#include <mudlib.h> inherit TREASURE; void reset(int arg) { set_name("wreckage"); set_long("This is the twisted wreckage of a ship. Frayed rope and broken\n\ beams abound. This vessel will never sail again.\n"); set_short("wreckage of a ship"); set_weight(1000); } void setup(string type, string name, string fleet) { set_long("This is the twisted wreckage of the "+type+" "+name+",\n\ of the "+fleet+" fleet.\n\ Frayed pieces of rope and broken beams float\n\ on top of the water.\n\ This vessel will never sail again!\n"); set_short("The wreckage of a "+type); set_alias("wreck_" + type); call_out("over", 500); } void over() { tell_room(environment(this_object()), "The wreckage finally settles into the sea, and sinks to the floor.\n"); destruct(this_object()); return; }