MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Dynamic Loading of Modules
On Fri, 20 Mar 1998 03:58:41 PST8PDT
Niklas Elmqvist<d97elm#dtek,chalmers.se> wrote:
> On Thu, 19 Mar 1998, J C Lawrence wrote:
> As I said earlier, the problem I can see with all this is that it is
> not going to be very computationally efficient -- but it is neat,
> IMO. That is, for every command issued by the user, for example, I
> will need a potentially large number of requests passed between
> different modules: socket I/O => parser => interpreter => user
> command handler and so on. Also, I expect that using C++ instead of
> C (like I did in my earlier effort PirateMUD) will also decrease
> performance somewhat, although I have no idea about how much. No
> matter. It all just means I'm going to need a bigger server. <cough>
The lessons learnt from the message-passing based OS designs (cf
microkernel) would seem pertinent here. Don't know what they are
actually -- but perhaps you'd like to report back to the list?
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Dynamic Loading of Modules (was: Back on the list), (continued)
- Re: [MUD-Dev] Dynamic Loading of Modules (was: Back on the list),
Vadim Tkachenko vadimt#4cs,com, Tue 24 Feb 1998, 08:42 GMT
- Re: [MUD-Dev] Dynamic Loading of Modules (was: Back on the list),
J C Lawrence claw#under,engr.sgi.com, Thu 19 Mar 1998, 19:42 GMT
- Re: [MUD-Dev] Dynamic Loading of Modules (was: Back on the list,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 21 Mar 1998, 00:54 GMT
- LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items,
Mike Sellers mike#online-alchemy,com, Fri 20 Feb 1998, 08:16 GMT
[ Other Periods
| Other mailing lists
| Search
]