/* * Our function prototypes. * One big lump ... this is every function in Merc. */ #define CD CHAR_DATA #define MID MOB_INDEX_DATA #define OD OBJ_DATA #define OID OBJ_INDEX_DATA #define RID ROOM_INDEX_DATA #define SF SPEC_FUN #define AD AFFECT_DATA #define MPC MPROG_CODE /* act_comm.c */ void check_sex args ( ( CHAR_DATA * ch ) ); void add_follower args ( ( CHAR_DATA * ch, CHAR_DATA * master ) ); void stop_follower args ( ( CHAR_DATA * ch ) ); void nuke_pets args ( ( CHAR_DATA * ch ) ); void die_follower args ( ( CHAR_DATA * ch ) ); bool is_same_group args ( ( CHAR_DATA * ach, CHAR_DATA * bch ) ); int colour_lookup args ( ( const char *arg ) ); int cslot_lookup args ( ( const char *arg ) ); char *char_colour args ( ( CHAR_DATA * ch, int slot ) ); void default_colour args ( ( CHAR_DATA * ch, int slot ) ); int strlen_color args ( ( const char *string ) ); bool check_cstring args ( ( char *string ) ); char *random_colour args ( ( void ) ); char *random_background args ( ( void ) ); void smash_colour args ( ( char *buffer, char *str ) ); void stringf args ( ( char *buffer, int length, int align, char *fill, char *string ) ); void tilde_to_color args ( ( char *buffer, char *str ) ); void color_to_tilde args ( ( char *buffer, char *str ) ); void show_greeting args ( ( DESCRIPTOR_DATA * dnew ) ); bool process_ansi_output args ( ( DESCRIPTOR_DATA * d ) ); char *color_default args ( ( CHAR_DATA * ch ) ); /* act_enter.c */ RID *get_random_room args ( ( CHAR_DATA * ch ) ); /* act_info.c */ void set_title args ( ( CHAR_DATA * ch, char *title ) ); char *format_who args ( ( CHAR_DATA * ch, CHAR_DATA * wch ) ); /* act_move.c */ void move_char args ( ( CHAR_DATA * ch, int door, bool follow ) ); /* act_obj.c */ bool can_loot args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); void wear_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj, bool fReplace ) ); void get_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * container ) ); void recursive_clone args ( ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone ) ); bool obj_check args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); /* act_wiz.c */ void wiznet args ( ( char *string, CHAR_DATA * ch, OBJ_DATA * obj, FLAG flag, FLAG flag_skip, int min_level ) ); void copyover_recover args ( ( void ) ); /* alias.c */ void substitute_alias args ( ( DESCRIPTOR_DATA * d, char *input ) ); /* ban.c */ bool check_ban args ( ( char *site, int type ) ); void save_bans args ( ( void ) ); void load_bans args ( ( void ) ); void ban_site args ( ( CHAR_DATA * ch, char *argument, bool fPerm ) ); /* comm.c */ void show_string args ( ( struct descriptor_data * d, char *input ) ); void close_socket args ( ( DESCRIPTOR_DATA * dclose ) ); void write_to_buffer args ( ( DESCRIPTOR_DATA * d, const char *txt, int length ) ); void chsend args ( ( const char *txt, CHAR_DATA * ch ) ); void page_to_char args ( ( const char *txt, CHAR_DATA * ch ) ); void act args ( ( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ) ); void act_new args ( ( const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type, int min_pos ) ); void chprintf args ( ( CHAR_DATA *, char *, ... ) ) __attribute__ ( ( format ( printf, 2, 3 ) ) ); void bugf args ( ( char *, ... ) ) __attribute__ ( ( format ( printf, 1, 2 ) ) ); void fix_sex args ( ( CHAR_DATA * ch ) ); void logf args ( ( char *fmt, ... ) ) __attribute__ ( ( format ( printf, 1, 2 ) ) ); void vinterpret args ( ( CHAR_DATA * ch, char *argument, ... ) ) __attribute__ ( ( format ( printf, 2, 3 ) ) ); int strswitch args ( ( const char *arg, ... ) ) __attribute__ ( ( format ( printf, 1, 2 ) ) ); /* db.c */ void reset_area args ( ( AREA_DATA * pArea ) ); /* OLC */ void reset_room args ( ( ROOM_INDEX_DATA * pRoom ) ); /* OLC */ char *print_flags args ( ( FLAG flag ) ); void boot_db args ( ( void ) ); void area_update args ( ( void ) ); CD *create_mobile args ( ( MOB_INDEX_DATA * pMobIndex ) ); void clone_mobile args ( ( CHAR_DATA * parent, CHAR_DATA * clone ) ); OD *create_object args ( ( OBJ_INDEX_DATA * pObjIndex, int level ) ); void clone_object args ( ( OBJ_DATA * parent, OBJ_DATA * clone ) ); void clear_char args ( ( CHAR_DATA * ch ) ); char *get_extra_descr args ( ( const char *name, EXTRA_DESCR_DATA * ed ) ); MID *get_mob_index args ( ( VNUM vnum ) ); OID *get_obj_index args ( ( VNUM vnum ) ); RID *get_room_index args ( ( VNUM vnum ) ); MPC *get_mprog_index args ( ( VNUM vnum ) ); char fread_letter args ( ( FILE * fp ) ); int fread_number args ( ( FILE * fp ) ); FLAG fread_flag args ( ( FILE * fp ) ); char *fread_string args ( ( FILE * fp ) ); char *fread_string_eol args ( ( FILE * fp ) ); void fread_to_eol args ( ( FILE * fp ) ); char *fread_word args ( ( FILE * fp ) ); FLAG flag_convert args ( ( char letter ) ); void *alloc_mem args ( ( size_t sMem ) ); void *alloc_perm args ( ( int sMem ) ); void free_mem args ( ( void *wMem, size_t sMem ) ); char *str_dup args ( ( const char *str ) ); void free_string args ( ( char *pstr ) ); int number_fuzzy args ( ( int number ) ); int number_range args ( ( int from, int to ) ); int number_percent args ( ( void ) ); int number_door args ( ( void ) ); int number_bits args ( ( int width ) ); long number_mm args ( ( void ) ); int dice args ( ( int number, int size ) ); int interpolate args ( ( int level, int value_00, int value_32 ) ); void smash_tilde args ( ( char *str ) ); bool str_cmp args ( ( const char *astr, const char *bstr ) ); bool str_prefix args ( ( const char *astr, const char *bstr ) ); bool str_infix args ( ( const char *astr, const char *bstr ) ); bool str_suffix args ( ( const char *astr, const char *bstr ) ); char *capitalize args ( ( const char *str ) ); void append_file args ( ( CHAR_DATA * ch, char *file, char *str ) ); void bug args ( ( const char *str, int param ) ); void log_string args ( ( const char *str ) ); void tail_chain args ( ( void ) ); void new_reset args ( ( ROOM_INDEX_DATA * pR, RESET_DATA * pReset ) ); /* db2.c */ #if defined(CONST_SOCIAL) void load_socials args ( ( FILE * fp ) ); #endif void load_mobiles args ( ( FILE * fp ) ); void load_objects args ( ( FILE * fp ) ); FILE *file_open args ( ( char *file, const char *mode ) ); bool file_close args ( ( FILE * fp ) ); /* effect.c */ void acid_effect args ( ( void *vo, int level, int dam, int target ) ); void cold_effect args ( ( void *vo, int level, int dam, int target ) ); void fire_effect args ( ( void *vo, int level, int dam, int target ) ); void poison_effect args ( ( void *vo, int level, int dam, int target ) ); void shock_effect args ( ( void *vo, int level, int dam, int target ) ); /* fight.c */ bool is_safe args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool is_safe_spell args ( ( CHAR_DATA * ch, CHAR_DATA * victim, bool area ) ); void violence_update args ( ( void ) ); void multi_hit args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dt ) ); bool damage args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, int Class, bool show ) ); bool damage_old args ( ( CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, int Class, bool show ) ); void update_pos args ( ( CHAR_DATA * victim ) ); void stop_fighting args ( ( CHAR_DATA * ch, bool fBoth ) ); void check_killer args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); /* handler.c */ AD *affect_find args ( ( AFFECT_DATA * paf, int sn ) ); void affect_check args ( ( CHAR_DATA * ch, int where, FLAG vector ) ); int count_users args ( ( OBJ_DATA * obj ) ); void deduct_cost args ( ( CHAR_DATA * ch, int cost ) ); void affect_enchant args ( ( OBJ_DATA * obj ) ); int check_immune args ( ( CHAR_DATA * ch, int dam_type ) ); int material_lookup args ( ( const char *name ) ); int weapon_lookup args ( ( const char *name ) ); int weapon_typ args ( ( const char *name ) ); char *weapon_name args ( ( int weapon_Type ) ); char *item_name args ( ( int pitem_type ) ); int attack_lookup args ( ( const char *name ) ); FLAG wiznet_lookup args ( ( const char *name ) ); int class_lookup args ( ( const char *name ) ); bool is_clan args ( ( CHAR_DATA * ch ) ); bool is_same_clan args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool is_old_mob args ( ( CHAR_DATA * ch ) ); int get_skill args ( ( CHAR_DATA * ch, int sn ) ); int get_weapon_sn args ( ( CHAR_DATA * ch ) ); int get_weapon_skill args ( ( CHAR_DATA * ch, int sn ) ); int get_age args ( ( CHAR_DATA * ch ) ); void reset_char args ( ( CHAR_DATA * ch ) ); int get_trust args ( ( CHAR_DATA * ch ) ); int get_curr_stat args ( ( CHAR_DATA * ch, int stat ) ); int get_max_train args ( ( CHAR_DATA * ch, int stat ) ); int can_carry_n args ( ( CHAR_DATA * ch ) ); int can_carry_w args ( ( CHAR_DATA * ch ) ); bool is_name args ( ( char *str, char *namelist ) ); bool is_exact_name args ( ( char *str, char *namelist ) ); void affect_to_char args ( ( CHAR_DATA * ch, AFFECT_DATA * paf ) ); void affect_to_obj args ( ( OBJ_DATA * obj, AFFECT_DATA * paf ) ); void affect_remove args ( ( CHAR_DATA * ch, AFFECT_DATA * paf ) ); void affect_remove_obj args ( ( OBJ_DATA * obj, AFFECT_DATA * paf ) ); void affect_strip args ( ( CHAR_DATA * ch, int sn ) ); bool is_affected args ( ( CHAR_DATA * ch, int sn ) ); void affect_join args ( ( CHAR_DATA * ch, AFFECT_DATA * paf ) ); void char_from_room args ( ( CHAR_DATA * ch ) ); void char_to_room args ( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) ); void obj_to_char args ( ( OBJ_DATA * obj, CHAR_DATA * ch ) ); void obj_from_char args ( ( OBJ_DATA * obj ) ); int apply_ac args ( ( OBJ_DATA * obj, int iWear, int type ) ); OD *get_eq_char args ( ( CHAR_DATA * ch, int iWear ) ); void equip_char args ( ( CHAR_DATA * ch, OBJ_DATA * obj, int iWear ) ); void unequip_char args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); int count_obj_list args ( ( OBJ_INDEX_DATA * obj, OBJ_DATA * list ) ); void obj_from_room args ( ( OBJ_DATA * obj ) ); void obj_to_room args ( ( OBJ_DATA * obj, ROOM_INDEX_DATA * pRoomIndex ) ); void obj_to_obj args ( ( OBJ_DATA * obj, OBJ_DATA * obj_to ) ); void obj_from_obj args ( ( OBJ_DATA * obj ) ); void extract_obj args ( ( OBJ_DATA * obj ) ); void extract_char args ( ( CHAR_DATA * ch, bool fPull ) ); CD *get_char_room args ( ( CHAR_DATA * ch, char *argument ) ); CD *get_char_world args ( ( CHAR_DATA * ch, char *argument ) ); OD *get_obj_type args ( ( OBJ_INDEX_DATA * pObjIndexData ) ); OD *get_obj_list args ( ( CHAR_DATA * ch, char *argument, OBJ_DATA * list ) ); OD *get_obj_carry args ( ( CHAR_DATA * ch, char *argument, CHAR_DATA * viewer ) ); OD *get_obj_wear args ( ( CHAR_DATA * ch, char *argument ) ); OD *get_obj_here args ( ( CHAR_DATA * ch, char *argument ) ); OD *get_obj_world args ( ( CHAR_DATA * ch, char *argument ) ); OD *create_money args ( ( int gold, int silver ) ); int get_obj_number args ( ( OBJ_DATA * obj ) ); int get_obj_weight args ( ( OBJ_DATA * obj ) ); int get_true_weight args ( ( OBJ_DATA * obj ) ); bool room_is_dark args ( ( ROOM_INDEX_DATA * pRoomIndex ) ); bool is_room_owner args ( ( CHAR_DATA * ch, ROOM_INDEX_DATA * room ) ); bool room_is_private args ( ( ROOM_INDEX_DATA * pRoomIndex ) ); bool can_see args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool can_see_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); bool can_see_room args ( ( CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex ) ); bool can_drop_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj ) ); bool is_friend args ( ( CHAR_DATA * ch, CHAR_DATA * victim ) ); bool is_full_name args ( ( const char *str, char *namelist ) ); /* hedit.c */ HELP_AREA *get_help_area args ( ( HELP_DATA * help ) ); /* interp.c */ void interpret args ( ( CHAR_DATA * ch, char *argument ) ); bool is_number args ( ( char *arg ) ); int number_argument args ( ( char *argument, char *arg ) ); int mult_argument args ( ( char *argument, char *arg ) ); char *one_argument args ( ( char *argument, char *arg_first ) ); void load_disabled args ( ( void ) ); void save_disabled args ( ( void ) ); /* magic.c */ int find_spell args ( ( CHAR_DATA * ch, const char *name ) ); int mana_cost ( CHAR_DATA * ch, int min_mana, int level ); int skill_lookup args ( ( const char *name ) ); int slot_lookup args ( ( int slot ) ); bool saves_spell args ( ( int level, CHAR_DATA * victim, int dam_type ) ); void obj_cast_spell args ( ( int sn, int level, CHAR_DATA * ch, CHAR_DATA * victim, OBJ_DATA * obj ) ); bool check_dispel args ( ( int dis_level, CHAR_DATA * victim, int sn ) ); bool saves_dispel args ( ( int dis_level, int spell_level, int duration ) ); /* mob_prog.c */ void program_flow args ( ( VNUM vnum, char *source, CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2 ) ); void mp_act_trigger args ( ( char *argument, CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ) ); bool mp_percent_trigger args ( ( CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2, int type ) ); void mp_bribe_trigger args ( ( CHAR_DATA * mob, CHAR_DATA * ch, int amount ) ); bool mp_exit_trigger args ( ( CHAR_DATA * ch, int dir ) ); void mp_give_trigger args ( ( CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj ) ); void mp_greet_trigger args ( ( CHAR_DATA * ch ) ); void mp_hprct_trigger args ( ( CHAR_DATA * mob, CHAR_DATA * ch ) ); /* mob_cmds.c */ void mob_interpret args ( ( CHAR_DATA * ch, char *argument ) ); /* save.c */ void save_char_obj args ( ( CHAR_DATA * ch ) ); bool load_char_obj args ( ( DESCRIPTOR_DATA * d, char *name ) ); /* skills.c */ bool parse_gen_groups args ( ( CHAR_DATA * ch, char *argument ) ); void list_group_costs args ( ( CHAR_DATA * ch ) ); void list_group_known args ( ( CHAR_DATA * ch ) ); int exp_per_level args ( ( CHAR_DATA * ch, int points ) ); void check_improve args ( ( CHAR_DATA * ch, int sn, bool success, int multiplier ) ); int group_lookup args ( ( const char *name ) ); void gn_add args ( ( CHAR_DATA * ch, int gn ) ); void gn_remove args ( ( CHAR_DATA * ch, int gn ) ); void group_add args ( ( CHAR_DATA * ch, const char *name, bool deduct ) ); void group_remove args ( ( CHAR_DATA * ch, const char *name ) ); /* special.c */ SF *spec_lookup args ( ( const char *name ) ); char *spec_name args ( ( SPEC_FUN * function ) ); /* statlist.c */ void update_statlist args ( ( CHAR_DATA * ch, bool pdelete ) ); void load_statlist args ( ( void ) ); void save_statlist args ( ( void ) ); void show_game_stats args ( ( CHAR_DATA * ch, int type ) ); /* teleport.c */ RID *room_by_name args ( ( char *target, int level, bool error ) ); /* update.c */ void advance_level args ( ( CHAR_DATA * ch, bool hide ) ); void gain_exp args ( ( CHAR_DATA * ch, int gain ) ); void gain_condition args ( ( CHAR_DATA * ch, int iCond, int value ) ); void update_handler args ( ( void ) ); /* social-edit.c */ void load_social_table ( ); void save_social_table ( ); /* string.c */ void string_edit args ( ( CHAR_DATA * ch, char **pString ) ); void string_append args ( ( CHAR_DATA * ch, char **pString ) ); char *string_replace args ( ( char *orig, char *old, char *pnew ) ); void string_add args ( ( CHAR_DATA * ch, char *argument ) ); char *format_string args ( ( char *oldstring /*, bool fSpace */ ) ); char *first_arg args ( ( char *argument, char *arg_first, bool fCase ) ); char *string_unpad args ( ( char *argument ) ); char *string_proper args ( ( char *argument ) ); /* olc.c */ bool run_olc_editor args ( ( DESCRIPTOR_DATA * d ) ); char *olc_ed_name args ( ( CHAR_DATA * ch ) ); char *olc_ed_vnum args ( ( CHAR_DATA * ch ) ); void clean_area_links args ( ( AREA_DATA * target ) ); bool vnum_OK args ( ( VNUM lnum, VNUM hnum ) ); /* lookup.c */ int race_lookup args ( ( const char *name ) ); int item_lookup args ( ( const char *name ) ); int liq_lookup args ( ( const char *name ) ); #undef CD #undef MID #undef OD #undef OID #undef RID #undef SF #undef AD