# Mercnet v0.01, Copyright (c) 1997-2003 Bobby Bailey
# All code orginating from Bobby Bailey (myself) is hereby released into
# the public domain, and may be used by anyone, for any purpose, with
# the only stipulation being (and copyright law demands) that the original
# DIKU and Merc licenses be adherred to.

MercNet is, quite simply, a stripped down version of the Merc 2.2 MUD server.
As much code as possible has been removed, save for the networking and
infrastructure necessary to implement Merc's basic descriptor and character
data structures as well as the text paging system. Beyond that, there is
nothing. No command interpreter is included, and indeed text sent to the game
is not even echoed back to the user. It is a barebones networking example to,
perhaps, assist those curious about how Merc's networking and output paging
code works without having a lot of extra code to wade through. Or perhaps
it may be useful for someone wanting to use the core networking to start a
new codebase, but did not wish to go through the hassle of tearing out the
old code before beginning to write theirs. In any case, here it is, may it
be useful to you in some way.


The original Merc 2.2 README as well as the entire collection of documentation,
including both the DIKU and Merc license, is included.


* * * ATTENTION * * *

It is worth noting that MercNet, in its current form, can not be ran as
a server as it violates the DIKU and Merc licenses, in that neither the
'credits' command, nor a 'merc' help entry exists. The reasons for this
should be obvious - without a command interpreter or helpfile implementation,
it's impossible to have a credits command and the help entries. You would
do well to add the command and help entries to whatever command interpreter
and documentation facilities you decide to implement. The original entries
for the 'credits' command (a command that's simply calls 'help diku') and
'help merc' are included in the doc directory in the files diku.hlp and
merc.hlp, respectively.

* * * ATTENTION * * *