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Re: [MUD-Dev] The MLI Project
[Ling:]
:By displaying information regarding a single 'thing' across several
:windows (specially as above) would require the player to process the
:information and spent some time as a detective. Piecing things from
:different parts of the spectrum to get the big picture.
:
:This seems silly coz a computer should do this all for you. So perhaps a
:layering system where you can switch off layers. If any of the other
:senses is very strong, it can spill over.
That could work, but would take some getting used to. For people just
starting, separate windows might be less confusing. Having to integrate
the data might not be too unrealistic - humans often have to do that in
real life, e.g. trying to identify what is giving off a sound or a
smell, by wandering around listening/sniffing. However, I would expect
a visual-oriented additional sense to be fairly well integrated with
normal vision, after a couple of months of use. So, a good setup would
allow both versions - separate windows as well as an integrated one, with
control of what all aspects are displayed, and how.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Tutorial: Comments on Hand-crafting a compiler,
Jon A. Lambert Jon.A.Lambert#ix,netcom.com, Fri 27 Feb 1998, 03:30 GMT
- Re: [MUD-Dev] Java and Javascript,
Mike Sellers mike#online-alchemy,com, Thu 26 Feb 1998, 16:13 GMT
- bar-time (was Re: [MUD-Dev] The MLI Project),
Mike Sellers mike#online-alchemy,com, Wed 25 Feb 1998, 21:54 GMT
- Dynamic Loading of Modules,
Niklas Elmqvist d97elm#dtek,chalmers.se, Wed 25 Feb 1998, 06:26 GMT
- Re: [MUD-Dev] The MLI Project,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 24 Feb 1998, 18:20 GMT
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