/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

status climb();
void reset(status arg) {
  if(arg) return;

  set_short("the city garden");
  set_long(
     "Walking through the bushland garden gives you a sence of peace  \n"+
     "you have never felt before. Perhaps this is why so many come to \n"+
     "visit the Tempus city gardens. Either side of the cobblestone   \n"+
     "path stand large ghost-gums. ");
  set_day_desc(
     "The sunlight beams down on you from\non high, peaking through "+
     "the white fluffy clouds.\n");
  set_night_desc(
     "The moon stares down at you as dark \nsinister clouds pass by.\n");

  set_listen("The wind rustles in the gum trees around you.\n");
  set_smell("There is the strong smell of eucalyptus here.\n");

  set_items(({
     "path#cobblestone path#cobblestones#cobblestone",
          "A well travelled cobblestone path",
     "tree#gum tree#ghost-gum#gum",
          "This tree's trunk is a light grey, almost white colour. Atop \n"+
          "the tree is some movement amid the leaves",
     "leaves#leaf#movement",
          "You can't quite see from here. Perhaps you'll have to climb up?",
  }));
  set_day_items(({
     "sunlight#sun#light",
          "Do you want to go blind?",
     "cloud#clouds",
          "They are white and fluffy. One reminds you of a big koala",
  }));
  set_night_items(({
     "moon",
          "A white barron moon",
     "cloud#clouds",
          "They look dark and sinister...and very spooky",
  }));
  set_exits(({
     "room/city/garden/garden4", "south",
     "room/city/garden/garden8", "east",
  }));
  set_weather(1,4,0);
}

void init() {
  ::init();
  add_action("climb", "climb");
  add_action("climb", "up");
}

status climb() {
  write("You carefully climb the ghost-gum.\n");
  this_player()->move_player("up the ghost-gum#room/city/garden/tree1");
  return 1;
}