be changing but aren't changing visually, thus slightly
increasing the text.
-Raph
- Thread context:
- Re: [MUD-Dev] META: OS wars,
Mike Sellers mike#online-alchemy,com, Fri 13 Feb 1998, 22:39 GMT
- META: OS wars,
coder coder#ibm,net, Fri 13 Feb 1998, 19:59 GMT
- Re: [MUD-Dev] OT: Linux g++,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 13 Feb 1998, 01:43 GMT
- user-centered design (was Re: [MUD-Dev] Clients),
Mike Sellers mike#online-alchemy,com, Thu 12 Feb 1998, 16:40 GMT
- RE: [MUD-Dev] Clients,
Koster, Raph rkoster#origin,ea.com, Thu 12 Feb 1998, 15:12 GMT
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