/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  if(arg) return;

  set_weather(1, 1, 0);
  set_short("a long pathed road");
  set_long(
     "You stand on the north road, which leads back to Tempus city.  \n"+
     "Ahead of you, amid the pathes road lined with tall trees, is a \n"+
     "tall building which reminds you of an ancient pyramid.\n");
  set_exits(({
     "room/city/nroad5", "south",
  }));
  set_items(({
     "pyramid#building",
          "An huge ancient pyramid to the north",
     "road",   
          "A long road that goes north",
     "cobblestone#cobblestones",
          "They are made of a fine sandy stone",
     "tree#trees",
          "They appear to be fine oak trees",
  }));
  set_listen("You can hear the trees rustling in the wind.\n");
  set_smell("The fine sweet smell of fresh air greets your senses.\n");
}