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Re: [MUD-Dev] Event handling (was: request for comments)



JC Lawrence wrote:
> 
> On Thu, 8 Jan 1998 23:15:05 PST8PDT
> Vadim Tkachenko<vadimt#4cs,com> wrote:
> 
> > Well, in my model there are no limit on the number of threads,
> > usually the number will consist of:
> ...
> > - One thread per incoming connection
> 
> Get say a few hundred or thousand simultaneous players (or bot's), and
> this alone will drag almost any current OS model to the floor, Linux
> encluded.  FWLIW I use an asynchronous thread pool (again) to handle
> network IO.

I admit that I've never worked with a load more than 20 simultaneous
connections, and therefore haven't run into that limitation, but I'm
just trying to keep the strict  separation between different abstraction
layers and if (when :-) I hit it, I'll just shift the accents.

Right now I'm working on a project which is supposed to have the number
of concurrent users close to that you mentioned, so in a couple of
months I'll be able to put down a detailed report on that subject :-)

> J C Lawrence

-- 
Still alive and smile stays on,
Vadim Tkachenko <VadimT#4CS,Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are



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