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Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)
On Thu, 26 Feb 1998 03:42:30 PST8PDT
Niklas Elmqvist<d97elm#dtek,chalmers.se> wrote:
> On Wed, 25 Feb 1998, Chris Gray wrote:
>> [Niklas Elmqvist:]
>>
> In MCII, Bullfrog "solved" this problem by introducing two
> heightmaps, one showing the altitude of the ground and the other for
> the ceiling -- this was used in the underground levels. While this
> could certainly work in a dungeon-like setting, I am much more in
> favor of using a single heightmap (or possibly two if we want the
> ceiling as well) and then do the objects on the map (trees,
> buildings, vehicles, etc) as real 3D objects. This still leaves the
> problem of having Quake-like areas which are entirely indoors.
Why not make the ceiling hieghtmap very high and blue, with small
white puffy blotches? One could even texture it with a texture map
that changed dynamically (different base patterns) for different
outdoor weather conditions.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] The MLI Project, (continued)
- Re: [MUD-Dev] The MLI Project,
J C Lawrence claw#cthulhu,engr.sgi.com, Wed 18 Mar 1998, 17:21 GMT
- Re: [MUD-Dev] The MLI Project,
J C Lawrence claw#under,engr.sgi.com, Wed 18 Mar 1998, 17:40 GMT
- Re: [MUD-Dev] The MLI Project,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 26 Feb 1998, 07:06 GMT
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