#include <mudlib.h> #include <terrain.h> #include <ships.h> inherit "/objects/ships/rooms/ship_room"; void reset(int arg) { ::reset(arg); if(arg) return; set_terrain(TER_OUTSIDE); set_light(1); //Calls to vehicle_room set_listen_to_outside(1); //Calls to ship_room set_see_outside(); set_no_drop_here(); set_short("The forecastle"); set_long("\ This is a slim structure built near the prow of the ship. It is not\n\ nearly so broad or sturdy as the sterncastle, which houses the bridge.\n\ This structure provides a place to mount weapons or to mount assults\n\ on other ships.\n"); add_vehicle_exit("aft","deck"); }