#include <mudlib.h>
#include <terrain.h>
#include <ships.h>
inherit "/objects/ships/rooms/ship_room";
void reset(int arg) {
::reset(arg);
if(arg) return;
set_terrain(TER_OUTSIDE);
set_light(1);
//Calls to vehicle_room
set_listen_to_outside(1);
//Calls to ship_room
set_see_outside();
set_no_drop_here();
set_short("The forecastle");
set_long("\
This is a slim structure built near the prow of the ship. It is not\n\
nearly so broad or sturdy as the sterncastle, which houses the bridge.\n\
This structure provides a place to mount weapons or to mount assults\n\
on other ships.\n");
add_vehicle_exit("aft","deck");
}