/* Copyright (c) 1992 by David Moore. All rights reserved. */ /* whisper.c,v 2.5 1993/11/03 22:44:19 dmoore Exp */ #include "config.h" #include "db.h" #include "match.h" #include "externs.h" void do_whisper(const dbref player, const char *arg1, const char *arg2, const char *ignore) { int succeed; dbref who; struct match_data md; init_match(player, arg1, TYPE_PLAYER, &md); match_neighbor(&md); match_me(&md); if (Wizard(player)) { match_absolute(&md); match_player(&md); } who = match_result(&md); switch (who) { case NOTHING: notify(player, "Whisper to whom?"); break; case AMBIGUOUS: notify(player, "I don't know who you mean!"); break; default: if (Typeof(who) == TYPE_PLAYER) { succeed = notify(who, "%n whispers, \"%s\"", player, arg2); if (!succeed) { notify(player, "%n is not connected.", who); } else { notify(player, "You whisper, \"%s\" to %n.", arg2, who); } } else { notify(player, "%n is not a player.", who); } break; } }