talker/
talker/bin/
talker/files/whois/
talker/update/
talker/update/bin/
/*
 * update.h
 *
 */

#ifndef UPDATE_H
 #define UPDATE_H

/* Put your own defines here */

/* Structure to hold any extras you have already
 * added to your player struct
 * To reference these new variables it's
 * p->new_data.variable_name
 * for initialising or interrogating their value
 */

struct p_struct_extras
{

};

typedef struct p_struct_extras new_info;

#endif /* UPDATE_H */