/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"

extern int _filbuf args ( ( FILE * ) );

/* int rename(const char *oldfname, const char *newfname); viene en stdio.h */

char *print_flags ( FLAG flag )
{
    int count, pos = 0;
    static char buf[52];

    for ( count = 0; count < 32; count++ )
    {
        if ( IS_SET ( flag, 1 << count ) )
        {
            if ( count < 26 )
                buf[pos] = 'A' + count;
            else
                buf[pos] = 'a' + ( count - 26 );
            pos++;
        }
    }

    if ( pos == 0 )
    {
        buf[pos] = '0';
        pos++;
    }

    buf[pos] = '\0';

    return buf;
}

/*
 * Array of containers read for proper re-nesting of objects.
 */
#define MAX_NEST	100
static OBJ_DATA *rgObjNest[MAX_NEST];

/*
 * Local functions.
 */
void fwrite_char args ( ( CHAR_DATA * ch, FILE * fp ) );
void fwrite_obj
args ( ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) );
void fwrite_pet args ( ( CHAR_DATA * pet, FILE * fp ) );
void fread_char args ( ( CHAR_DATA * ch, FILE * fp ) );
void fread_pet args ( ( CHAR_DATA * ch, FILE * fp ) );
void fread_obj args ( ( CHAR_DATA * ch, FILE * fp ) );

/*
 * Save a character and inventory.
 * Would be cool to save NPC's too for quest purposes,
 *   some of the infrastructure is provided.
 */
void save_char_obj ( CHAR_DATA * ch )
{
    char strsave[MAX_INPUT_LENGTH];
    FILE *fp;

    if ( IS_NPC ( ch ) )
        return;

    if ( ch->desc != NULL && ch->desc->original != NULL )
        ch = ch->desc->original;

    /* create god log */
    if ( IS_IMMORTAL ( ch ) || ch->level >= LEVEL_IMMORTAL )
    {
        sprintf ( strsave, "%s%s", GOD_DIR, capitalize ( ch->name ) );
        if ( ( fp = file_open ( strsave, "w" ) ) == NULL )
        {
            bug ( "Save_char_obj: file_open", 0 );
            perror ( strsave );
        }

        fprintf ( fp, "Lev %2d Trust %2d  %s%s\n", ch->level,
                  get_trust ( ch ), ch->name, ch->pcdata->title );
        file_close ( fp );
    }

    sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( ch->name ) );
    if ( ( fp = file_open ( TEMP_FILE, "w" ) ) == NULL )
    {
        bug ( "Save_char_obj: file_open", 0 );
        perror ( strsave );
    }
    else
    {
        fwrite_char ( ch, fp );
        if ( ch->carrying != NULL )
            fwrite_obj ( ch, ch->carrying, fp, 0 );
        /* save the pets */
        if ( ch->pet != NULL && ch->pet->in_room == ch->in_room )
            fwrite_pet ( ch->pet, fp );
        fprintf ( fp, "#END\n" );
    }
    file_close ( fp );
    rename ( TEMP_FILE, strsave );
    return;
}

/*
 * Write the char.
 */
void fwrite_char ( CHAR_DATA * ch, FILE * fp )
{
    AFFECT_DATA *paf;
    int sn, gn, pos;
    int i;

    fprintf ( fp, "#%s\n", IS_NPC ( ch ) ? "MOB" : "PLAYER" );

    fprintf ( fp, "Name %s~\n", ch->name );
    fprintf ( fp, "Id   %ld\n", ch->id );
    fprintf ( fp, "LogO %ld\n", current_time );
    fprintf ( fp, "Vers %d\n", 6 );
    if ( ch->short_descr[0] != '\0' )
        fprintf ( fp, "ShD  %s~\n", ch->short_descr );
    if ( ch->long_descr[0] != '\0' )
        fprintf ( fp, "LnD  %s~\n", ch->long_descr );
    if ( ch->description[0] != '\0' )
        fprintf ( fp, "Desc %s~\n", ch->description );
    if ( ch->prompt != NULL || !str_cmp ( ch->prompt, "<%hhp %mm %vmv> " ) )
        fprintf ( fp, "Prom %s~\n", ch->prompt );
    fprintf ( fp, "Race %s~\n", pc_race_table[ch->race].name );
    if ( ch->clan )
        fprintf ( fp, "Clan %s~\n", clan_table[ch->clan].name );
    fprintf ( fp, "Sex  %d\n", ch->sex );
    fprintf ( fp, "Cla  %d\n", ch->Class );
    fprintf ( fp, "Levl %d\n", ch->level );
    if ( ch->trust != 0 )
        fprintf ( fp, "Tru  %d\n", ch->trust );
    fprintf ( fp, "Sec  %d\n", ch->pcdata->security );  /* OLC */
    fprintf ( fp, "Plyd %d\n",
              ch->played + ( int ) ( current_time - ch->logon ) );
    fprintf ( fp, "Scro %d\n", ch->lines );
    fprintf ( fp, "Room %ld\n",
              ( ch->in_room == get_room_index ( ROOM_VNUM_LIMBO ) &&
                ch->was_in_room !=
                NULL ) ? ch->was_in_room->vnum : ch->in_room ==
              NULL ? 3001 : ch->in_room->vnum );

    fprintf ( fp, "HMV  %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana,
              ch->max_mana, ch->move, ch->max_move );
    if ( ch->gold > 0 )
        fprintf ( fp, "Gold %ld\n", ch->gold );
    else
        fprintf ( fp, "Gold %d\n", 0 );
    if ( ch->silver > 0 )
        fprintf ( fp, "Silv %ld\n", ch->silver );
    else
        fprintf ( fp, "Silv %d\n", 0 );
    fprintf ( fp, "Exp  %d\n", ch->exp );
    if ( ch->act != 0 )
        fprintf ( fp, "Act  %s\n", print_flags ( ch->act ) );
    if ( ch->affected_by != 0 )
        fprintf ( fp, "AfBy %s\n", print_flags ( ch->affected_by ) );
    fprintf ( fp, "Comm %s\n", print_flags ( ch->comm ) );
    if ( ch->wiznet )
        fprintf ( fp, "Wizn %s\n", print_flags ( ch->wiznet ) );
    if ( ch->invis_level )
        fprintf ( fp, "Invi %d\n", ch->invis_level );
    if ( ch->incog_level )
        fprintf ( fp, "Inco %d\n", ch->incog_level );
    fprintf ( fp, "Pos  %d\n",
              ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
    if ( ch->practice != 0 )
        fprintf ( fp, "Prac %d\n", ch->practice );
    if ( ch->train != 0 )
        fprintf ( fp, "Trai %d\n", ch->train );
    if ( ch->saving_throw != 0 )
        fprintf ( fp, "Save  %d\n", ch->saving_throw );
    fprintf ( fp, "Alig  %d\n", ch->alignment );
    if ( ch->hitroll != 0 )
        fprintf ( fp, "Hit   %d\n", ch->hitroll );
    if ( ch->damroll != 0 )
        fprintf ( fp, "Dam   %d\n", ch->damroll );
    fprintf ( fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1],
              ch->armor[2], ch->armor[3] );
    if ( ch->wimpy != 0 )
        fprintf ( fp, "Wimp  %d\n", ch->wimpy );
    fprintf ( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR],
              ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS],
              ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] );

    fprintf ( fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR],
              ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS],
              ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] );

    if ( IS_NPC ( ch ) )
    {
        fprintf ( fp, "Vnum %ld\n", ch->pIndexData->vnum );
    }
    else
    {
        fprintf ( fp, "Pass %s~\n", ch->pcdata->pwd );
        if ( ch->pcdata->bamfin[0] != '\0' )
            fprintf ( fp, "Bin  %s~\n", ch->pcdata->bamfin );
        if ( ch->pcdata->bamfout[0] != '\0' )
            fprintf ( fp, "Bout %s~\n", ch->pcdata->bamfout );
        fprintf ( fp, "Titl %s~\n", ch->pcdata->title );
        fprintf ( fp, "Pnts %d\n", ch->pcdata->points );
        fprintf ( fp, "TSex %d\n", ch->pcdata->true_sex );
        fprintf ( fp, "LLev %d\n", ch->pcdata->last_level );
        fprintf ( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
                  ch->pcdata->perm_mana, ch->pcdata->perm_move );
        fprintf ( fp, "Cnd  %d %d %d %d\n", ch->pcdata->condition[0],
                  ch->pcdata->condition[1], ch->pcdata->condition[2],
                  ch->pcdata->condition[3] );

        fprintf ( fp, "Colo  %d ", MAX_CUSTOM_COLOUR );
        for ( i = 0; i < MAX_CUSTOM_COLOUR; i++ )
            fprintf ( fp, "%d ", ch->pcdata->colour[i] );
        fprintf ( fp, "\n" );

        if ( ch->pcdata->who_descr[0] != '\0' )
            fprintf ( fp, "WhoD  %s~\n", ch->pcdata->who_descr );

        fprintf ( fp, "GStats  %d ", MAX_GAMESTAT );
        for ( i = 0; i < MAX_GAMESTAT; i++ )
            fprintf ( fp, "%ld ", ch->pcdata->gamestat[i] );
        fprintf ( fp, "\n" );

        /* write alias */
        for ( pos = 0; pos < MAX_ALIAS; pos++ )
        {
            if ( ch->pcdata->alias[pos] == NULL ||
                 ch->pcdata->alias_sub[pos] == NULL )
                break;

            fprintf ( fp, "Alias %s %s~\n", ch->pcdata->alias[pos],
                      ch->pcdata->alias_sub[pos] );
        }

        /* Save note board status */
        /* Save number of boards in case that number changes */
        fprintf ( fp, "Boards       %d ", MAX_BOARD );
        for ( i = 0; i < MAX_BOARD; i++ )
            fprintf ( fp, "%s %ld ", boards[i].short_name,
                      ch->pcdata->last_note[i] );
        fprintf ( fp, "\n" );

        for ( sn = 0; sn < MAX_SKILL; sn++ )
        {
            if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
            {
                fprintf ( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn],
                          skill_table[sn].name );
            }
        }

        for ( gn = 0; gn < MAX_GROUP; gn++ )
        {
            if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn] )
            {
                fprintf ( fp, "Gr '%s'\n", group_table[gn].name );
            }
        }
    }

    for ( paf = ch->affected; paf != NULL; paf = paf->next )
    {
        if ( paf->type < 0 || paf->type >= MAX_SKILL )
            continue;

        fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
                  skill_table[paf->type].name, paf->where, paf->level,
                  paf->duration, paf->modifier, paf->location,
                  print_flags ( paf->bitvector ) );
    }

    fprintf ( fp, "End\n\n" );
    return;
}

/* write a pet */
void fwrite_pet ( CHAR_DATA * pet, FILE * fp )
{
    AFFECT_DATA *paf;

    fprintf ( fp, "#PET\n" );

    fprintf ( fp, "Vnum %ld\n", pet->pIndexData->vnum );

    fprintf ( fp, "Name %s~\n", pet->name );
    fprintf ( fp, "LogO %ld\n", current_time );
    if ( pet->short_descr != pet->pIndexData->short_descr )
        fprintf ( fp, "ShD  %s~\n", pet->short_descr );
    if ( pet->long_descr != pet->pIndexData->long_descr )
        fprintf ( fp, "LnD  %s~\n", pet->long_descr );
    if ( pet->description != pet->pIndexData->description )
        fprintf ( fp, "Desc %s~\n", pet->description );
    if ( pet->race != pet->pIndexData->race )
        fprintf ( fp, "Race %s~\n", race_table[pet->race].name );
    if ( pet->clan )
        fprintf ( fp, "Clan %s~\n", clan_table[pet->clan].name );
    fprintf ( fp, "Sex  %d\n", pet->sex );
    if ( pet->level != pet->pIndexData->level )
        fprintf ( fp, "Levl %d\n", pet->level );
    fprintf ( fp, "HMV  %d %d %d %d %d %d\n", pet->hit, pet->max_hit,
              pet->mana, pet->max_mana, pet->move, pet->max_move );
    if ( pet->gold > 0 )
        fprintf ( fp, "Gold %ld\n", pet->gold );
    if ( pet->silver > 0 )
        fprintf ( fp, "Silv %ld\n", pet->silver );
    if ( pet->exp > 0 )
        fprintf ( fp, "Exp  %d\n", pet->exp );
    if ( pet->act != pet->pIndexData->act )
        fprintf ( fp, "Act  %s\n", print_flags ( pet->act ) );
    if ( pet->affected_by != pet->pIndexData->affected_by )
        fprintf ( fp, "AfBy %s\n", print_flags ( pet->affected_by ) );
    if ( pet->comm != 0 )
        fprintf ( fp, "Comm %s\n", print_flags ( pet->comm ) );
    fprintf ( fp, "Pos  %d\n", pet->position =
              POS_FIGHTING ? POS_STANDING : pet->position );
    if ( pet->saving_throw != 0 )
        fprintf ( fp, "Save %d\n", pet->saving_throw );
    if ( pet->alignment != pet->pIndexData->alignment )
        fprintf ( fp, "Alig %d\n", pet->alignment );
    if ( pet->hitroll != pet->pIndexData->hitroll )
        fprintf ( fp, "Hit  %d\n", pet->hitroll );
    if ( pet->damroll != pet->pIndexData->damage[DICE_BONUS] )
        fprintf ( fp, "Dam  %d\n", pet->damroll );
    fprintf ( fp, "ACs  %d %d %d %d\n", pet->armor[0], pet->armor[1],
              pet->armor[2], pet->armor[3] );
    fprintf ( fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR],
              pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS],
              pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON] );
    fprintf ( fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR],
              pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS],
              pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON] );

    for ( paf = pet->affected; paf != NULL; paf = paf->next )
    {
        if ( paf->type < 0 || paf->type >= MAX_SKILL )
            continue;

        fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
                  skill_table[paf->type].name, paf->where, paf->level,
                  paf->duration, paf->modifier, paf->location,
                  print_flags ( paf->bitvector ) );
    }

    fprintf ( fp, "End\n" );
    return;
}

/*
 * Write an object and its contents.
 */
void fwrite_obj ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest )
{
    EXTRA_DESCR_DATA *ed;
    AFFECT_DATA *paf;

    /*
     * Slick recursion to write lists backwards,
     *   so loading them will load in forwards order.
     */
    if ( obj->next_content != NULL )
        fwrite_obj ( ch, obj->next_content, fp, iNest );

    /*
     * Castrate storage characters.
     */
    if ( ( ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER ) ||
         obj->item_type == ITEM_KEY || ( obj->item_type == ITEM_MAP &&
                                         !obj->value[0] ) )
        return;

    fprintf ( fp, "#O\n" );
    fprintf ( fp, "Vnum %ld\n", obj->pIndexData->vnum );
    if ( !obj->pIndexData->new_format )
        fprintf ( fp, "Oldstyle\n" );
    if ( obj->enchanted )
        fprintf ( fp, "Enchanted\n" );
    fprintf ( fp, "Nest %d\n", iNest );

    /* these data are only used if they do not match the defaults */

    if ( obj->name != obj->pIndexData->name )
        fprintf ( fp, "Name %s~\n", obj->name );
    if ( obj->short_descr != obj->pIndexData->short_descr )
        fprintf ( fp, "ShD  %s~\n", obj->short_descr );
    if ( obj->description != obj->pIndexData->description )
        fprintf ( fp, "Desc %s~\n", obj->description );
    if ( obj->extra_flags != obj->pIndexData->extra_flags )
        fprintf ( fp, "ExtF %s\n", print_flags ( obj->extra_flags ) );
    if ( obj->wear_flags != obj->pIndexData->wear_flags )
        fprintf ( fp, "WeaF %s\n", print_flags ( obj->wear_flags ) );
    if ( obj->item_type != obj->pIndexData->item_type )
        fprintf ( fp, "Ityp %d\n", obj->item_type );
    if ( obj->weight != obj->pIndexData->weight )
        fprintf ( fp, "Wt   %d\n", obj->weight );
    if ( obj->condition != obj->pIndexData->condition )
        fprintf ( fp, "Cond %d\n", obj->condition );

    /* variable data */

    fprintf ( fp, "Wear %d\n", obj->wear_loc );
    if ( obj->level != obj->pIndexData->level )
        fprintf ( fp, "Lev  %d\n", obj->level );
    if ( obj->timer != 0 )
        fprintf ( fp, "Time %d\n", obj->timer );
    fprintf ( fp, "Cost %d\n", obj->cost );
    if ( obj->value[0] != obj->pIndexData->value[0] ||
         obj->value[1] != obj->pIndexData->value[1] ||
         obj->value[2] != obj->pIndexData->value[2] ||
         obj->value[3] != obj->pIndexData->value[3] ||
         obj->value[4] != obj->pIndexData->value[4] )
        fprintf ( fp, "Val  %ld %ld %ld %ld %ld\n", obj->value[0],
                  obj->value[1], obj->value[2], obj->value[3],
                  obj->value[4] );

    switch ( obj->item_type )
    {
        case ITEM_POTION:
        case ITEM_SCROLL:
        case ITEM_PILL:
            if ( obj->value[1] > 0 )
            {
                fprintf ( fp, "Spell 1 '%s'\n",
                          skill_table[obj->value[1]].name );
            }

            if ( obj->value[2] > 0 )
            {
                fprintf ( fp, "Spell 2 '%s'\n",
                          skill_table[obj->value[2]].name );
            }

            if ( obj->value[3] > 0 )
            {
                fprintf ( fp, "Spell 3 '%s'\n",
                          skill_table[obj->value[3]].name );
            }

            break;

        case ITEM_STAFF:
        case ITEM_WAND:
            if ( obj->value[3] > 0 )
            {
                fprintf ( fp, "Spell 3 '%s'\n",
                          skill_table[obj->value[3]].name );
            }

            break;
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
        if ( paf->type < 0 || paf->type >= MAX_SKILL )
            continue;
        fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
                  skill_table[paf->type].name, paf->where, paf->level,
                  paf->duration, paf->modifier, paf->location,
                  print_flags ( paf->bitvector ) );
    }

    for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
    {
        fprintf ( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description );
    }

    fprintf ( fp, "End\n\n" );

    if ( obj->contains != NULL )
        fwrite_obj ( ch, obj->contains, fp, iNest + 1 );

    return;
}

/*
 * Load a char and inventory into a new ch structure.
 */
bool load_char_obj ( DESCRIPTOR_DATA * d, char *name )
{
    char strsave[MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *ch;
    FILE *fp;
    bool found;
    int stat, i;

    ch = new_char (  );
    ch->pcdata = new_pcdata (  );

    d->character = ch;
    ch->desc = d;
    ch->name = str_dup ( name );
    ch->id = get_pc_id (  );
    ch->race = race_lookup ( "human" );
    ch->act = PLR_NOSUMMON;
    ch->comm = COMM_COMBINE | COMM_PROMPT;
    ch->prompt = str_dup ( "<%hhp %mm %vmv> " );
    ch->pcdata->confirm_delete = FALSE;
    ch->pcdata->board = &boards[DEFAULT_BOARD];
    ch->pcdata->pwd = str_dup ( "" );
    ch->pcdata->bamfin = str_dup ( "" );
    ch->pcdata->bamfout = str_dup ( "" );
    ch->pcdata->title = str_dup ( "" );
    ch->pcdata->who_descr = str_dup ( "" );
    for ( stat = 0; stat < MAX_STATS; stat++ )
        ch->perm_stat[stat] = 13;
    ch->pcdata->condition[COND_THIRST] = 48;
    ch->pcdata->condition[COND_FULL] = 48;
    ch->pcdata->condition[COND_HUNGER] = 48;
    ch->pcdata->security = 0;   /* OLC */
    default_colour ( ch, -1 );
    for ( i = 0; i < MAX_GAMESTAT; i++ )
        ch->pcdata->gamestat[i] = 0;

    found = FALSE;

    /* decompress if .gz file exists */
    sprintf ( strsave, "%s%s%s", PLAYER_DIR, capitalize ( name ), ".gz" );
    if ( ( fp = file_open ( strsave, "r" ) ) != NULL )
    {
        file_close ( fp );
        sprintf ( buf, "gzip -dfq %s", strsave );
        system ( buf );
    }

    sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( name ) );
    if ( ( fp = file_open ( strsave, "r" ) ) != NULL )
    {
        int iNest;

        for ( iNest = 0; iNest < MAX_NEST; iNest++ )
            rgObjNest[iNest] = NULL;

        found = TRUE;
        for ( ;; )
        {
            char letter;
            char *word;

            letter = fread_letter ( fp );
            if ( letter == '*' )
            {
                fread_to_eol ( fp );
                continue;
            }

            if ( letter != '#' )
            {
                bug ( "Load_char_obj: # not found.", 0 );
                break;
            }

            word = fread_word ( fp );
            if ( !str_cmp ( word, "PLAYER" ) )
                fread_char ( ch, fp );
            else if ( !str_cmp ( word, "OBJECT" ) )
                fread_obj ( ch, fp );
            else if ( !str_cmp ( word, "O" ) )
                fread_obj ( ch, fp );
            else if ( !str_cmp ( word, "PET" ) )
                fread_pet ( ch, fp );
            else if ( !str_cmp ( word, "END" ) )
                break;
            else
            {
                bug ( "Load_char_obj: bad section.", 0 );
                break;
            }
        }
    }
    file_close ( fp );

    /* initialize race */
    if ( found )
    {
        if ( ch->race == 0 )
            ch->race = race_lookup ( "human" );

        ch->size = pc_race_table[ch->race].size;
        ch->dam_type = 17;      /*punch */

        for ( i = 0; i < 5; i++ )
        {
            if ( pc_race_table[ch->race].skills[i] == NULL )
                break;
            group_add ( ch, pc_race_table[ch->race].skills[i], FALSE );
        }
        ch->affected_by = ch->affected_by | race_table[ch->race].aff;
        ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
        ch->res_flags = ch->res_flags | race_table[ch->race].res;
        ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
        ch->form = race_table[ch->race].form;
        ch->parts = race_table[ch->race].parts;

        if ( d != NULL )
        {
            if ( IS_SET ( ch->comm, COMM_NOCOLOUR ) )
                REMOVE_BIT ( d->desc_flags, DESC_COLOUR );
        }

    }

    /* RT initialize skills */

    if ( found && ch->version < 2 ) /* need to add the new skills */
    {
        group_add ( ch, "rom basics", FALSE );
        group_add ( ch, class_table[ch->Class].base_group, FALSE );
        group_add ( ch, class_table[ch->Class].default_group, TRUE );
        ch->pcdata->learned[gsn_recall] = 50;
    }

    /* fix levels */
    if ( found && ch->version < 6 && ( ch->level > 51 || ch->trust > 51 ) )
    {
        ch->level += 149;
        ch->trust += 149;
    }

    /* ream gold */
    if ( found && ch->version < 4 )
    {
        ch->gold /= 100;
    }
    return found;
}

/*
 * Read in a char.
 */

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )					\
				if ( !str_cmp( word, literal ) )	\
				{					\
				    field  = value;			\
				    fMatch = TRUE;			\
				    break;				\
				}

/* provided to free strings */
#if defined(KEYS)
#undef KEYS
#endif

#define KEYS( literal, field, value )					\
				if ( !str_cmp( word, literal ) )	\
				{					\
				    free_string(field);			\
				    field  = value;			\
				    fMatch = TRUE;			\
				    break;				\
				}

void fread_char ( CHAR_DATA * ch, FILE * fp )
{
    char buf[MAX_STRING_LENGTH];
    const char *word;
    bool fMatch;
    int count = 0;
    int lastlogoff = current_time;
    int percent;

    sprintf ( buf, "Loading %s.", ch->name );
    log_string ( buf );

    for ( ;; )
    {
        word = feof ( fp ) ? "End" : fread_word ( fp );
        fMatch = FALSE;

        switch ( UPPER ( word[0] ) )
        {
            case '*':
                fMatch = TRUE;
                fread_to_eol ( fp );
                break;

            case 'A':
                KEY ( "Act", ch->act, fread_flag ( fp ) );
                KEY ( "AffectedBy", ch->affected_by, fread_flag ( fp ) );
                KEY ( "AfBy", ch->affected_by, fread_flag ( fp ) );
                KEY ( "Alignment", ch->alignment, fread_number ( fp ) );
                KEY ( "Alig", ch->alignment, fread_number ( fp ) );

                if ( !str_cmp ( word, "Alia" ) )
                {
                    if ( count >= MAX_ALIAS )
                    {
                        fread_to_eol ( fp );
                        fMatch = TRUE;
                        break;
                    }

                    ch->pcdata->alias[count] = str_dup ( fread_word ( fp ) );
                    ch->pcdata->alias_sub[count] =
                        str_dup ( fread_word ( fp ) );
                    count++;
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "Alias" ) )
                {
                    if ( count >= MAX_ALIAS )
                    {
                        fread_to_eol ( fp );
                        fMatch = TRUE;
                        break;
                    }

                    ch->pcdata->alias[count] = str_dup ( fread_word ( fp ) );
                    ch->pcdata->alias_sub[count] = fread_string ( fp );
                    count++;
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "AC" ) || !str_cmp ( word, "Armor" ) )
                {
                    fread_to_eol ( fp );
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "ACs" ) )
                {
                    int i;

                    for ( i = 0; i < 4; i++ )
                        ch->armor[i] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "AffD" ) )
                {
                    AFFECT_DATA *paf;
                    int sn;

                    paf = new_affect (  );

                    sn = skill_lookup ( fread_word ( fp ) );
                    if ( sn < 0 )
                        bug ( "Fread_char: unknown skill.", 0 );
                    else
                        paf->type = sn;

                    paf->level = fread_number ( fp );
                    paf->duration = fread_number ( fp );
                    paf->modifier = fread_number ( fp );
                    paf->location = fread_number ( fp );
                    paf->bitvector = fread_number ( fp );
                    paf->next = ch->affected;
                    ch->affected = paf;
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "Affc" ) )
                {
                    AFFECT_DATA *paf;
                    int sn;

                    paf = new_affect (  );

                    sn = skill_lookup ( fread_word ( fp ) );
                    if ( sn < 0 )
                        bug ( "Fread_char: unknown skill.", 0 );
                    else
                        paf->type = sn;

                    paf->where = fread_number ( fp );
                    paf->level = fread_number ( fp );
                    paf->duration = fread_number ( fp );
                    paf->modifier = fread_number ( fp );
                    paf->location = fread_number ( fp );
                    paf->bitvector = fread_flag ( fp );
                    paf->next = ch->affected;
                    ch->affected = paf;
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "AttrMod" ) ||
                     !str_cmp ( word, "AMod" ) )
                {
                    int stat;
                    for ( stat = 0; stat < MAX_STATS; stat++ )
                        ch->mod_stat[stat] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "AttrPerm" ) ||
                     !str_cmp ( word, "Attr" ) )
                {
                    int stat;

                    for ( stat = 0; stat < MAX_STATS; stat++ )
                        ch->perm_stat[stat] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'B':
                KEYS ( "Bamfin", ch->pcdata->bamfin, fread_string ( fp ) );
                KEYS ( "Bamfout", ch->pcdata->bamfout, fread_string ( fp ) );
                KEYS ( "Bin", ch->pcdata->bamfin, fread_string ( fp ) );
                KEYS ( "Bout", ch->pcdata->bamfout, fread_string ( fp ) );
                /* Read in board status */
                if ( !str_cmp ( word, "Boards" ) )
                {
                    int i, num = fread_number ( fp );   /* number of boards saved */
                    char *boardname;

                    for ( ; num; num-- )    /* for each of the board saved */
                    {
                        boardname = fread_word ( fp );
                        i = board_lookup ( boardname ); /* find board number */

                        if ( i == BOARD_NOTFOUND )  /* Does board still exist ? */
                        {
                            sprintf ( buf,
                                      "fread_char: %s had unknown board name: %s. Skipped.",
                                      ch->name, boardname );
                            log_string ( buf );
                            fread_number ( fp );    /* read last_note and skip info */
                        }
                        else    /* Save it */
                            ch->pcdata->last_note[i] = fread_number ( fp );
                    }           /* for */

                    fMatch = TRUE;
                }               /* Boards */
                break;

            case 'C':
                KEY ( "Class", ch->Class, fread_number ( fp ) );
                KEY ( "Cla", ch->Class, fread_number ( fp ) );
                KEY ( "Clan", ch->clan, clan_lookup ( fread_string ( fp ) ) );

                if ( !str_cmp ( word, "Condition" ) ||
                     !str_cmp ( word, "Cond" ) )
                {
                    ch->pcdata->condition[0] = fread_number ( fp );
                    ch->pcdata->condition[1] = fread_number ( fp );
                    ch->pcdata->condition[2] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }
                if ( !str_cmp ( word, "Cnd" ) )
                {
                    ch->pcdata->condition[0] = fread_number ( fp );
                    ch->pcdata->condition[1] = fread_number ( fp );
                    ch->pcdata->condition[2] = fread_number ( fp );
                    ch->pcdata->condition[3] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }
                KEY ( "Comm", ch->comm, fread_flag ( fp ) );
                if ( !str_cmp ( word, "Colo" ) )
                {
                    int i, num = fread_number ( fp );

                    for ( i = 0; i < num; i++ )
                    {
                        ch->pcdata->colour[i] = fread_number ( fp );
                        if ( i >= MAX_CUSTOM_COLOUR )
                            break;
                    }
                    fread_to_eol ( fp );
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'D':
                KEY ( "Damroll", ch->damroll, fread_number ( fp ) );
                KEY ( "Dam", ch->damroll, fread_number ( fp ) );
                KEYS ( "Description", ch->description, fread_string ( fp ) );
                KEYS ( "Desc", ch->description, fread_string ( fp ) );
                break;

            case 'E':
                if ( !str_cmp ( word, "End" ) )
                {
                    /* adjust hp mana move up  -- here for speed's sake */
                    percent =
                        ( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 );

                    percent = UMIN ( percent, 100 );

                    if ( percent > 0 && !IS_AFFECTED ( ch, AFF_POISON ) &&
                         !IS_AFFECTED ( ch, AFF_PLAGUE ) )
                    {
                        ch->hit += ( ch->max_hit - ch->hit ) * percent / 100;
                        ch->mana +=
                            ( ch->max_mana - ch->mana ) * percent / 100;
                        ch->move +=
                            ( ch->max_move - ch->move ) * percent / 100;
                    }
                    return;
                }
                KEY ( "Exp", ch->exp, fread_number ( fp ) );
                break;

            case 'G':
                KEY ( "Gold", ch->gold, fread_number ( fp ) );
                if ( !str_cmp ( word, "Group" ) || !str_cmp ( word, "Gr" ) )
                {
                    int gn;
                    char *temp;

                    temp = fread_word ( fp );
                    gn = group_lookup ( temp );
                    /* gn    = group_lookup( fread_word( fp ) ); */
                    if ( gn < 0 )
                    {
                        fprintf ( stderr, "%s", temp );
                        bug ( "Fread_char: unknown group. ", 0 );
                    }
                    else
                        gn_add ( ch, gn );
                    fMatch = TRUE;
                }
                if ( !str_cmp ( word, "GStats" ) )
                {
                    int i, maxStat = 0;

                    maxStat = fread_number ( fp );

                    for ( i = 0; i < maxStat; i++ )
                        ch->pcdata->gamestat[i] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'H':
                KEY ( "Hitroll", ch->hitroll, fread_number ( fp ) );
                KEY ( "Hit", ch->hitroll, fread_number ( fp ) );

                if ( !str_cmp ( word, "HpManaMove" ) ||
                     !str_cmp ( word, "HMV" ) )
                {
                    ch->hit = fread_number ( fp );
                    ch->max_hit = fread_number ( fp );
                    ch->mana = fread_number ( fp );
                    ch->max_mana = fread_number ( fp );
                    ch->move = fread_number ( fp );
                    ch->max_move = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "HpManaMovePerm" ) ||
                     !str_cmp ( word, "HMVP" ) )
                {
                    ch->pcdata->perm_hit = fread_number ( fp );
                    ch->pcdata->perm_mana = fread_number ( fp );
                    ch->pcdata->perm_move = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }

                break;

            case 'I':
                KEY ( "Id", ch->id, fread_number ( fp ) );
                KEY ( "InvisLevel", ch->invis_level, fread_number ( fp ) );
                KEY ( "Inco", ch->incog_level, fread_number ( fp ) );
                KEY ( "Invi", ch->invis_level, fread_number ( fp ) );
                break;

            case 'L':
                KEY ( "LastLevel", ch->pcdata->last_level,
                      fread_number ( fp ) );
                KEY ( "LLev", ch->pcdata->last_level, fread_number ( fp ) );
                KEY ( "Level", ch->level, fread_number ( fp ) );
                KEY ( "Lev", ch->level, fread_number ( fp ) );
                KEY ( "Levl", ch->level, fread_number ( fp ) );
                KEY ( "LogO", lastlogoff, fread_number ( fp ) );
                KEYS ( "LongDescr", ch->long_descr, fread_string ( fp ) );
                KEYS ( "LnD", ch->long_descr, fread_string ( fp ) );
                break;

            case 'N':
                KEYS ( "Name", ch->name, fread_string ( fp ) );
                if ( !str_cmp ( word, "Not" ) )
                {
                    fread_number ( fp );
                    fread_number ( fp );
                    fread_number ( fp );
                    fread_number ( fp );
                    fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'P':
                KEYS ( "Password", ch->pcdata->pwd, fread_string ( fp ) );
                KEYS ( "Pass", ch->pcdata->pwd, fread_string ( fp ) );
                KEY ( "Played", ch->played, fread_number ( fp ) );
                KEY ( "Plyd", ch->played, fread_number ( fp ) );
                KEY ( "Points", ch->pcdata->points, fread_number ( fp ) );
                KEY ( "Pnts", ch->pcdata->points, fread_number ( fp ) );
                KEY ( "Position", ch->position, fread_number ( fp ) );
                KEY ( "Pos", ch->position, fread_number ( fp ) );
                KEY ( "Practice", ch->practice, fread_number ( fp ) );
                KEY ( "Prac", ch->practice, fread_number ( fp ) );
                KEYS ( "Prompt", ch->prompt, fread_string ( fp ) );
                KEYS ( "Prom", ch->prompt, fread_string ( fp ) );
                break;

            case 'R':
                KEY ( "Race", ch->race, race_lookup ( fread_string ( fp ) ) );

                if ( !str_cmp ( word, "Room" ) )
                {
                    ch->in_room = get_room_index ( fread_number ( fp ) );
                    if ( ch->in_room == NULL )
                        ch->in_room = get_room_index ( ROOM_VNUM_LIMBO );
                    fMatch = TRUE;
                    break;
                }

                break;

            case 'S':
                KEY ( "SavingThrow", ch->saving_throw, fread_number ( fp ) );
                KEY ( "Save", ch->saving_throw, fread_number ( fp ) );
                KEY ( "Scro", ch->lines, fread_number ( fp ) );
                KEY ( "Sex", ch->sex, fread_number ( fp ) );
                KEYS ( "ShortDescr", ch->short_descr, fread_string ( fp ) );
                KEYS ( "ShD", ch->short_descr, fread_string ( fp ) );
                KEY ( "Sec", ch->pcdata->security, fread_number ( fp ) );   /* OLC */
                KEY ( "Silv", ch->silver, fread_number ( fp ) );

                if ( !str_cmp ( word, "Skill" ) || !str_cmp ( word, "Sk" ) )
                {
                    int sn;
                    int value;
                    char *temp;

                    value = fread_number ( fp );
                    temp = fread_word ( fp );
                    sn = skill_lookup ( temp );
                    /* sn    = skill_lookup( fread_word( fp ) ); */
                    if ( sn < 0 )
                    {
                        fprintf ( stderr, "%s", temp );
                        bug ( "Fread_char: unknown skill. ", 0 );
                    }
                    else
                        ch->pcdata->learned[sn] = value;
                    fMatch = TRUE;
                }

                break;

            case 'T':
                KEY ( "TrueSex", ch->pcdata->true_sex, fread_number ( fp ) );
                KEY ( "TSex", ch->pcdata->true_sex, fread_number ( fp ) );
                KEY ( "Trai", ch->train, fread_number ( fp ) );
                KEY ( "Trust", ch->trust, fread_number ( fp ) );
                KEY ( "Tru", ch->trust, fread_number ( fp ) );

                if ( !str_cmp ( word, "Title" ) || !str_cmp ( word, "Titl" ) )
                {
                    ch->pcdata->title = fread_string ( fp );
                    if ( ch->pcdata->title[0] != '.' &&
                         ch->pcdata->title[0] != ',' &&
                         ch->pcdata->title[0] != '!' &&
                         ch->pcdata->title[0] != '?' )
                    {
                        sprintf ( buf, " %s", ch->pcdata->title );
                        free_string ( ch->pcdata->title );
                        ch->pcdata->title = str_dup ( buf );
                    }
                    fMatch = TRUE;
                    break;
                }

                break;

            case 'V':
                KEY ( "Version", ch->version, fread_number ( fp ) );
                KEY ( "Vers", ch->version, fread_number ( fp ) );
                if ( !str_cmp ( word, "Vnum" ) )
                {
                    ch->pIndexData = get_mob_index ( fread_number ( fp ) );
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'W':
                KEY ( "Wimpy", ch->wimpy, fread_number ( fp ) );
                KEY ( "Wimp", ch->wimpy, fread_number ( fp ) );
                KEY ( "Wizn", ch->wiznet, fread_flag ( fp ) );
                KEYS ( "WhoD", ch->pcdata->who_descr, fread_string ( fp ) );
                break;
        }

        if ( !fMatch )
        {
            bug ( "Fread_char: no match.", 0 );
            fread_to_eol ( fp );
        }
    }
}

/* load a pet from the forgotten reaches */
void fread_pet ( CHAR_DATA * ch, FILE * fp )
{
    const char *word;
    CHAR_DATA *pet;
    bool fMatch;
    int lastlogoff = current_time;
    int percent;

    /* first entry had BETTER be the vnum or we barf */
    word = feof ( fp ) ? "END" : fread_word ( fp );
    if ( !str_cmp ( word, "Vnum" ) )
    {
        VNUM vnum;

        vnum = fread_number ( fp );
        if ( get_mob_index ( vnum ) == NULL )
        {
            bug ( "Fread_pet: bad vnum %d.", vnum );
            pet = create_mobile ( get_mob_index ( MOB_VNUM_FIDO ) );
        }
        else
            pet = create_mobile ( get_mob_index ( vnum ) );
    }
    else
    {
        bug ( "Fread_pet: no vnum in file.", 0 );
        pet = create_mobile ( get_mob_index ( MOB_VNUM_FIDO ) );
    }

    for ( ;; )
    {
        word = feof ( fp ) ? "END" : fread_word ( fp );
        fMatch = FALSE;

        switch ( UPPER ( word[0] ) )
        {
            case '*':
                fMatch = TRUE;
                fread_to_eol ( fp );
                break;

            case 'A':
                KEY ( "Act", pet->act, fread_flag ( fp ) );
                KEY ( "AfBy", pet->affected_by, fread_flag ( fp ) );
                KEY ( "Alig", pet->alignment, fread_number ( fp ) );

                if ( !str_cmp ( word, "ACs" ) )
                {
                    int i;

                    for ( i = 0; i < 4; i++ )
                        pet->armor[i] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "AffD" ) )
                {
                    AFFECT_DATA *paf;
                    int sn;

                    paf = new_affect (  );

                    sn = skill_lookup ( fread_word ( fp ) );
                    if ( sn < 0 )
                        bug ( "Fread_char: unknown skill.", 0 );
                    else
                        paf->type = sn;

                    paf->level = fread_number ( fp );
                    paf->duration = fread_number ( fp );
                    paf->modifier = fread_number ( fp );
                    paf->location = fread_number ( fp );
                    paf->bitvector = fread_number ( fp );
                    paf->next = pet->affected;
                    pet->affected = paf;
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "Affc" ) )
                {
                    AFFECT_DATA *paf;
                    int sn;

                    paf = new_affect (  );

                    sn = skill_lookup ( fread_word ( fp ) );
                    if ( sn < 0 )
                        bug ( "Fread_char: unknown skill.", 0 );
                    else
                        paf->type = sn;

                    paf->where = fread_number ( fp );
                    paf->level = fread_number ( fp );
                    paf->duration = fread_number ( fp );
                    paf->modifier = fread_number ( fp );
                    paf->location = fread_number ( fp );
                    paf->bitvector = fread_flag ( fp );
                    paf->next = pet->affected;
                    pet->affected = paf;
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "AMod" ) )
                {
                    int stat;

                    for ( stat = 0; stat < MAX_STATS; stat++ )
                        pet->mod_stat[stat] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "Attr" ) )
                {
                    int stat;

                    for ( stat = 0; stat < MAX_STATS; stat++ )
                        pet->perm_stat[stat] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'C':
                KEY ( "Clan", pet->clan,
                      clan_lookup ( fread_string ( fp ) ) );
                KEY ( "Comm", pet->comm, fread_flag ( fp ) );
                break;

            case 'D':
                KEY ( "Dam", pet->damroll, fread_number ( fp ) );
                KEY ( "Desc", pet->description, fread_string ( fp ) );
                break;

            case 'E':
                if ( !str_cmp ( word, "End" ) )
                {
                    pet->leader = ch;
                    pet->master = ch;
                    ch->pet = pet;
                    /* adjust hp mana move up  -- here for speed's sake */
                    percent =
                        ( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 );

                    if ( percent > 0 && !IS_AFFECTED ( ch, AFF_POISON ) &&
                         !IS_AFFECTED ( ch, AFF_PLAGUE ) )
                    {
                        percent = UMIN ( percent, 100 );
                        pet->hit +=
                            ( pet->max_hit - pet->hit ) * percent / 100;
                        pet->mana +=
                            ( pet->max_mana - pet->mana ) * percent / 100;
                        pet->move +=
                            ( pet->max_move - pet->move ) * percent / 100;
                    }
                    return;
                }
                KEY ( "Exp", pet->exp, fread_number ( fp ) );
                break;

            case 'G':
                KEY ( "Gold", pet->gold, fread_number ( fp ) );
                break;

            case 'H':
                KEY ( "Hit", pet->hitroll, fread_number ( fp ) );

                if ( !str_cmp ( word, "HMV" ) )
                {
                    pet->hit = fread_number ( fp );
                    pet->max_hit = fread_number ( fp );
                    pet->mana = fread_number ( fp );
                    pet->max_mana = fread_number ( fp );
                    pet->move = fread_number ( fp );
                    pet->max_move = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'L':
                KEY ( "Levl", pet->level, fread_number ( fp ) );
                KEY ( "LnD", pet->long_descr, fread_string ( fp ) );
                KEY ( "LogO", lastlogoff, fread_number ( fp ) );
                break;

            case 'N':
                KEY ( "Name", pet->name, fread_string ( fp ) );
                break;

            case 'P':
                KEY ( "Pos", pet->position, fread_number ( fp ) );
                break;

            case 'R':
                KEY ( "Race", pet->race,
                      race_lookup ( fread_string ( fp ) ) );
                break;

            case 'S':
                KEY ( "Save", pet->saving_throw, fread_number ( fp ) );
                KEY ( "Sex", pet->sex, fread_number ( fp ) );
                KEY ( "ShD", pet->short_descr, fread_string ( fp ) );
                KEY ( "Silv", pet->silver, fread_number ( fp ) );
                break;

                if ( !fMatch )
                {
                    bug ( "Fread_pet: no match.", 0 );
                    fread_to_eol ( fp );
                }

        }
    }
}

extern OBJ_DATA *obj_free;

void fread_obj ( CHAR_DATA * ch, FILE * fp )
{
    OBJ_DATA *obj;
    const char *word;
    int iNest;
    bool fMatch;
    bool fNest;
    bool fVnum;
    bool first;
    bool new_format;            /* to prevent errors */
    bool make_new;              /* update object */

    fVnum = FALSE;
    obj = NULL;
    first = TRUE;               /* used to counter fp offset */
    new_format = FALSE;
    make_new = FALSE;

    word = feof ( fp ) ? "End" : fread_word ( fp );
    if ( !str_cmp ( word, "Vnum" ) )
    {
        VNUM vnum;
        first = FALSE;          /* fp will be in right place */

        vnum = fread_number ( fp );
        if ( get_obj_index ( vnum ) == NULL )
        {
            bug ( "Fread_obj: bad vnum %d.", vnum );
        }
        else
        {
            obj = create_object ( get_obj_index ( vnum ), -1 );
            new_format = TRUE;
        }

    }

    if ( obj == NULL )          /* either not found or old style */
    {
        obj = new_obj (  );
        obj->name = str_dup ( "" );
        obj->short_descr = str_dup ( "" );
        obj->description = str_dup ( "" );
    }

    fNest = FALSE;
    fVnum = TRUE;
    iNest = 0;

    for ( ;; )
    {
        if ( first )
            first = FALSE;
        else
            word = feof ( fp ) ? "End" : fread_word ( fp );
        fMatch = FALSE;

        switch ( UPPER ( word[0] ) )
        {
            case '*':
                fMatch = TRUE;
                fread_to_eol ( fp );
                break;

            case 'A':
                if ( !str_cmp ( word, "AffD" ) )
                {
                    AFFECT_DATA *paf;
                    int sn;

                    paf = new_affect (  );

                    sn = skill_lookup ( fread_word ( fp ) );
                    if ( sn < 0 )
                        bug ( "Fread_obj: unknown skill.", 0 );
                    else
                        paf->type = sn;

                    paf->level = fread_number ( fp );
                    paf->duration = fread_number ( fp );
                    paf->modifier = fread_number ( fp );
                    paf->location = fread_number ( fp );
                    paf->bitvector = fread_number ( fp );
                    paf->next = obj->affected;
                    obj->affected = paf;
                    fMatch = TRUE;
                    break;
                }
                if ( !str_cmp ( word, "Affc" ) )
                {
                    AFFECT_DATA *paf;
                    int sn;

                    paf = new_affect (  );

                    sn = skill_lookup ( fread_word ( fp ) );
                    if ( sn < 0 )
                        bug ( "Fread_obj: unknown skill.", 0 );
                    else
                        paf->type = sn;

                    paf->where = fread_number ( fp );
                    paf->level = fread_number ( fp );
                    paf->duration = fread_number ( fp );
                    paf->modifier = fread_number ( fp );
                    paf->location = fread_number ( fp );
                    paf->bitvector = fread_flag ( fp );
                    paf->next = obj->affected;
                    obj->affected = paf;
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'C':
                KEY ( "Cond", obj->condition, fread_number ( fp ) );
                KEY ( "Cost", obj->cost, fread_number ( fp ) );
                break;

            case 'D':
                KEY ( "Description", obj->description, fread_string ( fp ) );
                KEY ( "Desc", obj->description, fread_string ( fp ) );
                break;

            case 'E':

                if ( !str_cmp ( word, "Enchanted" ) )
                {
                    obj->enchanted = TRUE;
                    fMatch = TRUE;
                    break;
                }

                KEY ( "ExtraFlags", obj->extra_flags, fread_number ( fp ) );
                KEY ( "ExtF", obj->extra_flags, fread_flag ( fp ) );

                if ( !str_cmp ( word, "ExtraDescr" ) ||
                     !str_cmp ( word, "ExDe" ) )
                {
                    EXTRA_DESCR_DATA *ed;

                    ed = new_extra_descr (  );

                    ed->keyword = fread_string ( fp );
                    ed->description = fread_string ( fp );
                    ed->next = obj->extra_descr;
                    obj->extra_descr = ed;
                    fMatch = TRUE;
                }

                if ( !str_cmp ( word, "End" ) )
                {
                    if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
                    {
                        bug ( "Fread_obj: incomplete object.", 0 );
                        free_obj ( obj );
                        return;
                    }
                    else
                    {
                        if ( !fVnum )
                        {
                            free_obj ( obj );
                            obj =
                                create_object ( get_obj_index
                                                ( OBJ_VNUM_DUMMY ), 0 );
                        }

                        if ( !new_format )
                        {
                            obj->next = object_list;
                            object_list = obj;
                            obj->pIndexData->count++;
                        }

                        if ( !obj->pIndexData->new_format &&
                             obj->item_type == ITEM_ARMOR &&
                             obj->value[1] == 0 )
                        {
                            obj->value[1] = obj->value[0];
                            obj->value[2] = obj->value[0];
                        }
                        if ( make_new )
                        {
                            int wear;

                            wear = obj->wear_loc;
                            extract_obj ( obj );

                            obj = create_object ( obj->pIndexData, 0 );
                            obj->wear_loc = wear;
                        }
                        if ( iNest == 0 || rgObjNest[iNest] == NULL )
                            obj_to_char ( obj, ch );
                        else
                            obj_to_obj ( obj, rgObjNest[iNest - 1] );
                        return;
                    }
                }
                break;

            case 'I':
                KEY ( "ItemType", obj->item_type, fread_number ( fp ) );
                KEY ( "Ityp", obj->item_type, fread_number ( fp ) );
                break;

            case 'L':
                KEY ( "Level", obj->level, fread_number ( fp ) );
                KEY ( "Lev", obj->level, fread_number ( fp ) );
                break;

            case 'N':
                KEY ( "Name", obj->name, fread_string ( fp ) );

                if ( !str_cmp ( word, "Nest" ) )
                {
                    iNest = fread_number ( fp );
                    if ( iNest < 0 || iNest >= MAX_NEST )
                    {
                        bug ( "Fread_obj: bad nest %d.", iNest );
                    }
                    else
                    {
                        rgObjNest[iNest] = obj;
                        fNest = TRUE;
                    }
                    fMatch = TRUE;
                }
                break;

            case 'O':
                if ( !str_cmp ( word, "Oldstyle" ) )
                {
                    if ( obj->pIndexData != NULL &&
                         obj->pIndexData->new_format )
                        make_new = TRUE;
                    fMatch = TRUE;
                }
                break;

            case 'S':
                KEY ( "ShortDescr", obj->short_descr, fread_string ( fp ) );
                KEY ( "ShD", obj->short_descr, fread_string ( fp ) );

                if ( !str_cmp ( word, "Spell" ) )
                {
                    int iValue;
                    int sn;

                    iValue = fread_number ( fp );
                    sn = skill_lookup ( fread_word ( fp ) );
                    if ( iValue < 0 || iValue > 3 )
                    {
                        bug ( "Fread_obj: bad iValue %d.", iValue );
                    }
                    else if ( sn < 0 )
                    {
                        bug ( "Fread_obj: unknown skill.", 0 );
                    }
                    else
                    {
                        obj->value[iValue] = sn;
                    }
                    fMatch = TRUE;
                    break;
                }

                break;

            case 'T':
                KEY ( "Timer", obj->timer, fread_number ( fp ) );
                KEY ( "Time", obj->timer, fread_number ( fp ) );
                break;

            case 'V':
                if ( !str_cmp ( word, "Values" ) ||
                     !str_cmp ( word, "Vals" ) )
                {
                    obj->value[0] = fread_number ( fp );
                    obj->value[1] = fread_number ( fp );
                    obj->value[2] = fread_number ( fp );
                    obj->value[3] = fread_number ( fp );
                    if ( obj->item_type == ITEM_WEAPON && obj->value[0] == 0 )
                        obj->value[0] = obj->pIndexData->value[0];
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "Val" ) )
                {
                    obj->value[0] = fread_number ( fp );
                    obj->value[1] = fread_number ( fp );
                    obj->value[2] = fread_number ( fp );
                    obj->value[3] = fread_number ( fp );
                    obj->value[4] = fread_number ( fp );
                    fMatch = TRUE;
                    break;
                }

                if ( !str_cmp ( word, "Vnum" ) )
                {
                    VNUM vnum;

                    vnum = fread_number ( fp );
                    if ( ( obj->pIndexData =
                           get_obj_index ( vnum ) ) == NULL )
                        bug ( "Fread_obj: bad vnum %d.", vnum );
                    else
                        fVnum = TRUE;
                    fMatch = TRUE;
                    break;
                }
                break;

            case 'W':
                KEY ( "WearFlags", obj->wear_flags, fread_number ( fp ) );
                KEY ( "WeaF", obj->wear_flags, fread_flag ( fp ) );
                KEY ( "WearLoc", obj->wear_loc, fread_number ( fp ) );
                KEY ( "Wear", obj->wear_loc, fread_number ( fp ) );
                KEY ( "Weight", obj->weight, fread_number ( fp ) );
                KEY ( "Wt", obj->weight, fread_number ( fp ) );
                break;

        }

        if ( !fMatch )
        {
            bug ( "Fread_obj: no match.", 0 );
            fread_to_eol ( fp );
        }
    }
}