grendel-1.0.0a7/backup/
grendel-1.0.0a7/bin/
grendel-1.0.0a7/boards/
grendel-1.0.0a7/clans/
grendel-1.0.0a7/documentation/todo/
grendel-1.0.0a7/help/
grendel-1.0.0a7/logs/
grendel-1.0.0a7/players/
grendel-1.0.0a7/progs/
grendel-1.0.0a7/races/
grendel-1.0.0a7/src/contrib/
grendel-1.0.0a7/src/modules/speller/
grendel-1.0.0a7/src/modules/status/
grendel-1.0.0a7/src/tests/
grendel-1.0.0a7/src/tests/dunit/
base level:
	GSocket - pure socket functions
		connect/send/receive
		knows nothing about connections, completely stateless

middle level:
	GConnection - connection state
		iac/compression/etc.
		knows nothing about the game, fires events (connect/input/disconnect)

top level:
	GPlayerConnection - input parser (GConnection derivative)
		game/player state, nanny
		responds to events from GConnection