/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
	Non-living Interactive Objects

CHAIR.c
	This is a simple object that people can sit on.
	Functions -
		set_max_sitters(int i) Which will set how many people
		can sit on the object.

		set_name(string str)  This is the objects name, which 
		can be anything from a chair to a throne.

		set_short(string str) This is used by room2 which calls
		the short to add onto the room description at the bottom.

		set_long(string str)  This simply is the description given
		when u look at the object. All players sitting on the object
		will be written here when u look at it.

		This object is cloned from the inherit/chair directory.