/************************************************
*						*
*	 Nasty lil plague room flag		*
*         by Robert Little for ROM 		*
*            "The Looking Glass"		*
*   http://www.TTTGames.Divineright.org		*
*  I ask if you use this, give me just a whee   *
*  bit of credit in your CREDIT section of ROM  *
* This snippet was written by Drakken(me) for   *
* Haven of the Embraced. Stop on by sometime :) *
************************************************/


INSTRUCTIONS:

STEP 1) IN MERC.H look for 
-----------------------------------------
#define ROOM_NEWBIES_ONLY       (R)
#define ROOM_LAW                (S)
#define ROOM_NOWHERE            (T)

*AND ADD*

#define ROOM_PLAGUE             (V)

***USE ANY UNUSED LETTER YOU NEED TO***

***************************************************

STEP 2)IN TABLES.C look for
------------------------------------------
const struct flag_type room_flags[] =
{
  {"dark", ROOM_DARK, TRUE},
  {"no_mob", ROOM_NO_MOB, TRUE},
  {"indoors", ROOM_INDOORS, TRUE},
  {"private", ROOM_PRIVATE, TRUE},
  {"safe", ROOM_SAFE, TRUE},
  {"solitary", ROOM_SOLITARY, TRUE},
  {"pet_shop", ROOM_PET_SHOP, TRUE},
  {"no_recall", ROOM_NO_RECALL, TRUE},
  {"imp_only", ROOM_IMP_ONLY, TRUE},
  {"gods_only", ROOM_GODS_ONLY, TRUE},
  {"heroes_only", ROOM_HEROES_ONLY, TRUE},
  {"newbies_only", ROOM_NEWBIES_ONLY, TRUE},
  {"law", ROOM_LAW, TRUE},
  {"nowhere", ROOM_NOWHERE, TRUE},

*AND ADD*

   {"plague", ROOM_PLAGUE, TRUE},

***MAKE SURE YOU ADD IT BEFORE***

   {NULL, 0, 0}


***************************************************

STEP 3)IN ACT_MOVE.C look for
------------------------------------------------------

            if (IS_SET(ch->in_room->room_flags,ROOM_LAW)
            &&  (IS_NPC(fch) && IS_SET(fch->act,ACT_AGGRESSIVE)))
            {
                act("You can't bring $N into the city.",
                    ch,NULL,fch,TO_CHAR);
                act("You aren't allowed in the city.",
                    fch,NULL,NULL,TO_CHAR);
                continue;
            }

            act( "You follow $N.", fch, NULL, ch, TO_CHAR );
            move_char( fch, door, TRUE );
        }
    }


***AND ADD THIS DIRECTLY AFTER***

            if (IS_SET (ch->in_room->room_flags, ROOM_PLAGUE) && (!IS_AFFECTED(ch,AFF_PLAGUE)))
               {
                    spell_plague (skill_lookup ("plague"), MAX_LEVEL+100, ch, ch, TARGET_CHAR);
               }


/****************************************************
*Thats all, do a compile and reboot the mud. Set a  *
*room for PLAGUE and the character will have the    *
*plague once they enter the room! If also checks to *
*see if they already have the plague, if they do,   *
*it will not give it to them again. 		    *
*****************************************************/