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Re: [MUD-Dev] Commercial value of RP
At 05:19 PM 1/7/98 PST8PDT, Ola Fosheim Grøstad wrote:
>Besides wasn't/isn't M59 a 3D hack'n'slash a'la DIKU? Kill monsters
>or social interaction? Most people I met were not really roleplaying,
>they didn't claim to be either.
There's little diku influence in M59, at least not intentional influence.
There have been two pretty distinct groups who play though; some come to
kill things, others to socialize (many in both groups have never played
muds or RPGs before). The interesting thing is that both groups tend to
cross-over, having found the joys of the others' activities. As for real
role-playing, well... that's a rare thing, I'm afraid. The designers'
fault as much as the players, if not more. :-/
--
Mike Sellers Chief Alchemist -- Online Alchemy mike#online-alchemy,com
"One of the most difficult tasks men can perform, however much others
may despise it, is the invention of good games. And it cannot be done
by men out of touch with their instinctive values." - Carl Jung
- Thread context:
- RE: [MUD-Dev] Commercial value of RP, (continued)
- RE: [MUD-Dev] Commercial value of RP,
Koster, Raph rkoster#origin,ea.com, Wed 07 Jan 1998, 19:49 GMT
- RE: [MUD-Dev] Commercial value of RP,
Koster, Raph rkoster#origin,ea.com, Thu 08 Jan 1998, 01:38 GMT
- Re: [MUD-Dev] Commercial value of RP,
Mike Sellers mike#online-alchemy,com, Thu 08 Jan 1998, 14:20 GMT
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