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Re: [MUD-Dev] Unique items
On 20/02/98 at 06:38 AM, The Eternal City
<eternal#eternal,eternal-city.com> said: >On Fri, 20 Feb 1998, Mike
Sellers wrote:
>> At 10:06 PM 2/18/98 PST8PDT, coder#ibm,net wrote:
>> >I've spent most of the last 48hours working this one over. Its possible,
>> >its a data structure nightmare, but it can be done given enough horsepower
>> >(and it will need a lot of horsepower).
>>
>> I'm not so sure. I'm fairly close to completing a prototype along these
>> lines. I hate to dangle this one out there, but I can't say a lot more
>> just yet. If it continues to work, it should be pretty interesting. And
>> the map is, well, big.
>>
>I don't think it needs lot of horsepower at all. I designed a system like
>this for The Eternal City, and we've been using it for over a year (in a
>text environment).
Would you mind describing your system? I'm especially interested in how
much you generate, and what is left static.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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