/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
# This config file contains the "legal" armour types that a class
# can wear.  If they are multi-classed, they are restricted to
# the lowest common allowable type, id, and material
#
# '#' hash is for comments
#@skill_name
#: armour_types
#: armour_ids
#: armour_materials
#:$Fail_string
#
# Valid types:
#   "armour","shield","helm","ring","cloak","boots","gloves","amulet"
#
# Valid Armour Ids:
#   ALL = All armour names are allowed
#   NA = Not Allowed
#
# Valid materials:
#   ALL = All materials allowed
#   "bone", "ivory", "ceramic", "cloth", "crystal", "glass", "leather",
#   "metal", "mithral", "meteorite iron", "iron", "adamantite", "bronze",
#   "silver", "gold", "platinum", "steel",



#__________________________________________________________________________
# MAGE

@mage

# Mages cannot use shields

:shield
:NA
: 
:$You're sure this will hamper your spell casting and decide not to wear it.


# Mages can only wear particular armour 'names' 

:armour
:robe, robes, cloak, cloaks, bracers
:ALL
:$It looks to cumbersome and would wreak havok on your\n
spell casting, so you decide not to wear it.\n


# Mages can wear all rings and amulets

:ring, amulet
:ALL
:ALL
:$ 


# Mages can wear non-metalic cloaks, boots, gloves, helms

:cloak, boots, gloves, helm
:ALL
:bone, ivory, ceramic, cloth, crystal, glass, leather
:$It is made of metal and would certainly disrupt your spell casting,\n
so you wisely decide not to wear it.\n


#______________________________________________________________________
# THIEF

@thief


# Thieves cannot use shields

:shield
:NA
:
:$This shield would definitely disturb your dexterous skills,\n
so you decide wisely not to wear it.\n


# Thieves can wear any helm, ring, amulet

:helm, ring, amulet
:ALL
:ALL
:$

# Thieves can only wear non-metallic armour, cloaks, boots, gloves

:armour, cloak, boots, gloves
:ALL
:bone, ivory, ceramic, cloth, crystal, glass, leather
:$It would certainly disrupt your skills in stealth, and so you decide\n
it would be best not to wear it.\n


# Thieves can wear certain types of metallic armour

:armour
:robe, robes, cloak, cloaks, bracers
:ALL
:$It would certainly disrupt your skills in stealth, and so you decide\n
it would be best not to wear it.\n

#______________________________________________________________________
# CLERIC


@cleric

:shield, armour, helm, ring, boots, gloves, cloak, amulet
:ALL
:ALL
:$

#________________________________________________________________________
# FIGHTER

@fighter

:shield, armour, helm, ring, boots, gloves, cloak, amulet
:ALL
:ALL
:$

#_________________________________________________________________________