#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_weather(1, 1, 0); set_short("a long pathed road"); set_long( "You stand on the north road, which leads back to Tempus city. \n"+ "Ahead of you, amid the pathes road lined with tall trees, is a \n"+ "tall building which reminds you of an ancient pyramid.\n"); set_exits(({ "room/city/nroad5", "south", })); set_items(({ "pyramid#building", "An huge ancient pyramid to the north", "road", "A long road that goes north", "cobblestone#cobblestones", "They are made of a fine sandy stone", "tree#trees", "They appear to be fine oak trees", })); set_listen("You can hear the trees rustling in the wind.\n"); set_smell("The fine sweet smell of fresh air greets your senses.\n"); }