/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" #include "magic.h" extern char *target_name; MAGIC ( spell_farsight ) { if ( IS_AFFECTED ( ch, AFF_BLIND ) ) { chsend ( "Maybe it would help if you could see?\n\r", ch ); return; } do_function ( ch, &do_scan, target_name ); } MAGIC ( spell_portal ) { CHAR_DATA *victim; OBJ_DATA *portal, *stone; if ( ( victim = get_char_world ( ch, target_name ) ) == NULL || victim == ch || victim->in_room == NULL || !can_see_room ( ch, victim->in_room ) || IS_SET ( victim->in_room->room_flags, ROOM_SAFE ) || IS_SET ( victim->in_room->room_flags, ROOM_PRIVATE ) || IS_SET ( victim->in_room->room_flags, ROOM_SOLITARY ) || IS_SET ( victim->in_room->room_flags, ROOM_NO_RECALL ) || IS_SET ( ch->in_room->room_flags, ROOM_NO_RECALL ) || victim->level >= level + 3 || ( !IS_NPC ( victim ) && victim->level >= LEVEL_HERO ) /* NOT trust */ || ( IS_NPC ( victim ) && IS_SET ( victim->imm_flags, IMM_SUMMON ) ) || ( IS_NPC ( victim ) && saves_spell ( level, victim, DAM_NONE ) ) || ( is_clan ( victim ) && !is_same_clan ( ch, victim ) ) ) { chsend ( "You failed.\n\r", ch ); return; } stone = get_eq_char ( ch, WEAR_HOLD ); if ( !IS_IMMORTAL ( ch ) && ( stone == NULL || stone->item_type != ITEM_WARP_STONE ) ) { chsend ( "You lack the proper component for this spell.\n\r", ch ); return; } if ( stone != NULL && stone->item_type == ITEM_WARP_STONE ) { act ( "You draw upon the power of $p.", ch, stone, NULL, TO_CHAR ); act ( "It flares brightly and vanishes!", ch, stone, NULL, TO_CHAR ); extract_obj ( stone ); } portal = create_object ( get_obj_index ( OBJ_VNUM_PORTAL ), 0 ); portal->timer = 2 + level / 25; portal->value[3] = victim->in_room->vnum; obj_to_room ( portal, ch->in_room ); act ( "$p rises up from the ground.", ch, portal, NULL, TO_ROOM ); act ( "$p rises up before you.", ch, portal, NULL, TO_CHAR ); } MAGIC ( spell_nexus ) { CHAR_DATA *victim; OBJ_DATA *portal, *stone; ROOM_INDEX_DATA *to_room, *from_room; from_room = ch->in_room; if ( ( victim = get_char_world ( ch, target_name ) ) == NULL || victim == ch || ( to_room = victim->in_room ) == NULL || !can_see_room ( ch, to_room ) || !can_see_room ( ch, from_room ) || IS_SET ( to_room->room_flags, ROOM_SAFE ) || IS_SET ( from_room->room_flags, ROOM_SAFE ) || IS_SET ( to_room->room_flags, ROOM_PRIVATE ) || IS_SET ( to_room->room_flags, ROOM_SOLITARY ) || IS_SET ( to_room->room_flags, ROOM_NO_RECALL ) || IS_SET ( from_room->room_flags, ROOM_NO_RECALL ) || victim->level >= level + 3 || ( !IS_NPC ( victim ) && victim->level >= LEVEL_HERO ) /* NOT trust */ || ( IS_NPC ( victim ) && IS_SET ( victim->imm_flags, IMM_SUMMON ) ) || ( IS_NPC ( victim ) && saves_spell ( level, victim, DAM_NONE ) ) || ( is_clan ( victim ) && !is_same_clan ( ch, victim ) ) ) { chsend ( "You failed.\n\r", ch ); return; } stone = get_eq_char ( ch, WEAR_HOLD ); if ( !IS_IMMORTAL ( ch ) && ( stone == NULL || stone->item_type != ITEM_WARP_STONE ) ) { chsend ( "You lack the proper component for this spell.\n\r", ch ); return; } if ( stone != NULL && stone->item_type == ITEM_WARP_STONE ) { act ( "You draw upon the power of $p.", ch, stone, NULL, TO_CHAR ); act ( "It flares brightly and vanishes!", ch, stone, NULL, TO_CHAR ); extract_obj ( stone ); } /* portal one */ portal = create_object ( get_obj_index ( OBJ_VNUM_PORTAL ), 0 ); portal->timer = 1 + level / 10; portal->value[3] = to_room->vnum; obj_to_room ( portal, from_room ); act ( "$p rises up from the ground.", ch, portal, NULL, TO_ROOM ); act ( "$p rises up before you.", ch, portal, NULL, TO_CHAR ); /* no second portal if rooms are the same */ if ( to_room == from_room ) return; /* portal two */ portal = create_object ( get_obj_index ( OBJ_VNUM_PORTAL ), 0 ); portal->timer = 1 + level / 10; portal->value[3] = from_room->vnum; obj_to_room ( portal, to_room ); if ( to_room->people != NULL ) { act ( "$p rises up from the ground.", to_room->people, portal, NULL, TO_ROOM ); act ( "$p rises up from the ground.", to_room->people, portal, NULL, TO_CHAR ); } }