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Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??
On Sun, 22 Mar 1998 05:44:12 PST8PDT
Matt Chatterley<matt#mpc,dyn.ml.org> wrote:
> This seems to be an overcomplication, and probably less efficient
> than just using single threads for each connection.
While threads are cheap, they are not free. What are you going to do
when you get 500 players online? 1,000? 5,000? 1,000 threads will
drag any OS I know of on any platform costing less than US$50,000 to
its knees.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??, (continued)
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Joel Dillon emily#cornholio,new.ox.ac.uk, Sun 22 Mar 1998, 12:50 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Matt Chatterley matt#mpc,dyn.ml.org, Sun 22 Mar 1998, 13:40 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Joel Dillon emily#cornholio,new.ox.ac.uk, Sun 22 Mar 1998, 13:55 GMT
- Another recruit for the list?,
Joel Dillon emily#cornholio,new.ox.ac.uk, Sun 22 Mar 1998, 15:29 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
J C Lawrence claw#under,engr.sgi.com, Mon 23 Mar 1998, 20:38 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Joel Dillon emily#cornholio,new.ox.ac.uk, Tue 24 Mar 1998, 08:16 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Matt Chatterley matt#mpc,dyn.ml.org, Wed 25 Mar 1998, 08:17 GMT
- Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??,
Ben Greear greear#cyberhighway,net, Sun 22 Mar 1998, 20:00 GMT
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