1stMUD4.0/bin/
1stMUD4.0/doc/MPDocs/
1stMUD4.0/player/
1stMUD4.0/win32/
1stMUD4.0/win32/rom/
1stMUD Credits
--------------
 1) The creators of Rivers of MUD, Merc, and DIKU. (www.rom.org)
 2) Nebseni/ClandestineMUD for their signal handling code. (www.clandestinemud.com)
 3) Erwin S. Andreasen for the Note Board System, Dual Wielding and Copyover 7.0. (www.andreasen.org)
 4) Dingo of Purple Dragon MUD for the Telnet Protocol code, Explored Rooms, Automap, most of the
   client.c stuff and alot of other miscellaneous code.
 5) Ivan for original OLC v1.81/v2.01, and tablesave stuff. (www.geocities.com/SiliconValley/Pines/9618/)
 6) Aardwolf, where I saw global quests and multiclassing. (www.aardwolfmud.org)
 7) First saw 64 bit flags done on Icey Depths(?), anyway its a good codebase to check out
   (ftp.game.org/pub/mud/diku/merc/rom/anatolia/iceydepths). 
 8) Dalsor of AWW WOT Mud for the original player homes code (aww-mud.org).
 9) Josh Brittenham [Josh.Brittenham@netins.net] for the original war code.
10) Doug Araya (Whiplash) [whiplash@tft.nacs.net] for the original arena code (www.bit0.com/~whiplash/).
11) Mythran MUD (Maniac) for the economy code (ftp.game.org/pub/mud/diku/merc/envy/mythran).
12) Oliver Jowett [oliver@randomly.org] for the MCCP code (www.randomly.org).
13) Vassago and the ROM consortium for the original Quest code.
14) Rob Siemborski (Defiant) [mud@towers.crusoe.net] with updates by Chris Fewtrell (Trax) 
   [C.J.Fewtrell@bcs.org.uk] for the web server code found in AFKmud.
15) RogueMUD by Kenneth Conley (Mendanbar) [scmud@mad.scientist.com] for parts of the new string editor.
16) Room & Object Programs by Ralgha [ralgha@gatewaynight.betterbox.net]
17) Hunt skill seems to originally have appeared in SillyMUD Distribution V1.1b.  Ported to Merc by
    Turtle, modified for ROM by Hidayet Dogan (Baxter) [hdogan@flipper.bitav.org.tr]
18) Original Auto-Auction code by Brian Babey [bbabey@iname.com]