# Mercnet v0.01, Copyright (c) 1997-2003 Bobby Bailey # All code orginating from Bobby Bailey (myself) is hereby released into # the public domain, and may be used by anyone, for any purpose, with # the only stipulation being (and copyright law demands) that the original # DIKU and Merc licenses be adherred to. MercNet is, quite simply, a stripped down version of the Merc 2.2 MUD server. As much code as possible has been removed, save for the networking and infrastructure necessary to implement Merc's basic descriptor and character data structures as well as the text paging system. Beyond that, there is nothing. No command interpreter is included, and indeed text sent to the game is not even echoed back to the user. It is a barebones networking example to, perhaps, assist those curious about how Merc's networking and output paging code works without having a lot of extra code to wade through. Or perhaps it may be useful for someone wanting to use the core networking to start a new codebase, but did not wish to go through the hassle of tearing out the old code before beginning to write theirs. In any case, here it is, may it be useful to you in some way. The original Merc 2.2 README as well as the entire collection of documentation, including both the DIKU and Merc license, is included. * * * ATTENTION * * * It is worth noting that MercNet, in its current form, can not be ran as a server as it violates the DIKU and Merc licenses, in that neither the 'credits' command, nor a 'merc' help entry exists. The reasons for this should be obvious - without a command interpreter or helpfile implementation, it's impossible to have a credits command and the help entries. You would do well to add the command and help entries to whatever command interpreter and documentation facilities you decide to implement. The original entries for the 'credits' command (a command that's simply calls 'help diku') and 'help merc' are included in the doc directory in the files diku.hlp and merc.hlp, respectively. * * * ATTENTION * * *