void do_checktype(CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH],buf[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
bool found;
int level = 0, number = 0, wearloc;
found = FALSE;
number = 0;
name[0] = '\0';
buffer = new_buf();
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if ( arg1[0] == '\0' )
{
send_to_char("Syntax: checktype <level or type> <level or type>\n\r", ch);
send_to_char(" Type can be one of the following:\n\r",ch);
send_to_char(" Light Finger\n\r",ch);
send_to_char(" Neck Body\n\r",ch);
send_to_char(" Head Legs\n\r",ch);
send_to_char(" Feet Hands\n\r",ch);
send_to_char(" Arms Shield\n\r",ch);
send_to_char(" About Waist\n\r",ch);
send_to_char(" Wrist Hold\n\r",ch);
send_to_char(" Floating Wield\n\r",ch);
return;
}
if ( is_number(arg1) )
level = atoi(arg1);
else sprintf(name,"%s",arg1);
if ( arg2[0] != '\0' )
{
if ( is_number(arg2) )
{
if ( level ) // User entered 2 level values
{
send_to_char("Please enter only 1 level value.\n\r",ch);
return;
}
else level = atoi(arg2);
}
else if ( name[0] != '\0' ) // User entered 2 name values
{
send_to_char("Please enter only 1 name value.\n\r", ch);
return;
}
else sprintf(name,"%s",arg2);
}
if ( !str_cmp( name, "light" ))
wearloc = WEAR_LIGHT;
else if ( !str_cmp( name, "finger" ))
wearloc = WEAR_FINGER_L;
else if ( !str_cmp( name, "neck" ))
wearloc = WEAR_NECK_1;
else if ( !str_cmp( name, "body" ))
wearloc = WEAR_BODY;
else if ( !str_cmp( name, "head" ))
wearloc = WEAR_HEAD;
else if ( !str_cmp( name, "legs" ))
wearloc = WEAR_LEGS;
else if ( !str_cmp( name, "feet" ))
wearloc = WEAR_FEET;
else if ( !str_cmp( name, "hands" ))
wearloc = WEAR_HANDS;
else if ( !str_cmp( name, "arms" ))
wearloc = WEAR_ARMS;
else if ( !str_cmp( name, "arms" ))
wearloc = WEAR_ARMS;
else if ( !str_cmp( name, "shield" ))
wearloc = WEAR_SHIELD;
else if ( !str_cmp( name, "about" ))
wearloc = WEAR_ABOUT;
else if ( !str_cmp( name, "waist" ))
wearloc = WEAR_WAIST;
else if ( !str_cmp( name, "wrist" ))
wearloc = WEAR_WRIST_L;
else if ( !str_cmp( name, "hold" ))
wearloc = WEAR_HOLD;
else if ( !str_cmp( name, "float" ))
wearloc = WEAR_FLOAT;
else if ( !str_cmp( name, "wield" ))
wearloc = WEAR_WIELD;
else
{
send_to_char("Syntax: checktype <level or type> <level or type>\n\r", ch);
send_to_char(" Type can be one of the following:\n\r",ch);
send_to_char(" Light Finger\n\r",ch);
send_to_char(" Neck Body\n\r",ch);
send_to_char(" Head Legs\n\r",ch);
send_to_char(" Feet Hands\n\r",ch);
send_to_char(" Arms Shield\n\r",ch);
send_to_char(" About Waist\n\r",ch);
send_to_char(" Arms Shield\n\r",ch);
send_to_char(" About Waist\n\r",ch);
send_to_char(" Wrist Hold\n\r",ch);
send_to_char(" Floating Wield\n\r",ch);
return;
}
// Now just execute 1 loop
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if(obj->wear_loc == wearloc && (!level || obj->level == level))
{
number++;
sprintf(buf," %d ) [ LEVEL: %3d ] %s (%d)\n\r",number,obj->level,obj->short_descr,obj->pIndexData->vnum);
add_buf(buffer,buf);
}
}
if ( buf_string(buffer)[0] == '\0' )
send_to_char("Nothing matching the given criteria found.\n\r", ch);
else page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}