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Re: [MUD-Dev] Commercial value of RP
On Thu, 8 Jan 1998 09:10:16 PST8PDT
The Eternal City<eternal#eternal,eternal-city.com> wrote:
> Players also accumulate something we call 'role-points' for simply
> being on-line. However, the rate at which they accumulate depends on
> the player's demonstrated role-playing interest/ability. If a player
> engages in role-playing sessions and make an effort to stay in
> character, we reward himm with an increase in the rate of role-point
> accumulation. If he isn't interested in role-playing, and spends all
> of his time fighting, the rate of accumulation won't change. Some
> players pursue both 'interests' quite avidly.
A couple obvious questions:
1) Can players give/trade their RP's to other players? Steal them?
2) Can players who have gained a high RP earning rate, then lose
that bonus and return back to the default rate for subsequent lack of
RP?
--
J C Lawrence Internet: claw#null,net
Internet: coder#ibm,net
----------(*) Internet: jc.lawrence#sun,com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Commercial value of RP, (continued)
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