/**
** File ......... PlayerFactory.h
** Published .... 2004-05-15
** Author ....... grymse@alhem.net
**/
/*
Copyright (C) 2004 Anders Hedstrom
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _PLAYERFACTORY_H
#define _PLAYERFACTORY_H
#include <string>
#include <vector>
#include <Utility.h>
#include "IPersist.h"
#include "ItemFactory.h"
class SmallSocket;
class PlayerFactory : public IPersist
{
public:
struct PLAYER
{
PLAYER(long l,const std::string& n,const std::string& p) : nr(l),m_name(n),m_passwd(p) {}
~PLAYER()
{
for (item_v::iterator it = m_inventory.begin(); it != m_inventory.end(); it++)
{
ITEM *i = *it;
delete i;
}
}
void DisplayInventory(SmallSocket *p);
item_v& GetInventory() { return m_inventory; }
long nr;
std::string m_name;
std::string m_passwd;
item_v m_inventory;
};
typedef std::vector<PLAYER *> player_v;
public:
PlayerFactory();
virtual ~PlayerFactory();
void Load();
void Save();
PLAYER *FindPlayer(const std::string& n,const std::string& p);
PLAYER *AddPlayer(const std::string& n,const std::string& p);
private:
player_v m_players;
};
#endif // _PLAYERFACTORY_H