/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2003 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "olc.h" #include "gcn.h" /* RT code to delete yourself */ CH_CMD(do_delet) { chprintln(ch, "You must type the full command to delete yourself."); } CH_CMD(do_delete) { char strsave[MAX_INPUT_LENGTH]; int hash; ROOM_INDEX_DATA *pRoom; PROTOTYPE(void update_webpasses, (CHAR_DATA *, bool)); if (IS_NPC(ch)) return; if (ch->pcdata->confirm_delete) { if (!IS_NULLSTR(argument)) { chprintln(ch, "Delete status removed."); ch->pcdata->confirm_delete = FALSE; return; } else { delete_home(ch); update_statlist(ch, TRUE); update_webpasses(ch, TRUE); if (is_clan(ch)) { update_members(ch, TRUE); } for (hash = 0; hash < MAX_KEY_HASH; hash++) { for (pRoom = room_index_hash[hash]; pRoom != NULL; pRoom = pRoom->next) { if (!IS_NULLSTR(pRoom->owner) && !str_cmp(pRoom->owner, ch->name)) { replace_string(pRoom->owner, ""); } } } sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(ch->name)); wiznet("$N turns $Mself into line noise.", ch, NULL, 0, 0, 0); stop_fighting(ch, TRUE); do_function(ch, &do_quit, ""); unlink(strsave); return; } } if (!IS_NULLSTR(argument)) { chprintln(ch, "Just type delete. No argument."); return; } chprintln(ch, "Type delete again to confirm this command."); chprintln(ch, "WARNING: this command is irreversible."); chprintln(ch, "Typing delete with an argument will undo delete status."); ch->pcdata->confirm_delete = TRUE; wiznet("$N is contemplating deletion.", ch, NULL, 0, 0, get_trust(ch)); } CH_CMD(do_nogocial) { set_on_off(ch, &ch->comm, COMM_NOGOCIAL, "You no longer see socials/emotes over channels.", "You now see socials/emotes over channels."); } /* RT deaf blocks out all shouts */ CH_CMD(do_deaf) { set_on_off(ch, &ch->comm, COMM_DEAF, "From now on, you won't hear tells.", "You can now hear tells again."); } /* RT quiet blocks out all communication */ CH_CMD(do_quiet) { set_on_off(ch, &ch->comm, COMM_QUIET, "From now on, you will only hear says and emotes.", "Quiet mode removed."); } /* afk command */ CH_CMD(do_afk) { if (IS_SET(ch->comm, COMM_AFK)) { chprintln(ch, "AFK mode removed. Type 'replay' to see tells."); REMOVE_BIT(ch->comm, COMM_AFK); } else { chprint(ch, "You are now in AFK mode. "); SET_BIT(ch->comm, COMM_AFK); if (!IS_NPC(ch)) { char buf[MSL]; sprintf(buf, "[%s] %s", str_time(-1, GET_TZONE(ch), "%I:%M:%S %p"), IS_NULLSTR(argument) ? "Please leave a message!" : argument); replace_string(ch->pcdata->afk_msg, buf); chprintln(ch, ch->pcdata->afk_msg); } else chprintln(ch, ""); } } CH_CMD(do_replay) { if (IS_NPC(ch)) { chprintln(ch, "You can't replay."); return; } if (buf_string(ch->pcdata->buffer)[0] == '\0') { chprintln(ch, "You have no tells to replay."); return; } sendpage(ch, buf_string(ch->pcdata->buffer)); clear_buf(ch->pcdata->buffer); } /* clan channels */ CH_CMD(do_clantalk) { if (!is_clan(ch) || ch->clan->independent) { chprintln(ch, "You aren't in a clan."); return; } public_ch(ch, argument, gcn_clan); } CH_CMD(do_say) { if (IS_NULLSTR(argument)) { chprintln(ch, "Say what?"); return; } act("" CTAG(_SAY1) "$n says '" CTAG(_SAY2) "$T" CTAG(_SAY1) "'{x", ch, NULL, argument, TO_ROOM); act("" CTAG(_SAY1) "You say '" CTAG(_SAY2) "$T" CTAG(_SAY1) "'{x", ch, NULL, argument, TO_CHAR); if (!IS_NPC(ch)) { CHAR_DATA *mob, *mob_next; OBJ_DATA *obj, *obj_next; for (mob = ch->in_room->first_person; mob != NULL; mob = mob_next) { mob_next = mob->next_in_room; if (IS_NPC(mob) && HAS_TRIGGER_MOB(mob, TRIG_SPEECH) && mob->position == mob->pIndexData->default_pos) p_act_trigger(argument, mob, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH); for (obj = mob->first_carrying; obj; obj = obj_next) { obj_next = obj->next_content; if (HAS_TRIGGER_OBJ(obj, TRIG_SPEECH)) p_act_trigger(argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH); } } for (obj = ch->in_room->first_content; obj; obj = obj_next) { obj_next = obj->next_content; if (HAS_TRIGGER_OBJ(obj, TRIG_SPEECH)) p_act_trigger(argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH); } if (HAS_TRIGGER_ROOM(ch->in_room, TRIG_SPEECH)) p_act_trigger(argument, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_SPEECH); } return; } CH_CMD(do_shout) { DESCRIPTOR_DATA *d; if (IS_NULLSTR(argument)) { set_on_off(ch, &ch->comm, COMM_SHOUTSOFF, "You can hear shouts again.", "You will no longer hear shouts."); return; } if (IS_SET(ch->comm, COMM_NOSHOUT)) { chprintln(ch, "You can't shout."); return; } REMOVE_BIT(ch->comm, COMM_SHOUTSOFF); WAIT_STATE(ch, 12); act("" CTAG(_SHOUT1) "You shout '" CTAG(_SHOUT2) "$T" CTAG(_SHOUT1) "'{x", ch, NULL, argument, TO_CHAR); for (d = descriptor_first; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm, COMM_SHOUTSOFF) && !is_ignoring(victim, ch->name, IGNORE_CHANNELS) && !IS_SET(victim->comm, COMM_QUIET)) { act("" CTAG(_SHOUT1) "$n shouts '" CTAG(_SHOUT2) "$t" CTAG(_SHOUT1) "'{x", ch, argument, d->character, TO_VICT); } } return; } CH_CMD(do_tell) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char buf[MSL]; if (IS_SET(ch->comm, COMM_NOTELL) || IS_SET(ch->comm, COMM_DEAF)) { chprintln(ch, "Your message didn't get through."); return; } if (IS_SET(ch->comm, COMM_QUIET)) { chprintln(ch, "You must turn off quiet mode first."); return; } if (IS_SET(ch->comm, COMM_DEAF)) { chprintln(ch, "You must turn off deaf mode first."); return; } argument = one_argument(argument, arg); if (IS_NULLSTR(arg) || IS_NULLSTR(argument)) { chprintln(ch, "Tell whom what?"); return; } /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ if ((victim = get_char_world(ch, arg)) == NULL || (IS_NPC(victim) && victim->in_room != ch->in_room)) { chprintln(ch, "They aren't here."); return; } if (is_ignoring(victim, ch->name, IGNORE_TELLS)) { act_new("$N doesn't seem to be listening to you.", ch, NULL, victim, TO_CHAR, POS_DEAD); return; } if (victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); bprintlnf(victim->pcdata->buffer, "%s tells you '%s'\n\r", PERS(ch, victim), argument); return; } if (!(IS_IMMORTAL(ch) && ch->level > LEVEL_IMMORTAL) && !IS_AWAKE(victim)) { act("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ((IS_SET(victim->comm, COMM_QUIET) || IS_SET(victim->comm, COMM_DEAF)) && !IS_IMMORTAL(ch)) { act("$E is not receiving tells.", ch, 0, victim, TO_CHAR); return; } if (IS_SET(victim->comm, COMM_AFK)) { if (IS_NPC(victim)) { act("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR); return; } act("$E is AFK ($t), but your tell will go through when $E returns.", ch, victim->pcdata->afk_msg, victim, TO_CHAR); bprintlnf(victim->pcdata->buffer, "%s tells you '%s'\n\r", PERS(ch, victim), argument); return; } act_new(CTAG(_TELLS1) "You tell $N '" CTAG(_TELLS2) "$t" CTAG(_TELLS1) "'{x", ch, argument, victim, TO_CHAR, POS_DEAD); sprintf(buf, CTAG(_TELLS1) MXPTAG("Tell '%s'") "$n" MXPTAG("/Tell") " tells you '" CTAG(_TELLS2) "$t" CTAG(_TELLS1) "'{x", ch->name); act_new(buf, ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; if (!IS_NPC(ch) && IS_NPC(victim) && HAS_TRIGGER_MOB(victim, TRIG_SPEECH)) p_act_trigger(argument, victim, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH); return; } CH_CMD(do_reply) { CHAR_DATA *victim; char buf[MSL]; if (IS_SET(ch->comm, COMM_NOTELL)) { chprintln(ch, "Your message didn't get through."); return; } if ((victim = ch->reply) == NULL) { chprintln(ch, "They aren't here."); return; } if (is_ignoring(victim, ch->name, IGNORE_TELLS)) { act_new("$N doesn't seem to be listening to you.", ch, NULL, victim, TO_CHAR, POS_DEAD); return; } if (victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); bprintlnf(victim->pcdata->buffer, "%s tells you '%s'\n\r", PERS(ch, victim), argument); return; } if (!IS_IMMORTAL(ch) && !IS_AWAKE(victim)) { act("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ((IS_SET(victim->comm, COMM_QUIET) || IS_SET(victim->comm, COMM_DEAF)) && !IS_IMMORTAL(ch) && !IS_IMMORTAL(victim)) { act_new("$E is not receiving tells.", ch, 0, victim, TO_CHAR, POS_DEAD); return; } if (!IS_IMMORTAL(victim) && !IS_AWAKE(ch)) { chprintln(ch, "In your dreams, or what?"); return; } if (IS_SET(victim->comm, COMM_AFK)) { if (IS_NPC(victim)) { act_new("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR, POS_DEAD); return; } act_new ("$E is AFK ($t), but your tell will go through when $E returns.", ch, victim->pcdata->afk_msg, victim, TO_CHAR, POS_DEAD); bprintlnf(victim->pcdata->buffer, "%s tells you '%s'", PERS(ch, victim), argument); return; } act_new(CTAG(_TELLS1) "You tell $N '" CTAG(_TELLS2) "$t" CTAG(_TELLS1) "'{x", ch, argument, victim, TO_CHAR, POS_DEAD); sprintf(buf, CTAG(_TELLS1) MXPTAG("Tell '%s'") "$n" MXPTAG("/Tell") " tells you '" CTAG(_TELLS2) "$t" CTAG(_TELLS1) "'{x", ch->name); act_new(buf, ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; return; } CH_CMD(do_yell) { DESCRIPTOR_DATA *d; if (IS_SET(ch->comm, COMM_NOSHOUT)) { chprintln(ch, "You can't yell."); return; } if (IS_NULLSTR(argument)) { chprintln(ch, "Yell what?"); return; } act("You yell '$t'", ch, argument, NULL, TO_CHAR); for (d = descriptor_first; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !is_ignoring(d->character, ch->name, IGNORE_CHANNELS) && !IS_SET(d->character->comm, COMM_QUIET)) { act("$n yells '$t'", ch, argument, d->character, TO_VICT); } } return; } CH_CMD(do_emote) { if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) { chprintln(ch, "You can't show your emotions."); return; } if (IS_NULLSTR(argument)) { chprintln(ch, "Emote what?"); return; } MOBtrigger = FALSE; act("$n $T", ch, NULL, argument, TO_ROOM); act("$n $T", ch, NULL, argument, TO_CHAR); MOBtrigger = TRUE; return; } CH_CMD(do_pmote) { CHAR_DATA *vch; const char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; unsigned int matches = 0; if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) { chprintln(ch, "You can't show your emotions."); return; } if (IS_NULLSTR(argument)) { chprintln(ch, "Emote what?"); return; } act("$n $t", ch, argument, NULL, TO_CHAR); for (vch = ch->in_room->first_person; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr(argument, vch->name)) == NULL) { MOBtrigger = FALSE; act("$N $t", vch, argument, ch, TO_CHAR); MOBtrigger = TRUE; continue; } strcpy(temp, argument); temp[strlen(argument) - strlen(letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen(vch->name)) { strcat(temp, "r"); continue; } if (*letter == 's' && matches == strlen(vch->name)) { matches = 0; continue; } if (matches == strlen(vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen(vch->name)) { strcat(temp, "you"); last[0] = '\0'; name = vch->name; continue; } strncat(last, letter, 1); continue; } matches = 0; strcat(temp, last); strncat(temp, letter, 1); last[0] = '\0'; name = vch->name; } MOBtrigger = FALSE; act("$N $t", vch, temp, ch, TO_CHAR); MOBtrigger = TRUE; } return; } CH_CMD(do_bug) { append_file(ch, BUG_FILE, argument); chprintln(ch, "Bug logged."); return; } CH_CMD(do_typo) { append_file(ch, TYPO_FILE, argument); chprintln(ch, "Typo logged."); return; } CH_CMD(do_rent) { chprintln(ch, "There is no rent here. Just save and quit."); return; } CH_CMD(do_qui) { chprintln(ch, "If you want to QUIT, you have to spell it out."); return; } CH_CMD(do_quit) { DESCRIPTOR_DATA *d, *d_next; int id; if (IS_NPC(ch)) return; if (ch->position == POS_FIGHTING) { chprintln(ch, "No way! You are fighting."); return; } if (ch->position < POS_STUNNED) { chprintln(ch, "You're not DEAD yet."); return; } if (has_auction(ch)) { chprintln (ch, "{YThe Auctioneer will not let you leave while you have an auction running.{x"); return; } chprintln(ch, "Alas, all good things must come to an end."); announce(ch, INFO_LOGOUT, "$n has left the realms."); act("$n has left the game.", ch, NULL, NULL, TO_ROOM); sprintf(log_buf, "%s has quit.", ch->name); log_string(log_buf); wiznet("$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0, get_trust(ch)); /* * After extract_char the ch is no longer valid! */ save_char_obj(ch); /* Free note that might be there somehow */ if (ch->pcdata->in_progress) free_note(ch->pcdata->in_progress); id = ch->id; d = ch->desc; extract_char(ch, TRUE); if (d != NULL) close_socket(d); /* toast evil cheating bastards */ for (d = descriptor_first; d != NULL; d = d_next) { CHAR_DATA *tch; d_next = d->next; tch = d->original ? d->original : d->character; if (tch && tch->id == id) { extract_char(tch, TRUE); close_socket(d); } } return; } CH_CMD(do_save) { if (IS_NPC(ch)) return; save_char_obj(ch); update_statlist(ch, FALSE); if (is_clan(ch)) update_members(ch, FALSE); chprintln(ch, "Saving. Remember that ROM has automatic saving now."); WAIT_STATE(ch, PULSE_VIOLENCE); return; } CH_CMD(do_follow) { /* RT changed to allow unlimited following and follow the NOFOLLOW rules */ char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (IS_NULLSTR(arg)) { chprintln(ch, "Follow whom?"); return; } if ((victim = get_char_room(ch, NULL, arg)) == NULL) { chprintln(ch, "They aren't here."); return; } if (IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL) { act("But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR); return; } if (victim == ch) { if (ch->master == NULL) { chprintln(ch, "You already follow yourself."); return; } stop_follower(ch); return; } if (!IS_NPC(victim) && IS_SET(victim->act, PLR_NOFOLLOW) && !IS_IMMORTAL(ch)) { act("$N doesn't seem to want any followers.\n\r", ch, NULL, victim, TO_CHAR); return; } REMOVE_BIT(ch->act, PLR_NOFOLLOW); if (ch->master != NULL) stop_follower(ch); add_follower(ch, victim); return; } void add_follower(CHAR_DATA * ch, CHAR_DATA * master) { if (ch->master != NULL) { bug("Add_follower: non-null master."); return; } ch->master = master; ch->leader = NULL; if (can_see(master, ch)) act("$n now follows you.", ch, NULL, master, TO_VICT); act("You now follow $N.", ch, NULL, master, TO_CHAR); return; } void stop_follower(CHAR_DATA * ch) { if (ch->master == NULL) { bug("Stop_follower: null master."); return; } if (IS_AFFECTED(ch, AFF_CHARM)) { REMOVE_BIT(ch->affected_by, AFF_CHARM); affect_strip(ch, gsn_charm_person); } if (can_see(ch->master, ch) && ch->in_room != NULL) { act("$n stops following you.", ch, NULL, ch->master, TO_VICT); act("You stop following $N.", ch, NULL, ch->master, TO_CHAR); } if (ch->master->pet == ch) ch->master->pet = NULL; ch->master = NULL; ch->leader = NULL; return; } /* nukes charmed monsters and pets */ void nuke_pets(CHAR_DATA * ch) { CHAR_DATA *pet; if ((pet = ch->pet) != NULL) { stop_follower(pet); if (pet->in_room != NULL) act("$N slowly fades away.", ch, NULL, pet, TO_NOTVICT); extract_char(pet, TRUE); } ch->pet = NULL; return; } void die_follower(CHAR_DATA * ch) { CHAR_DATA *fch; if (ch->master != NULL) { if (ch->master->pet == ch) ch->master->pet = NULL; stop_follower(ch); } ch->leader = NULL; for (fch = char_first; fch != NULL; fch = fch->next) { if (fch->master == ch) stop_follower(fch); if (fch->leader == ch) fch->leader = fch; } return; } CH_CMD(do_order) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; argument = one_argument(argument, arg); one_argument(argument, arg2); if (!str_cmp(arg2, "delete") || !str_cmp(arg2, "mob")) { chprintln(ch, "That will NOT be done."); return; } if (IS_NULLSTR(arg) || IS_NULLSTR(argument)) { chprintln(ch, "Order whom to do what?"); return; } if (IS_AFFECTED(ch, AFF_CHARM)) { chprintln(ch, "You feel like taking, not giving, orders."); return; } if (!str_cmp(arg, "all")) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if ((victim = get_char_room(ch, NULL, arg)) == NULL) { chprintln(ch, "They aren't here."); return; } if (victim == ch) { chprintln(ch, "Aye aye, right away!"); return; } if (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch || (IS_IMMORTAL(victim) && victim->trust >= ch->trust)) { chprintln(ch, "Do it yourself!"); return; } } found = FALSE; for (och = ch->in_room->first_person; och != NULL; och = och_next) { och_next = och->next_in_room; if (IS_AFFECTED(och, AFF_CHARM) && och->master == ch && (fAll || och == victim)) { found = TRUE; sprintf(buf, "$n orders you to '%s'.", argument); act(buf, ch, NULL, och, TO_VICT); interpret(och, argument); } } if (found) { WAIT_STATE(ch, PULSE_VIOLENCE); chprintln(ch, "Ok."); } else chprintln(ch, "You have no followers here."); return; } CH_CMD(do_group) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (IS_NULLSTR(arg)) { CHAR_DATA *gch; CHAR_DATA *leader; leader = (ch->leader != NULL) ? ch->leader : ch; chprintlnf(ch, "%s's group:", PERS(leader, ch)); for (gch = char_first; gch != NULL; gch = gch->next) { if (is_same_group(gch, ch)) { chprintlnf(ch, "[%2d %s] %-16s %4ld/%4ld hp %4ld/%4ld mana %4ld/%4ld mv %5d xp", gch->level, IS_NPC(gch) ? "Mob" : class_who(gch), capitalize(PERS(gch, ch)), gch->hit, gch->max_hit, gch->mana, gch->max_mana, gch->move, gch->max_move, gch->exp); } } return; } if ((victim = get_char_room(ch, NULL, arg)) == NULL) { chprintln(ch, "They aren't here."); return; } if (ch->master != NULL || (ch->leader != NULL && ch->leader != ch)) { chprintln(ch, "But you are following someone else!"); return; } if (victim->master != ch && ch != victim) { act_new("$N isn't following you.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } if (IS_AFFECTED(victim, AFF_CHARM)) { chprintln(ch, "You can't remove charmed mobs from your group."); return; } if (IS_AFFECTED(ch, AFF_CHARM)) { act_new("You like your master too much to leave $m!", ch, NULL, victim, TO_VICT, POS_SLEEPING); return; } if (is_same_group(victim, ch) && ch != victim) { victim->leader = NULL; act_new("$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING); act_new("$n removes you from $s group.", ch, NULL, victim, TO_VICT, POS_SLEEPING); act_new("You remove $N from your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } victim->leader = ch; act_new("$N joins $n's group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING); act_new("You join $n's group.", ch, NULL, victim, TO_VICT, POS_SLEEPING); act_new("$N joins your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } /* * 'Split' originally by Gnort, God of Chaos. */ CH_CMD(do_split) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *gch; int members; int amount_gold = 0, amount_silver = 0; int share_gold, share_silver; int extra_gold, extra_silver; argument = one_argument(argument, arg1); one_argument(argument, arg2); if (IS_NULLSTR(arg1)) { chprintln(ch, "Split how much?"); return; } amount_silver = atoi(arg1); if (!IS_NULLSTR(arg2)) amount_gold = atoi(arg2); if (amount_gold < 0 || amount_silver < 0) { chprintln(ch, "Your group wouldn't like that."); return; } if (amount_gold == 0 && amount_silver == 0) { chprintln(ch, "You hand out zero coins, but no one notices."); return; } if (ch->gold < amount_gold || ch->silver < amount_silver) { chprintln(ch, "You don't have that much to split."); return; } members = 0; for (gch = ch->in_room->first_person; gch != NULL; gch = gch->next_in_room) { if (is_same_group(gch, ch) && !IS_AFFECTED(gch, AFF_CHARM)) members++; } if (members < 2) { chprintln(ch, "Just keep it all."); return; } share_silver = amount_silver / members; extra_silver = amount_silver % members; share_gold = amount_gold / members; extra_gold = amount_gold % members; if (share_gold == 0 && share_silver == 0) { chprintln(ch, "Don't even bother, cheapskate."); return; } ch->silver -= amount_silver; ch->silver += share_silver + extra_silver; ch->gold -= amount_gold; ch->gold += share_gold + extra_gold; if (share_silver > 0) { chprintlnf(ch, "You split %d silver coins. Your share is %d silver.", amount_silver, share_silver + extra_silver); } if (share_gold > 0) { chprintlnf(ch, "You split %d gold coins. Your share is %d gold.", amount_gold, share_gold + extra_gold); } if (share_gold == 0) { sprintf(buf, "$n splits %d silver coins. Your share is %d silver.", amount_silver, share_silver); } else if (share_silver == 0) { sprintf(buf, "$n splits %d gold coins. Your share is %d gold.", amount_gold, share_gold); } else { sprintf(buf, "$n splits %d silver and %d gold coins, giving you %d silver and %d gold.\n\r", amount_silver, amount_gold, share_silver, share_gold); } for (gch = ch->in_room->first_person; gch != NULL; gch = gch->next_in_room) { if (gch != ch && is_same_group(gch, ch) && !IS_AFFECTED(gch, AFF_CHARM)) { act(buf, ch, NULL, gch, TO_VICT); gch->gold += share_gold; gch->silver += share_silver; } } return; } CH_CMD(do_gtell) { CHAR_DATA *gch; if (IS_NULLSTR(argument)) { chprintln(ch, "Tell your group what?"); return; } if (IS_SET(ch->comm, COMM_NOTELL)) { chprintln(ch, "Your message didn't get through!"); return; } for (gch = char_first; gch != NULL; gch = gch->next) { if (is_same_group(gch, ch)) act_new("" CTAG(_GTELL1) "$n tells the group '" CTAG(_GTELL2) "$t" CTAG(_GTELL1) "'{x", ch, argument, gch, TO_VICT, POS_SLEEPING); } return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group(CHAR_DATA * ach, CHAR_DATA * bch) { if (ach == NULL || bch == NULL) return FALSE; if (ach->leader != NULL) ach = ach->leader; if (bch->leader != NULL) bch = bch->leader; return ach == bch; } /* Turns colour on and sets the appropriate flags */ CH_CMD(do_colour) { if (!ch) return; if (IS_NPC(ch) || ch->desc == NULL) { chprintln(ch, "ColoUr is not ON, Way Moron!"); return; } if (!DESC_FLAGGED(ch->desc, DESC_COLOUR)) { SET_BIT(ch->desc->d_flags, DESC_COLOUR); REMOVE_BIT(ch->comm, COMM_NOCOLOUR); chprintln (ch, "{`Co{`lo{`U{`r {`i{`s {`n{`o{`w {`ON{`, W{`a{`y C{`oo{`l!{x"); } else { chprintln(ch, "ColoUr is now OFF, <sigh>"); REMOVE_BIT(ch->desc->d_flags, DESC_COLOUR); SET_BIT(ch->comm, COMM_NOCOLOUR); } return; } const struct colour_type *get_col_table(int type) { switch (type) { case CT_ATTR: return colour_attributes; case CT_FORE: return colour_foregrounds; case CT_BACK: return colour_backgrounds; default: bug("bad type"); return NULL; } } int ctype_lookup(const char *arg, int type) { int i; const struct colour_type *table = get_col_table(type); if (!table) return -1; for (i = 0; table[i].name != NULL; i++) if (!str_prefix(arg, table[i].name)) return i; return -1; } void default_colour(CHAR_DATA * ch, int slot) { int i = 0; if (!ch || IS_NPC(ch)) return; if (slot == -1) { for (i = 0; i < MAX_CUSTOM_COLOUR; i++) { ch->pcdata->colour[cslot_table[i].slot][CT_ATTR] = cslot_table[i].col_attr; ch->pcdata->colour[cslot_table[i].slot][CT_FORE] = cslot_table[i].col_fore; ch->pcdata->colour[cslot_table[i].slot][CT_BACK] = cslot_table[i].col_back; } } else { for (i = 0; i < MAX_CUSTOM_COLOUR; i++) { if (cslot_table[i].slot == slot) { ch->pcdata->colour[slot][CT_ATTR] = cslot_table[i].col_attr; ch->pcdata->colour[slot][CT_FORE] = cslot_table[i].col_fore; ch->pcdata->colour[slot][CT_BACK] = cslot_table[i].col_back; break; } } } return; } const char *char_colour(CHAR_DATA * ch, int slot) { EXTERN int col_attr, col_fore, col_back; if (!ch || !ch->desc || IS_NPC(ch) || slot < 0 || slot >= MAX_CUSTOM_COLOUR) { col_attr = CL_CLEAR; col_fore = FG_NONE; col_back = BG_NONE; return CL_DEFAULT; } col_attr = ch->pcdata->colour[slot][CT_ATTR]; col_fore = ch->pcdata->colour[slot][CT_FORE]; col_back = ch->pcdata->colour[slot][CT_BACK]; return make_colour(); } int cslot_lookup(const char *arg) { int i; for (i = 0; i < MAX_CUSTOM_COLOUR; i++) if (!str_prefix(arg, cslot_table[i].name)) return cslot_table[i].slot; return -1; } CH_CMD(do_colourset) { char arg[MIL], attr[MIL], fore[MIL], back[MIL]; int i = 0, slot = 0; int c_attr, c_fore, c_back; int pos = 0; if (!ch || IS_NPC(ch) || !ch->desc) return; if (!DESC_FLAGGED(ch->desc, DESC_COLOUR)) { chprintln(ch, "You must have colour on to use colourset."); return; } argument = one_argument(argument, arg); argument = one_argument(argument, attr); argument = one_argument(argument, fore); argument = one_argument(argument, back); if (IS_NULLSTR(arg)) { chprintln(ch, "Syntax: colourset colours - lists possible colours"); chprintln(ch, " colourset status - lists options to colourize"); chprintln(ch, " colourset <option> <colour> - sets an option to a colour"); chprintln(ch, " colourset default <option> - sets option to default value"); chprintln(ch, " colourset default all - reset all options to default values"); return; } else if (!str_prefix(arg, "colours") || !str_prefix(arg, "colors")) { int j = 0, k = 0; chprintln(ch, "Attributes Foregrounds Backgrounds"); chprintln(ch, draw_line(ch, NULL, 58)); for (i = 0; colour_attributes[i].name != NULL; i++) { chprintf(ch, "%-15s ", colour_attributes[i].name); if (colour_foregrounds[j].name != NULL) chprintf(ch, "%-15s ", colour_foregrounds[j++].name); else chprintf(ch, "%-15s ", " "); if (colour_backgrounds[k].name != NULL) chprintlnf(ch, "%s", colour_backgrounds[k++].name); else chprintln(ch, ""); } while (colour_foregrounds[j].name != NULL) { chprintf(ch, "%-15s %-15s ", " ", colour_foregrounds[j++].name); if (colour_backgrounds[k].name != NULL) chprintlnf(ch, "%s", colour_backgrounds[k++].name); else chprintln(ch, ""); } while (colour_backgrounds[k].name != NULL) chprintlnf(ch, "%-15s %-15s %s", " ", " ", colour_backgrounds[k++].name); chprintln(ch, draw_line(ch, NULL, 58)); } else if (!str_prefix(arg, "status")) { chprintln(ch, "Options that can currently be configured for color are:"); chprintln(ch, draw_line(ch, NULL, 58)); for (i = 0; i < MAX_CUSTOM_COLOUR; i++) { chprintf(ch, "%-12s - " CTAG(%d) "Looks like this..{x ", cslot_table[i].name, cslot_table[i].slot); if (++pos % 2 == 0) chprintln(ch, ""); } if (pos % 2 != 0) chprintln(ch, ""); chprintln(ch, draw_line(ch, NULL, 58)); } else if (!str_prefix(arg, "default")) { if ((slot = cslot_lookup(attr)) == -1) { if (!str_cmp(attr, "all")) chprintln(ch, "All colour values set to default."); else { do_colourset(ch, ""); return; } } else chprintlnf(ch, "%s set to default value.", cslot_table[slot].name); default_colour(ch, slot); return; } else { if ((slot = cslot_lookup(arg)) == -1) { chprintln(ch, "Invalid Option."); return; } if (IS_NULLSTR(attr) || IS_NULLSTR(fore) || IS_NULLSTR(back)) { chprintln (ch, "Syntax: colourset <option> <attribute> <foreground> <background>"); return; } if ((c_attr = ctype_lookup(attr, CT_ATTR)) == -1) { chprintln(ch, "Invalid Colour Attribute."); return; } if ((c_fore = ctype_lookup(fore, CT_FORE)) == -1) { chprintln(ch, "Invalid Foreground Colour."); return; } if ((c_back = ctype_lookup(back, CT_BACK)) == -1) { chprintln(ch, "Invalid background Colour."); return; } ch->pcdata->colour[slot][CT_ATTR] = colour_attributes[c_attr].col_type; ch->pcdata->colour[slot][CT_FORE] = colour_foregrounds[c_fore].col_type; ch->pcdata->colour[slot][CT_BACK] = colour_backgrounds[c_back].col_type; chprintlnf(ch, "%s set to %s%s %s, with %s background{x.", cslot_table[slot].name, char_colour(ch, slot), colour_attributes[c_attr].name, colour_foregrounds[c_fore].name, colour_backgrounds[c_back].name); return; } } flag_t ignore_bit(flag_t info) { switch (info) { case INFO_LEVEL: return IGNORE_LEVELS; default: return IGNORE_ANNOUNCE; } } void announce(CHAR_DATA * ch, flag_t bit, const char *message, ...) { DESCRIPTOR_DATA *d; char buf[MSL], buf2[MSL]; char *iType; bool Private = FALSE; va_list args; if (IS_NULLSTR(message)) return; va_start(args, message); vsnprintf(buf2, sizeof(buf2), message, args); va_end(args); if (IS_SET(bit, INFO_PRIVATE)) { if (ch) Private = TRUE; REMOVE_BIT(bit, INFO_PRIVATE); } if (bit == INFO_NOTE) iType = "{GBOARD"; else if (bit == INFO_WAR) iType = "{CWAR"; else if (bit == INFO_GQUEST) iType = "{MGQUEST"; else if (bit == INFO_AUCTION) iType = "{YAUCTION"; else if (bit == INFO_ARENA) iType = "{BARENA"; else iType = "{RINFO"; sprintf(buf, "%s{W:{x %s{x", iType, buf2); if (!Private) { for (d = descriptor_first; d; d = d->next) { CHAR_DATA *och; if ((och = d->character) == NULL) continue; if (d->connected != CON_PLAYING) continue; if (bit == INFO_NOTE && ch && !is_note_to(och, ch->pcdata->in_progress)) continue; if ((IS_SET(och->info_settings, bit) || !IS_SET(och->info_settings, INFO_QUIET)) && bit != INFO_ALL) continue; if (ch == NULL) chprintln(och, buf); else if (!is_ignoring(och, ch->name, ignore_bit(bit))) act_new(buf, ch, NULL, och, TO_VICT, POS_DEAD); } } else { if (!ch) { bug("NULL ch in private announce"); return; } chprintln(ch, buf); } return; } CH_CMD(do_info) { int i; flag_t iValue; if (!*argument || !str_cmp(argument, "list")) { chprintln(ch, "{RInformation settings:"); chprintln(ch, "{r---------------------{x"); for (i = 0; info_flags[i].name != NULL; i++) { chprintf(ch, "%-13.25s [%s]\n\r", info_flags[i].name, IS_SET(ch->info_settings, info_flags[i].bit) ? "{WOFF{x" : " {RON{x"); } return; } if ((iValue = flag_value(info_flags, argument)) != NO_FLAG) { TOGGLE_BIT(ch->info_settings, iValue); chprintln(ch, "Info channel set."); return; } chprintln(ch, "Which option??"); return; } CH_CMD(do_announce) { announce(NULL, INFO_ALL, argument); }