/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#define P_LIGHT 20
#define P_CLIMATE 21
#define P_WEATHER 22
#define P_NO_FIGHT 23
#define P_UNDER_WATER 24
#define P_AREA 25
#define P_MAP 26

#define LIGHT_OFF 0
#define LIGHT 1
#define LIGHT_ON 2

#define DEFAULT 0
#define NONE 1
#define INSIDE 2
#define SHELTER 3
#define OUTSIDE 4

#define STANDARD 0
#define BAD 1
#define TROPIC 2
#define JUNGLE 3
#define DESERT 4
#define ARCTIC 5
#define OCEAN 6

#define ITEMS 0
#define DAY_ITEMS 1
#define NIGHT_ITEMS 2