int door_open; long() { write("This is room 2. There is an exit to the west.\n"); } go_west() { if (!door_open) write("The door is closed.\n"); if (door_open) this_player()->move_object("west#room/test"); } init() { add_action("go_west", "west"); door_open = "room/test"->door_open(); write("You come into room 2.\n"); if (door_open) write("There is an open door to the west.\n"); }