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Re: [MUD-Dev] The MLI Project
At 09:24 PM 2/16/98 +0000, coder#ibm,net wrote:
>
>On 16/02/98 at 02:31 AM, Ling <K.L.Lo-94#student,lboro.ac.uk> said:
>
>>If I want
>>to act like a robot and 'trigger' on some movement/colour change, I stare
>>off centre to the target. This staring into nothing in particular, apart
>>from less eyestrain, let's me switch off and flinch.
>
>Bingo. Its a common technique, and havily used by most heavy arcade
>gamers.
And part of military combat training. When watching a doorway from cover,
for example, we're taught to aim the weapon naturally at the door and then
watch a spot about three feet from it.
And on the subject of first-person shooters... the thing that's done me
more good than anything in Quake is the general wisdom passed along by my
range instructor during basic: it's always better to take two seconds to
aim than it is to jump out like a maniac and blindly squeeze off rounds in
the general direction of the target. One good shot outdoes a hundred bad
ones every time.
I would think, however, what makes peripheral vision more noticeable is the
lack of resolution. I can't read the word "Camel" on the cigarette pack
next to my monitor, for example, nor can I read the keypad on the phone at
the other side... but if either of them moved, I'd notice immediately.
(This sometimes happens, since I have a cat in the house. And now that I
think about it, I can see my cat lying on the floor out of the corner of my
eye, but I have no idea which direction he's facing -- he's facing either
the mirror or the door, but I can't tell which.)
>>In any case, take a look at the game Dungeon Keeper and take control of a
>>beetle. You end up viewing the world with a goldfish lense. Different
>>creatures have different vision. It's quite cool until you start to
>>think you really are a beetle.
>
><kof>
>
>Latent RP?
I found Dungeon Keeper to be an excellent game, and I still enjoy playing
it... even though it got really boring after a while in terms of the
victory conditions. The differing perspectives, when in first-person view,
were fascinating... although taking control of a vampire was a pain with
the red tinge to everything.
- Thread context:
- Re: [MUD-Dev] The MLI Project, (continued)
- Re: [MUD-Dev] The MLI Project,
coder coder#ibm,net, Mon 16 Feb 1998, 06:23 GMT
- Re: [MUD-Dev] The MLI Project,
Ling K.L.Lo-94#student,lboro.ac.uk, Mon 16 Feb 1998, 10:28 GMT
- Re: [MUD-Dev] The MLI Project,
coder coder#ibm,net, Tue 17 Feb 1998, 03:23 GMT
- Re: [MUD-Dev] The MLI Project,
Caliban Tiresias Darklock caliban#darklock,com, Tue 17 Feb 1998, 06:19 GMT
- Re: [MUD-Dev] The MLI Project,
Travis Casey efindel#polaris,net, Wed 18 Feb 1998, 04:37 GMT
- The MLI Project,
s001gmu s001gmu#nova,wright.edu, Fri 20 Feb 1998, 09:54 GMT
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