/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  reset_doors(arg);
  load_door(({
     "long",
          "Great iron gates, leading into the colosseum.\n",
     "direction", "west gate",
     "file",  "room/city/market1",
     "key id", "city key",
  }));

  if(arg) return;
  set_short("the city colosseum");
  set_long(
     "Huge walls tower above you, leading the way toward the colosseum.\n"+
     "Here, many adventurers and famour gladiators have come to combat \n"+
     "eachother, fighting for glory and honour.\n");
  set_exits(({
     "room/city/arena/guild", "east",
  }));
  set_smell("The air is thick with excitement.\n");
  set_listen("The air is full of chanting and talking voices, awaiting \n"+
     "the new gladiators to come into the arena.\n");
  set_items(({
     "walls", "Tall walls, built by dwarvish stonemasons",
  }));
  set_weather(2,1,0);
}