rm410/
rm410/boards/
rm410/clans/
rm410/councils/
rm410/deity/
rm410/gods/
rm410/guilds/
rm410/player/a/
rm410/src/utils/
rm410/watch/
rm410/web/public_html/
/* Codebase macros - Change as you might need.
 * Yes, Rogel, you can gloat all you want. You win, this is cleaner, though not by a whole lot.
 */

#ifndef __I3CFG_H__
#define __I3CFG_H__

#ifndef I3CIRCLE
#define CH_I3DATA(ch)           ((ch)->pcdata->i3chardata)
#define CH_I3LEVEL(ch)          ((ch)->level)
#define CH_I3NAME(ch)           ((ch)->name)
#define CH_I3SEX(ch)            ((ch)->sex)
#define CH_I3TITLE(ch)          ((ch)->pcdata->title)
#endif

#if defined(I3SMAUG) || defined(I3CHRONICLES)
#define SMAUGSOCIAL
#define SOCIAL_DATA SOCIALTYPE
#define CH_I3RANK(ch)           ((ch)->pcdata->rank)
#endif

#ifdef I3ROM
#define first_descriptor descriptor_list
#define CH_I3RANK(ch)           (title_table[(ch)->class][(ch)->level][(ch)->sex == SEX_FEMALE ? 1 : 0])
#endif

#ifdef I3MERC
#define first_descriptor descriptor_list
#define CH_I3RANK(ch)           (title_table[(ch)->class][(ch)->level][(ch)->sex == SEX_FEMALE ? 1 : 0])
#endif

#ifdef I3UENVY
#define SMAUGSOCIAL
#define SOCIAL_DATA SOC_INDEX_DATA
SOC_INDEX_DATA *find_social( char *command );
#define first_descriptor descriptor_list
#define I3MAXPLAYERS sysdata.max_players
#define CH_I3DATA(ch)      ((ch)->pcdata->i3chardata)
#define CH_I3LEVEL(ch)     ((ch)->level)
#define CH_I3NAME(ch)      ((ch)->name)
#define CH_I3TITLE(ch)     ((ch)->pcdata->title)
#define CH_I3RANK(ch)      (title_table[(ch)->class][(ch)->level][(ch)->sex == SEX_FEMALE ? 1 : 0])
#define CH_I3SEX(ch)       ((ch)->sex)
#endif

#ifdef I3UENVY
#define SMAUGSOCIAL
#define SOCIAL_DATA SOC_INDEX_DATA
SOC_INDEX_DATA *find_social( char *command );
#define first_descriptor descriptor_list
#define CH_I3RANK(ch)           (title_table[(ch)->class][(ch)->level][(ch)->sex == SEX_FEMALE ? 1 : 0])
#endif

#ifdef I3ACK
#define first_descriptor first_desc
#define CH_I3RANK(ch)           (class_table[(ch)->class].who_name)
#endif

/* Blasted circle, always gotta do thing the hard way! */
#ifdef I3CIRCLE
#define SMAUGSOCIAL

   /*
    * This should be in an act.social.h, if it existed. Introducing
    * it in an I3 patch would be too intrusive. 
    */
struct social_messg
{
   int act_nr;
   int hide;
   int min_victim_position;
   char *char_no_arg;
   char *others_no_arg;
   char *char_found;
   char *others_found;
   char *vict_found;
   char *not_found;
   char *char_auto;
   char *others_auto;
};

extern struct social_messg *soc_mess_list;
struct social_messg *find_social( const char *name );

typedef struct social_messg SOCIAL_DATA;
typedef struct char_data CHAR_DATA;
typedef struct descriptor_data DESCRIPTOR_DATA;

extern const char *class_abbrevs[];

const char *title_female( int chclass, int level );
const char *title_male( int chclass, int level );

#define first_descriptor         descriptor_list
#define URANGE(a, b, c)          ((b) < (a) ? (a) : ((b) > (c) ? (c) : (b)))
#define CH_I3DATA(ch)           ((ch)->player_specials->i3chardata)
#define CH_I3LEVEL(ch)          GET_LEVEL(ch)
#define CH_I3NAME(ch)           GET_NAME(ch)
#define CH_I3TITLE(ch)          GET_TITLE(ch)
#define CH_I3RANK(ch)           (GET_SEX(ch) == SEX_FEMALE ? title_female(GET_CLASS(ch), GET_LEVEL(ch))	\
								: title_male(GET_CLASS(ch), GET_LEVEL(ch)))
#define CH_I3SEX(ch)            GET_SEX(ch)
#endif

#endif