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Re: [MUD-Dev] What in THE Hell was that?
Ok..maybe I missed something, but I didn't see where this would be announced.
In addition, I don't see where any of this is "on topic". Finally, I joined this
list to learn about advanced design and coding topics, not be spammed by the
list owner about some "experiment" that occured 4 years ago, regarding things
that I am not interested in. I have learned some, but for the most part I think
the "signal to noise" ratio that was bragged about here just dropped down a
singularity.
I'd be willing to run another developmental discussion list if others are
interested, but I've had enough here.
zoran#enid,com
"But the emperor _isn't_ wearing any clothes!"
- Thread context:
- DarkWhole test #5,
J C Lawrence claw#under,engr.sgi.com, Fri 13 Mar 1998, 03:06 GMT
- (fwd) CODE RELEASE: [client]: lyntin (hacker's client) 1.1b Released,
J C Lawrence claw#under,engr.sgi.com, Fri 13 Mar 1998, 02:42 GMT
- (fwd) CODE RELEASE: [client] Spod! (Java mud client),
J C Lawrence claw#under,engr.sgi.com, Fri 13 Mar 1998, 02:41 GMT
- AnarchyMOO purpose,
J C Lawrence claw#under,engr.sgi.com, Fri 13 Mar 1998, 02:16 GMT
- (short) AnarchyMOO parting salute,
J C Lawrence claw#under,engr.sgi.com, Fri 13 Mar 1998, 02:14 GMT
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