#if !defined(ANSI_H) #define ANSI_H #define ANSI_KEY '{' #define ANSI_CUSTOM '\x11' #define ANSI_END '\x12' #define C_BLANK "\x01B[%d;%dm" #define C_REVERSE "\x01B[7m" #define C_FLASH "\x01B[5m" #define C_UNDERSCORE "\x01B[4m" #define C_TILDE '~' #define C_BEEP '\a' #define C_BLACK "\x01B[0;30m" #define C_RED "\x01B[0;31m" #define C_GREEN "\x01B[0;32m" #define C_YELLOW "\x01B[0;33m" #define C_BLUE "\x01B[0;34m" #define C_MAGENTA "\x01B[0;35m" #define C_CYAN "\x01B[0;36m" #define C_WHITE "\x01B[0;37m" #define CB_BLACK "\x01B[1;30m" #define CB_RED "\x01B[1;31m" #define CB_GREEN "\x01B[1;32m" #define CB_YELLOW "\x01B[1;33m" #define CB_BLUE "\x01B[1;34m" #define CB_MAGENTA "\x01B[1;35m" #define CB_CYAN "\x01B[1;36m" #define CB_WHITE "\x01B[1;37m" #define C_CLEAR "\x01B[0m" #define C_RANDOM "{`" #define RED_BG "\x01B[0;41m" #define BLUE_BG "\x01B[0;44m" #define GREEN_BG "\x01B[0;42m" #define BLACK_BG "\x01B[0;40m" #define WHITE_BG "\x01B[0;47m" #define MAGENTA_BG "\x01B[0;45m" #define YELLOW_BG "\x01B[0;43m" #define CYAN_BG "\x01B[0;46m" #define RED_BBG "\x01B[1;41m" #define BLUE_BBG "\x01B[1;44m" #define GREEN_BBG "\x01B[1;42m" #define BLACK_BBG "\x01B[1;40m" #define WHITE_BBG "\x01B[1;47m" #define MAGENTA_BBG "\x01B[1;45m" #define YELLOW_BBG "\x01B[1;43m" #define CYAN_BBG "\x01B[1;46m" #define RANDOM_BG "{=" #define BAR_1 "-----------------------------------------------------------------------------{x\n\r" #define BAR_2 "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-{x\n\r" #define BAR_3 "oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOo{x\n\r" #define BAR_4 "ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo{x\n\r" #define ALIGN_NONE 0 #define ALIGN_LEFT 1 #define ALIGN_CENTER 2 #define ALIGN_RIGHT 3 #define _DEFAULT 0 #define _GOSSIP1 1 #define _GOSSIP2 2 #define _GOSSIP3 3 #define _MUSIC1 4 #define _MUSIC2 5 #define _MUSIC3 6 #define _QA1 7 #define _QA2 8 #define _QA3 9 #define _QUOTE1 10 #define _QUOTE2 11 #define _QUOTE3 12 #define _GRATS1 13 #define _GRATS2 14 #define _GRATS3 15 #define _SHOUT1 16 #define _SHOUT2 17 #define _IMMTALK1 18 #define _IMMTALK2 19 #define _IMMTALK3 20 #define _TELLS1 21 #define _TELLS2 22 #define _SAY1 23 #define _SAY2 24 #define _SKILL 25 #define _YHIT 26 #define _OHIT 27 #define _VHIT 28 #define _WRACE 29 #define _WCLASS 30 #define _WLEVEL 31 #define _RTITLE 32 #define _SCORE1 33 #define _SCORE2 34 #define _SCORE3 35 #define _SCOREB 36 #define _WIZNET 37 #define _GTELL1 38 #define _GTELL2 39 #define _WHOIS1 40 #define _WHOIS2 41 #define _WHOISB 42 #define MAX_CUSTOM_COLOUR 43 /* ANSI_CUSTOM AND ANSI_END CHARACTERS IN STRING FORM */ #define C_START "\x11" #define C_END "\x12" /* Convert slot numbers into strings with ANSI_CUSTOM codes */ #define cstr(s) C_START #s C_END #define CTAG(s) cstr(s) /* CTAG USAGE: act("" CTAG(_SAY1) "$n says " CTAG(_SAY2) "' have a nice day!", ch, NULL, NULL, TO_ROOM); or sprintf(buf, "%s%s says %s' have a nice day!'\n\r", CTAG(_SAY1), ch->name, CTAG(_SAY2)); */ #endif