reset(started) { if (!started) set_light(1); } init() { add_action("south", "south"); add_action("east", "east"); } short() { return "A dimly lit forest"; } long() { write("You are in part of a dimly lit forest.\n" + "Trails lead south and east\n"); } south() { this_player()->move_player("south#room/south/sforst6"); return 1; } east() { this_player()->move_player("east#room/south/sforst1"); return 1; }