tmuck2.4/
tmuck2.4/admin/scripts/
tmuck2.4/docs/
tmuck2.4/minimal-db/
tmuck2.4/minimal-db/data/
tmuck2.4/minimal-db/logs/
tmuck2.4/minimal-db/muf/
tmuck2.4/old/
tmuck2.4/src/
tmuck2.4/src/compile/
tmuck2.4/src/editor/
tmuck2.4/src/game/
tmuck2.4/src/interface/
tmuck2.4/src/scripts/
tmuck2.4/src/utilprogs/
; Format:
; <host pattern>  [!]<connection|creation|#<dbref>>
; The lowest line in the file to match is used.
; Host patterns can include '*'.  To be extra sure when your
; name server goes down, you should use both numeric and
; resolved names.  This is not usually a problem in 2.3 since it
; caches host names.

; Turn on these two lines to only let people connect from
; the machine the mud is on.
;*		!connection
;localhost	connection
 
; Make people register.
jaguar.csc.wsu.edu	!creation	; TDS
*.gnu.ai.mit.edu	!creation	; free user account machines 
*                       !creation       ; make everyone register


; To lock out everyone but your wizards, first lock out everyone,
; then selectively let your wizards back in.  If you have specific
; host names for your wizards (like suggested below), then you'd only
; need to put in the first name to lock everyone else out.
;*			!#*
;*			#1

; Tricks to make your wizard accounts slightly more secure.
; Set the only sites that certain players can log on from.
; The * ! line locks out everyone, then the next lines selectively
; add back access.

; Wizard 
;*			!#1
;localhost		#1
;OJ's.machine		#1		; Historical entry.