reset(started) { if (!started) set_light(1); } init() { add_action("north", "north"); add_action("south", "south"); add_action("east", "east"); add_action("west", "west"); } short() { return "A dimly lit forest"; } long() { write("You are in part of a dimly lit forest.\n" + "Trails lead north, south, east and west\n"); } north() { this_player()->move_player("north#room/south/sshore16"); return 1; } south() { this_player()->move_player("south#room/south/sforst42"); return 1; } east() { this_player()->move_player("east#room/south/sshore15"); return 1; } west() { this_player()->move_player("west#room/south/sforst39"); return 1; }