/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #if !defined(WIN32) #include <sys/time.h> #include <unistd.h> #else #include <io.h> #include <process.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "winstuff.h" /* * Local functions. */ ROOM_INDEX_DATA *find_location args ( ( CHAR_DATA * ch, char *arg ) ); CH_CMD ( do_wiznet ) { FLAG flag; char buf[MAX_STRING_LENGTH]; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->wiznet, WIZ_ON ) ) { chsend ( "Signing off of Wiznet.\n\r", ch ); REMOVE_BIT ( ch->wiznet, WIZ_ON ); } else { chsend ( "Welcome to Wiznet!\n\r", ch ); SET_BIT ( ch->wiznet, WIZ_ON ); } return; } if ( !str_prefix ( argument, "on" ) ) { chsend ( "Welcome to Wiznet!\n\r", ch ); SET_BIT ( ch->wiznet, WIZ_ON ); return; } if ( !str_prefix ( argument, "off" ) ) { chsend ( "Signing off of Wiznet.\n\r", ch ); REMOVE_BIT ( ch->wiznet, WIZ_ON ); return; } /* show wiznet status */ if ( !str_prefix ( argument, "status" ) ) { buf[0] = '\0'; if ( !IS_SET ( ch->wiznet, WIZ_ON ) ) strcat ( buf, "off " ); for ( flag = 0; wiznet_table[flag].name != NULL; flag++ ) if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) ) { strcat ( buf, wiznet_table[flag].name ); strcat ( buf, " " ); } strcat ( buf, "\n\r" ); chsend ( "Wiznet status:\n\r", ch ); chsend ( buf, ch ); return; } if ( !str_prefix ( argument, "show" ) ) /* list of all wiznet options */ { buf[0] = '\0'; for ( flag = 0; wiznet_table[flag].name != NULL; flag++ ) { if ( wiznet_table[flag].level <= get_trust ( ch ) ) { strcat ( buf, wiznet_table[flag].name ); strcat ( buf, " " ); } } strcat ( buf, "\n\r" ); chsend ( "Wiznet options available to you are:\n\r", ch ); chsend ( buf, ch ); return; } flag = wiznet_lookup ( argument ); if ( flag == -1 || get_trust ( ch ) < wiznet_table[flag].level ) { chsend ( "No such option.\n\r", ch ); return; } if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) ) { sprintf ( buf, "You will no longer see %s on wiznet.\n\r", wiznet_table[flag].name ); chsend ( buf, ch ); REMOVE_BIT ( ch->wiznet, wiznet_table[flag].flag ); return; } else { sprintf ( buf, "You will now see %s on wiznet.\n\r", wiznet_table[flag].name ); chsend ( buf, ch ); SET_BIT ( ch->wiznet, wiznet_table[flag].flag ); return; } } void wiznet ( char *string, CHAR_DATA * ch, OBJ_DATA * obj, FLAG flag, FLAG flag_skip, int min_level ) { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && IS_IMMORTAL ( d->character ) && IS_SET ( d->character->wiznet, WIZ_ON ) && ( !flag || IS_SET ( d-> character-> wiznet, flag ) ) && ( !flag_skip || !IS_SET ( d->character->wiznet, flag_skip ) ) && get_trust ( d->character ) >= min_level && d->character != ch ) { chsend ( CTAG ( _WIZNET ), ch ); if ( IS_SET ( d->character->wiznet, WIZ_PREFIX ) ) chsend ( "--> ", d->character ); act_new ( string, d->character, obj, ch, TO_CHAR, POS_DEAD ); } } return; } CH_CMD ( do_guild ) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int clan; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { chsend ( "Syntax: guild <char> <cln name>\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { chsend ( "They aren't playing.\n\r", ch ); return; } if ( !str_prefix ( arg2, "none" ) ) { chsend ( "They are now clanless.\n\r", ch ); chsend ( "You are now a member of no clan!\n\r", victim ); victim->clan = 0; return; } if ( ( clan = clan_lookup ( arg2 ) ) == 0 ) { chsend ( "No such clan exists.\n\r", ch ); return; } if ( clan_table[clan].independent ) { sprintf ( buf, "They are now a %s.\n\r", clan_table[clan].name ); chsend ( buf, ch ); sprintf ( buf, "You are now a %s.\n\r", clan_table[clan].name ); chsend ( buf, victim ); } else { sprintf ( buf, "They are now a member of clan %s.\n\r", capitalize ( clan_table[clan].name ) ); chsend ( buf, ch ); sprintf ( buf, "You are now a member of clan %s.\n\r", capitalize ( clan_table[clan].name ) ); } victim->clan = clan; } /* equips a character */ CH_CMD ( do_outfit ) { OBJ_DATA *obj; int i, sn; VNUM vnum; if ( ch->level > 5 || IS_NPC ( ch ) ) { chsend ( "Find it yourself!\n\r", ch ); return; } if ( ( obj = get_eq_char ( ch, WEAR_LIGHT ) ) == NULL ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_BANNER ), 0 ); obj->cost = 0; obj_to_char ( obj, ch ); equip_char ( ch, obj, WEAR_LIGHT ); } if ( ( obj = get_eq_char ( ch, WEAR_BODY ) ) == NULL ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_VEST ), 0 ); obj->cost = 0; obj_to_char ( obj, ch ); equip_char ( ch, obj, WEAR_BODY ); } /* do the weapon thing */ if ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL ) { sn = 0; vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */ for ( i = 0; weapon_table[i].name != NULL; i++ ) { if ( ch->pcdata->learned[sn] < ch->pcdata->learned[*weapon_table[i].gsn] ) { sn = *weapon_table[i].gsn; vnum = weapon_table[i].vnum; } } obj = create_object ( get_obj_index ( vnum ), 0 ); obj_to_char ( obj, ch ); equip_char ( ch, obj, WEAR_WIELD ); } if ( ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL || !IS_WEAPON_STAT ( obj, WEAPON_TWO_HANDS ) ) && ( obj = get_eq_char ( ch, WEAR_SHIELD ) ) == NULL ) { obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_SHIELD ), 0 ); obj->cost = 0; obj_to_char ( obj, ch ); equip_char ( ch, obj, WEAR_SHIELD ); } chsend ( "You have been equipped by Mota.\n\r", ch ); } /* RT nochannels command, for those spammers */ CH_CMD ( do_nochannels ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Nochannel whom?", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { chsend ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_NOCHANNELS ) ) { REMOVE_BIT ( victim->comm, COMM_NOCHANNELS ); chsend ( "The gods have restored your channel priviliges.\n\r", victim ); chsend ( "NOCHANNELS removed.\n\r", ch ); sprintf ( buf, "$N restores channels to %s", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->comm, COMM_NOCHANNELS ); chsend ( "The gods have revoked your channel priviliges.\n\r", victim ); chsend ( "NOCHANNELS set.\n\r", ch ); sprintf ( buf, "$N revokes %s's channels.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } return; } CH_CMD ( do_smote ) { CHAR_DATA *vch; char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; uint matches = 0; if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) ) { chsend ( "You can't show your emotions.\n\r", ch ); return; } if ( argument[0] == '\0' ) { chsend ( "Emote what?\n\r", ch ); return; } if ( strstr ( argument, ch->name ) == NULL ) { chsend ( "You must include your name in an smote.\n\r", ch ); return; } chsend ( argument, ch ); chsend ( "\n\r", ch ); for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room ) { if ( vch->desc == NULL || vch == ch ) continue; if ( ( letter = strstr ( argument, vch->name ) ) == NULL ) { chsend ( argument, vch ); chsend ( "\n\r", vch ); continue; } strcpy ( temp, argument ); temp[strlen ( argument ) - strlen ( letter )] = '\0'; last[0] = '\0'; name = vch->name; for ( ; *letter != '\0'; letter++ ) { if ( *letter == '\'' && matches == strlen ( vch->name ) ) { strcat ( temp, "r" ); continue; } if ( *letter == 's' && matches == strlen ( vch->name ) ) { matches = 0; continue; } if ( matches == strlen ( vch->name ) ) { matches = 0; } if ( *letter == *name ) { matches++; name++; if ( matches == strlen ( vch->name ) ) { strcat ( temp, "you" ); last[0] = '\0'; name = vch->name; continue; } strncat ( last, letter, 1 ); continue; } matches = 0; strcat ( temp, last ); strncat ( temp, letter, 1 ); last[0] = '\0'; name = vch->name; } chsend ( temp, vch ); chsend ( "\n\r", vch ); } return; } CH_CMD ( do_bamfin ) { char buf[MAX_STRING_LENGTH]; if ( !IS_NPC ( ch ) ) { smash_tilde ( argument ); if ( argument[0] == '\0' ) { sprintf ( buf, "Your poofin is %s\n\r", ch->pcdata->bamfin ); chsend ( buf, ch ); return; } if ( strstr ( argument, ch->name ) == NULL ) { chsend ( "You must include your name.\n\r", ch ); return; } free_string ( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup ( argument ); sprintf ( buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin ); chsend ( buf, ch ); } return; } CH_CMD ( do_bamfout ) { char buf[MAX_STRING_LENGTH]; if ( !IS_NPC ( ch ) ) { smash_tilde ( argument ); if ( argument[0] == '\0' ) { sprintf ( buf, "Your poofout is %s\n\r", ch->pcdata->bamfout ); chsend ( buf, ch ); return; } if ( strstr ( argument, ch->name ) == NULL ) { chsend ( "You must include your name.\n\r", ch ); return; } free_string ( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup ( argument ); sprintf ( buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout ); chsend ( buf, ch ); } return; } CH_CMD ( do_deny ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Deny whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { chsend ( "You failed.\n\r", ch ); return; } SET_BIT ( victim->act, PLR_DENY ); chsend ( "You are denied access!\n\r", victim ); sprintf ( buf, "$N denies access to %s", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); chsend ( "OK.\n\r", ch ); save_char_obj ( victim ); stop_fighting ( victim, TRUE ); do_function ( victim, &do_quit, "" ); return; } CH_CMD ( do_disconnect ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Disconnect whom?\n\r", ch ); return; } if ( is_number ( arg ) ) { int desc; desc = atoi ( arg ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->descriptor == desc ) { close_socket ( d ); chsend ( "Ok.\n\r", ch ); return; } } } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { act ( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d == victim->desc ) { close_socket ( d ); chsend ( "Ok.\n\r", ch ); return; } } bug ( "Do_disconnect: desc not found.", 0 ); chsend ( "Descriptor not found!\n\r", ch ); return; } CH_CMD ( do_pardon ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { chsend ( "Syntax: pardon <character> <killer|thief>.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( !str_cmp ( arg2, "killer" ) ) { if ( IS_SET ( victim->act, PLR_KILLER ) ) { REMOVE_BIT ( victim->act, PLR_KILLER ); chsend ( "Killer flag removed.\n\r", ch ); chsend ( "You are no longer a KILLER.\n\r", victim ); } return; } if ( !str_cmp ( arg2, "thief" ) ) { if ( IS_SET ( victim->act, PLR_THIEF ) ) { REMOVE_BIT ( victim->act, PLR_THIEF ); chsend ( "Thief flag removed.\n\r", ch ); chsend ( "You are no longer a THIEF.\n\r", victim ); } return; } chsend ( "Syntax: pardon <character> <killer|thief>.\n\r", ch ); return; } CH_CMD ( do_echo ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { chsend ( "Global echo what?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if ( get_trust ( d->character ) >= get_trust ( ch ) ) chsend ( "global> ", d->character ); chsend ( argument, d->character ); chsend ( "\n\r", d->character ); } } return; } CH_CMD ( do_recho ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { chsend ( "Local echo what?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { if ( get_trust ( d->character ) >= get_trust ( ch ) ) chsend ( "local> ", d->character ); chsend ( argument, d->character ); chsend ( "\n\r", d->character ); } } return; } CH_CMD ( do_zecho ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { chsend ( "Zone echo what?\n\r", ch ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room != NULL && ch->in_room != NULL && d->character->in_room->area == ch->in_room->area ) { if ( get_trust ( d->character ) >= get_trust ( ch ) ) chsend ( "zone> ", d->character ); chsend ( argument, d->character ); chsend ( "\n\r", d->character ); } } } CH_CMD ( do_pecho ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument ( argument, arg ); if ( argument[0] == '\0' || arg[0] == '\0' ) { chsend ( "Personal echo what?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "Target not found.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) && get_trust ( ch ) != MAX_LEVEL ) chsend ( "personal> ", victim ); chsend ( argument, victim ); chsend ( "\n\r", victim ); chsend ( "personal> ", ch ); chsend ( argument, ch ); chsend ( "\n\r", ch ); } ROOM_INDEX_DATA *find_location ( CHAR_DATA * ch, char *arg ) { CHAR_DATA *victim; OBJ_DATA *obj; if ( is_number ( arg ) ) return get_room_index ( atoi ( arg ) ); if ( ( victim = get_char_world ( ch, arg ) ) != NULL ) return victim->in_room; if ( ( obj = get_obj_world ( ch, arg ) ) != NULL ) return obj->in_room; return NULL; } CH_CMD ( do_transfer ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' ) { chsend ( "Transfer whom (and where)?\n\r", ch ); return; } if ( !str_cmp ( arg1, "all" ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see ( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf ( buf, "%s %s", d->character->name, arg2 ); do_function ( ch, &do_transfer, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location ( ch, arg2 ) ) == NULL ) { chsend ( "No such location.\n\r", ch ); return; } if ( !is_room_owner ( ch, location ) && room_is_private ( location ) && get_trust ( ch ) < MAX_LEVEL ) { chsend ( "That room is private right now.\n\r", ch ); return; } } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( victim->in_room == NULL ) { chsend ( "They are in limbo.\n\r", ch ); return; } if ( victim->fighting != NULL ) stop_fighting ( victim, TRUE ); act ( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM ); char_from_room ( victim ); char_to_room ( victim, location ); act ( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act ( "$n has transferred you.", ch, NULL, victim, TO_VICT ); do_function ( victim, &do_look, "auto" ); chsend ( "Ok.\n\r", ch ); } CH_CMD ( do_at ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *on; CHAR_DATA *wch; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { chsend ( "At where what?\n\r", ch ); return; } if ( ( location = find_location ( ch, arg ) ) == NULL ) { chsend ( "No such location.\n\r", ch ); return; } if ( !is_room_owner ( ch, location ) && room_is_private ( location ) && get_trust ( ch ) < MAX_LEVEL ) { chsend ( "That room is private right now.\n\r", ch ); return; } original = ch->in_room; on = ch->on; char_from_room ( ch ); char_to_room ( ch, location ); interpret ( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { char_from_room ( ch ); char_to_room ( ch, original ); ch->on = on; break; } } return; } CH_CMD ( do_goto ) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; int count = 0; if ( argument[0] == '\0' ) { chsend ( "Goto where?\n\r", ch ); return; } if ( ( location = find_location ( ch, argument ) ) == NULL ) { chsend ( "No such location.\n\r", ch ); return; } count = 0; for ( rch = location->people; rch != NULL; rch = rch->next_in_room ) count++; if ( !is_room_owner ( ch, location ) && room_is_private ( location ) && ( count > 1 || get_trust ( ch ) < MAX_LEVEL ) ) { chsend ( "That room is private right now.\n\r", ch ); return; } if ( ch->fighting != NULL ) stop_fighting ( ch, TRUE ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( get_trust ( rch ) >= ch->invis_level ) { if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' ) act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT ); else act ( "$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT ); } } char_from_room ( ch ); char_to_room ( ch, location ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( get_trust ( rch ) >= ch->invis_level ) { if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' ) act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT ); else act ( "$n appears in a swirling mist.", ch, NULL, rch, TO_VICT ); } } do_function ( ch, &do_look, "auto" ); return; } CH_CMD ( do_violate ) { ROOM_INDEX_DATA *location; CHAR_DATA *rch; if ( argument[0] == '\0' ) { chsend ( "Goto where?\n\r", ch ); return; } if ( ( location = find_location ( ch, argument ) ) == NULL ) { chsend ( "No such location.\n\r", ch ); return; } if ( !room_is_private ( location ) ) { chsend ( "That room isn't private, use goto.\n\r", ch ); return; } if ( ch->fighting != NULL ) stop_fighting ( ch, TRUE ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( get_trust ( rch ) >= ch->invis_level ) { if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' ) act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT ); else act ( "$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT ); } } char_from_room ( ch ); char_to_room ( ch, location ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( get_trust ( rch ) >= ch->invis_level ) { if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' ) act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT ); else act ( "$n appears in a swirling mist.", ch, NULL, rch, TO_VICT ); } } do_function ( ch, &do_look, "auto" ); return; } /* RT to replace the 3 stat commands */ CH_CMD ( do_stat ) { char arg[MAX_INPUT_LENGTH]; char *string; OBJ_DATA *obj; ROOM_INDEX_DATA *location; CHAR_DATA *victim; string = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " stat <name>\n\r", ch ); chsend ( " stat obj <name>\n\r", ch ); chsend ( " stat mob <name>\n\r", ch ); chsend ( " stat room <number>\n\r", ch ); return; } if ( !str_cmp ( arg, "room" ) ) { do_function ( ch, &do_rstat, string ); return; } if ( !str_cmp ( arg, "obj" ) ) { do_function ( ch, &do_ostat, string ); return; } if ( !str_cmp ( arg, "char" ) || !str_cmp ( arg, "mob" ) ) { do_function ( ch, &do_mstat, string ); return; } /* do it the old way */ obj = get_obj_world ( ch, argument ); if ( obj != NULL ) { do_function ( ch, &do_ostat, argument ); return; } victim = get_char_world ( ch, argument ); if ( victim != NULL ) { do_function ( ch, &do_mstat, argument ); return; } location = find_location ( ch, argument ); if ( location != NULL ) { do_function ( ch, &do_rstat, argument ); return; } chsend ( "Nothing by that name found anywhere.\n\r", ch ); } CH_CMD ( do_rstat ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument ( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location ( ch, arg ); if ( location == NULL ) { chsend ( "No such location.\n\r", ch ); return; } if ( !is_room_owner ( ch, location ) && ch->in_room != location && room_is_private ( location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { chsend ( "That room is private right now.\n\r", ch ); return; } sprintf ( buf, "Name: '%s'\n\rArea: '%s'\n\r", location->name, location->area->name ); chsend ( buf, ch ); sprintf ( buf, "Vnum: %ld Sector: %d Light: %d Healing: %d Mana: %d\n\r", location->vnum, location->sector_type, location->light, location->heal_rate, location->mana_rate ); chsend ( buf, ch ); sprintf ( buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description ); chsend ( buf, ch ); if ( location->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; chsend ( "Extra description keywords: '", ch ); for ( ed = location->extra_descr; ed; ed = ed->next ) { chsend ( ed->keyword, ch ); if ( ed->next != NULL ) chsend ( " ", ch ); } chsend ( "'.\n\r", ch ); } chsend ( "Characters:", ch ); for ( rch = location->people; rch; rch = rch->next_in_room ) { if ( can_see ( ch, rch ) ) { chsend ( " ", ch ); one_argument ( rch->name, buf ); chsend ( buf, ch ); } } chsend ( ".\n\rObjects: ", ch ); for ( obj = location->contents; obj; obj = obj->next_content ) { chsend ( " ", ch ); one_argument ( obj->name, buf ); chsend ( buf, ch ); } chsend ( ".\n\r", ch ); for ( door = 0; door <= 5; door++ ) { EXIT_DATA *pexit; if ( ( pexit = location->exit[door] ) != NULL ) { sprintf ( buf, "Door: %d. To: %ld. Key: %ld. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, ( pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum ), pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r" ); chsend ( buf, ch ); } } return; } CH_CMD ( do_ostat ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Stat what?\n\r", ch ); return; } if ( ( obj = get_obj_world ( ch, argument ) ) == NULL ) { chsend ( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } sprintf ( buf, "Name(s): %s\n\r", obj->name ); chsend ( buf, ch ); sprintf ( buf, "Vnum: %ld Format: %s Type: %s Resets: %d\n\r", obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old", item_name ( obj->item_type ), obj->pIndexData->reset_num ); chsend ( buf, ch ); sprintf ( buf, "Short description: %s\n\rLong description: %s\n\r", obj->short_descr, obj->description ); chsend ( buf, ch ); sprintf ( buf, "Wear bits: %s\n\rExtra bits: %s\n\r", flag_string ( wear_flags, obj->wear_flags ), flag_string ( extra_flags, obj->extra_flags ) ); chsend ( buf, ch ); sprintf ( buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r", 1, get_obj_number ( obj ), obj->weight, get_obj_weight ( obj ), get_true_weight ( obj ) ); chsend ( buf, ch ); sprintf ( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r", obj->level, obj->cost, obj->condition, obj->timer ); chsend ( buf, ch ); sprintf ( buf, "In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : can_see ( ch, obj-> carried_by ) ? obj->carried_by->name : "someone", obj->wear_loc ); chsend ( buf, ch ); sprintf ( buf, "Values: %ld %ld %ld %ld %ld\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); chsend ( buf, ch ); /* now give out vital statistics as per identify */ switch ( obj->item_type ) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: sprintf ( buf, "Level %ld spells of:", obj->value[0] ); chsend ( buf, ch ); if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL ) { chsend ( " '", ch ); chsend ( skill_table[obj->value[1]].name, ch ); chsend ( "'", ch ); } if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL ) { chsend ( " '", ch ); chsend ( skill_table[obj->value[2]].name, ch ); chsend ( "'", ch ); } if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { chsend ( " '", ch ); chsend ( skill_table[obj->value[3]].name, ch ); chsend ( "'", ch ); } if ( obj->value[4] >= 0 && obj->value[4] < MAX_SKILL ) { chsend ( " '", ch ); chsend ( skill_table[obj->value[4]].name, ch ); chsend ( "'", ch ); } chsend ( ".\n\r", ch ); break; case ITEM_WAND: case ITEM_STAFF: sprintf ( buf, "Has %ld(%ld) charges of level %ld", obj->value[1], obj->value[2], obj->value[0] ); chsend ( buf, ch ); if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { chsend ( " '", ch ); chsend ( skill_table[obj->value[3]].name, ch ); chsend ( "'", ch ); } chsend ( ".\n\r", ch ); break; case ITEM_DRINK_CON: sprintf ( buf, "It holds %s-colored %s.\n\r", liq_table[obj->value[2]].liq_color, liq_table[obj->value[2]].liq_name ); chsend ( buf, ch ); break; case ITEM_WEAPON: chsend ( "Weapon type is ", ch ); switch ( obj->value[0] ) { case ( WEAPON_EXOTIC ): chsend ( "exotic\n\r", ch ); break; case ( WEAPON_SWORD ): chsend ( "sword\n\r", ch ); break; case ( WEAPON_DAGGER ): chsend ( "dagger\n\r", ch ); break; case ( WEAPON_SPEAR ): chsend ( "spear/staff\n\r", ch ); break; case ( WEAPON_MACE ): chsend ( "mace/club\n\r", ch ); break; case ( WEAPON_AXE ): chsend ( "axe\n\r", ch ); break; case ( WEAPON_FLAIL ): chsend ( "flail\n\r", ch ); break; case ( WEAPON_WHIP ): chsend ( "whip\n\r", ch ); break; case ( WEAPON_POLEARM ): chsend ( "polearm\n\r", ch ); break; default: chsend ( "unknown\n\r", ch ); break; } if ( obj->pIndexData->new_format ) sprintf ( buf, "Damage is %ldd%ld (average %ld)\n\r", obj->value[1], obj->value[2], ( 1 + obj->value[2] ) * obj->value[1] / 2 ); else sprintf ( buf, "Damage is %ld to %ld (average %ld)\n\r", obj->value[1], obj->value[2], ( obj->value[1] + obj->value[2] ) / 2 ); chsend ( buf, ch ); sprintf ( buf, "Damage noun is %s.\n\r", ( obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE ) ? attack_table[obj->value[3]]. noun : "undefined" ); chsend ( buf, ch ); if ( obj->value[4] ) /* weapon flags */ { sprintf ( buf, "Weapons flags: %s\n\r", flag_string ( weapon_type2, obj->value[4] ) ); chsend ( buf, ch ); } break; case ITEM_ARMOR: sprintf ( buf, "Armor class is %ld pierce, %ld bash, %ld slash, and %ld vs. magic\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); chsend ( buf, ch ); break; case ITEM_CONTAINER: sprintf ( buf, "Capacity: %ld# Maximum weight: %ld# flags: %s\n\r", obj->value[0], obj->value[3], flag_string ( container_flags, obj->value[1] ) ); chsend ( buf, ch ); if ( obj->value[4] != 100 ) { sprintf ( buf, "Weight multiplier: %ld%%\n\r", obj->value[4] ); chsend ( buf, ch ); } break; } if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; chsend ( "Extra description keywords: '", ch ); for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { chsend ( ed->keyword, ch ); if ( ed->next != NULL ) chsend ( " ", ch ); } for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { chsend ( ed->keyword, ch ); if ( ed->next != NULL ) chsend ( " ", ch ); } chsend ( "'\n\r", ch ); } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { sprintf ( buf, "Affects %s by %d, level %d", flag_string ( apply_flags, paf->location ), paf->modifier, paf->level ); chsend ( buf, ch ); if ( paf->duration > -1 ) sprintf ( buf, ", %d hours.\n\r", paf->duration ); else sprintf ( buf, ".\n\r" ); chsend ( buf, ch ); if ( paf->bitvector ) { switch ( paf->where ) { case TO_AFFECTS: sprintf ( buf, "Adds %s affect.\n", flag_string ( affect_flags, paf->bitvector ) ); break; case TO_WEAPON: sprintf ( buf, "Adds %s weapon flags.\n", flag_string ( weapon_type2, paf->bitvector ) ); break; case TO_OBJECT: sprintf ( buf, "Adds %s object flag.\n", flag_string ( extra_flags, paf->bitvector ) ); break; case TO_IMMUNE: sprintf ( buf, "Adds immunity to %s.\n", flag_string ( imm_flags, paf->bitvector ) ); break; case TO_RESIST: sprintf ( buf, "Adds resistance to %s.\n\r", flag_string ( imm_flags, paf->bitvector ) ); break; case TO_VULN: sprintf ( buf, "Adds vulnerability to %s.\n\r", flag_string ( imm_flags, paf->bitvector ) ); break; default: sprintf ( buf, "Unknown bit %d.\n\r", paf->where ); break; } chsend ( buf, ch ); } } if ( !obj->enchanted ) for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { sprintf ( buf, "Affects %s by %d, level %d.\n\r", flag_string ( apply_flags, paf->location ), paf->modifier, paf->level ); chsend ( buf, ch ); if ( paf->bitvector ) { switch ( paf->where ) { case TO_AFFECTS: sprintf ( buf, "Adds %s affect.\n", flag_string ( affect_flags, paf->bitvector ) ); break; case TO_OBJECT: sprintf ( buf, "Adds %s object flag.\n", flag_string ( extra_flags, paf->bitvector ) ); break; case TO_IMMUNE: sprintf ( buf, "Adds immunity to %s.\n", flag_string ( imm_flags, paf->bitvector ) ); break; case TO_RESIST: sprintf ( buf, "Adds resistance to %s.\n\r", flag_string ( imm_flags, paf->bitvector ) ); break; case TO_VULN: sprintf ( buf, "Adds vulnerability to %s.\n\r", flag_string ( imm_flags, paf->bitvector ) ); break; default: sprintf ( buf, "Unknown bit %d.\n\r", paf->where ); break; } chsend ( buf, ch ); } } return; } CH_CMD ( do_mstat ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Stat whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, argument ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } sprintf ( buf, "Name: %s\n\r", victim->name ); chsend ( buf, ch ); sprintf ( buf, "Vnum: %ld Format: %s Race: %s Group: %d Sex: %s Room: %ld\n\r", IS_NPC ( victim ) ? victim->pIndexData->vnum : 0, IS_NPC ( victim ) ? victim->pIndexData-> new_format ? "new" : "old" : "pc", race_table[victim->race].name, IS_NPC ( victim ) ? victim->group : 0, sex_table[victim->sex].name, victim->in_room == NULL ? 0 : victim->in_room->vnum ); chsend ( buf, ch ); if ( IS_NPC ( victim ) ) { sprintf ( buf, "Count: %d Killed: %d\n\r", victim->pIndexData->count, victim->pIndexData->killed ); chsend ( buf, ch ); } sprintf ( buf, "Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r", victim->perm_stat[STAT_STR], get_curr_stat ( victim, STAT_STR ), victim->perm_stat[STAT_INT], get_curr_stat ( victim, STAT_INT ), victim->perm_stat[STAT_WIS], get_curr_stat ( victim, STAT_WIS ), victim->perm_stat[STAT_DEX], get_curr_stat ( victim, STAT_DEX ), victim->perm_stat[STAT_CON], get_curr_stat ( victim, STAT_CON ) ); chsend ( buf, ch ); sprintf ( buf, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, IS_NPC ( ch ) ? 0 : victim->practice ); chsend ( buf, ch ); sprintf ( buf, "Lv: %d Class: %s Align: %d Gold: %ld Silver: %ld Exp: %d\n\r", victim->level, IS_NPC ( victim ) ? "mobile" : class_table[victim->Class].name, victim->alignment, victim->gold, victim->silver, victim->exp ); chsend ( buf, ch ); sprintf ( buf, "Armor: pierce: %d bash: %d slash: %d magic: %d\n\r", GET_AC ( victim, AC_PIERCE ), GET_AC ( victim, AC_BASH ), GET_AC ( victim, AC_SLASH ), GET_AC ( victim, AC_EXOTIC ) ); chsend ( buf, ch ); sprintf ( buf, "Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r", GET_HITROLL ( victim ), GET_DAMROLL ( victim ), victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name, victim->wimpy ); chsend ( buf, ch ); if ( IS_NPC ( victim ) && victim->pIndexData->new_format ) { sprintf ( buf, "Damage: %dd%d Message: %s\n\r", victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE], attack_table[victim->dam_type].noun ); chsend ( buf, ch ); } sprintf ( buf, "Fighting: %s\n\r", victim->fighting ? victim->fighting->name : "(none)" ); chsend ( buf, ch ); if ( !IS_NPC ( victim ) ) { sprintf ( buf, "Thirst: %d Hunger: %d Full: %d Drunk: %d\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_HUNGER], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK] ); chsend ( buf, ch ); } sprintf ( buf, "Carry number: %d Carry weight: %ld\n\r", victim->carry_number, get_carry_weight ( victim ) / 10 ); chsend ( buf, ch ); if ( !IS_NPC ( victim ) ) { sprintf ( buf, "Age: %d Played: %d Last Level: %d Timer: %d\n\r", get_age ( victim ), ( int ) ( victim->played + current_time - victim->logon ) / 3600, victim->pcdata->last_level, victim->timer ); chsend ( buf, ch ); } sprintf ( buf, "Act: %s\n\r", flag_string ( act_flags, victim->act ) ); chsend ( buf, ch ); if ( victim->comm ) { sprintf ( buf, "Comm: %s\n\r", flag_string ( comm_flags, victim->comm ) ); chsend ( buf, ch ); } if ( IS_NPC ( victim ) && victim->off_flags ) { sprintf ( buf, "Offense: %s\n\r", flag_string ( off_flags, victim->off_flags ) ); chsend ( buf, ch ); } if ( victim->imm_flags ) { sprintf ( buf, "Immune: %s\n\r", flag_string ( imm_flags, victim->imm_flags ) ); chsend ( buf, ch ); } if ( victim->res_flags ) { sprintf ( buf, "Resist: %s\n\r", flag_string ( imm_flags, victim->res_flags ) ); chsend ( buf, ch ); } if ( victim->vuln_flags ) { sprintf ( buf, "Vulnerable: %s\n\r", flag_string ( imm_flags, victim->vuln_flags ) ); chsend ( buf, ch ); } sprintf ( buf, "Form: %s\n\rParts: %s\n\r", flag_string ( form_flags, victim->form ), flag_string ( part_flags, victim->parts ) ); chsend ( buf, ch ); if ( victim->affected_by ) { sprintf ( buf, "Affected by %s\n\r", flag_string ( affect_flags, victim->affected_by ) ); chsend ( buf, ch ); } sprintf ( buf, "Master: %s Leader: %s Pet: %s\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)" ); chsend ( buf, ch ); if ( !IS_NPC ( victim ) ) { sprintf ( buf, "Security: %d.\n\r", victim->pcdata->security ); /* OLC */ chsend ( buf, ch ); /* OLC */ } sprintf ( buf, "Short description: %s\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" ); chsend ( buf, ch ); if ( IS_NPC ( victim ) && victim->spec_fun != 0 ) { sprintf ( buf, "Mobile has special procedure %s.\n\r", spec_name ( victim->spec_fun ) ); chsend ( buf, ch ); } for ( paf = victim->affected; paf != NULL; paf = paf->next ) { sprintf ( buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r", skill_table[( int ) paf->type].name, flag_string ( apply_flags, paf->location ), paf->modifier, paf->duration, flag_string ( affect_flags, paf->bitvector ), paf->level ); chsend ( buf, ch ); } return; } /* ofind and mfind replaced with vnum, vnum skill also added */ CH_CMD ( do_vnum ) { char arg[MAX_INPUT_LENGTH]; char *string; string = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " vnum obj <name>\n\r", ch ); chsend ( " vnum mob <name>\n\r", ch ); chsend ( " vnum skill <skill or spell>\n\r", ch ); return; } if ( !str_cmp ( arg, "obj" ) ) { do_function ( ch, &do_ofind, string ); return; } if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) ) { do_function ( ch, &do_mfind, string ); return; } if ( !str_cmp ( arg, "skill" ) || !str_cmp ( arg, "spell" ) ) { do_function ( ch, &do_slookup, string ); return; } /* do both */ do_function ( ch, &do_mfind, argument ); do_function ( ch, &do_ofind, argument ); } CH_CMD ( do_mfind ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; VNUM vnum; int nMatch; bool fAll; bool found; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Find whom?\n\r", ch ); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index ( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name ( argument, pMobIndex->player_name ) ) { found = TRUE; sprintf ( buf, "[%5ld] %s\n\r", pMobIndex->vnum, pMobIndex->short_descr ); chsend ( buf, ch ); } } } if ( !found ) chsend ( "No mobiles by that name.\n\r", ch ); return; } CH_CMD ( do_ofind ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; VNUM vnum; int nMatch; bool fAll; bool found; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Find what?\n\r", ch ); return; } fAll = FALSE; /* !str_cmp( arg, "all" ); */ found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name ( argument, pObjIndex->name ) ) { found = TRUE; sprintf ( buf, "[%5ld] %s\n\r", pObjIndex->vnum, pObjIndex->short_descr ); chsend ( buf, ch ); } } } if ( !found ) chsend ( "No objects by that name.\n\r", ch ); return; } CH_CMD ( do_owhere ) { char buf[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; int number = 0, max_found; found = FALSE; number = 0; max_found = 200; buffer = new_buf ( ); if ( argument[0] == '\0' ) { chsend ( "Find what?\n\r", ch ); return; } for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !can_see_obj ( ch, obj ) || !is_name ( argument, obj->name ) || ch->level < obj->level ) continue; found = TRUE; number++; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL && can_see ( ch, in_obj->carried_by ) && in_obj->carried_by->in_room != NULL ) sprintf ( buf, "%3d) %s is carried by %s [Room %ld]\n\r", number, obj->short_descr, PERS ( in_obj->carried_by, ch ), in_obj->carried_by->in_room->vnum ); else if ( in_obj->in_room != NULL && can_see_room ( ch, in_obj->in_room ) ) sprintf ( buf, "%3d) %s is in %s [Room %ld]\n\r", number, obj->short_descr, in_obj->in_room->name, in_obj->in_room->vnum ); else sprintf ( buf, "%3d) %s is somewhere\n\r", number, obj->short_descr ); buf[0] = UPPER ( buf[0] ); add_buf ( buffer, buf ); if ( number >= max_found ) break; } if ( !found ) chsend ( "Nothing like that in heaven or earth.\n\r", ch ); else page_to_char ( buf_string ( buffer ), ch ); free_buf ( buffer ); } CH_CMD ( do_mwhere ) { char buf[MAX_STRING_LENGTH]; BUFFER *buffer; CHAR_DATA *victim; bool found; int count = 0; if ( argument[0] == '\0' ) { DESCRIPTOR_DATA *d; /* show characters logged */ buffer = new_buf ( ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->character != NULL && d->connected == CON_PLAYING && d->character->in_room != NULL && can_see ( ch, d->character ) && can_see_room ( ch, d->character->in_room ) ) { victim = d->character; count++; if ( d->original != NULL ) sprintf ( buf, "%3d) %s (in the body of %s) is in %s [%ld]\n\r", count, d->original->name, victim->short_descr, victim->in_room->name, victim->in_room->vnum ); else sprintf ( buf, "%3d) %s is in %s [%ld]\n\r", count, victim->name, victim->in_room->name, victim->in_room->vnum ); add_buf ( buffer, buf ); } } page_to_char ( buf_string ( buffer ), ch ); free_buf ( buffer ); return; } found = FALSE; buffer = new_buf ( ); for ( victim = char_list; victim != NULL; victim = victim->next ) { if ( victim->in_room != NULL && is_name ( argument, victim->name ) ) { found = TRUE; count++; sprintf ( buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count, IS_NPC ( victim ) ? victim->pIndexData->vnum : 0, IS_NPC ( victim ) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name ); add_buf ( buffer, buf ); } } if ( !found ) act ( "You didn't find any $T.", ch, NULL, argument, TO_CHAR ); else page_to_char ( buf_string ( buffer ), ch ); free_buf ( buffer ); return; } CH_CMD ( do_reboo ) { chsend ( "If you want to REBOOT, spell it out.\n\r", ch ); return; } CH_CMD ( do_reboot ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; if ( ch->invis_level < LEVEL_HERO ) { sprintf ( buf, "Reboot by %s.", ch->name ); do_function ( ch, &do_echo, buf ); } merc_down = TRUE; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; vch = d->original ? d->original : d->character; if ( vch != NULL ) save_char_obj ( vch ); close_socket ( d ); } return; } CH_CMD ( do_shutdow ) { chsend ( "If you want to SHUTDOWN, spell it out.\n\r", ch ); return; } CH_CMD ( do_shutdown ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; if ( ch->invis_level < LEVEL_HERO ) sprintf ( buf, "Shutdown by %s.", ch->name ); append_file ( ch, SHUTDOWN_FILE, buf ); strcat ( buf, "\n\r" ); if ( ch->invis_level < LEVEL_HERO ) { do_function ( ch, &do_echo, buf ); } merc_down = TRUE; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; vch = d->original ? d->original : d->character; if ( vch != NULL ) save_char_obj ( vch ); close_socket ( d ); } return; } CH_CMD ( do_protect ) { CHAR_DATA *victim; if ( argument[0] == '\0' ) { chsend ( "Protect whom from snooping?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, argument ) ) == NULL ) { chsend ( "You can't find them.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_SNOOP_PROOF ) ) { act_new ( "$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD ); chsend ( "Your snoop-proofing was just removed.\n\r", victim ); REMOVE_BIT ( victim->comm, COMM_SNOOP_PROOF ); } else { act_new ( "$N is now snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD ); chsend ( "You are now immune to snooping.\n\r", victim ); SET_BIT ( victim->comm, COMM_SNOOP_PROOF ); } } CH_CMD ( do_snoop ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Snoop whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { chsend ( "No descriptor to snoop.\n\r", ch ); return; } if ( victim == ch ) { chsend ( "Cancelling all snoops.\n\r", ch ); wiznet ( "$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust ( ch ) ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if ( victim->desc->snoop_by != NULL ) { chsend ( "Busy already.\n\r", ch ); return; } if ( !is_room_owner ( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private ( victim->in_room ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { chsend ( "That character is in a private room.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) || IS_SET ( victim->comm, COMM_SNOOP_PROOF ) ) { chsend ( "You failed.\n\r", ch ); return; } if ( ch->desc != NULL ) { for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) { if ( d->character == victim || d->original == victim ) { chsend ( "No snoop loops.\n\r", ch ); return; } } } victim->desc->snoop_by = ch->desc; sprintf ( buf, "$N starts snooping on %s", ( IS_NPC ( ch ) ? victim->short_descr : victim->name ) ); wiznet ( buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust ( ch ) ); chsend ( "Ok.\n\r", ch ); return; } CH_CMD ( do_switch ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Switch into whom?\n\r", ch ); return; } if ( ch->desc == NULL ) return; if ( ch->desc->original != NULL ) { chsend ( "You are already switched.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { chsend ( "Ok.\n\r", ch ); return; } if ( !IS_NPC ( victim ) ) { chsend ( "You can only switch into mobiles.\n\r", ch ); return; } if ( !is_room_owner ( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private ( victim->in_room ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { chsend ( "That character is in a private room.\n\r", ch ); return; } if ( victim->desc != NULL ) { chsend ( "Character in use.\n\r", ch ); return; } sprintf ( buf, "$N switches into %s", victim->short_descr ); wiznet ( buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust ( ch ) ); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; /* change communications to match */ if ( ch->prompt != NULL ) victim->prompt = str_dup ( ch->prompt ); victim->comm = ch->comm; victim->lines = ch->lines; chsend ( "Ok.\n\r", victim ); return; } CH_CMD ( do_return ) { char buf[MAX_STRING_LENGTH]; if ( ch->desc == NULL ) return; if ( ch->desc->original == NULL ) { chsend ( "You aren't switched.\n\r", ch ); return; } chsend ( "You return to your original body. Type replay to see any missed tells.\n\r", ch ); if ( ch->prompt != NULL ) { free_string ( ch->prompt ); ch->prompt = NULL; } sprintf ( buf, "$N returns from %s.", ch->short_descr ); wiznet ( buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE, get_trust ( ch ) ); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } /* trust levels for load and clone */ bool obj_check ( CHAR_DATA * ch, OBJ_DATA * obj ) { if ( IS_TRUSTED ( ch, GOD ) || ( IS_TRUSTED ( ch, IMMORTAL ) && obj->level <= 20 && obj->cost <= 1000 ) || ( IS_TRUSTED ( ch, DEMI ) && obj->level <= 10 && obj->cost <= 500 ) || ( IS_TRUSTED ( ch, ANGEL ) && obj->level <= 5 && obj->cost <= 250 ) || ( IS_TRUSTED ( ch, AVATAR ) && obj->level == 0 && obj->cost <= 100 ) ) return TRUE; else return FALSE; } /* for clone, to insure that cloning goes many levels deep */ void recursive_clone ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone ) { OBJ_DATA *c_obj, *t_obj; for ( c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content ) { if ( obj_check ( ch, c_obj ) ) { t_obj = create_object ( c_obj->pIndexData, 0 ); clone_object ( c_obj, t_obj ); obj_to_obj ( t_obj, clone ); recursive_clone ( ch, c_obj, t_obj ); } } } /* command that is similar to load */ CH_CMD ( do_clone ) { char arg[MAX_INPUT_LENGTH]; char *rest; CHAR_DATA *mob; OBJ_DATA *obj; rest = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Clone what?\n\r", ch ); return; } if ( !str_prefix ( arg, "object" ) ) { mob = NULL; obj = get_obj_here ( ch, rest ); if ( obj == NULL ) { chsend ( "You don't see that here.\n\r", ch ); return; } } else if ( !str_prefix ( arg, "mobile" ) || !str_prefix ( arg, "character" ) ) { obj = NULL; mob = get_char_room ( ch, rest ); if ( mob == NULL ) { chsend ( "You don't see that here.\n\r", ch ); return; } } else /* find both */ { mob = get_char_room ( ch, argument ); obj = get_obj_here ( ch, argument ); if ( mob == NULL && obj == NULL ) { chsend ( "You don't see that here.\n\r", ch ); return; } } /* clone an object */ if ( obj != NULL ) { OBJ_DATA *clone; if ( !obj_check ( ch, obj ) ) { chsend ( "Your powers are not great enough for such a task.\n\r", ch ); return; } clone = create_object ( obj->pIndexData, 0 ); clone_object ( obj, clone ); if ( obj->carried_by != NULL ) obj_to_char ( clone, ch ); else obj_to_room ( clone, ch->in_room ); recursive_clone ( ch, obj, clone ); act ( "$n has created $p.", ch, clone, NULL, TO_ROOM ); act ( "You clone $p.", ch, clone, NULL, TO_CHAR ); wiznet ( "$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); return; } else if ( mob != NULL ) { CHAR_DATA *clone; OBJ_DATA *new_pobj; char buf[MAX_STRING_LENGTH]; if ( !IS_NPC ( mob ) ) { chsend ( "You can only clone mobiles.\n\r", ch ); return; } if ( ( mob->level > 20 && !IS_TRUSTED ( ch, GOD ) ) || ( mob->level > 10 && !IS_TRUSTED ( ch, IMMORTAL ) ) || ( mob->level > 5 && !IS_TRUSTED ( ch, DEMI ) ) || ( mob->level > 0 && !IS_TRUSTED ( ch, ANGEL ) ) || !IS_TRUSTED ( ch, AVATAR ) ) { chsend ( "Your powers are not great enough for such a task.\n\r", ch ); return; } clone = create_mobile ( mob->pIndexData ); clone_mobile ( mob, clone ); for ( obj = mob->carrying; obj != NULL; obj = obj->next_content ) { if ( obj_check ( ch, obj ) ) { new_pobj = create_object ( obj->pIndexData, 0 ); clone_object ( obj, new_pobj ); recursive_clone ( ch, obj, new_pobj ); obj_to_char ( new_pobj, clone ); new_pobj->wear_loc = obj->wear_loc; } } char_to_room ( clone, ch->in_room ); act ( "$n has created $N.", ch, NULL, clone, TO_ROOM ); act ( "You clone $N.", ch, NULL, clone, TO_CHAR ); sprintf ( buf, "$N clones %s.", clone->short_descr ); wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); return; } } /* RT to replace the two load commands */ CH_CMD ( do_load ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " load mob <vnum>\n\r", ch ); chsend ( " load obj <vnum> <level>\n\r", ch ); return; } if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) ) { do_function ( ch, &do_mload, argument ); return; } if ( !str_cmp ( arg, "obj" ) ) { do_function ( ch, &do_oload, argument ); return; } /* echo syntax */ do_function ( ch, &do_load, "" ); } CH_CMD ( do_mload ) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; one_argument ( argument, arg ); if ( arg[0] == '\0' || !is_number ( arg ) ) { chsend ( "Syntax: load mob <vnum>.\n\r", ch ); return; } if ( ( pMobIndex = get_mob_index ( atoi ( arg ) ) ) == NULL ) { chsend ( "No mob has that vnum.\n\r", ch ); return; } victim = create_mobile ( pMobIndex ); char_to_room ( victim, ch->in_room ); act ( "$n has created $N!", ch, NULL, victim, TO_ROOM ); sprintf ( buf, "$N loads %s.", victim->short_descr ); wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); chsend ( "Ok.\n\r", ch ); return; } CH_CMD ( do_oload ) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; argument = one_argument ( argument, arg1 ); one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || !is_number ( arg1 ) ) { chsend ( "Syntax: load obj <vnum> <level>.\n\r", ch ); return; } level = get_trust ( ch ); /* default */ if ( arg2[0] != '\0' ) /* load with a level */ { if ( !is_number ( arg2 ) ) { chsend ( "Syntax: oload <vnum> <level>.\n\r", ch ); return; } level = atoi ( arg2 ); if ( level < 0 || level > get_trust ( ch ) ) { chsend ( "Level must be be between 0 and your level.\n\r", ch ); return; } } if ( ( pObjIndex = get_obj_index ( atoi ( arg1 ) ) ) == NULL ) { chsend ( "No object has that vnum.\n\r", ch ); return; } obj = create_object ( pObjIndex, level ); if ( CAN_WEAR ( obj, ITEM_TAKE ) ) obj_to_char ( obj, ch ); else obj_to_room ( obj, ch->in_room ); act ( "$n has created $p!", ch, obj, NULL, TO_ROOM ); wiznet ( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) ); chsend ( "Ok.\n\r", ch ); return; } CH_CMD ( do_purge ) { char arg[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; OBJ_DATA *obj; DESCRIPTOR_DATA *d; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC ( victim ) && !IS_SET ( victim->act, ACT_NOPURGE ) && victim != ch /* safety precaution */ ) extract_char ( victim, TRUE ); } for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( !IS_OBJ_STAT ( obj, ITEM_NOPURGE ) ) extract_obj ( obj ); } act ( "$n purges the room!", ch, NULL, NULL, TO_ROOM ); chsend ( "Ok.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( !IS_NPC ( victim ) ) { if ( ch == victim ) { chsend ( "Ho ho ho.\n\r", ch ); return; } if ( get_trust ( ch ) <= get_trust ( victim ) ) { chsend ( "Maybe that wasn't a good idea...\n\r", ch ); sprintf ( buf, "%s tried to purge you!\n\r", ch->name ); chsend ( buf, victim ); return; } act ( "$n disintegrates $N.", ch, 0, victim, TO_NOTVICT ); if ( victim->level > 1 ) save_char_obj ( victim ); d = victim->desc; extract_char ( victim, TRUE ); if ( d != NULL ) close_socket ( d ); return; } act ( "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char ( victim, TRUE ); return; } CH_CMD ( do_advance ) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) ) { chsend ( "Syntax: advance <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { chsend ( "That player is not here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( ( level = atoi ( arg2 ) ) < 1 || level > MAX_LEVEL ) { sprintf ( buf, "Level must be 1 to %d.\n\r", MAX_LEVEL ); chsend ( buf, ch ); return; } if ( level > get_trust ( ch ) ) { chsend ( "Limited to your trust level.\n\r", ch ); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if ( level <= victim->level ) { int temp_prac; chsend ( "Lowering a player's level!\n\r", ch ); chsend ( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim ); temp_prac = victim->practice; victim->level = 1; victim->exp = exp_per_level ( victim, victim->pcdata->points ); victim->max_hit = 10; victim->max_mana = 100; victim->max_move = 100; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level ( victim, TRUE ); victim->practice = temp_prac; } else { chsend ( "Raising a player's level!\n\r", ch ); chsend ( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim ); } for ( iLevel = victim->level; iLevel < level; iLevel++ ) { victim->level += 1; advance_level ( victim, TRUE ); } sprintf ( buf, "You are now level %d.\n\r", victim->level ); chsend ( buf, victim ); victim->exp = exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1, victim-> level ); victim->trust = 0; save_char_obj ( victim ); return; } CH_CMD ( do_trust ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) ) { chsend ( "Syntax: trust <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { chsend ( "That player is not here.\n\r", ch ); return; } if ( ( level = atoi ( arg2 ) ) < 0 || level > MAX_LEVEL ) { sprintf ( buf, "Level must be 0 (reset) or 1 to %d.\n\r", MAX_LEVEL ); chsend ( buf, ch ); return; } if ( level > get_trust ( ch ) ) { chsend ( "Limited to your trust.\n\r", ch ); return; } victim->trust = level; return; } CH_CMD ( do_restore ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *vch; DESCRIPTOR_DATA *d; one_argument ( argument, arg ); if ( arg[0] == '\0' || !str_cmp ( arg, "room" ) ) { /* cure room */ for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room ) { affect_strip ( vch, gsn_plague ); affect_strip ( vch, gsn_poison ); affect_strip ( vch, gsn_blindness ); affect_strip ( vch, gsn_sleep ); affect_strip ( vch, gsn_curse ); vch->hit = vch->max_hit; vch->mana = vch->max_mana; vch->move = vch->max_move; update_pos ( vch ); act ( "$n has restored you.", ch, NULL, vch, TO_VICT ); } sprintf ( buf, "$N restored room %ld.", ch->in_room->vnum ); wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) ); chsend ( "Room restored.\n\r", ch ); return; } if ( get_trust ( ch ) >= MAX_LEVEL - 1 && !str_cmp ( arg, "all" ) ) { /* cure all */ for ( d = descriptor_list; d != NULL; d = d->next ) { victim = d->character; if ( victim == NULL || IS_NPC ( victim ) ) continue; affect_strip ( victim, gsn_plague ); affect_strip ( victim, gsn_poison ); affect_strip ( victim, gsn_blindness ); affect_strip ( victim, gsn_sleep ); affect_strip ( victim, gsn_curse ); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos ( victim ); if ( victim->in_room != NULL ) act ( "$n has restored you.", ch, NULL, victim, TO_VICT ); } chsend ( "All active players restored.\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } affect_strip ( victim, gsn_plague ); affect_strip ( victim, gsn_poison ); affect_strip ( victim, gsn_blindness ); affect_strip ( victim, gsn_sleep ); affect_strip ( victim, gsn_curse ); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos ( victim ); act ( "$n has restored you.", ch, NULL, victim, TO_VICT ); sprintf ( buf, "$N restored %s", IS_NPC ( victim ) ? victim->short_descr : victim->name ); wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) ); chsend ( "Ok.\n\r", ch ); return; } CH_CMD ( do_freeze ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Freeze whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { chsend ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->act, PLR_FREEZE ) ) { REMOVE_BIT ( victim->act, PLR_FREEZE ); chsend ( "You can play again.\n\r", victim ); chsend ( "FREEZE removed.\n\r", ch ); sprintf ( buf, "$N thaws %s.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->act, PLR_FREEZE ); chsend ( "You can't do ANYthing!\n\r", victim ); chsend ( "FREEZE set.\n\r", ch ); sprintf ( buf, "$N puts %s in the deep freeze.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } save_char_obj ( victim ); return; } CH_CMD ( do_log ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Log whom?\n\r", ch ); return; } if ( !str_cmp ( arg, "all" ) ) { if ( fLogAll ) { fLogAll = FALSE; chsend ( "Log ALL off.\n\r", ch ); } else { fLogAll = TRUE; chsend ( "Log ALL on.\n\r", ch ); } return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET ( victim->act, PLR_LOG ) ) { REMOVE_BIT ( victim->act, PLR_LOG ); chsend ( "LOG removed.\n\r", ch ); } else { SET_BIT ( victim->act, PLR_LOG ); chsend ( "LOG set.\n\r", ch ); } return; } CH_CMD ( do_noemote ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Noemote whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { chsend ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_NOEMOTE ) ) { REMOVE_BIT ( victim->comm, COMM_NOEMOTE ); chsend ( "You can emote again.\n\r", victim ); chsend ( "NOEMOTE removed.\n\r", ch ); sprintf ( buf, "$N restores emotes to %s.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->comm, COMM_NOEMOTE ); chsend ( "You can't emote!\n\r", victim ); chsend ( "NOEMOTE set.\n\r", ch ); sprintf ( buf, "$N revokes %s's emotes.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } return; } CH_CMD ( do_noshout ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Noshout whom?\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { chsend ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_NOSHOUT ) ) { REMOVE_BIT ( victim->comm, COMM_NOSHOUT ); chsend ( "You can shout again.\n\r", victim ); chsend ( "NOSHOUT removed.\n\r", ch ); sprintf ( buf, "$N restores shouts to %s.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->comm, COMM_NOSHOUT ); chsend ( "You can't shout!\n\r", victim ); chsend ( "NOSHOUT set.\n\r", ch ); sprintf ( buf, "$N revokes %s's shouts.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } return; } CH_CMD ( do_notell ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Notell whom?", ch ); return; } if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { chsend ( "You failed.\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_NOTELL ) ) { REMOVE_BIT ( victim->comm, COMM_NOTELL ); chsend ( "You can tell again.\n\r", victim ); chsend ( "NOTELL removed.\n\r", ch ); sprintf ( buf, "$N restores tells to %s.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } else { SET_BIT ( victim->comm, COMM_NOTELL ); chsend ( "You can't tell!\n\r", victim ); chsend ( "NOTELL set.\n\r", ch ); sprintf ( buf, "$N revokes %s's tells.", victim->name ); wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 ); } return; } CH_CMD ( do_peace ) { CHAR_DATA *rch; for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( rch->fighting != NULL ) stop_fighting ( rch, TRUE ); if ( IS_NPC ( rch ) && IS_SET ( rch->act, ACT_AGGRESSIVE ) ) REMOVE_BIT ( rch->act, ACT_AGGRESSIVE ); } chsend ( "Ok.\n\r", ch ); return; } CH_CMD ( do_wizlock ) { extern bool wizlock; wizlock = !wizlock; if ( wizlock ) { wiznet ( "$N has wizlocked the game.", ch, NULL, 0, 0, 0 ); chsend ( "Game wizlocked.\n\r", ch ); } else { wiznet ( "$N removes wizlock.", ch, NULL, 0, 0, 0 ); chsend ( "Game un-wizlocked.\n\r", ch ); } return; } /* RT anti-newbie code */ CH_CMD ( do_newlock ) { extern bool newlock; newlock = !newlock; if ( newlock ) { wiznet ( "$N locks out new characters.", ch, NULL, 0, 0, 0 ); chsend ( "New characters have been locked out.\n\r", ch ); } else { wiznet ( "$N allows new characters back in.", ch, NULL, 0, 0, 0 ); chsend ( "Newlock removed.\n\r", ch ); } return; } CH_CMD ( do_slookup ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Lookup which skill or spell?\n\r", ch ); return; } if ( !str_cmp ( arg, "all" ) ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; sprintf ( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); chsend ( buf, ch ); } } else { if ( ( sn = skill_lookup ( arg ) ) < 0 ) { chsend ( "No such skill or spell.\n\r", ch ); return; } sprintf ( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name ); chsend ( buf, ch ); } return; } /* RT set replaces sset, mset, oset, and rset */ CH_CMD ( do_set ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " set mob <name> <field> <value>\n\r", ch ); chsend ( " set obj <name> <field> <value>\n\r", ch ); chsend ( " set room <room> <field> <value>\n\r", ch ); chsend ( " set skill <name> <spell or skill> <value>\n\r", ch ); return; } if ( !str_prefix ( arg, "mobile" ) || !str_prefix ( arg, "character" ) ) { do_function ( ch, &do_mset, argument ); return; } if ( !str_prefix ( arg, "skill" ) || !str_prefix ( arg, "spell" ) ) { do_function ( ch, &do_sset, argument ); return; } if ( !str_prefix ( arg, "object" ) ) { do_function ( ch, &do_oset, argument ); return; } if ( !str_prefix ( arg, "room" ) ) { do_function ( ch, &do_rset, argument ); return; } /* echo syntax */ do_function ( ch, &do_set, "" ); } CH_CMD ( do_sset ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); argument = one_argument ( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " set skill <name> <spell or skill> <value>\n\r", ch ); chsend ( " set skill <name> all <value>\n\r", ch ); chsend ( " (use the name of the skill, not the number)\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } fAll = !str_cmp ( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup ( arg2 ) ) < 0 ) { chsend ( "No such skill or spell.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number ( arg3 ) ) { chsend ( "Value must be numeric.\n\r", ch ); return; } value = atoi ( arg3 ); if ( value < 0 || value > 100 ) { chsend ( "Value range is 0 to 100.\n\r", ch ); return; } if ( fAll ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL ) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } return; } CH_CMD ( do_mset ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *victim; long value; smash_tilde ( argument ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " set char <name> <field> <value>\n\r", ch ); chsend ( " Field being one of:\n\r", ch ); chsend ( " str int wis dex con sex class level\n\r", ch ); chsend ( " race group gold silver hp mana move prac\n\r", ch ); chsend ( " align train thirst hunger drunk full\n\r", ch ); chsend ( " security\n\r", ch ); return; } if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } /* clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = is_number ( arg3 ) ? atoi ( arg3 ) : -1; /* * Set something. */ if ( !str_cmp ( arg2, "str" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_STR ) ) { sprintf ( buf, "Strength range is 3 to %d\n\r.", get_max_train ( victim, STAT_STR ) ); chsend ( buf, ch ); return; } victim->perm_stat[STAT_STR] = value; return; } if ( !str_cmp ( arg2, "security" ) ) /* OLC */ { if ( IS_NPC ( ch ) ) { chsend ( "Si, claro.\n\r", ch ); return; } if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( value > ch->pcdata->security || value < 0 ) { if ( ch->pcdata->security != 0 ) { sprintf ( buf, "Valid security is 0-%d.\n\r", ch->pcdata->security ); chsend ( buf, ch ); } else { chsend ( "Valid security is 0 only.\n\r", ch ); } return; } victim->pcdata->security = value; return; } if ( !str_cmp ( arg2, "int" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_INT ) ) { sprintf ( buf, "Intelligence range is 3 to %d.\n\r", get_max_train ( victim, STAT_INT ) ); chsend ( buf, ch ); return; } victim->perm_stat[STAT_INT] = value; return; } if ( !str_cmp ( arg2, "wis" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_WIS ) ) { sprintf ( buf, "Wisdom range is 3 to %d.\n\r", get_max_train ( victim, STAT_WIS ) ); chsend ( buf, ch ); return; } victim->perm_stat[STAT_WIS] = value; return; } if ( !str_cmp ( arg2, "dex" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_DEX ) ) { sprintf ( buf, "Dexterity range is 3 to %d.\n\r", get_max_train ( victim, STAT_DEX ) ); chsend ( buf, ch ); return; } victim->perm_stat[STAT_DEX] = value; return; } if ( !str_cmp ( arg2, "con" ) ) { if ( value < 3 || value > get_max_train ( victim, STAT_CON ) ) { sprintf ( buf, "Constitution range is 3 to %d.\n\r", get_max_train ( victim, STAT_CON ) ); chsend ( buf, ch ); return; } victim->perm_stat[STAT_CON] = value; return; } if ( !str_prefix ( arg2, "sex" ) ) { if ( value < 0 || value > 2 ) { chsend ( "Sex range is 0 to 2.\n\r", ch ); return; } victim->sex = value; if ( !IS_NPC ( victim ) ) victim->pcdata->true_sex = value; return; } if ( !str_prefix ( arg2, "class" ) ) { int Class; if ( IS_NPC ( victim ) ) { chsend ( "Mobiles have no class.\n\r", ch ); return; } Class = class_lookup ( arg3 ); if ( Class == -1 ) { strcpy ( buf, "Possible classes are: " ); for ( Class = 0; Class < MAX_CLASS; Class++ ) { if ( Class > 0 ) strcat ( buf, " " ); strcat ( buf, class_table[Class].name ); } strcat ( buf, ".\n\r" ); chsend ( buf, ch ); return; } victim->Class = Class; return; } if ( !str_prefix ( arg2, "level" ) ) { if ( !IS_NPC ( victim ) ) { chsend ( "Not on PC's.\n\r", ch ); return; } if ( value < 0 || value > MAX_LEVEL ) { sprintf ( buf, "Level range is 0 to %d.\n\r", MAX_LEVEL ); chsend ( buf, ch ); return; } victim->level = value; return; } if ( !str_prefix ( arg2, "gold" ) ) { victim->gold = value; return; } if ( !str_prefix ( arg2, "silver" ) ) { victim->silver = value; return; } if ( !str_prefix ( arg2, "hp" ) ) { if ( value < -10 || value > 30000 ) { chsend ( "Hp range is -10 to 30,000 hit points.\n\r", ch ); return; } victim->max_hit = value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_hit = value; return; } if ( !str_prefix ( arg2, "mana" ) ) { if ( value < 0 || value > 30000 ) { chsend ( "Mana range is 0 to 30,000 mana points.\n\r", ch ); return; } victim->max_mana = value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_mana = value; return; } if ( !str_prefix ( arg2, "move" ) ) { if ( value < 0 || value > 30000 ) { chsend ( "Move range is 0 to 30,000 move points.\n\r", ch ); return; } victim->max_move = value; if ( !IS_NPC ( victim ) ) victim->pcdata->perm_move = value; return; } if ( !str_prefix ( arg2, "practice" ) ) { if ( value < 0 || value > 250 ) { chsend ( "Practice range is 0 to 250 sessions.\n\r", ch ); return; } victim->practice = value; return; } if ( !str_prefix ( arg2, "train" ) ) { if ( value < 0 || value > 50 ) { chsend ( "Training session range is 0 to 50 sessions.\n\r", ch ); return; } victim->train = value; return; } if ( !str_prefix ( arg2, "align" ) ) { if ( value < -1000 || value > 1000 ) { chsend ( "Alignment range is -1000 to 1000.\n\r", ch ); return; } victim->alignment = value; return; } if ( !str_prefix ( arg2, "thirst" ) ) { if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { chsend ( "Thirst range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_THIRST] = value; return; } if ( !str_prefix ( arg2, "drunk" ) ) { if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { chsend ( "Drunk range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if ( !str_prefix ( arg2, "full" ) ) { if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { chsend ( "Full range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_FULL] = value; return; } if ( !str_prefix ( arg2, "hunger" ) ) { if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( value < -1 || value > 100 ) { chsend ( "Full range is -1 to 100.\n\r", ch ); return; } victim->pcdata->condition[COND_HUNGER] = value; return; } if ( !str_prefix ( arg2, "race" ) ) { int race; race = race_lookup ( arg3 ); if ( race == 0 ) { chsend ( "That is not a valid race.\n\r", ch ); return; } if ( !IS_NPC ( victim ) && !race_table[race].pc_race ) { chsend ( "That is not a valid player race.\n\r", ch ); return; } victim->race = race; return; } if ( !str_prefix ( arg2, "group" ) ) { if ( !IS_NPC ( victim ) ) { chsend ( "Only on NPCs.\n\r", ch ); return; } victim->group = value; return; } /* * Generate usage message. */ do_function ( ch, &do_mset, "" ); return; } CH_CMD ( do_string ) { char type[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; smash_tilde ( argument ); argument = one_argument ( argument, type ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " string char <name> <field> <string>\n\r", ch ); chsend ( " fields: name short long desc title spec who\n\r", ch ); chsend ( " string obj <name> <field> <string>\n\r", ch ); chsend ( " fields: name short long extended\n\r", ch ); return; } if ( !str_prefix ( type, "character" ) || !str_prefix ( type, "mobile" ) ) { if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } /* clear zone for mobs */ victim->zone = NULL; /* string something */ if ( !str_prefix ( arg2, "name" ) ) { if ( !IS_NPC ( victim ) ) { chsend ( "Not on PC's.\n\r", ch ); return; } free_string ( victim->name ); victim->name = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "description" ) ) { free_string ( victim->description ); victim->description = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "short" ) ) { free_string ( victim->short_descr ); victim->short_descr = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "long" ) ) { free_string ( victim->long_descr ); strcat ( arg3, "\n\r" ); victim->long_descr = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "title" ) ) { if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } set_title ( victim, arg3 ); return; } if ( !str_prefix ( arg2, "who" ) ) { if ( IS_NPC ( victim ) ) { chsend ( "Not on NPC's.\n\r", ch ); return; } if ( !str_cmp ( arg3, "none" ) ) { free_string ( victim->pcdata->who_descr ); victim->pcdata->who_descr = str_dup ( "" ); return; } if ( strlen_color ( arg3 ) > 14 ) { chsend ( "Limited to 14 characters. (minus color)\n\r", ch ); return; } free_string ( victim->pcdata->who_descr ); victim->pcdata->who_descr = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "spec" ) ) { if ( !IS_NPC ( victim ) ) { chsend ( "Not on PC's.\n\r", ch ); return; } if ( ( victim->spec_fun = spec_lookup ( arg3 ) ) == 0 ) { chsend ( "No such spec fun.\n\r", ch ); return; } return; } } if ( !str_prefix ( type, "object" ) ) { /* string an obj */ if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL ) { chsend ( "Nothing like that in heaven or earth.\n\r", ch ); return; } if ( !str_prefix ( arg2, "name" ) ) { free_string ( obj->name ); obj->name = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "short" ) ) { free_string ( obj->short_descr ); obj->short_descr = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "long" ) ) { free_string ( obj->description ); obj->description = str_dup ( arg3 ); return; } if ( !str_prefix ( arg2, "ed" ) || !str_prefix ( arg2, "extended" ) ) { EXTRA_DESCR_DATA *ed; argument = one_argument ( argument, arg3 ); if ( argument == NULL ) { chsend ( "Syntax: oset <object> ed <keyword> <string>\n\r", ch ); return; } strcat ( argument, "\n\r" ); ed = new_extra_descr ( ); ed->keyword = str_dup ( arg3 ); ed->description = str_dup ( argument ); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* echo bad use message */ do_function ( ch, &do_string, "" ); } CH_CMD ( do_oset ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_DATA *obj; long value; smash_tilde ( argument ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " set obj <object> <field> <value>\n\r", ch ); chsend ( " Field being one of:\n\r", ch ); chsend ( " value0 value1 value2 value3 value4 (v1-v4)\n\r", ch ); chsend ( " extra wear level weight cost timer\n\r", ch ); return; } if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL ) { chsend ( "Nothing like that in heaven or earth.\n\r", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = atoi ( arg3 ); /* * Set something. */ if ( !str_cmp ( arg2, "value0" ) || !str_cmp ( arg2, "v0" ) ) { obj->value[0] = UMIN ( 50, value ); return; } if ( !str_cmp ( arg2, "value1" ) || !str_cmp ( arg2, "v1" ) ) { obj->value[1] = value; return; } if ( !str_cmp ( arg2, "value2" ) || !str_cmp ( arg2, "v2" ) ) { obj->value[2] = value; return; } if ( !str_cmp ( arg2, "value3" ) || !str_cmp ( arg2, "v3" ) ) { obj->value[3] = value; return; } if ( !str_cmp ( arg2, "value4" ) || !str_cmp ( arg2, "v4" ) ) { obj->value[4] = value; return; } if ( !str_prefix ( arg2, "extra" ) ) { obj->extra_flags = value; return; } if ( !str_prefix ( arg2, "wear" ) ) { obj->wear_flags = value; return; } if ( !str_prefix ( arg2, "level" ) ) { obj->level = value; return; } if ( !str_prefix ( arg2, "weight" ) ) { obj->weight = value; return; } if ( !str_prefix ( arg2, "cost" ) ) { obj->cost = value; return; } if ( !str_prefix ( arg2, "timer" ) ) { obj->timer = value; return; } /* * Generate usage message. */ do_function ( ch, &do_oset, "" ); return; } CH_CMD ( do_rset ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; long value; smash_tilde ( argument ); argument = one_argument ( argument, arg1 ); argument = one_argument ( argument, arg2 ); strcpy ( arg3, argument ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { chsend ( "Syntax:\n\r", ch ); chsend ( " set room <location> <field> <value>\n\r", ch ); chsend ( " Field being one of:\n\r", ch ); chsend ( " flags sector\n\r", ch ); return; } if ( ( location = find_location ( ch, arg1 ) ) == NULL ) { chsend ( "No such location.\n\r", ch ); return; } if ( !is_room_owner ( ch, location ) && ch->in_room != location && room_is_private ( location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { chsend ( "That room is private right now.\n\r", ch ); return; } /* * Snarf the value. */ if ( !is_number ( arg3 ) ) { chsend ( "Value must be numeric.\n\r", ch ); return; } value = atol ( arg3 ); /* * Set something. */ if ( !str_prefix ( arg2, "flags" ) ) { location->room_flags = value; return; } if ( !str_prefix ( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_function ( ch, &do_rset, "" ); return; } CH_CMD ( do_sockets ) { char buf[2 * MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; int count; count = 0; buf[0] = '\0'; one_argument ( argument, arg ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->character != NULL && can_see ( ch, d->character ) && ( arg[0] == '\0' || is_name ( arg, d->character->name ) || ( d->original && is_name ( arg, d->original->name ) ) ) ) { count++; sprintf ( buf + strlen ( buf ), "[%3d %2d] %s@%s\n\r", d->descriptor, d->connected, d->original ? d->original->name : d->character ? d-> character->name : "(none)", d->host ); } } if ( count == 0 ) { chsend ( "No one by that name is connected.\n\r", ch ); return; } sprintf ( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" ); strcat ( buf, buf2 ); page_to_char ( buf, ch ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ CH_CMD ( do_force ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { chsend ( "Force whom to do what?\n\r", ch ); return; } one_argument ( argument, arg2 ); if ( !str_cmp ( arg2, "delete" ) || !str_prefix ( arg2, "mob" ) ) { chsend ( "That will NOT be done.\n\r", ch ); return; } sprintf ( buf, "$n forces you to '%s'.", argument ); if ( !str_cmp ( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if ( get_trust ( ch ) < MAX_LEVEL - 3 ) { chsend ( "Not at your level!\n\r", ch ); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) ) { act ( buf, ch, NULL, vch, TO_VICT ); interpret ( vch, argument ); } } } else if ( !str_cmp ( arg, "players" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if ( get_trust ( ch ) < MAX_LEVEL - 2 ) { chsend ( "Not at your level!\n\r", ch ); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) && vch->level < LEVEL_HERO ) { act ( buf, ch, NULL, vch, TO_VICT ); interpret ( vch, argument ); } } } else if ( !str_cmp ( arg, "gods" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if ( get_trust ( ch ) < MAX_LEVEL - 2 ) { chsend ( "Not at your level!\n\r", ch ); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) && vch->level >= LEVEL_HERO ) { act ( buf, ch, NULL, vch, TO_VICT ); interpret ( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_world ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { chsend ( "Aye aye, right away!\n\r", ch ); return; } if ( !is_room_owner ( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private ( victim->in_room ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) ) { chsend ( "That character is in a private room.\n\r", ch ); return; } if ( get_trust ( victim ) >= get_trust ( ch ) ) { chsend ( "Do it yourself!\n\r", ch ); return; } if ( !IS_NPC ( victim ) && get_trust ( ch ) < MAX_LEVEL - 3 ) { chsend ( "Not at your level!\n\r", ch ); return; } act ( buf, ch, NULL, victim, TO_VICT ); interpret ( victim, argument ); } chsend ( "Ok.\n\r", ch ); return; } /* * New routines by Dionysos. */ CH_CMD ( do_invis ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument ( argument, arg ); if ( arg[0] == '\0' ) /* take the default path */ if ( ch->invis_level ) { ch->invis_level = 0; act ( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); chsend ( "You slowly fade back into existence.\n\r", ch ); } else { ch->invis_level = get_trust ( ch ); act ( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); chsend ( "You slowly vanish into thin air.\n\r", ch ); } else /* do the level thing */ { level = atoi ( arg ); if ( level < 2 || level > get_trust ( ch ) ) { chsend ( "Invis level must be between 2 and your level.\n\r", ch ); return; } else { ch->reply = NULL; ch->invis_level = level; act ( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); chsend ( "You slowly vanish into thin air.\n\r", ch ); } } return; } CH_CMD ( do_incognito ) { int level; char arg[MAX_STRING_LENGTH]; /* RT code for taking a level argument */ one_argument ( argument, arg ); if ( arg[0] == '\0' ) /* take the default path */ if ( ch->incog_level ) { ch->incog_level = 0; act ( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM ); chsend ( "You are no longer cloaked.\n\r", ch ); } else { ch->incog_level = get_trust ( ch ); act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); chsend ( "You cloak your presence.\n\r", ch ); } else /* do the level thing */ { level = atoi ( arg ); if ( level < 2 || level > get_trust ( ch ) ) { chsend ( "Incog level must be between 2 and your level.\n\r", ch ); return; } else { ch->reply = NULL; ch->incog_level = level; act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); chsend ( "You cloak your presence.\n\r", ch ); } } return; } CH_CMD ( do_holylight ) { if ( IS_NPC ( ch ) ) return; if ( IS_SET ( ch->act, PLR_HOLYLIGHT ) ) { REMOVE_BIT ( ch->act, PLR_HOLYLIGHT ); chsend ( "Holy light mode off.\n\r", ch ); } else { SET_BIT ( ch->act, PLR_HOLYLIGHT ); chsend ( "Holy light mode on.\n\r", ch ); } return; } /* prefix command: it will put the string typed on each line typed */ CH_CMD ( do_prefi ) { chsend ( "You cannot abbreviate the prefix command.\r\n", ch ); return; } CH_CMD ( do_prefix ) { char buf[MAX_INPUT_LENGTH]; if ( argument[0] == '\0' ) { if ( ch->prefix[0] == '\0' ) { chsend ( "You have no prefix to clear.\r\n", ch ); return; } chsend ( "Prefix removed.\r\n", ch ); free_string ( ch->prefix ); ch->prefix = str_dup ( "" ); return; } if ( ch->prefix[0] != '\0' ) { sprintf ( buf, "Prefix changed to %s.\r\n", argument ); free_string ( ch->prefix ); } else { sprintf ( buf, "Prefix set to %s.\r\n", argument ); } ch->prefix = str_dup ( argument ); } /* This file holds the copyover data */ #define COPYOVER_FILE "copyover.data" /* This is the executable file */ #define EXE_FILE "../src/rom" bool write_to_descriptor args ( ( int desc, char *txt, int length ) ); /* Copyover - Original idea: Fusion of MUD++ * Adapted to Diku by Erwin S. Andreasen, <erwin@andreasen.org> * http://www.andreasen.org * Changed into a ROM patch after seeing the 100th request for it :) */ CH_CMD ( do_copyover ) { FILE *fp; DESCRIPTOR_DATA *d, *d_next; char buf[100], buf2[100]; extern int port, control; /* db.c */ fp = file_open ( COPYOVER_FILE, "w" ); if ( !fp ) { if ( ch ) chsend ( "Copyover file not writeable, aborted.\n\r", ch ); logf ( "Could not write to copyover file: %s", COPYOVER_FILE ); perror ( "do_copyover:file_open" ); return; } /* Consider changing all saved areas here, if you use OLC */ do_asave ( NULL, "" ); sprintf ( buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r", ch ? ch->name : "System" ); /* For each playing descriptor, save its state */ for ( d = descriptor_list; d; d = d_next ) { CHAR_DATA *och = CH ( d ); d_next = d->next; /* We delete from the list , so need to save this */ if ( !d->character || d->connected > CON_PLAYING ) /* drop those logging on */ { write_to_descriptor ( d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r", 0 ); close_socket ( d ); /* throw'em out */ } else { fprintf ( fp, "%d %s %s\n", d->descriptor, och->name, d->host ); #if 0 /* This is not necessary for ROM */ if ( och->level == 1 ) { write_to_descriptor ( d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0 ); advance_level ( och ); och->level++; /* Advance_level doesn't do that */ } #endif save_char_obj ( och ); write_to_descriptor ( d->descriptor, buf, 0 ); } } fprintf ( fp, "-1\n" ); file_close ( fp ); /* Close reserve and other always-open files and release other resources */ fclose ( fpReserve ); /* exec - descriptors are inherited */ sprintf ( buf, "%d", port ); sprintf ( buf2, "%d", control ); execl ( EXE_FILE, "rom", buf, "copyover", buf2, ( char * ) NULL ); /* Failed - sucessful exec will not return */ perror ( "do_copyover: execl" ); chsend ( "Copyover FAILED!\n\r", ch ); /* Here you might want to reopen fpReserve */ fpReserve = fopen ( NULL_FILE, "r" ); } /* Recover from a copyover - load players */ void copyover_recover ( ) { DESCRIPTOR_DATA *d; FILE *fp; char name[100]; char host[MSL]; int desc; bool fOld; logf ( "Copyover recovery initiated" ); fp = file_open ( COPYOVER_FILE, "r" ); if ( !fp ) /* there are some descriptors open which will hang forever then ? */ { perror ( "copyover_recover:file_open" ); logf ( "Copyover file not found. Exitting.\n\r" ); exit ( 1 ); } unlink ( COPYOVER_FILE ); /* In case something crashes - doesn't prevent reading */ for ( ;; ) { fscanf ( fp, "%d %s %s\n", &desc, name, host ); if ( desc == -1 ) break; /* Write something, and check if it goes error-free */ if ( !write_to_descriptor ( desc, "\n\rRestoring from copyover...\n\r", 0 ) ) { close ( desc ); /* nope */ continue; } d = new_descriptor ( ); d->descriptor = desc; d->host = str_dup ( host ); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* Now, find the pfile */ fOld = load_char_obj ( d, name ); if ( !fOld ) /* Player file not found?! */ { write_to_descriptor ( desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0 ); close_socket ( d ); } else /* ok! */ { write_to_descriptor ( desc, "\n\rCopyover recovery complete.\n\r", 0 ); /* Just In Case */ if ( !d->character->in_room ) d->character->in_room = get_room_index ( ROOM_VNUM_TEMPLE ); /* Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room ( d->character, d->character->in_room ); do_look ( d->character, "auto" ); act ( "$n materializes!", d->character, NULL, NULL, TO_ROOM ); d->connected = CON_PLAYING; if ( d->character->pet != NULL ) { char_to_room ( d->character->pet, d->character->in_room ); act ( "$n materializes!.", d->character->pet, NULL, NULL, TO_ROOM ); } } } file_close ( fp ); }