/** ** File ......... PlayerFactory.h ** Published .... 2004-05-15 ** Author ....... grymse@alhem.net **/ /* Copyright (C) 2004 Anders Hedstrom This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PLAYERFACTORY_H #define _PLAYERFACTORY_H #include <string> #include <vector> #include <Utility.h> #include "IPersist.h" #include "ItemFactory.h" class SmallSocket; class PlayerFactory : public IPersist { public: struct PLAYER { PLAYER(long l,const std::string& n,const std::string& p) : nr(l),m_name(n),m_passwd(p) {} ~PLAYER() { for (item_v::iterator it = m_inventory.begin(); it != m_inventory.end(); it++) { ITEM *i = *it; delete i; } } void DisplayInventory(SmallSocket *p); item_v& GetInventory() { return m_inventory; } long nr; std::string m_name; std::string m_passwd; item_v m_inventory; }; typedef std::vector<PLAYER *> player_v; public: PlayerFactory(); virtual ~PlayerFactory(); void Load(); void Save(); PLAYER *FindPlayer(const std::string& n,const std::string& p); PLAYER *AddPlayer(const std::string& n,const std::string& p); private: player_v m_players; }; #endif // _PLAYERFACTORY_H