envy22/
envy22/log/
envy22/player/
envy22/src/Contributions/
#AREA { 5 50} Casret  Ultima~

#MOBILES
#2400
insects swarm bugs~
the insects~
You hear buzzing, and see a swarm of insects flying at you.
~
These insects are more of an annoyance than a threat.  It is made
up of hundreds of annoying insects.
~
32 524288 -200 S
2 0 0 0d0+0 0d0+0
0 0
0 insect~ 0
#2401
bat~
the bat~
A black furry bat flies into your face.
~
You hear a high pitch screech.  It is a black furry bat.  This
annoying creature usually travel in flocks, so WATCH OUT.
~
34 524288 -500 S
4 0 0 0d0+0 0d0+0
0 0
0 bat~ 1
#2402
shepherd man~
the shepherd~
A humble shepherd is here looking after his sheep.
~
The shepherd is a patient old man, who has spent all his days
looking after his sheep, and all his nights studying the virtue
of Humility.  Through his wrinkled face though you can see
his proud dignity and begin to sense that he was once a warrior.
~
64 0 1000 S
4 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2403
girl child~
the girl~
A smiling young girl is here.
~
The girl looks shyly at you.  Even at this young age, she has
learned enough of her culture to be humble.   She jumps rope and
looks up at you expectantly.
~
128 0 1000 S
3 0 0 0d0+0 0d0+0
0 0 
0 human~ 2
#2404
sheep~
the sheep~
A sheep peacefully eats grass.
~
Even the sheep in New Magincia seem to exude humbleness.  The
sheep has pure white fleece.
~
130 0 1000 S
3 0 0 0d0+0 0d0+0
0 0
0 animal~ 0
#2405
woman shepherd~
Katrina the Shepherd~
Katrina the Shepherd is here looking over the village.
~
Katrina was one of the Warriors of Destiny.  She epitomizes the
virtue of humility.  After her great Enlightenment, she traveled
back to her home and helped rebuild Magincia.  She still is a
great warrior and an able guardian of New Magincia.
~
64|4 128 1000 S
5 0 0 0d0+0 0d0+0
0 0
0 human~ 2
#2406
rat~
the giant rat~
A rat is knawing on a book.
~
This giant rat is smelly and fleas jump up from fur.  The rats
have been a great problem in the Library because they eat and
shred the books.  This rat seems to be rabid, so beware his
teeth.
~
32 0 -1000 S
5 0 0 0d0+0 0d0+0
0 0
0 rat~ 0
#2407
spider~
the giant spider~
The giant spider sits on its web.
~
This scavenger has seemed to collected many things, including
books, scrolls, and other scraps.  His glistening teeth drip with
poison.
~
2|36 0 -1000 S
8 0 0 0d0+0 0d0+0
0 0
0 arachnid~ 0
#2408
mage~
the mage~
A mage stands here reading a book.
~
The mage in his ever-increasing search for Honesty and Truth, has
come to library to peruse the ancient tomes of knowledge.  He
glances at you, and returns to his study.
~
64 16 1000 S
6 0 0 0d0+0 0d0+0
0 0
0 elf~ 1
#2409
nystul Librarian mage~
Nystul the Librarian~
Nystul the Librarian sits at his desk, writing some scrolls.
~
Nystul is the mentor, teacher, mage of the Lyceum.  He is a
shining example of Truth.  His head is bowed over a book, but
power radiates from him.
~
2 128 1000 S
30 0 0 0d0+0 0d0+0
0 0
0 elf~ 1
#2410
mariah mage~
Mariah the Mage~
Mariah walks around the stacks, busily looking for a book.
~
Mariah is another Warrior of Destiny.  She joined the Avatar to
add some magical punch during his Enlightenment.  She seems
serene in her total devotion to the virtue of Honesty.
~
64 128 1000 S
8 0 0 0d0+0 0d0+0
0 0
0 elf~ 2
#2411
slime puddle mass~
the slime~
An ugly green mass sits on the ground in a puddle.
~
The slime is an amorphous goo.  It seems pretty wimpy, but it has
alot of friends.  As you look at it you wonder how these things
reproduce.
~
32|128 0 -1000 S
7 0 0 0d0+0 0d0+0
0 0 
0 object~ 0
#2412
snake~
the snake~
The snake strikes.
~
The green snake tongue darts in and out tasting the air.  It
senses spilled beer, and the distinctive taste of human.
~
32|128 0 -1000 S
9 0 0 0d0+0 0d0+0
0 0
0 snake~ 1
#2413
horse Smithy~
Mr. Smithy~
Mr. Smithy, the talking horse, is chewing hay.
~
This useless horse is a novelty, he can talk.  Though his talk is
often meaningless and he gives out irrelevant clues, his sleek
body and his much practiced jaw muscles can be very dangerous.
~
2 0 500 S
25 0 0 0d0+0 0d0+0
0 0
0 animal~ 1
#2414
bard musician~
the bard~
A bard sits here strumming his mandolin.
~
The bard seems happy and content to play his mandolin.  He is a
seeker of compassion, but in his spare time he sings and
dances.
~
2 0 750 S
9 0 0 0d0+0 0d0+0
0 0
0 hobbit~ 1
#2415
beggar~
the beggar~
A beggar is here with his hand out.
~
He is more accustomed to receiving Compassion, than giving it. 
But help him out, give him a few coins.
~
0 0 500 S
8 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2416
iolo bard musician~
Iolo the Bard~
Iolo sits here with a bottle in his hand, and a smile on his
face.
~
Iolo is one of the first Warrior of Destiny.  He seems to be a
little bit tipsy from the party and you wonder why he has
wandered down to the cellar.  Anyway, in the spirit of the virtue
Compassion that he embodies, he holds out a bottle for you.
~
2 128 1000 S
11 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2417
jester chuckles~
Chuckles the Jester~
Chuckles the Jester is juggling and entertaining.
~
Chuckles the Jester is here mumbling, 'Spam Spam.'  This annoying
characters is Lord British's major entertainment.  He is laughing
and telling corny jokes.  He seems to hold his dinner in his
hands, and when he dances the bells on his hat jingle merrily.
~
2 128 1000 S
33 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2418
townsman man~
the townsman~
A townsman is here downing drinks.
~
This townsman is here partying and having many drinks.  Though he
is also an ardent believer in Compassion, and a responsible
citizen, he knows the value of a good party.
~
0 0 1000 S
9 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2419
gwenno bard~
Gwenno the Bard~
Gwenno the Bard, Iolo's happy wife, wanders around with bow in
hand.
~
You see a pretty woman, with finely sculptured musculature. 
She seems to guard the party with her Infinity Bow, the best
bow in the Ultima world.  Her kindly eyes seem to emit pure
Compassion, and as she wanders she helps the drunks up and leads
them out the door.
~
0 128 1000 S
31 0 0 0d0+0 0d0+0
0 0
0 hobbit~ 2
#2420
orc ape~
the orc~
A mutated ape carries a spear.
~
This orc is a disgusting animal, this ape-like monster scratches
its armpits.  It travels in herds and is a coward.
~
32|128 0  -1000 S
11 0 0 0d0+0 0d0+0
0 0
0 orc~ 1
#2421
troll~
the troll~
A stony troll swings his club.
~
This huge monster is immense and powerful.  Over a chest and a
head taller then you, his meaty arms swing a club at you!
~
32 0 -1000 S
13 0 0 0d0+0 0d0+0
0 0
0 troll~ 1
#2422
wisp ball~
the wisp~
A blue ball of light soars over to you and winks.
~
The Wisp is constantly blinking.  It wishes information exchange.

It looks peaceful, but will defend itself.
~
4 128 0 S
15 0 0 0d0+0 0d0+0
0 0
0 faerie~ 0
#2423
druid~
the forest druid~
A chanting druid walks the woods.
~
Dressed in long robes that obscure his face, the druid is softly
chanting words and traveling through the woods.  He is one that
is secure in his sense of Justice, and enlightened in the ways of
judging others.  Through his communion with nature, he has gained
power.
~
0 0 1000 S
12 0 0 0d0+0 0d0+0
0 0
0 halfdwarf~ 1
#2424
druid~
the city druid~
A druid walks around a flame.
~
This druid seems to be entranced by the fire.  She chants softly
as she waves her hand and stares into the flame.  She is one with
the flame.  When she looks at you her hard eyes, only judge,
seeking Justice.
~
2 0 1000 S
12 0 0 0d0+0 0d0+0
0 0
0 halfdwarf~ 2
#2425
judge~
The Judge~
The Judge sits here.
~
You cannot help but shiver as you see the Judge sit here
silently.  His eyes pierce into your soul, and he knows.  He
knows your faults.  He knows your virtues.  He knows if you've
been bad or good.... so be good.  This ultimate purveyor of
Justice, sends criminals to jail everyday, sometimes with his
bare hands.
~
2 128 1000 S
32 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2426
jaana druid~
Jaana the Druid~
Jaana the Druid is in deep meditation.
~
You meet another Warrior of Destiny.  She helped to lead the
magical force to the Avatar.  The Avatar's mentor in Justice; she
has gone to the woods to drive life into a corner.
~
0 128|4194304 1000 S
15 0 0 0d0+0 0d0+0
0 0
0 halfdwarf~ 2
#2427
prisoner~
the dirty prisoner~
The Prisoner grips the bars with his dirty hands.
~
The Prisoner seems to be a slimy character.  He was a thief, and
Justice was done to him.  You glimpse light shining off of
something black in his hands.
~
2|128 32768 -666 S
11 0 0 0d0+0 0d0+0
0 0
0 drow~ 1
#2428
prisoner~
the prisoner~
The Prisoner is big and grins evilly at you.
~
This Prisoner was convicted of one of the most heinous crimes,
MURDER.  It took many guards and druids to restrain this beast.
~
2|32 0 -1000 S
14 0 0 0d0+0 0d0+0
0 0
0 drow~ 1
#2429
citizen yewsman~
the citizen of yew~
A citizen of Yew walks around.
~
Being the second largest city in Britannia, second only to
Britain itself; this city employs and houses many people.  This
citizen of the city of Justice strolls the street, sure of his
Virtue.
~
128 0 1000 S
13 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2430
bartender~
the bartender~
A bartender stands here in the middle of a throng of people.
~
A smiling face asks you what you would like to drink.  Well
versed in compassion, he has heard and sympathized with many
people who have gone to him for advice.  His advice to you, is to
kick back and enjoy a drink.
~
0 0 1000 S
10 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2431
owner bartender~
the pub owner~
The owner of the pub walks around to her customers.
~
The pub owner waves and smiles to you.  She asks what you want to
drink and eat.
~
2 0 1000 S
13 0 0 0d0+0 0d0+0
0 0
0 human~ 2
#2432
ettin~
the ettin~
The ettin scratches its heads, and attack.
~
With its two heads, it should make sense that this monster should
have double the intelligence.  But in fact it has half.
~
32 0 -1000 S
16 0 0 0d0+0 0d0+0
0 0
0 animal~ 0
#2433
gremlin~
the gremlin~
This little creature sneaks around and steals your food.
~
It seems to be just a head with little hands and feet sticking
out of it.  It does not seem like these things could hurt you,
but your money pouch seems much lighter.
~
4|128 32768|65536 -1000 S
15 0 0 0d0+0 0d0+0
0 0
0 goblin~ 0
#2434
headless~
the headless~
The headless creature seems to be heading right for you!
~
No one really understands how these things can sense, but as it
unerringly reaches for you, you know it does.  In any case these
creatures are strong and enduring.
~
32 0 -1000 S
19 0 0 0d0+0 0d0+0
0 0
0 animal~ 0
#2435
fighter~
the fighter~
A muscular fighter searches here.
~
This fighter is cleaning out the dungeons.  In the peaceful time
following the Avatar's success, there are few ways to show Valor.

One of the more dangerous is to descend into the pits of hell and
clean them out.
~
0 0 1000 S
18 0 0 0d0+0 0d0+0
0 0
0 giant~ 2
#2436
geoffrey~
Geoffrey the Fighter~
Geoffrey the Fighter leads this campaign.
~
The muscle power of the Warriors of Destiny, Geoffrey is immense.

His board shoulders make you look like a mouse.  He epitomizes
Valor.
~
0 128 1000 S
22 0 0 0d0+0 0d0+0
0 0
0 giant~ 1
#2437
lord serpent simon~
Lord Simon~
Lord Simon of the Serpent Hold stares at your form.
~
His movements are liquid and art.  As he makes a few practice
swings, you HOPE that you are never on the receiving end of his
immense sword.  This is The Lord of Serpent Hold, courage itself
solidified into a human form.
~
0 128 1000 S
33 0 0 0d0+0 0d0+0
0 0 
0 giant~ 1
#2438
mimic~
the mimic~
A treasure chest is here, overflowing with gold.
~
The treasure chest reforms, and spits out a glob of poison. 
Beware adventurer of the Mimic.
~
32 0 -1000 S
26 0 0 0d0+0 0d0+0
0 0
0 object~ 0
#2439
gazer eyeball~
the gazer~
A floating eyeball glares at you.
~
This creature is comprised of one main eyeball and several
auxiliary eyeballs coming of the main.  The eyeballs draw you in,
making you forget who you are....
~
32 0 -1000 S
23 0 0 0d0+0 0d0+0
0 0
0 animal~ 0
#2440
tinker~
a tinker~
A tinker is fiddling with one device or another.
~
The tinker has huge rippling muscles and a scarred skin.  You
realize that his great Sacrifice to his craft has led to his
incredible strength and weaponskill.  This is not one you wish to
fight.
~
0 0 1000 S
25 0 0 0d0+0 0d0+0
0 0
0 faerie~ 1
#2441
julia~
Julia the Tinker~
Julia the Tinker is here forging a sword.
~
Julia the Tinker provided some of the muscle power to the Avatar,
during his Great Quest for enlightenment.  She was a Warrior of
Destiny and you see that not much has changed since those days. 
She represents Sacrifice in everything she does, she is the 
Keeper of Oral History, as well as a prominent weaponsmith.
~
2 128 1000 S
28 0 0 0d0+0 0d0+0
0 0
0 faerie~ 2
#2442
lady~
The Lady of Empath Abbey~
The Lady of Empath Abbey stands here.
~
When you see her your heart almost stops, as you feel the intense
waves of pure Love come from her body.  Her love for you almost
knocks you down.  You cannot hurt this one.
~
0 128 1000 S
34 0 0 0d0+0 0d0+0
0 0
0 human~ 2
#2443
sandtrap tentacle~
the sandtrap~
A tentacle reaches out of the sand, and latches onto your leg.
~
The Sandtrap burrows around under the stand, and comes onto
travellers hidden.  No one is really sure what the Sandtrap looks
like, but it is a dangerous foe.
~
4|32|128 32768|65536 -1000 S
29 0 0 0d0+0 0d0+0
0 0
0 object~ 0
#2444
dragon~
the dragon~
A dragon lies on his heap of treasure, turns his head, and fire
comes billowing out of his maw.
~
The dragon looks like every other dragon you've seen, wings,
tail, fire.  Only this one doesn't have a dorky color attached
to it.  And doesn't talk about annoying C terms. 
~
2|32 0 -1000 S
32 0 0 0d0+0 0d0+0
0 0
0 dragon~ 0
#2445
paladin~
the paladin~
A paladin practices his sword strokes here.
~
This paladin works hard to keep his Honor and the Honor of his
people.  Honor does not lead his life, Honor is his life.  His
shiny armour and equally shiny sword serves to remind you that he
is among Brittannia's most powerful battalion.
~
0 0 1000 S
30 0 0 0d0+0 0d0+0
0 0
0 dwarf~ 1
#2446
dupre paladin~
Dupre the Paladin~
Sitting here, Dupre the Paladin consults his maps.
~
Dupre the Paladin was constant companion of the Avatar and a
Warrior of Destiny.  He is a symbol of Honor.  He is right now
trying to figure out a plan of attack to get the dragon.
~
2 128 1000 S
33 0 0 0d0+0 0d0+0
0 0
0 dwarf~ 1
#2447
reaper~
the reaper~
The reaper strikes out with his tentacles.
~
The reaper is immobilized and attached to the ground.  Even with
this disadvantage his tentacles and magical powers more then make
up for disadvantage.
~
2|32 0 -1000 S
31 0 0 0d0+0 0d0+0
0 0
0 animal~ 0
#2448
gargoyle king draxthanum~
Draxthanum the Gargoyle~
The King of Gargoyles is here.
~
Draxthanum the Winged Gargoyle is here to observe the odd habits
of humans and their combat tactics.  He is red with wings, and is
strong and his aura is overpowering.
~
0 128 1000 S
35 0 0 0d0+0 0d0+0
0 0
0 bat~ 1
#2449
ghost spirit~
the spirit~
The spirit of a peaceful man floats around here.
~
This ghost seems peaceful, even though he is chained to the earth
through some responsibility.
~
0 0 1000 S
22 0 0 0d0+0 0d0+0
0 0
0 undead~ 0
#2450
ghost spirit~
the ghost~
This ghost was an evil man in a past life.
~
In through its transparent face, you can see a grimace of
evilness and swoops over to you.
~
32 0 -1000 S
22 0 0 0d0+0 0d0+0
0 0
0 undead~ 0
#2451
skeleton~
the skeleton~
The skeleton walks around in tattered clothing.
~
The skeleton has rotting bits of flesh attached to his bones.  He
carries a rusty shield and sword.  In fact the only thing
completely clean on him is his white teeth, perhaps from his
nightly meals of flesh and bone.
~
32 0 -1000 S
23 0 0 0d0+0 0d0+0
0 0
0 undead~ 0
#2452
daemon demon~
the daemon~
He unfurls his wings and swoops into you.
~
The most dangerous undead, and among the most dangerous of all
monsters, this beast can use all magics, is strong and hardy. 
Right now he seems to be busy... killing you.
~
32 128 -1000 S
34 0 0 0d0+0 0d0+0
0 0
0 god~ 0
#2453
mourner~
the mourner~
A mourner bows his head over the grave.
~
A mourner is in tears.  She is crying over the grave of a loved
one.  She is expressing poignant Spirituality.  This gives her
strength to persevere.
~
0 0 1000 S
13 0 0 0d0+0 0d0+0
0 0
0 human~ 2
#2454
shamino ranger~
Shamino the Ranger~
Shamino the Ranger sits here, meditating.
~
The last Warrior of Destiny, Shamino sits here in a yoga
position.  The Enlightened smile on his face confirms that he
indeed is one with the spirit of Spirituality.
~
2 128 1000 S
35 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2455
timelord~
the Timelord~
The Timelord is here in an aura of power.
~
The Hourglass that he holds in his hand actually controls the
fickle powers of time.  This being is so awe-inspiring that you
fell an urge to prostrate yourself to him.  But as all godly
powers must be, he is truly and totally neutral.
~
1|2 128 0 S
40 0 0 0d0+0 0d0+0
0 0
0 god~ 1
#2456
guardian~
The Guardian~
The Guardian as far as you can tell is just a big red face.
~
First you hear a booming voice.  'You will join the Fellowship.' 
He is the latest, and some people say greatest of the Avatar's
enemies.  And now you have the joy of meeting him.
~
2|32 128 -1000 S
45 0 0 0d0+0 0d0+0
0 0
0 god~ 1
#2457
blackthorn~
Blackthorn~
Blackthorn wonders how he lost the throne.
~
Blackthorn was more misguided rather then evil.  Though he was
still a foe of Avatar that eventually was destroyed, during this
era he still is corrupt and VERY, VERY dangerous.
~
2|32 128 -1000 S
43 0 0 0d0+0 0d0+0
0 0
0 werewolf~ 1
#2458
exodus~
Exodus~
Exodus is here, reveling in his island fortress.
~
Exodus, the horrible progeny of Minax and Mondain is here.  More
powerful then his parents, he is also more dangerous.  He was the
last of the Triad that the Avatar destroyed.
~
2|32 128 -1000 S
41 0 0 0d0+0 0d0+0
0 0
0 ogre~ 0
#2459
minax~
Minax~
Minax is here conjuring up the evil spirits.
~
More powerful then her master and lover, Minax is as beautiful as
she is dangerous.  Bold enough to take on the forces of evil
without the gem, she eventually proved to be their mistress. 
Without the Avatar the world would still be under her complete
power.
~
2|32 128 -1000 S
39 0 0 0d0+0 0d0+0
0 0
0 ogre~ 2
#2460
mondain~
Mondain~
Mondain grips his evil gem and conjures magic to destroy you.
~
Mondain. the first of the Triad of Evil, was the first foe that
the man, later to be known as the Avatar, was to face.  Mondain
has killed his father to gain the power of the dark gem that he
wielded.
~
2|32 128 -1000 S
37 0 0 0d0+0 0d0+0
0 0
0 ogre~ 1
#2461
sentri guard~
Sentri~
Sentri stoically stands here, protecting his Lord and castle from
harm.
~
Sentri is a powerful man, whose only job is to protect the life
of Lord British.  In seeing this done he is completely armored
and wields a heavy blade.
~
2 0 1000 S
35 0 0 0d0+0 0d0+0
0 0 
0 giant~ 1
#2462
batlin~
Batlin~
Batlin says, 'Join the Fellowship.'
~
Batlin is an evil man that goes around and corrupts the young. 
You see also that he has a full set of mantras, probably stolen
from their rightful owners.  He is though protected by the power
of his god.
~
1 128 -1000 S
37 0 0 0d0+0 0d0+0
0 0
0 god~ 1
#2463
avatar~
The Avatar~
The Avatar is here chatting to Lord British.
~
The Avatar is the symbol of courage and truth and love, and all
that descends from it.  He has mastered Compassion, Humility,
Justice, Spirituality, Honesty, Sacrifice, Valor, and Honor.  He
truly is an inspiration to those who know him.
~
2 128 1000 S
50 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2464
lord british~
Lord British~
Lord British is healing the Avatar's wounds.
~
Lord British sits in his throne.  When you see him, you know the
meaning of true leadership.  His charisma is almost tangible.  On
him you see the three crown jewels.  These hold power both
figuratively and truly.
~
2 128 1000 S
55 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2465
shark~
the shark~
The shark smells blood.
~
This fish can sense blood in the water and comes to kill you.
~
32 0 -1000 S
25 0 0 0d0+0 0d0+0
0 0
0 fish~ 1
#2466
seahorse sea horse~
a seahorse~
The peaceful seahorse swims here.
~
The seahorse is an amazingly beautiful creature.  Its swimming
and diving please you.
~
0 0 500 S
28 0 0 0d0+0 0d0+0
0 0
0 fish~ 1
#2467
squid~
the squid~
The squid's tentacles reach for you.
~
The squid easily is double the boat in size.  Its tentacles are
huge and you fear as it grabs for you.
~
32 0 -1000 S
30 0 0 0d0+0 0d0+0
0 0
0 fish~ 1
#2468
armourer~
the armourer~
The Armourer stands here.
~
The Armourer sells... armour.
~
2  4 1000 S
100 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2469
weaponseller~
the weaponseller~
The Weaponseller stands here.
~
The Weaponseller sells... weapons.
~
2 4 1000 S
100 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#2470
boatseller~
the boatseller~
The Boatseller stands here.
~
The Boatseller sells... boats.
~
2 4 1000 S
100 0 0 0d0+0 0d0+0
0 0
0 human~ 1
#0



#OBJECTS
#2400
mantra compassion mu~
Mu~
Mu, the Mantra of Compassion is here.~
~
18 2 1
0~ 0~ 0~ 0~
1 0 0
#2401
mantra humility lum~
Lum~
Lum, the Mantra of Humility is here.~
~
18 2 1
0~ 0~ 0~ 0~
1 0 0
#2402
mantra justice beh~
Beh~
Beh, the Mantra of Justice is here.~
~
18 2 1
0~ 0~ 0~ 0~
1 0 0
#2403
mantra spirituality ohm~
Ohm~
Ohm, the Mantra of Spirituality is here.~
~
18 2 1
0~ 0~ 0~ 0~
1 0 0
#2404
mantra honesty ahm~
Ahm~
ahm, the Mantra of Honesty is here.~
~
18 2 1
0~ 0~ 0~ 0~
1 0 0
#2405
mantra sacrifice cah~
Cah~
Cah, the Mantra of Sacrifice is here.~
~
18 2 1
0~ 0~ 0~ 0~
1 0 0
#2406
mantra valor ra~
Ra~
Ra, the Mantra of Valor is here.~
~
18 2 1
0~ 0~ 0~ 0~
1 0 0
#2407
mantra honor summ~ 
Summ~
Summ, the Mantra of Honor is here.~
~
18 2 1
0~ 0~ 0~ 0~
1 0 0
#2408
moonstone~
Moonstone~
A totally featureless Moonstone is here.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#2409
moonstone~
Moonstone~
A totally featureless Moonstone is here.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#2410
moonstone~
Moonstone~
A totally featureless Moonstone is here.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#2411
moonstone~
Moonstone~
A totally featureless Moonstone is here.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#2412
moonstone~
Moonstone~
A totally featureless Moonstone is here.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#2413
moonstone~
Moonstone~
A totally featureless Moonstone is here.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#2414
moonstone~
Moonstone~
A totally featureless Moonstone is here.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#2415
moonstone~
Moonstone~
A totally featureless Moonstone is here.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#2416
hourglass~
the Hourglass~
You feel an aura of power emanating from the Hourglass.~
~
18 1 1|16384
0~ 0~ 0~ 0~
1 0 0
A
9 -50
A
4 2
#2417
crook~
the shepherd's crook~
The crook lies here.~
~
5 0 8193
0~ 0~ 0~ 7~
4 0 0
#2418
doll~
the doll~
An old rag doll is here.~
~
13 128 1
0~ 0~ 0~ 0~
30 0 0
E
rag old doll~
The rag doll seems to take on the weight of the child you killed.
~
#2419
sword~
Katrina's sword~
Katrina's sword gleams prettily.~
~
5 1024 8193
0~ 0~ 0~ 1~
2 0 0
E
sword~
The sword is shined and cared for with much care.  It glows with
the light of virtue.
~
#2420
scroll~
a wrinkled scroll~
A scroll rescued from the spider's web.~
~
2 0 1
10~ earthquake~ ~ ~
1 0 0
#2421
dagger~
a magic dagger~
The magic dagger lies here, pulsating.~
~
5 2 8193
0~ 0~ 0~ 11~
4 0 0
A
3 2
A
18 2
#2422
robe~
a robe~
The robes of a mage lies here.~
~
9 0 1025
0~ 0~ 0~ 0~
5 0 0
E
robe~
These robes are comfortable and clean.
~
#2423
horseshoes~
horseshoes~
Smithy's horseshoes are here.~
~
9 1 65
0~ 0~ 0~ 0~
7 0 0
A
14 50
A
19 3
#2424
instrument mandolin~
a mandolin~
The fine instrument lies here.~
~
5 0 8193
0~ 0~ 0~ 6~
5 0 0
#2425
cup~
a cup~
The beggar's cup is here.~
~
15 0 5
0~ 0~ 0~ 0~ 
1 0 0
#2426
gold~
some gold pieces~
Gold pieces.~
~
20 0 1
50~ 0~ 0~ 0~
5 0 0
#2427
bottle~
the bottle~
Iolo's bottle sits here.~
~
10 0 1
11~ cure critical~ fire breath~ ~
1 0 0
#2428
bow~
Iolo's bow~
Iolo's bow stands against a wall.~
~
5 3 8193
0~ 0~ 0~ 6~
4 0 0
E
bow iolo~
Crafted by the master himself, Iolo, the bow is finely made.  It
wood gleams, and as you pluck the string the clearest note
sounds.
~
A
2 1
#2429
chicken~
a chicken~
A chicken is lying on the ground.~
~
5 1024 8193
0~ 0~ 0~ 7~
6 0 0
E
chicken~
As you look closer you see this isn't a real chicken, it's one of
those gag rubber chickens. 
~
A
19 3
#2430
infinity bow~
the Infinity Bow~
The Infinity Bow floats here.~
~
5 1|2|1024 8193
0~ 0~ 0~ 6~
3 0 0
E
infinity bow~
The bow is immense, yet light.  You see no string, but as your
hands touch the bow a string of pure energy appears and the bow
vibrates with power.
~
A
2 3
A
19 5
#2431
spear~
a wooden spear~
A simple wooden spear lies here.~
~
5 0 8193
0~ 0~ 0~ 2~
4 0 0
#2432
club~
a stone club~
A stone club is here.~
~
5 0 8193
0~ 0~ 0~ 7~
10 0 0
#2433
gavel~
a gavel~
The Judge's gavel lies here.~
~
5 1024 8193
0~ 0~ 0~ 7~
5 0 0
E
judge gavel~
The Gavel is made of ironwood, and seems to have some of the
qualities of Justice in it.
~
A
4 3
A
12 10
#2434
staff jannas~
a staff~
Janna's staff lies here.~
~
5 1025 8193
0~ 0~ 0~ 8~
7 0 0
E
staff~
Janna's staff is strangely shaped, in a double helix form.  As
you look at the two snake-like pieces of wood, they seem to
move.
~
A
4 1
#2435
sword~
a sword~
Geoffrey's sword gleams in the sun.~
~
5 1025 8193
0~ 0~ 0~ 3~
7 0 0
E
geoffreys sword~
Geoffrey's sword is heavy but sharp.  When you touch the jeweled
hilt, power floods into your arm.~
A
1 1
#2436
sword~
a sword~
A simple sword is here.~
~
5 0 8193
0~ 0~ 0~ 1~
5 0 0
#2437
sword bastard~
a bastard sword~
Simon's monstrous bastard sword lies here.~
~
5 1025 8193
0~ 0~ 0~ 3~
18 0 0
E
sword bastard~
This is the biggest and best sword you've ever seen.  It's
balance is perfect and it is sharp and sure.  When you grab it,
you suddenly feel incredibly strong, and incredibly courageous.
~
A
1 3
A
2 2
A
18 5
A
19 5
A
13 -50
A
17 -10
#2438
hammer~
a hammer~
A tinker's hammer lies here.~
~
5 0 8193
0~ 0~ 0~ 8~
12 0 0
#2439
sword~
a sword~
Julia's hot, glowing sword lies here.~
~
5 1025 8193
0~ 0~ 0~ 1~
8 0 0
E
glowing sword hot~
Julia was working on this sword before you attacked her.  Though
it has been removed from the forge for a long time, it seems to
continue to glow as if Julia's vengeful spirit has taken its
place.
~
A
23 3
A
19 3
A
18 -2
#2440
amulet~
the Amulet of Love~
The most beautiful amulet lies in a pile here.~
~
9 1025|2048 5
0~ 0~ 0~ 0~
1 0 0
A
20 -5
A
21 -5
A
22 -5
A
23 -5
A
24 -5
A
6 1
#2441
sword~
a shiny sword~
A sword lies on the ground.~
~
5 0 8193
0~ 0~ 0~ 1~
10 0 0
A
18 2
#2442
armour~
shiny armour~
A paladin's suit of armour lies here.~
~
9 0 9
0~ 0~ 0~ 0~
15 0 0
A
1 1
A
17 -5
#2443
rapier~
a rapier~
Dupre's rapier is here.~
~
5 1025  8193
0~ 0~ 0~ 11~
13 0 0 
A
1 1
A
2 1
#2444
boomerang~
a boomerang~
A gargoyle's boomerang is here.~
~
5 2 8193
0~ 0~ 0~ 6~
6 0 0
E
boomerang~
Though this seems like your basic boomerang, it is much more.  It
hums with an unearthly tone, waiting for its power to be
unleashed.
~
A
18 5
A
17 5
#2445
rusty sword~
a rusty sword~
A corroded, rusty sword is here.~
~
5 128|4096 8193
0~ 0~ 0~ 1~
9 0 0
A
9 100
#2446
rusty shield~
a rusty shield~
A spiked rusty shield lies here.~
~
9 128|4096 513
0~ 0~ 0~ 0~
5 0 0
A
19 3
A
17 -3
#2447
cloak~
a magic cloak~
A magic cloak is here.~
~
9 1 5
0~ 0~ 0~ 0~
6 0 0
A
12 10
A
13 10
#2448
aura power~
an aura of power~
A bright light of power shoots into the air.~
~
9 1 9
0~ 0~ 0~ 0~
1 0 0
A
17 10
A
4 2
#2449
red helmet face~
a big red face~
The empty shell of the Guardian head lies here.~
~
9 4|16|512|2048 17
0~ 0~ 0~ 0~
10 0 0
E
face head helmet red~
When you slew the evil Guardian, all that was left was his
corporal form that he inhabited.  That of the big red head.
~
A
12 50
A
13 50
A
14 50
A
1 3
A
5 2
#2450
spiked mace~
a spiked mace~
Waves of corruption come off this evilly enchanted spiked mace.~
~
5 16|512|2048 8193
0~ 0~ 0~ 7~
5 0 0
A
19 6
A
18 5
#2451
black death armour~
a completely black armour~
This completely black armor reeks of death.~
~
9 4|16|512|2048 9
0~ 0~ 0~ 0~
9 0 0
A
17 5
A
14 -100
A
19 5
#2452
evil charm~
an evil charm~
You see a very oddly shaped charm...  it might be worth it to
look at its shape.~
~
9 16|512|2048 5
0~ 0~ 0~ 0~
3 0 0
E
shape~
The charm looks to be a mummified part of a body.  It is about 3
inches long, and... NO it could not be....
~
A
12 50
A
3 1
A
6 1
#2453
evil gem~
an evil gem~
The evil gem pulsates.~
~
4 4|16|512|2048 16385
60~ 1~ 1~ harm~
1 0 0
A
12 50
A
3 3
#2454
helmet~
Sentri's helmet~
Sentri's helmet is here.~
~
9 1024 17
0~ 0~ 0~ 0~
30 0 0
A
4 2
A
12 15
#2455
sleeves~
Sentri's sleeves~
Sentri's sleeves lies here.~
~
9 1024 257
0~ 0~ 0~ 0~
40 0 0
A
1 2
A
13 15
#2456
girth~
Sentri's girth~
Sentri's girth is here.~
~
9 1024 2049
0~ 0~ 0~ 0~
40 0 0
A
13 15
A
24 -6
#2457
two-handed sword~
Sentri's two-handed sword~
Sentri's two-handed sword is here.~
~
5 1024 8193
0~ 0~ 0~ 3~
20 0 0
A
18 3
A
19 3
#2458
gloves~
Sentri's gloves~
Sentri's gloves are here.~
~
9 1024 129
0~ 0~ 0~ 0~
40 0 0
A
18 3
A
13 15
#2459
boots~
Sentri's boots~
Sentri's boots are here.~
~
9 1024 65
0~ 0~ 0~ 0~
40 0 0
A
2 1
A
13 15
#2460
leggings~
Sentri's leggings~
Sentri left his leggings here.~
~
9 1024 33
0~ 0~ 0~ 0~
40 0 0
A
2 1
A
18 3
#2461
armour~
Sentri's armour~
Sentri left his armour here.~
~
9 1024 9
0~ 0~ 0~ 0~
30 0 0
A
18 3
A
13 20
#2462
fellowship medallion~
a Fellowship medallion~
A triangular shaped medallion is here.~
~
9 0 5
0~ 0~ 0~ 0~
6 0 0
A
12 10
A
4 -1
#2463
glass sword~
The Glass Sword~
The most amazingly well crafted sword lies here.~
~
5 32|64|256 8193
0~ 0~ 0~ 1~
4 0 0
E
glass sword~
Invisible to the naked eye, this sword is the best crafted, as
you look at it, its amazing shape and size brings tears to your
eyes.  You know that this is the best weapon that you will ever
see.
~
A
18 5
A
19 5
A
1 1
A
2 1
A
12 10
#2464
crown~
British's crown~
A jewel encrusted crown is here.~
~
9 1 17
0~ 0~ 0~ 0~
10 0 0
E
british crown~
Legend has it that this most perfect of crowns has within one of
its jewels, a perfect ray of sunlight.  He who wears it must
truly be enlightened.
~
A
3 2
A
4 2
A
12 50
A
17 10
#2465
sceptre~
British's sceptre~
A pure gold sceptre is topped with a perfect crystal orb of
power.~
~
9 1 16385
0~ 0~ 0~ 0~
1 0 0
E
sceptre~
The second of the crown jewels, this sceptre is amazingly light,
and amazingly powerful.  It is pure gold, but topped with an orb
of power.
~
E
orb~
The orb of power is transparent to the point of sightlessness. 
It holds within a vast store of power.
~
A
5 2
A
13 50
A
18 5
A
19 5
#2466
silver amulet~
British's amulet~
A silver amulet lies here.~
~
9 1 5
0~ 0~ 0~ 0~
1 0 0
E
amulet~
British's amulet is in the shape of the great earth serpent.
~
A
1 2
A
2 2
A
13 50
A
14 50
#2467
fountain~
a fountain~
A fountain shaped in an Ankh pours water.~
~
25 0 0
0~ 0~ 0~ 0~
1000 0 0
#2468
boat~
a boat~
A boat lies here.~
~
22 0 1
0~ 0~ 0~ 0~
20 0 0
#0



#ROOMS
#2400
Entrance to Ultima~
The blue moongate casts an strange blue light upon a huge gate to
the south.  The gate is open and beyond it you see a simple
village.  Around the gate there are two pedestals.  On the first
pedestal, there is a magic scroll.  On the second there is a
plaque.
~
0 4|8 0
D2
There is a huge gate
~
gate~
1 -1 2401
D5
A blue moongate
~
moongate~
1 -1 315 
E
magic scroll~
An image flew out of the scroll and creates a huge image of a
face approximately ten feet off the ground.  It says, " Welcome
to Ultima, where adventure and excitement may be found for all
people, and all levels.  Each of the separate planes increase in
level. Have a nice day!"
~
E
plaque~
The plaque reads, "The Ultima Area was made for Merc 2.0."
~
S
#2401
New Magincia Road~
This is the main road of New Magincia.  To the south the dirt
path continues to the south and a huge gate to the north.
~
0 0 1
D0
There is a huge gate.
~
gate~
1 -1 2400
D2
~
~
0 -1 2402
S
#2402
New Magincia Road~
The path continues to the south and the north.  You see the
tracks of sheep here.
~
0 0 1
D0
The path continues to the north.
~
~
0 -1 2401
D2
There is a shimmering light to the south.
~
~
0 -1 2403
S
#2403
The New Magincia Moongate~
You see another moongate here, exactly between the crossing of
two paths.
~
0 4 1
D0
~
~
0 -1 2402
D1
~
~
0 -1 2413
D2
~
~
0 -1 2404
D3
~
~
0 -1 2408
D4
Through the translucent moongate you think you see... books?~
moongate~
2 2408 2416
S
#2404
New Magincia Road~
The path continues to the south and north.  On the east there
seems to be administrative building.
~
0 0 1
D0
There is a shimmering light.
~
~
0 -1 2403
D1
~
door~
1 -1 2414
D2
~
~
0 -1 2405
S
#2405
New Magincia Road~
The dirt road path ends here in a grove.  You can continue back
to the north, and there is an old abandoned house to the west.
~
0 0 1
D0
~
~
0 -1 2404
D3
~
door~
1 -1 2410
S
#2406
Stables~
This is the stables for the shepherd.  There are many fine horses
here.  You can return to the barn in to the south.
~
0 8 1
D2
The front part of the barn is to the south.
~
~
0 -1 2407
S
#2407
Barn~
This is your basic barn, with hay and stables to the north.
~
0 8 1
D0
You hear neighing, intermixed with a strange talking.
~
~
0 -1 2406
D2
~
door~
1 -1 2408
S
#2408
Humility Lane~
This is a even smaller dirt path that crosses New Maginica Road. 
To your north there is a barn, and to the south you see a
condemned building, though you cannot enter this way.  West is
blocked off a herd o sheep.
~
0 0 1
D0
~
door~
1 -1 2407
D1
There is a shimmering light to the east.
~
~
1 -1 2403
S
#2409
Condemned House~
This place is wrecked, the rafters have fell, and light shines
through a large hole in the roof.  You wonder what kinds of
animals have taken home here.
~
0 8 1
D2
~
~
0 -1 2410
S
#2410
Condemned House~
As you walk into the house, you realize that this house must not
have been reconstructed yet from the ruin of Old Magincia.  Faint
intimations of foolish pride still can be seen through the
wreckage.
~
0 8 1
D0
~
~
0 -1 2409
D1
~
door~
1 -1 2405
S
#2411
Attic~
The attic is dark, and you smell some vestiges of bat guano.
~
0 8 1
D5
The rest of the house is down.
~
trapdoor~
1 -1 2412
S
#2412
House~
This is a small humble house.  You do not see much here, though
there are some faint squeaking.
~
0 8 1
D2
~
door~
1 -1 2413
D4
You see the faint outline of a trapdoor.
~
trapdoor~
1 -1 2411
S
#2413
Humility Lane~
This is a very small path.  It ends here with a fence to the
east.  To the west is the Moongate, and to the north there is a
small house.
~
0 0 1
D0
~
door~
1 -1 2412
D3
~
door~
1 -1 2403
S
#2414
Entrance to the Office~
Though this room is small, it acts as a meeting place for Katrina
and any other person that she has to meet.  You can exit to the
west or enter an office to the south.
~
0 8 1
D2
~
~
0 -1 2415
D3
~
door~
1 -1 2404
S
#2415
Katrina's Office~
This is office is very sparse... and humble.  There are no
decorations, in fact the room is bare except for a simple desk
and its chair.
~
0 8 1
D0
~
~
0 -1 2414
S
#2416
Library~
This is an amazing HUGE library.  Its musty smell, and the
collapsed bookshelf to your north, tell you that it also must be
ancient.  In any case you can't get out of the Library (remember
the collapsed shelves?) so just pick a book and start reading. 
The stacks continue to the east and west.
~
0 8 0
E
book books shelves~
These shelves deal with the fascinating letter A.  Among the more
interesting books are, "Andersen's tips on Area Building."  "The
Art of Spamming" and  "Axes and You."
~
D1
~
~
0 -1 2417
D3
~
~
0 -1 2436
S
#2417
Library~
The Library continues here, with exits to the east and west.
~
0 8 0
E
book books shelves~
These books are about the letters B and C.  Some titles are:
'Boom Boxes: How large will they become?' and 'Cutlery: The fine
points of Killing' and of course the classic, 'Casret's Titles.'
~
D1
~
~
0 -1 2418
D3
~
~
0 -1 2416
S
#2418
Library~
The Library continues here, with exits to the east and west.
~
0 8 0
E
book books shelves~
This shelf has books dealing with the 'D's'.  'Dracula, Blood
Sucker or Beavis fan?' seems to be the most interesting book
here.
~
D1
~
~
0 -1 2419
D3
~
~
0 -1 2417
S
#2419
Library~
The Library continues here, with exits to the east and south.
~
0 8 0
E
book books shelves~
The 'E' section is here.  One book, "Howard Stern" doesn't seem
to belong here.
~
D2
~
~
0 -1 2420
D3
~
~
0 -1 2418
S
#2420
Library~
The Library continues here, with exits to the north and west.
~
0 8 0
E
book books shelves~
You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' in
this section of the library.
~
D0
~
~
0 -1 2419
D3
You see a big desk and a man.
~
~
0 -1 2421
S
#2421
Library Office~
A big desk dominates this room.  All books must go through this
office before getting taken out.  Through this office, and
through this man.
~
0 8 0
D1
~
~
0 -1 2420
D3
~
~
0 -1 2422
S
#2422
Library~
The Library continues here, with exits to the west and east.
~
0 8 0
E
book books shelves~
The books here start with 'G'.  'Grating Cheese with Julia
Childs' and 'Garamond: What kind of font is this anyway?' lie
here.
~
D1
You see a huge desk and man.
~
~
0 -1 2421
D3
~
~
0 -1 2423
S
#2423
Library~
The Library continues here, with exits to the east and south .
~
0 8 0
E
book books shelves~
The books here comprise 'H' and 'I'.  'Hiya: The Women who Use
it, and the Man who Use the Women'  and 'Icaza Loves Ya' are here
in a gaudy and annoying covers.
~
D2
~
~
0 -1 2424
D1
~
~
0 -1 2422
S
#2424
Library~
The Library continues here, with exits to the north and east.
~
0 8 0
E
book books shelves~
These books start with the letter 'J'.  'Jokey Smurf's Greatest
Explosions' and 'The Judge take on New York' seem to be the most
popular books.
~
D0
~
~
0 -1 2423
D1
~
~
0 -1 2425
S
#2425
Library~
The Library continues here, with exits to the west and east.
~
0 8 0
E
book books shelves~
Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here.
~
D1
~
~
0 -1 2426
D3
~
~
0 -1 2424
S
#2426
Library~
The Library continues here, with exits to the west and east.
~
0 8 0
E
book books shelves~
A book titled, 'Lick me, Lick you'  is here.
~
D1
~
~
0 -1 2427
D3
~
~
0 -1 2425
S
#2427
Library~
The Library continues here, with exits to the west and south.
~
0 8 0
E
book books shelves~
'Mahatma Teachs French' and 'MC Echser: The Rap Star and
Paradoxical Artist'.
~
D2
~
~
0 -1 2429
D3
~
~
0 -1 2426
S
#2428
The Library Moongate~
A blue moongate is here, lighting up the otherwise featureless
room.
~
0 12 0
D0
~
shelf~
1 -1 2432
D4
Through the moongate, there is a party.
~
moongate~
2 2409 2437
S
#2429
Library~
The Library continues here, with exits to the north and west.
~
0 8 0
E
book books shelves~
Hmmm... This is the 'N' section... but 'Nothing' seems to be
here.
~
D0
~
~
0 -1 2427
D3
~
~
0 -1 2430
S
#2430
Library~
The Library continues here, with exits to the east and west.
~
0 8 0
E
book books shelves~
This is the 'OP' section.  You hear moaning behind those stacks,
yup there there on the floor there is another P.
~
D1
~
~
0 -1 2429
D3
~
~
0 -1 2431
S
#2431
Library~
The Library continues here, with exits to the east and west.
~
0 8 0
E
book books shelves~
'Quai Mackdaddy Monk and 'Rhinoplasty, or The Inebriation of Wild
Animals' are here.
~
D1
~
~
0 -1 2430
D3
~
~
0 -1 2432
S
#2432
Library~
The Library continues here, with exits to the east and west..
~
0 8 0
E
book books shelves~
'Secret Door: The Shelf' is on the shelf.
~
D1
~
~
0 -1 2431
D2
Hinges on a shelf?
~
Shelf~
1 -1 2428
D3
~
~
0 -1 2433
S
#2433
Library~
The Library continues here, with exits to the east and north.
~
0 8 0
E
book books shelves~
'Textile Farming' and 'Tempting Miss. Daisy' is here.
~
D0
~
~
0 -1 2434
D1
~
~
0 -1 2432
S
#2434
Library~
The Library continues here, with exits to the south and north.
~
0 8 0
E
book books shelves~
'Ultima: The Building of an Area' and 'Vulva Void' are here.
~
D0
There is an odd chattering to the north.
~
~
0 -1 2435
D2
~
~
0 -1 2433
S
#2435
Web~
There is a Huge Web sitting here, stretching from shelf to shelf.
And stupid you wandered into it.
~
0 8 0
D0
~
~
0 -1 2436
D2
~
~
0 -1 2434
S
#2436
Library~
The Library continues here, with exits to the north and east.
~
0 8 0
E
book books shelves~
"Yaz: Grooming Tips" is here.
~
D1
~
~
0 -1 2416
D2
There is a strange chattering noise to the south.
~
~
0 -1 2435
S
#2437
The Center of the Tavern~
The moongate has opened inside of a huge party.  There are bards
and other townsman.  This must be Britain.  There are people
everywhere carrying their drinks and singing everywhere.  The
party continues to the north, east south and west.
~
0 8 0
D0
~
~
0 -1 2439
D1
~
~
0 -1 2442
D2
~
~
0 -1 2444
D3
~
~
0 -1 2441
S
#2438
The Northwest Corner of the Tavern~
This is where the tavern entrance would be if it wasn't packed
with humans trying to get in or get out.  There is no chance of
you leaving the tavern tonight.you can return to the part to the
east and the south.
~
0 8 0
D1
~
~
0 -1 2439
D2
~
~
0 -1 2441
S
#2439
The North Wall of the Tavern~
Party-goers mingle here in front of the bar.  They seem to be
having a great time and wish for you to join them.  You can
continue on to the south, east or north.
~
0 8 0
D1
~
~
0 -1 2440
D2
~
~
0 -1 2437
D3
~
~
0 -1 2438
S
#2440
The Northeast Corner of the Tavern~
Along this east wall of the tavern are all the tables for the
meals.  Outside the windows you see cobblestone streets.
~
0 8 0
D2
~
~
0 -1 2442
D3
~
~
0 -1 2439
S
#2441
The West Wall of the Tavern~
The band has set up here, against the west wall.  Many people
dance to the music.
~
0 8 0
D0
~
~
0 -1 2438
D1
~
~
0 -1 2437
D2
~
~
0 -1 2443
S
#2442
The East Wall of the Tavern~
The tables are set up here, you see many couples and group just
sitting and talking.  They have drinks on their tables and smiles
on there face.
~
0 8 0
D0
~
~
0 -1 2440
D2
~
~
0 -1 2445
D3
~
~
0 -1 2437
S
#2443
The Southwest Corner of the Tavern~
There are many people here, but even through their scent, there
seems to be a slight stench.
~
0 8 0 
D0
~
~
0 -1 2441
D1
~
~
0 -1 2444
D5
~
cellar~
1 -1 2446
S
#2444
The South Wall of the Tavern~
The South Wall windows overlook the sea.  There seems to be a
island far to the south, and boats just floating in the ports. 
The party-goers just wander around here.
~
0 8 0
D0
~
~
0 -1 2437
D1
~
~
0 -1 2445
D3
~
~
0 -1 2443
S
#2445
The Southeast Corner of the Tavern~
There are tables here that continue to the north.  The
party-goers just mingle and hit on each other.
~
0 8 0
D0
~
~
0 -1 2442
D3
~
~
0 -1 2444
S
#2446
Cellar~
The stairway seems to lie down into the cellar.  It stinks of
wine, beer and snakes here.
~
0 12 0
D1
~
~
0 -1 2447
D2
~
~
0 -1 2449
D4
~
stairs~
1 -1 2443
S
#2447
Cellar~
There are huge wine casks against this wall.  Most seem intact
though one is eaten through, and the inside seems to have a gooey
green substance.
~
0 9 0 
D1
There is the sound of singing in that corner.
~
~
0 -1 2448
D2
There is a shimmering light to the south.
~
~
0 -1 2450
D3
~
~
0 -1 2446
S
#2448
Cellar~
There is a chair in corner.  And plenty of empty bottles.  There
is also the evidence of the green substance here as well.
~
0 9 0
D2
~
~
0 -1 2451
D3
~
~
0 -1 2447
S
#2449
Cellar~
There is a slime trail here.  There seems to be much broken glass
down here.
~
0 9 0
D0
~
~
0 -1 2446
D1
~
~
0 -1 2450
D2
~
~
0 -1 2452
S
#2450
The Britain Moongate~
The place around the moongate, as always, seems clean and neat. 
The blue light of the moongate has become a comforting sight to
you.
~
0 12 0 
D0
~
~
0 -1 2447
D1
~
~
0 -1 2451
D2
~
~
0 -1 2453
D3
~
~
0 -1 2449
D4
Through the moongate there is a large courtroom.~
moongate~
2 2410 2456
S
#2451
Cellar~
The walls are leaking here.  You here the bang of feet and the
shifting of chairs from above.
~
0 8 0
D0
~
~
0 -1 2448
D2
~
~
0 -1 2454
D3
~
~
0 -1 2450
S
#2452
Cellar~
The damp walls of this corner bother you... not because it's
damp.  Because its not water!
~
0 9 0
D0
~
~
0 -1 2449
D1
~
~
0 -1 2453
S
#2453
Cellar~
The smells and ventilation of this cellar are overpowering.
~
0 9 0
D0
There is a shimmering light.
~
~     
0 -1 2450
D1
~
~
0 -1 2454
D3
~
~
0 -1 2452
S
#2454
Cellar~
This corner of the cellar is the ugliest.  From the smell in the
corner it is obvious where the Drunks clear their guts.
~
0 9 0
D0
~
~
0 -1 2451
D3
~
~
0 -1 2453
S
#2455
The Yew Entrance~
To the south you see a large courthouse and a small part of Yew. 
Most of Yew is secretly hidden in the branches of the forest. 
To the north you see one of the most dangerous parts of this same
forest.
~
0 4 3
D0
~
~
0 -1 2470
D2
~
~
0 -1 2456
S
#2456
In Front of the Courthouse~
The immense Courthouse faces this street.  All of Brittainia's
crime goes here to be tried.  There is little crime anymore
though, after the great enlightenment.  There is also a pub to
the west.
~
0 0 1
D0
~
~
0 -1 2455
D1
~
~
0 -1 2457
D2
The courthouse doors lie this way.
~
doors~
1 -1 2463
D3
~
~
0 -1 2462
S
#2457
Justice Row~
The cobblestone road leads into a clearing of the woods to the
east and to a pub to the west.  To your south you see a great
Courthouse, but its entrance is on the east.
~
0 0 1
D1
~
~
0 -1 2458
D3
~
~
0 -1 2456
S
#2458
Under the Stone Arch~
You stand under a large stone arch.  To your east there is a
bonfire.  Around the bonfire, are these same stone arches; they
form a circle around the clearing.
~
0 0 3
D1
There are chanting druids and a large bonfire to the east.
~
~
0 -1 2459
D3
~
~
0 -1 2457
S
#2459
Bonfire~
The heat from the bonfire warms you even at the fringe of the
ceremony.  Here, Druids form a circle and chant the sacred
mantra.
~
0 0 3
D3
~
~
0 -1 2458
S
#2460
Pub~
You are in a happy little pub.  There are many little tables and
citizens are talking here.
~
0 8 1
D1
~
~
0 -1 2461
S
#2461
Justice Row~
There are some citizens strolling on the road.  There is a Pub to
the west.
~
0 0 1
D1
~
~
0 -1 2462
D3
~
~
0 -1 2460
S
#2462
Justice Row~
Perhaps the only real street in a city where all the citizens
are nestled in trees, it leads east to west.
~
0 0 1
D1
~
~
0 -1 2456
D3
~
~
0 -1 2461
S
#2463
The Audience Room~
This is where people would sit to see the cases and wait for the
Judge.  To the North you see the actual Bench.  All around are
the pew-like seats.
~
0 8 1
D0
~
doors~
1 -1 2456
D2
~
~
0 -1 2464
S
#2464
The Bench~
The Bench is one of the most imposing things you've seen.  You
have to crane your neck to even glimpse at the Judge.  There are
no lawyers, there is only justice.  To the east and west there
are the prisons.
~
0 8 1
D0
~
~
0 -1 2463
D1
~
door~
1 -1 2465
D3
~
door~
1 -1 2466
S
#2465
Prison~
To the north you see a cell.  Locks are unnecessary, because the
prisoners are kept in their cells by magic.
~
0 8 1
D0
The prisoner looks at you and growls.
~
~
0 -1 2468
D3
~
door~
1 -1 2464
S
#2466
Prison~
To the north you see a cell.  Locks are unnecessary, because the
prisoners are kept in their cells by magic.
~
0 8 1
D0
The prisoner is a small man.
~
~
0 -1 2467
D1
~
door~
1 -1 2464
S
#2467
Prison Cell~
This is a cell where they keep dangerous prisoners.
~
0 8 1
D2
~
~
0 -1 2466
S
#2468
Prison Cell~
This is a cell where they keep dangerous prisoners.
~
0 8 1
D2
~
~
0 -1 2465
S
#2469
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2478
D1
You see trees.
~
~
0 -1 2470
D2
You see trees.
~
~
0 -1 2479
D3
You see trees.
~
~
0 -1 2473
S
#2470
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2477
D1
You see trees.
~
~
0 -1 2471
D2
You see the entrance to Yew.
~
~
0 -1 2455
D3
You see trees.
~
~
0 -1 2469
S
#2471
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2476
D1
You see trees.
~
~
0 -1 2472
D2
You see trees.
~
~
0 -1 2481
D3
You see trees.
~
~
0 -1 2470
S
#2472
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2475
D1
You see trees.
~
~
0 -1 2473
D2
You see trees.
~
~
0 -1 2482
D3
You see trees.
~
~
0 -1 2471
S
#2473
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2474
D1
You see trees.
~
~
0 -1 2469
D2
You see trees.
~
~
0 -1 2483
D3
You see trees.
~
~
0 -1 2472
S
#2474
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2483
D1
You see trees.
~
~
0 -1 2478
D2
You see trees.
~
~
0 -1 2473
D3
You see trees.
~
~
0 -1 2475
S
#2475
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2482
D1
You see trees.
~
~
0 -1 2474
D2
You see trees.
~
~
0 -1 2472
D3
You see trees.
~
~
0 -1 2476
S
#2476
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2481
D1
You see trees.
~
~
0 -1 2475
D2
You see trees.
~
~
0 -1 2471
D3
You see trees.
~
~
0 -1 2477
S
#2477
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2480
D1
You see trees.
~
~
0 -1 2476
D2
You see trees.
~
~
0 -1 2470
D3
You see trees.
~
~
0 -1 2478
S
#2478
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2479
D1
You see trees.
~
~
0 -1 2477
D2
You see trees.
~
~
0 -1 2469
D3
You see trees.
~
~
0 -1 2474
S
#2479
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2469
D1
You see trees.
~
~
0 -1 2480
D2
You see trees.
~
~
0 -1 2478
D3
You see trees.
~
~
0 -1 2483
S
#2480
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
There is a shimmering light.
~
~
0 -1 2484
D1
You see trees.
~
~
0 -1 2481
D2
You see trees.
~
~
0 -1 2477
D3
You see trees.
~
~
0 -1 2479
S
#2481
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2471
D1
You see trees.
~
~
0 -1 2482
D2
You see trees.
~
~
0 -1 2476
D3
You see trees.
~
~
0 -1 2480
S
#2482
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2472
D1
You see trees.
~
~
0 -1 2483
D2
You see trees.
~
~
0 -1 2475
D3
You see trees.
~
~
0 -1 2481
S
#2483
Yew Forest~
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
0 1 3
D0
You see trees.
~
~
0 -1 2473
D1
You see trees.
~
~
0 -1 2479
D2
You see trees.
~
~
0 -1 2474
D3
You see trees.
~
~
0 -1 2482
S
#2484
The Yew Moongate~
There is your way out, through the blue moongate.
~
0 4 3
D2
You see trees.
~
~
0 -1 2480
D4
Through the moongate you see a cave opening.
~
moongate~
2 2411 2485
S
#2485
Dungeon Entrance~
There is a huge maw of an entrance to one of the terrible
Dungeons.  After the Age of Enlightenment only 8 sources of evil
still survive in the world.  These are the eight Dungeons.  Now
they are being cleaned out.
~
0 4 3
D4
A cold draft pours out of the dungeon.
~
~
0 -1 2487
D5
~
~
0 -1 2484
S
#2486
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2490
S
#2487
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2491
D5
~
~
0 -1 2485
S
#2488
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2492
D1
~
~
0 -1 2489
S
#2489
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D3
~
~
0 -1 2488
S
#2490
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2494
D1
~
~
0 -1 2491
D2
~
~
0 -1 2486
S
#2491
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2495
D1
~
~
0 -1 2492
D2
~
~
0 -1 2487
D3
~
~
0 -1 2490
S
#2492
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D1
~
~
0 -1 2493
D2
~
~
0 -1 2488
D3
~
~
0 -1 2491
S
#2493
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2497
D3
~
~
0 -1 2492
S
#2494
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2498
D2
~
~
0 -1 2490
S
#2495
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2499
D1
~
~
0 -1 2496
D2
~
~
0 -1 2491
S
#2496
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D0
~
~
0 -1 2500
D3
~
~
0 -1 2495
S
#2497
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D2
~
~
0 -1 2493
S
#2498
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D2
~
~
0 -1 2494
S
#2499
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D2
~
~
0 -1 2495
S
#2500
The Dungeon~
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
0 1 0
D1
There is a shimmering light.
~
~
0 -1 2501
D2
~
~
0 -1 2496
S
#2501
The Dungeon Moongate~
You feel safe within the blue glow of the moongate.
~
0 4 0
D3
~
~
0 -1 2500
D4
~
moongate gate moon~
2 2412 2502
S
#2502
Minoc~
The moongate has lead to the ocean side city of Minoc.  To the
north, there is the sea; and to the south there is the town of
Minoc.
~
0 4 0
D0
~
~
0 -1 2515
D2
~
~
0 -1 2504
S
#2503
The Armourer~
The Armourer buys and sells armour.  His smithy is impressive
with all of his greatest works hanging on the walls.
~
8 1 0
D1
~
door~
1 -1 2504
S
#2504
Minoc's Fountain~
This is the entrance of Minoc.  To the east you see the
weaponsmith, and to the west is the Armourer.  To the south there
seems to be a large road.
~
0 1 0
D0
~
~
0 -1 2502
D1
~
door~
1 -1 2505
D2
~
~
0 -1 2508
D3
~
door~
1 -1 2503
S
#2505
The Weaponsmith~
The best Weaponsmith in the realm is here.  His shop is full of
hanging weapons.
~
8 1 0
D3
~
door~
1 -1 2504
S
#2506
The Boatseller~
This is the shop where you can purchase vehicles to cross the
sea.
~
8 1 0
D1
~
door~
1 -1 2507
S
#2507
Sacrifice Street~
This Street goes from east to west.  To the west is a shop and to
the south is a home.
~
0 1 0
D1
~
~
0 -1 2508
D2
~
door~
1 -1 2511
D3
~
door~
1 -1 2506
S
#2508
Sacrifice Street~
This Street runs from east to west. To the west there is a shop,
and to there east there is a forge.
~
0 1 0
D0
~
~
0 -1 2504
D1
~
~
0 -1 2509
D3
~
~
0 -1 2507
S
#2509
Sacrifice Street~
This Street runs from west to east.  There is a home to the south
and forge to the east.
~
0 1 0
D1
~
door~
1 -1 2510
D2
~
door~
1 -1 2512
D3
~
~
0 -1 2508
S
#2510
Forge~
The heat of the place cause blisters to form.  The rhythmic beat
of hammer against the forge causes you to believe that someone is
working here.
~
8 1 0
D3
~
door~
1 -1 2509
S
#2511
Residence~
This residence is very small.  It befits the teaching of
sacrifice without any item that is extra.
~
8 1 0
D0
~
door~
1 -1 2507
S
#2512
Residence~
This residence is very small.  It befits the teaching of
sacrifice without any item that is extra.
~
8 1 0
D0
~
door~
1 -1 2509
S
#2513
The Beach~
This beach ends here.  You can go east or west.
~
4 1 0
D3
~
~
0 -1 2584
D1
~
~
0 -1 2514
S
#2514
The Beach~
The beach extends from west to east, the waves are too heavy here
to enter the ocean.
~
0 1 0
D1
~
~
0 -1 2515
D3
~
~
0 -1 2513
S
#2515
The Beach~
The beach here is perfect, glistening white sands, perfect sun. 
Too bad there is a monster infestation....
~
0 1 0
D1
~
~
0 -1 2516
D2
~
~
0 -1 2502
D3
~
~
0 -1 2514
S
#2516
The Beach~
The Beach seems so idyllic, to bad these monster keep showing up.
~
0 1 0
D1
~
~
0 -1 2517
D3
~
~
0 -1 2515
S
#2517
The Beach~
The Beach ends here.
~
0 1 0
D3
~
~
0 -1 2516
S
#2518
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
~
~
0 -1 2521
D1
~
~
0 -1 2519
D2
A swampy lagoon.
~
~
0 -1 2584
D3
~
~
0 -1 2520
S
#2519
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
~
~
0 -1 2522
D1
~
~
0 -1 2520
D2
~
~
0 -1 2525
D3
~
~
0 -1 2518
S
#2520
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
~
~
0 -1 2523
D1
~
~
0 -1 2518
D2
~
~
0 -1 2526
D3
~
~
0 -1 2519
S
#2521
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
~
~
0 -1 2524
D1
~
~
0 -1 2522
D2
~
~
0 -1 2518
D3
~
~
0 -1 2523
S
#2522
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
~
~
0 -1 2525
D1
~
~
0 -1 2523
D2
~
~
0 -1 2519
D3
~
~
0 -1 2521
S
#2523
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
~
~
0 -1 2526
D1
~
~
0 -1 2521
D2
~
~
0 -1 2520
D3
~
~
0 -1 2522
S
#2524
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
There is a shimmering light to the north
~
~
0 -1 2527
D1
~
~
0 -1 2525
D2
~
~
0 -1 2521
D3
~
~
0 -1 2526
S
#2525
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
~
~
0 -1 2519
D1
~
~
0 -1 2526
D2
~
~
0 -1 2522
D3
~
~
0 -1 2524
S
#2526
The Whirlpool~
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
0 0 7
D0
~
~
0 -1 2520
D1
~
~
0 -1 2524
D2
~
~
0 -1 2523
D3
~
~
0 -1 2525
S
#2527
The Minoc Moongate~
The sea waves lap up against the Moongate.
~
0 4 1
D2
~
~
0 -1 2524
D4
Through the moongate you see a large campfire.
~
moongate~
2 2413 2528
S
#2528
A Campfire~
This campfire sits in the middle of the camp.  Many of the
paladins stand by it looking it the desert beyond.  Some just
wander by.  To the south is a small tent, to the north are more
tents. 
~
0 0 10
D0
~
~
0 -1 2538
D1
~
~
0 -1 2529
D2
~
tent~
1 -1 2532
S
#2529
Between the Tents~
There is a grand tent to the south, entered into through the
east.
~
0 0 10
D1
~
~
0 -1 2530
D3
~
~
0 -1 2528
S
#2530
In front of the Grand Tent~
To the south, there is a huge tent.  To the east lies a smaller
tent.
~
0 0 10
D1
~
tent~
1 -1 2531
D2
~
tent~
1 -1 2534
D3
~
~
0 -1 2529
S
#2531
A Small Tent~
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
0 8 10
D3
~
tent~
1 -1 2530
S
#2532
A Small Tent~
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
0 8 10
D0
~
tent~
1 -1 2528
S
#2533
The Treasure Tent~
There is a HUGE stack of treasure here.  It is truly immense.  It
would make you easily a millionaire.  If you could even take a
tenth of it, you could buy your levels.  But the treasure is
surrounded by a shield.  A shield that only the truly Honorable
could get through.  And if you were truly honorable you wouldn't
take the treasure.
~
0 8 10
D1
~
~
0 -1 2534
S
#2534
The Grand Tent~
This tent is absolutely huge.  To the east is the map room.  To
the south there is Dupre.  To the east is the treasure room.
~
0 8 10
D0
~
tent~
1 -1 2530
D1
~
~
0 -1 2535
D2
~
~
0 -1 2536
D3
~
~
0 -1 2533
S
#2535
The Map Tent~
This room has many maps and scrolls all over the table.  There is
one in particular that interest you.
~
0 8 10
E
scroll~
The scroll reads as follows:
Dear Lord British,
     This is Dupre reporting about the paladin expedition.  We
are in the process of clearing the desert of those annoying
sandtraps.  Unfortunately one of my men had wandered into the
dragon cave and was slayed by that evil creature.  We need
another knight, and also he had a moonstone.  Thank you, my
liege.
			 Your Servant,
			 Dupre
~
E
map~
The map has a rough drawing of the camp and to the north a small
segment of the desert, and a drawing of a winged lizard near the
very north.
~
D3
~
~
0 -1 2534
S
#2536
Dupre's Tent~
This is the commander tent.  It is full of commander type things.
~
0 8 10
D0
~
~
0 -1 2534
S
#2537
A Small Tent~
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
0 8 10
D1
~
tent~
1 -1 2538
S
#2538
Desert Entrance~
You feel the hot desert wind blow sand into your face as you look
at those dunes.
~
0 0 10
D0
~
~
0 -1 2541
D1
~
tent~
1 -1 2539
D3
~
tent~
1 -1 2537
S
#2539
A Small Tent~
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
0 8 10
D3
~
tent~
1 -1 2538
S
#2540
The Desert~
The desert in the northeast part of Britannia is a perfect
example of its kind.  Dry, ugly, and lots of sand.
~
0 0 10
D0
There is a shimmering light.
~
~
0 -1 2544
D1
~
~
0 -1 2541
S
#2541
The Desert~
The Desert is an ugly place.  Sand whips into your eyes, making
you unsure of where you are and what you see.
~
0 0 10
D1
~
~
0 -1 2542
D2
~
~
0 -1 2538
D3
~
~
0 -1 2540
S
#2542
The Desert~
You trudge on.  This desert seems endless.
~
0 0 10
D0
~
~
0 -1 2546
D1
There is a shimmering light.
~
~
0 -1 2543
D3
~
~
0 -1 2541
S
#2543
The Desert Moongate~
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
0 4 10
D3
~
~
0 -1 2542
D4
Through the moongate you seem to see a shrine.
~
moongate~
2 2414 2549
S
#2544
The Desert Moongate~
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
0 0 10
D2
~
~
0 -1 2540
D4
There is just blue.
~
moongate~
2 -1 1
S
#2545
The Desert~
There is a large cave to the north.  Smoke pours out of it, at
regular intervals.
~
0 0 10
D0
The smoke obscures all vision.
~
~
0 -1 2548
D1
~
~
0 -1 2546
S
#2546
The Desert~
The sands blows into your ear and eyes.
~
0 0 10
D1
There is a shimmering light.
~
~
0 -1 2547
D2
~
~
0 -1 2542
D3
~
~
0 -1 2545
S
#2547
The Desert Moongate~
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
0 0 10
D3
~
~
0 -1 2546
D4
There is just blue.
~
moongate~
2 -1 1
S
#2548
The Dragon Cave~
The cave is smoky.  There is a a glint of gold.
~
0 0 10
D2
~
~
0 -1 2545
S
#2549
The Shrine of Spirituality~
In this room a huge ankh sits on a pedestal.  The Shrine is the
source of all magical power.  The Timelord himself lives here. 
There is a moongate here also.  And last of all there is a huge
engraving taking up the west wall.
~
0 4 2
E
engraving~
Pilgrim,
     You have reached the final step on your way to enlightenment. 
In this last step you will be shown ultimate evil to your north,
and ultimate food to your south.  This is the land of the undead.

Both those whose goodness links them to the land, and those whose
evilness was rejected dead are here.  To have true spirituality
one must know both.  Once you have been strengthened and forge
through the evil, there is one final test before you prove
yourself equal to the Avatar himself.  You must endure the test
of time.
~
E
ankh~
Through your entire journey you have not understood the real
symbol of the ankh.  Its true beauty only realizes itself to you
now.  This knowledge transcends all that come before.
~
D0
You peer into the blackness, and hear shrieks and sounds totally
inhuman.~
~
0 -1 2554
D2
Peace infuses your body.  The graveyard is a solemn and sobering
place.
~
~
0 -1 2557
D4
Through the moongate you see a castle.
~
moongate~
2 2415 2562
S
#2550
The Place of Ultimate Evil~
The ground itself seems malevolent.  It sinks and engulfs you.
~
0 8193 11
D1
~
~
0 -1 2551
D2
~
~
0 -1 2553
S
#2551
The Place of Ultimate Evil~
The air sickens you.  You choke on whatever flows through the
air.
~
0 8193 11
D1
~
~
0 -1 2552
D2
~
~
0 -1 2554
D3
~
~
0 -1 2550
S
#2552
The Place of Ultimate Evil~
It is dark, there is no evidence of light except what you have
with you.  And this is swallowed by the darkness within 2 feet.
~
0 8193 11
D2
~
~
0 -1 2555
D3
~
~
0 -1 2551
S
#2553
The Place of Ultimate Evil~
Sounds are very weird in this place.  Some sounds, like shrieks
and blood-curdling shouts are amplified, and you hear them
frequently.  Other's like your own voice, will not travel to
beyond a inch from your face.
~
0 8193 11
D0
~
~
0 -1 2550
D1
~
~
0 -1 2554
S
#2554
The Place of Ultimate Evil~
When you enter this place all of your senses are immediately
blasted.  You breath in that total evilness and feel dirty.  You
want to leave right now.
~
0 8193 11
D0
~
~
0 -1 2551
D1
~
~
0 -1 2555
D2
~
~
0 -1 2549
D3
~
~
0 -1 2553
S
#2555
The Place of Ultimate Evil~
You feel things all over your body.  Sucking it and hurting it.
~
0 8193 11
D0
~
~
0 -1 2552
D3
~
~
0 -1 2554
S
#2556
The Graveyard~
The graveyard background noises seem to sooth you.  The are light
and peaceful.  Your own voices carries so well and softly that
you seem to be telepathically communicating.
~
0 0 2
D1
~
~
0 -1 2557
D2
~
~
0 -1 2559
S
#2557
The Graveyard~
When you walk into here you are immediately soothed.  Nothing
could be wrong with the world.  All your senses are pleased.
~
0 0 2
D0
There is a shimmering light.
~
~
0 -1 2549
D1
~
~
0 -1 2558
D2
~
~
0 -1 2560
D3
~
~
0 -1 2556
S
#2558
The Graveyard~
You feel a light breath of air under your clothing.  It massages
you.
~
0 0 2
D2
~
~
0 -1 2561
D3
~
~
0 -1 2557
S
#2559
The Graveyard~
The ground itself here seems to welcome your footsteps.  It is
springy and causes you little fatigue.
~
0 0 2
D0
~
~
0 -1 2556
D1
~
~
0 -1 2560
S
#2560
The Graveyard~
The scent of the air refreshes you.  It is sweet and lovely.
~
0 0 2
D0
~
~
0 -1 2557
D1
~
~
0 -1 2561
D3
~
~
0 -1 2559
S
#2561
The Graveyard~
The light here is bright and lovely.
~
0 0 2
D0
~
~
0 -1 2558
D3
~
~
0 -1 2560
S
#2562
Lord British's Castle Entrance~
This building is awe-inspiring.  Just smaller then Yaz's own. 
Anyway Lord British's personal Jester is here to entertain you.
~
0 0 0
D0
You see a fountain.
~
~
0 -1 2563
S
#2563
Castle Fountain~
A lovely fountain sits here.  To the north you see a guard.
~
0 0 0
D0
~
~
0 -1 2565
D2
~
~
0 -1 2562
S
#2564
A staircase~
There is a magical staircase going up.  Beware, for those who go
up shall not return down.  The other exits except for the west
are closed for construction.
~
0 0 0
D1
~
~
0 -1 2565
D4
You see the altars of enlightenment.
~
~
0 -1 2569
S
#2565
Hallways~
This is the entrance for Lord British.  Through the great doors
to the north you can enter.  Another hallways passes across this
one.
~
0 0 0
D0
~
doors~
1 -1 2567
D1
~
~
0 -1 2566
D2
~
~
0 -1 2563
D3
~
~
0 -1 2564
S
#2566
Hallway~
This is a hallway that would regularly extend from west to east,
but it is closed for reconstruction.  There is though a room to
your north that can be entered.
~
0 0 0 
D0
~
door~
1 -1 2568
D3
~
~
0 -1 2565
S
#2567
The Throne Room~
In the Throne Room there are the two most important figures in
the world.  The avatar and Lord British himself.
~
0 0 0
D2
~
doors~
1 -1 2565
S
#2568
Batlin's Room~
Batlin, the molester of animals, and the general jerk, lives
here.
~
0 0 0
D2
~
door~
1 -1 2566
S
#2569
The Altar of Honesty~
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
0 0 0
E
plaque~
Honesty is the scrupulous respect for truth-the willingness never
to deceive oneself or another.
~
D0
The Path Of Enlightenment leads on.
~
Path~
2 2404 2570
S
#2570
The Altar of Compassion~
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
0 0 0
E
plaque~
Compassion is nonjudgmental empathy for one's fellow creatures. 
It is pure love.
~
D0
The Path Of Enlightenment leads on.
~
Path~
2 2400 2571
S
#2571
The Altar of Valor~
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
0 0 0
E
plaque~
Valor is the courage to take actions in support of one's
convictions.
~
D0
The Path Of Enlightenment leads on.
~
Path~
2 2406 2572
S
#2572
The Altar of Justice~
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
0 0 0
E
plaque~
Justice is devotion to truth, tempered by love.
~
D0
The Path Of Enlightenment leads on.
~
Path~
2 2402 2573
S
#2573
The Altar of Sacrifice~
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
0 0 0
E
plaque~
Sacrifice is the courage to give of oneself in the name of love.
~
D0
The Path Of Enlightenment leads on.
~
Path~
2 2405 2574
S
#2574
The Altar of Honour~
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
0 0 0
E
plaque~
Honour is the courage to stand for truth, against any odds.
~
D0
The Path Of Enlightenment leads on.
~
Path~
2 2407 2575
S
#2575
The Altar of Spirituality~
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
0 0 0
E
plaque~
Spirituality is the concern with one's inner being and how one
deals with truth, love, and courage.
~
D0
The Path Of Enlightenment leads on.
~
Path~
2 2403 2576
S
#2576
The Altar of Humility~
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
0 0 0
E
plaque~
Humility is perceiving one's place in the world, not according
to one's own accomplishments, but  according to the intrinsic
value of all individuals.
~
D0
The Path Of Enlightenment ends there.
~
Path~
2 2401 2577
S
#2577
The Enlightenment~
A voice booms out, "You are now eight part enlightened.  To truly
become an Avatar though you must experience what he has
experienced.  Go through the time warp and fight his enemies. 
Beware only High Mortals should attempt this challenge."
~
0 0 0
D4
The Time Warp changes space, and fluxes its surroundings.
~
warp~
2 2416 2578
S
#2578
In the Warp~
This is a forest.  You were sent very far back in time.  Before
there was a Britannia.  Almost before there was a Lord British. 
This is the time of Mondain.  The first enemy that the Avatar
met.
~
0 0 0
D4
The Time Warp leads you to another place.
~
warp~
2 2416 2579
S
#2579
In the Warp~
You are in a featureless room.  You see the apprentice and lover
of Mondain here.  Minax.  She does not seem happy to see you.
~
0 0 0
D4
The Time Warp zips to the future.
~
warp~
2 2416 2580
S
#2580
In the Warp~
You see the last of the Triad of Evil.  With its destruction came
the breaking of the world.
~
0 0 0
D4
The Time Warp continues on.
~
warp~
2 2416 2581
S
#2581
The Enlightenment~
A voice booms out, "You have now truly became Enlightened.  You
have fought and defeated the Avatar's enemy of the past.  Now the
time warp leads to the future.  Only the truly courageous can
survive the enemies there."
~
0 0 0
D4
The Time Warp changes space, and fluxes its surroundings.
~
warp~
2 2416 2582
S
#2582
In the Warp~
You seem to be in a castle.  But there are torture devices here,
and an angry King.
~
0 0 0
D4
The Time Warp sputters and crackles.
~
warp~
2 2416 2583
S
#2583
In the Warp~
You seem to be in a blue room.  It seems to be only 2 dimensional
as it sparkles.  There is also a big red face here.
~
0 0 0
S
#2584
The Lagoon~
The whirlpool-like ocean is to the north, and the beach is back to the east.
~
0 0 0
D0
The Ocean Roars.
~
~
0 -1 2518
D1
The beach sparkles.
~
~
0 -1 2513
S
#0

#RESETS
M 0 2400 5 2408 ;load insects on humility street
M 0 2401 1 2411 ;load a bat in the attic
G 0 2408 0 ; and have it hold the moonstone
M 0 2402 10 2401 ; load shepherd on street
E 0 2417 0 16 ; and equip a crook
M 0 2402 10 2407 ; ditto
E 0 2417 0 16
M 0 2402 10 2413 ; ditto
E 0 2417 0 16
M 0 2403 5 2402  ; load girl on street
E 0 2418 0 17 ;and she holds doll
M 0 2403 5 2408 ; ditto
E 0 2418 0 17
M 0 2403 5 2412 ;ditto
E 0 2418 0 17
M 0 2404 10 2401 ; load sheep on street
M 0 2404 10 2404 ; ditto
M 0 2404 10 2408 ; ditto
M 0 2404 10 2413 ; ditto
M 0 2405 1 2415 ; load Katrina in her room
E 0 2419 0 16 ; she wields sword
E 0 2401 0 17 ; and holds mantra
M 0 2406 10 2424 ; load rat in library
M 0 2407 1 2435 ; load spider on web
G 0 2409 0 ; give it moonstone
G 0 2420 0 ; give it scroll
M 0 2408 10 2430 ; load mage in library
E 0 2422 0 5 ;he wears robes
M 0 2409 1 2421 ;load nystul in his room
E 0 2421 0 16 ; wields magic dagger
M 0 2410 1 2418 ; load maraih in library
E 0 2404 0 17 ; she holds mantra
M 0 2411 20 2452 ; load slime in cellar
M 0 2412 1 2454 ;load snake in cellar
G 0 2410 0 ;give it moonstane 
M 0 2413 1 2406 ;load horse into barn
E 0 2423 0 8 ; it equips horseshoes
M 0 2414 5 2444 ; load bards into tavern
E 0 2424 0 16 ; they equip mandolin
M 0 2415 3 2437 ; load beggars into tavern
E 0 2425 0 17 ; they hold cup
P 0 2426 0 2425 ; put gold in cup
M 0 2416 1 2448 ;load iolo
G 0 2427 0 ;give him bottle
E 0 2428 0 16 ;he equips bow
E 0 2400 0 17 ;he holds mantra
M 0 2417 1 2562 ; chuckles is loaded into entrance room of castle
E 0 2429 0 16 ;he holds rubber chicken... as per Mahatma's request
M 0 2418 10 2439 ; load townsman in tavern
M 0 2419 1 2445 ;load gwenno in tavern
E 0 2430 0 16 ;have her hold infinity bow
M 0 2420 5 2480 ; load the orc in teh yew forest
E 0 2431 0 16 ; have it hold the spear
M 0 2421 20 2473 ; load the troll in the yew forest
E 0 2432 0 16 ; have it hold the stone club
M 0 2422 10 2481 ;load the wisp in the forest
M 0 2423 10 2478 ;load the driud in the forest
M 0 2424 10 2459 ;load the druid at the fire
M 0 2425 1 2464 ; load the judge in the courthouse
E 0 2433 0 16 ;have the judge hold the gavel
M 0 2426 1 2470 ;load jaana in the forest
E 0 2402 0 17 ;she hold mantra
E 0 2434 0 16 ;she holds staff
M 0 2427 1 2467 ;load the thief in his cell
G 0 2411 0 ;give him the moonstone
M 0 2428 1 2468 ;load the murdered in his cell
M 0 2429 5 2456 ;load citizen on the street
M 0 2430 1 2439 ;load bartender at the bar
M 0 2431 1 2460 ;load pub owner in pub
M 0 2432 10 2488 ; load ettin in dungeon
M 0 2433 10 2490 ; load gremlin in dungeon
M 0 2434 1 2492 ; load headless in dungeon
G 0 2412 0 ;give moonstone to headless
M 0 2435 10 2486 ;load fighter in dungeon
E 0 2436 0 16 ;have it equip a sword
M 0 2436 1 2487 ;load geoffrey in dungeon
E 0 2406 0 17 ;he holds mantra
E 0 2435 0 16 ;he wields his sword
M 0 2437 1 2488 ;load simon in dungeon
E 0 2437 0 16 ;have him wield his bastard sword
M 0 2438 2 2516 ;load mimic on beach
M 0 2438 2 2517 ;load mimic on beach
M 0 2439 2 2514 ;load gazer on beach
M 0 2439 2 2515 ;load gazer on beach
M 0 2465 5 2522 ;load shark in sea
M 0 2466 5 2521 ;load seahorse in sea
M 0 2467 1 2523 ;load squid in sea
G 0 2413 0 ; give moonstone to squid
M 0 2440 5 2508 ;load tinker in town
E 0 2438 0 16 ;wields hammers
M 0 2440 5 2511 ;load tinker in house
E 0 2438 0 16 ;wield hammer
M 0 2440 5 2512 ;ditto
E 0 2438 0 16
M 0 2441 1 2510 ;load Julia at forge
E 0 2405 0 17 ;she holds mantra
E 0 2439 0 16 ;she wields the glowing sword
M 0 2442 1 2508 ;load the lady of empath abbey
E 0 2440 0 3 ;she wears the amulet of love
M 0 2468 1 2503 ;load the armourer in armour shop
M 0 2469 1 2505 ;load weaponsmith in weapon shop
M 0 2470 1 2506 ;load boatseller in boat shop
G 0 2468 0 ;give him a boat
M 0 2443 10 2541 ;load sandtrap in desert
M 0 2444 1 2548 ;load the dragon in its cave
G 0 2414 0 ;give dragon the moonstone
M 0 2445 6 2537 ;load the palidin in his tent
E 0 2441 0 17 ;give him a sword
E 0 2442 0 5 ;and armour
M 0 2445 6 2538 ; ditto
E 0 2441 0 17
E 0 2442 0 5
M 0 2445 6 2539 ;ditto
E 0 2441 0 17
E 0 2442 0 5
M 0 2445 6 2529 ;ditto
E 0 2441 0 17
E 0 2442 0 5
M 0 2445 6 2532 ;ditto
E 0 2441 0 17
E 0 2442 0 5
M 0 2445 6 2531 ;ditto
E 0 2441 0 17
E 0 2442 0 5
M 0 2446 1 2536 ; load dupre in his room
E 0 2407 0 17 ;he holds mantra
E 0 2443 0 16 ;he wields his rapier
M 0 2448 1 2534 ; load gargoyle in tent
E 0 2444 0 16 ;he wields boomerang
M 0 2447 3 2550 ;the reaper is loaded in the place of evil
M 0 2447 3 2552 ;ditto
M 0 2447 3 2555 ;ditto
M 0 2449 5 2560 ;load peaceful spirit in graveyard
M 0 2450 5 2553 ;load violent spirit in place of evil
M 0 2451 3 2555 ;load skeleton in place of ultimate evil
E 0 2445 0 16 ;wield the sword
E 0 2446 0 11 ;hold the shield
M 0 2452 1 2551 ;load the daemon in the place of evil
G 0 2415 0 ;give it the moonstone
M 0 2453 4 2560 ;load the mourner in the graveyard
M 0 2454 1 2561 ;load the ranger in the graveyard
E 0 2447 0 12 ;he wears cloak
E 0 2403 0 17 ;he holds mantra
M 0 2455 1 2549 ;load the timelord in the shrine
E 0 2416 0 17 ;he holds the hourglass
E 0 2448 0 5 ;he wears the aura of power
M 0 2456 1 2583 ;load the gaurdian in his room
E 0 2449 0 6 ;he wears his face
M 0 2457 1 2582 ;load blackthorn in his room
E 0 2450 0 16 ;he wield mace
M 0 2458 1 2580 ;load exodus in his room
E 0 2451 0 5 ;he wears armor
M 0 2459 1 2579 ;load minax in her room
E 0 2452 0 3 ;she wears the phallic
M 0 2460 1 2578 ;load mondain in his room
E 0 2453 0 17 ;he hold evil gem
M 0 2461 1 2565 ;load sentri in front of lord british door
E 0 2454 0 6 ; he wears his armor stuff
E 0 2455 0 10
E 0 2456 0 13
E 0 2457 0 16
E 0 2458 0 9
E 0 2459 0 8
E 0 2460 0 7
E 0 2461 0 5
M 0 2462 1 2568 ;load batlin in his room
G 0 2400 0 ;he is given all the mantras
G 0 2401 0
G 0 2402 0
G 0 2403 0
G 0 2404 0
G 0 2405 0
G 0 2406 0
G 0 2407 0
E 0 2462 0 3 ; he wears his necklace
M 0 2463 1 2567 ;load avatar in the throne
E 0 2463 0 16 ;he wield the glass sword
M 0 2464 1 2567 ;load british in the throne room
E 0 2464 0 6 ; he wears his crown
E 0 2465 0 17 ;he holds his sceptre
E 0 2466 0 3 ; he wears his amulet
O 0 2467 0 2563 ; load fountain in castle
O 0 2467 0 2504 ;load fountain in minoc
D 0 2407 2 1
D 0 2408 0 1
D 0 2403 4 2
D 0 2404 1 1
D 0 2414 3 1
D 0 2405 3 1
D 0 2410 1 1
D 0 2413 0 1
D 0 2412 2 1
D 0 2412 4 1
D 0 2411 5 1
D 0 2432 2 1
D 0 2428 0 1
D 0 2428 4 2
D 0 2443 5 1
D 0 2446 4 1
D 0 2450 4 2
D 0 2456 2 0
D 0 2463 0 0
D 0 2464 1 1
D 0 2465 3 1
D 0 2464 3 1
D 0 2466 1 1
D 0 2484 4 2
D 0 2501 4 2
D 0 2504 1 0
D 0 2505 3 0
D 0 2504 3 0
D 0 2503 1 0
D 0 2507 2 1
D 0 2511 0 1
D 0 2507 3 1
D 0 2506 1 1
D 0 2509 2 1
D 0 2512 0 1
D 0 2509 1 1
D 0 2510 3 1
D 0 2527 4 2
D 0 2528 2 1
D 0 2532 0 1
D 0 2530 1 1
D 0 2531 3 1
D 0 2530 2 1
D 0 2534 0 1
D 0 2538 1 1
D 0 2539 3 1
D 0 2538 3 1
D 0 2537 1 1
D 0 2543 4 2
D 0 2544 4 2
D 0 2547 4 2
D 0 2549 4 2
D 0 2566 0 1
D 0 2568 2 1
D 0 2565 0 0
D 0 2567 2 0
D 0 2569 0 2
D 0 2570 0 2
D 0 2571 0 2
D 0 2572 0 2
D 0 2573 0 2
D 0 2573 0 2
D 0 2574 0 2
D 0 2575 0 2
D 0 2576 0 2
D 0 2577 4 2
D 0 2578 4 2
D 0 2579 4 2
D 0 2580 4 2
D 0 2581 4 2
D 0 2582 4 2
R 0 2469 4
R 0 2470 4
R 0 2471 4
R 0 2472 4
R 0 2473 4
R 0 2474 4
R 0 2475 4
R 0 2476 4
R 0 2477 4
R 0 2478 4
R 0 2479 4
R 0 2480 4
R 0 2481 4
R 0 2482 4
R 0 2483 4
R 0 2518 4
R 0 2519 4
R 0 2520 4
R 0 2521 4
R 0 2522 4
R 0 2523 4
R 0 2524 4
R 0 2525 4
R 0 2526 4
S

#SHOPS
 2468   9  0  0  0  0   110   90        0 23 ; armorer
 2469   5  0  0  0  0   110   90        0 23 ; weaponsmith
 2470  22  0  0  0  0   110   90        0 23 ; boatseller
0

#SPECIALS
M 2407 spec_poison
M 2408 spec_cast_mage
M 2409 spec_cast_mage
M 2410 spec_cast_mage
M 2423 spec_cast_cleric
M 2424 spec_cast_cleric
M 2426 spec_cast_cleric
M 2433 spec_thief
M 2438 spec_poison
M 2444 spec_breath_fire
M 2449 spec_cast_ghost
M 2450 spec_cast_ghost
M 2451 spec_cast_undead
M 2452 spec_cast_undead
M 2454 spec_cast_psionicist
M 2459 spec_cast_mage
M 2460 spec_cast_mage
M 2462 spec_cast_cleric
S

#$