; Format: ; <host pattern> [!]<connection|creation|#<dbref>> ; The lowest line in the file to match is used. ; Host patterns can include '*'. To be extra sure when your ; name server goes down, you should use both numeric and ; resolved names. This is not usually a problem in 2.3 since it ; caches host names. ; Turn on these two lines to only let people connect from ; the machine the mud is on. ;* !connection ;localhost connection ; Make people register. jaguar.csc.wsu.edu !creation ; TDS *.gnu.ai.mit.edu !creation ; free user account machines * !creation ; make everyone register ; To lock out everyone but your wizards, first lock out everyone, ; then selectively let your wizards back in. If you have specific ; host names for your wizards (like suggested below), then you'd only ; need to put in the first name to lock everyone else out. ;* !#* ;* #1 ; Tricks to make your wizard accounts slightly more secure. ; Set the only sites that certain players can log on from. ; The * ! line locks out everyone, then the next lines selectively ; add back access. ; Wizard ;* !#1 ;localhost #1 ;OJ's.machine #1 ; Historical entry.