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Re: [MUD-Dev] The MLI Project
On Mon, 23 Feb 1998, Chris Gray wrote:
> [Chris L:]
[snipped]
> :Want something a little more "normal". Boffo now has "magic-vision" which
> :displays the magical potentials of all objects in such strength and
> :overwhelming detail that their mere visual characteristics are effectively
> :lost.
[snipped]
> This suggests, however, that having multiple graphics output windows might
> be interesting. That way, you could show a magical field strength, as
> seen by Boffo, as well as his infra-red view. Similar to previous
> discussions as to focal point, you could choose one of the window's to
> be clearly redrawn, while the other is less so, because the player does
> not have Boffo concentrating on that aspect.
I don't have that much to say about this...
By displaying information regarding a single 'thing' across several
windows (specially as above) would require the player to process the
information and spent some time as a detective. Piecing things from
different parts of the spectrum to get the big picture.
This seems silly coz a computer should do this all for you. So perhaps a
layering system where you can switch off layers. If any of the other
senses is very strong, it can spill over.
I suppose this can be followed back to trying to figure out what the user
wants to know.
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
- Thread context:
- Re: [MUD-Dev] BOOK: Myer's Silverlock,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Tue 24 Feb 1998, 09:30 GMT
- BOOK: Myer's Silverlock,
coder coder#ibm,net, Mon 23 Feb 1998, 19:43 GMT
- Re: [MUD-Dev] The MLI Project,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 23 Feb 1998, 18:20 GMT
- Re: [MUD-Dev] The MLI Project,
Ling K.L.Lo-94#student,lboro.ac.uk, Tue 24 Feb 1998, 06:34 GMT
- Re: [MUD-Dev] The MLI Project,
J C Lawrence claw#cthulhu,engr.sgi.com, Wed 18 Mar 1998, 17:21 GMT
- Re: [MUD-Dev] The MLI Project,
J C Lawrence claw#under,engr.sgi.com, Wed 18 Mar 1998, 17:40 GMT
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