/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" extern int _filbuf args ( ( FILE * ) ); /* int rename(const char *oldfname, const char *newfname); viene en stdio.h */ char *print_flags ( FLAG flag ) { int count, pos = 0; static char buf[52]; for ( count = 0; count < 32; count++ ) { if ( IS_SET ( flag, 1 << count ) ) { if ( count < 26 ) buf[pos] = 'A' + count; else buf[pos] = 'a' + ( count - 26 ); pos++; } } if ( pos == 0 ) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_char args ( ( CHAR_DATA * ch, FILE * fp ) ); void fwrite_obj args ( ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) ); void fwrite_pet args ( ( CHAR_DATA * pet, FILE * fp ) ); void fread_char args ( ( CHAR_DATA * ch, FILE * fp ) ); void fread_pet args ( ( CHAR_DATA * ch, FILE * fp ) ); void fread_obj args ( ( CHAR_DATA * ch, FILE * fp ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj ( CHAR_DATA * ch ) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC ( ch ) ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; /* create god log */ if ( IS_IMMORTAL ( ch ) || ch->level >= LEVEL_IMMORTAL ) { sprintf ( strsave, "%s%s", GOD_DIR, capitalize ( ch->name ) ); if ( ( fp = file_open ( strsave, "w" ) ) == NULL ) { bug ( "Save_char_obj: file_open", 0 ); perror ( strsave ); } fprintf ( fp, "Lev %2d Trust %2d %s%s\n", ch->level, get_trust ( ch ), ch->name, ch->pcdata->title ); file_close ( fp ); } sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( ch->name ) ); if ( ( fp = file_open ( TEMP_FILE, "w" ) ) == NULL ) { bug ( "Save_char_obj: file_open", 0 ); perror ( strsave ); } else { fwrite_char ( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj ( ch, ch->carrying, fp, 0 ); /* save the pets */ if ( ch->pet != NULL && ch->pet->in_room == ch->in_room ) fwrite_pet ( ch->pet, fp ); fprintf ( fp, "#END\n" ); } file_close ( fp ); rename ( TEMP_FILE, strsave ); return; } /* * Write the char. */ void fwrite_char ( CHAR_DATA * ch, FILE * fp ) { AFFECT_DATA *paf; int sn, gn, pos; int i; fprintf ( fp, "#%s\n", IS_NPC ( ch ) ? "MOB" : "PLAYER" ); fprintf ( fp, "Name %s~\n", ch->name ); fprintf ( fp, "Id %ld\n", ch->id ); fprintf ( fp, "LogO %ld\n", current_time ); fprintf ( fp, "Vers %d\n", 6 ); if ( ch->short_descr[0] != '\0' ) fprintf ( fp, "ShD %s~\n", ch->short_descr ); if ( ch->long_descr[0] != '\0' ) fprintf ( fp, "LnD %s~\n", ch->long_descr ); if ( ch->description[0] != '\0' ) fprintf ( fp, "Desc %s~\n", ch->description ); if ( ch->prompt != NULL || !str_cmp ( ch->prompt, "<%hhp %mm %vmv> " ) ) fprintf ( fp, "Prom %s~\n", ch->prompt ); fprintf ( fp, "Race %s~\n", pc_race_table[ch->race].name ); if ( ch->clan ) fprintf ( fp, "Clan %s~\n", clan_table[ch->clan].name ); fprintf ( fp, "Sex %d\n", ch->sex ); fprintf ( fp, "Cla %d\n", ch->Class ); fprintf ( fp, "Levl %d\n", ch->level ); if ( ch->trust != 0 ) fprintf ( fp, "Tru %d\n", ch->trust ); fprintf ( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */ fprintf ( fp, "Plyd %d\n", ch->played + ( int ) ( current_time - ch->logon ) ); fprintf ( fp, "Scro %d\n", ch->lines ); fprintf ( fp, "Room %ld\n", ( ch->in_room == get_room_index ( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum ); fprintf ( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if ( ch->gold > 0 ) fprintf ( fp, "Gold %ld\n", ch->gold ); else fprintf ( fp, "Gold %d\n", 0 ); if ( ch->silver > 0 ) fprintf ( fp, "Silv %ld\n", ch->silver ); else fprintf ( fp, "Silv %d\n", 0 ); fprintf ( fp, "Exp %d\n", ch->exp ); if ( ch->act != 0 ) fprintf ( fp, "Act %s\n", print_flags ( ch->act ) ); if ( ch->affected_by != 0 ) fprintf ( fp, "AfBy %s\n", print_flags ( ch->affected_by ) ); fprintf ( fp, "Comm %s\n", print_flags ( ch->comm ) ); if ( ch->wiznet ) fprintf ( fp, "Wizn %s\n", print_flags ( ch->wiznet ) ); if ( ch->invis_level ) fprintf ( fp, "Invi %d\n", ch->invis_level ); if ( ch->incog_level ) fprintf ( fp, "Inco %d\n", ch->incog_level ); fprintf ( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if ( ch->practice != 0 ) fprintf ( fp, "Prac %d\n", ch->practice ); if ( ch->train != 0 ) fprintf ( fp, "Trai %d\n", ch->train ); if ( ch->saving_throw != 0 ) fprintf ( fp, "Save %d\n", ch->saving_throw ); fprintf ( fp, "Alig %d\n", ch->alignment ); if ( ch->hitroll != 0 ) fprintf ( fp, "Hit %d\n", ch->hitroll ); if ( ch->damroll != 0 ) fprintf ( fp, "Dam %d\n", ch->damroll ); fprintf ( fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3] ); if ( ch->wimpy != 0 ) fprintf ( fp, "Wimp %d\n", ch->wimpy ); fprintf ( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] ); fprintf ( fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] ); if ( IS_NPC ( ch ) ) { fprintf ( fp, "Vnum %ld\n", ch->pIndexData->vnum ); } else { fprintf ( fp, "Pass %s~\n", ch->pcdata->pwd ); if ( ch->pcdata->bamfin[0] != '\0' ) fprintf ( fp, "Bin %s~\n", ch->pcdata->bamfin ); if ( ch->pcdata->bamfout[0] != '\0' ) fprintf ( fp, "Bout %s~\n", ch->pcdata->bamfout ); fprintf ( fp, "Titl %s~\n", ch->pcdata->title ); fprintf ( fp, "Pnts %d\n", ch->pcdata->points ); fprintf ( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf ( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf ( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move ); fprintf ( fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); fprintf ( fp, "Colo %d ", MAX_CUSTOM_COLOUR ); for ( i = 0; i < MAX_CUSTOM_COLOUR; i++ ) fprintf ( fp, "%d ", ch->pcdata->colour[i] ); fprintf ( fp, "\n" ); if ( ch->pcdata->who_descr[0] != '\0' ) fprintf ( fp, "WhoD %s~\n", ch->pcdata->who_descr ); fprintf ( fp, "GStats %d ", MAX_GAMESTAT ); for ( i = 0; i < MAX_GAMESTAT; i++ ) fprintf ( fp, "%ld ", ch->pcdata->gamestat[i] ); fprintf ( fp, "\n" ); /* write alias */ for ( pos = 0; pos < MAX_ALIAS; pos++ ) { if ( ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL ) break; fprintf ( fp, "Alias %s %s~\n", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos] ); } /* Save note board status */ /* Save number of boards in case that number changes */ fprintf ( fp, "Boards %d ", MAX_BOARD ); for ( i = 0; i < MAX_BOARD; i++ ) fprintf ( fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i] ); fprintf ( fp, "\n" ); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf ( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn] ) { fprintf ( fp, "Gr '%s'\n", group_table[gn].name ); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, print_flags ( paf->bitvector ) ); } fprintf ( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet ( CHAR_DATA * pet, FILE * fp ) { AFFECT_DATA *paf; fprintf ( fp, "#PET\n" ); fprintf ( fp, "Vnum %ld\n", pet->pIndexData->vnum ); fprintf ( fp, "Name %s~\n", pet->name ); fprintf ( fp, "LogO %ld\n", current_time ); if ( pet->short_descr != pet->pIndexData->short_descr ) fprintf ( fp, "ShD %s~\n", pet->short_descr ); if ( pet->long_descr != pet->pIndexData->long_descr ) fprintf ( fp, "LnD %s~\n", pet->long_descr ); if ( pet->description != pet->pIndexData->description ) fprintf ( fp, "Desc %s~\n", pet->description ); if ( pet->race != pet->pIndexData->race ) fprintf ( fp, "Race %s~\n", race_table[pet->race].name ); if ( pet->clan ) fprintf ( fp, "Clan %s~\n", clan_table[pet->clan].name ); fprintf ( fp, "Sex %d\n", pet->sex ); if ( pet->level != pet->pIndexData->level ) fprintf ( fp, "Levl %d\n", pet->level ); fprintf ( fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move ); if ( pet->gold > 0 ) fprintf ( fp, "Gold %ld\n", pet->gold ); if ( pet->silver > 0 ) fprintf ( fp, "Silv %ld\n", pet->silver ); if ( pet->exp > 0 ) fprintf ( fp, "Exp %d\n", pet->exp ); if ( pet->act != pet->pIndexData->act ) fprintf ( fp, "Act %s\n", print_flags ( pet->act ) ); if ( pet->affected_by != pet->pIndexData->affected_by ) fprintf ( fp, "AfBy %s\n", print_flags ( pet->affected_by ) ); if ( pet->comm != 0 ) fprintf ( fp, "Comm %s\n", print_flags ( pet->comm ) ); fprintf ( fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position ); if ( pet->saving_throw != 0 ) fprintf ( fp, "Save %d\n", pet->saving_throw ); if ( pet->alignment != pet->pIndexData->alignment ) fprintf ( fp, "Alig %d\n", pet->alignment ); if ( pet->hitroll != pet->pIndexData->hitroll ) fprintf ( fp, "Hit %d\n", pet->hitroll ); if ( pet->damroll != pet->pIndexData->damage[DICE_BONUS] ) fprintf ( fp, "Dam %d\n", pet->damroll ); fprintf ( fp, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3] ); fprintf ( fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON] ); fprintf ( fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON] ); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, print_flags ( paf->bitvector ) ); } fprintf ( fp, "End\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj ( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( ( ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER ) || obj->item_type == ITEM_KEY || ( obj->item_type == ITEM_MAP && !obj->value[0] ) ) return; fprintf ( fp, "#O\n" ); fprintf ( fp, "Vnum %ld\n", obj->pIndexData->vnum ); if ( !obj->pIndexData->new_format ) fprintf ( fp, "Oldstyle\n" ); if ( obj->enchanted ) fprintf ( fp, "Enchanted\n" ); fprintf ( fp, "Nest %d\n", iNest ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name ) fprintf ( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr ) fprintf ( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description ) fprintf ( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags ) fprintf ( fp, "ExtF %s\n", print_flags ( obj->extra_flags ) ); if ( obj->wear_flags != obj->pIndexData->wear_flags ) fprintf ( fp, "WeaF %s\n", print_flags ( obj->wear_flags ) ); if ( obj->item_type != obj->pIndexData->item_type ) fprintf ( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight ) fprintf ( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition ) fprintf ( fp, "Cond %d\n", obj->condition ); /* variable data */ fprintf ( fp, "Wear %d\n", obj->wear_loc ); if ( obj->level != obj->pIndexData->level ) fprintf ( fp, "Lev %d\n", obj->level ); if ( obj->timer != 0 ) fprintf ( fp, "Time %d\n", obj->timer ); fprintf ( fp, "Cost %d\n", obj->cost ); if ( obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4] ) fprintf ( fp, "Val %ld %ld %ld %ld %ld\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) { fprintf ( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf ( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf ( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf ( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, print_flags ( paf->bitvector ) ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf ( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf ( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj ( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj ( DESCRIPTOR_DATA * d, char *name ) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat, i; ch = new_char ( ); ch->pcdata = new_pcdata ( ); d->character = ch; ch->desc = d; ch->name = str_dup ( name ); ch->id = get_pc_id ( ); ch->race = race_lookup ( "human" ); ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->prompt = str_dup ( "<%hhp %mm %vmv> " ); ch->pcdata->confirm_delete = FALSE; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->pwd = str_dup ( "" ); ch->pcdata->bamfin = str_dup ( "" ); ch->pcdata->bamfout = str_dup ( "" ); ch->pcdata->title = str_dup ( "" ); ch->pcdata->who_descr = str_dup ( "" ); for ( stat = 0; stat < MAX_STATS; stat++ ) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->security = 0; /* OLC */ default_colour ( ch, -1 ); for ( i = 0; i < MAX_GAMESTAT; i++ ) ch->pcdata->gamestat[i] = 0; found = FALSE; /* decompress if .gz file exists */ sprintf ( strsave, "%s%s%s", PLAYER_DIR, capitalize ( name ), ".gz" ); if ( ( fp = file_open ( strsave, "r" ) ) != NULL ) { file_close ( fp ); sprintf ( buf, "gzip -dfq %s", strsave ); system ( buf ); } sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( name ) ); if ( ( fp = file_open ( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ;; ) { char letter; char *word; letter = fread_letter ( fp ); if ( letter == '*' ) { fread_to_eol ( fp ); continue; } if ( letter != '#' ) { bug ( "Load_char_obj: # not found.", 0 ); break; } word = fread_word ( fp ); if ( !str_cmp ( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp ( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp ( word, "O" ) ) fread_obj ( ch, fp ); else if ( !str_cmp ( word, "PET" ) ) fread_pet ( ch, fp ); else if ( !str_cmp ( word, "END" ) ) break; else { bug ( "Load_char_obj: bad section.", 0 ); break; } } } file_close ( fp ); /* initialize race */ if ( found ) { if ( ch->race == 0 ) ch->race = race_lookup ( "human" ); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for ( i = 0; i < 5; i++ ) { if ( pc_race_table[ch->race].skills[i] == NULL ) break; group_add ( ch, pc_race_table[ch->race].skills[i], FALSE ); } ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; if ( d != NULL ) { if ( IS_SET ( ch->comm, COMM_NOCOLOUR ) ) REMOVE_BIT ( d->desc_flags, DESC_COLOUR ); } } /* RT initialize skills */ if ( found && ch->version < 2 ) /* need to add the new skills */ { group_add ( ch, "rom basics", FALSE ); group_add ( ch, class_table[ch->Class].base_group, FALSE ); group_add ( ch, class_table[ch->Class].default_group, TRUE ); ch->pcdata->learned[gsn_recall] = 50; } /* fix levels */ if ( found && ch->version < 6 && ( ch->level > 51 || ch->trust > 51 ) ) { ch->level += 149; ch->trust += 149; } /* ream gold */ if ( found && ch->version < 4 ) { ch->gold /= 100; } return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char ( CHAR_DATA * ch, FILE * fp ) { char buf[MAX_STRING_LENGTH]; const char *word; bool fMatch; int count = 0; int lastlogoff = current_time; int percent; sprintf ( buf, "Loading %s.", ch->name ); log_string ( buf ); for ( ;; ) { word = feof ( fp ) ? "End" : fread_word ( fp ); fMatch = FALSE; switch ( UPPER ( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol ( fp ); break; case 'A': KEY ( "Act", ch->act, fread_flag ( fp ) ); KEY ( "AffectedBy", ch->affected_by, fread_flag ( fp ) ); KEY ( "AfBy", ch->affected_by, fread_flag ( fp ) ); KEY ( "Alignment", ch->alignment, fread_number ( fp ) ); KEY ( "Alig", ch->alignment, fread_number ( fp ) ); if ( !str_cmp ( word, "Alia" ) ) { if ( count >= MAX_ALIAS ) { fread_to_eol ( fp ); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup ( fread_word ( fp ) ); ch->pcdata->alias_sub[count] = str_dup ( fread_word ( fp ) ); count++; fMatch = TRUE; break; } if ( !str_cmp ( word, "Alias" ) ) { if ( count >= MAX_ALIAS ) { fread_to_eol ( fp ); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup ( fread_word ( fp ) ); ch->pcdata->alias_sub[count] = fread_string ( fp ); count++; fMatch = TRUE; break; } if ( !str_cmp ( word, "AC" ) || !str_cmp ( word, "Armor" ) ) { fread_to_eol ( fp ); fMatch = TRUE; break; } if ( !str_cmp ( word, "ACs" ) ) { int i; for ( i = 0; i < 4; i++ ) ch->armor[i] = fread_number ( fp ); fMatch = TRUE; break; } if ( !str_cmp ( word, "AffD" ) ) { AFFECT_DATA *paf; int sn; paf = new_affect ( ); sn = skill_lookup ( fread_word ( fp ) ); if ( sn < 0 ) bug ( "Fread_char: unknown skill.", 0 ); else paf->type = sn; paf->level = fread_number ( fp ); paf->duration = fread_number ( fp ); paf->modifier = fread_number ( fp ); paf->location = fread_number ( fp ); paf->bitvector = fread_number ( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp ( word, "Affc" ) ) { AFFECT_DATA *paf; int sn; paf = new_affect ( ); sn = skill_lookup ( fread_word ( fp ) ); if ( sn < 0 ) bug ( "Fread_char: unknown skill.", 0 ); else paf->type = sn; paf->where = fread_number ( fp ); paf->level = fread_number ( fp ); paf->duration = fread_number ( fp ); paf->modifier = fread_number ( fp ); paf->location = fread_number ( fp ); paf->bitvector = fread_flag ( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp ( word, "AttrMod" ) || !str_cmp ( word, "AMod" ) ) { int stat; for ( stat = 0; stat < MAX_STATS; stat++ ) ch->mod_stat[stat] = fread_number ( fp ); fMatch = TRUE; break; } if ( !str_cmp ( word, "AttrPerm" ) || !str_cmp ( word, "Attr" ) ) { int stat; for ( stat = 0; stat < MAX_STATS; stat++ ) ch->perm_stat[stat] = fread_number ( fp ); fMatch = TRUE; break; } break; case 'B': KEYS ( "Bamfin", ch->pcdata->bamfin, fread_string ( fp ) ); KEYS ( "Bamfout", ch->pcdata->bamfout, fread_string ( fp ) ); KEYS ( "Bin", ch->pcdata->bamfin, fread_string ( fp ) ); KEYS ( "Bout", ch->pcdata->bamfout, fread_string ( fp ) ); /* Read in board status */ if ( !str_cmp ( word, "Boards" ) ) { int i, num = fread_number ( fp ); /* number of boards saved */ char *boardname; for ( ; num; num-- ) /* for each of the board saved */ { boardname = fread_word ( fp ); i = board_lookup ( boardname ); /* find board number */ if ( i == BOARD_NOTFOUND ) /* Does board still exist ? */ { sprintf ( buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname ); log_string ( buf ); fread_number ( fp ); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number ( fp ); } /* for */ fMatch = TRUE; } /* Boards */ break; case 'C': KEY ( "Class", ch->Class, fread_number ( fp ) ); KEY ( "Cla", ch->Class, fread_number ( fp ) ); KEY ( "Clan", ch->clan, clan_lookup ( fread_string ( fp ) ) ); if ( !str_cmp ( word, "Condition" ) || !str_cmp ( word, "Cond" ) ) { ch->pcdata->condition[0] = fread_number ( fp ); ch->pcdata->condition[1] = fread_number ( fp ); ch->pcdata->condition[2] = fread_number ( fp ); fMatch = TRUE; break; } if ( !str_cmp ( word, "Cnd" ) ) { ch->pcdata->condition[0] = fread_number ( fp ); ch->pcdata->condition[1] = fread_number ( fp ); ch->pcdata->condition[2] = fread_number ( fp ); ch->pcdata->condition[3] = fread_number ( fp ); fMatch = TRUE; break; } KEY ( "Comm", ch->comm, fread_flag ( fp ) ); if ( !str_cmp ( word, "Colo" ) ) { int i, num = fread_number ( fp ); for ( i = 0; i < num; i++ ) { ch->pcdata->colour[i] = fread_number ( fp ); if ( i >= MAX_CUSTOM_COLOUR ) break; } fread_to_eol ( fp ); fMatch = TRUE; break; } break; case 'D': KEY ( "Damroll", ch->damroll, fread_number ( fp ) ); KEY ( "Dam", ch->damroll, fread_number ( fp ) ); KEYS ( "Description", ch->description, fread_string ( fp ) ); KEYS ( "Desc", ch->description, fread_string ( fp ) ); break; case 'E': if ( !str_cmp ( word, "End" ) ) { /* adjust hp mana move up -- here for speed's sake */ percent = ( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 ); percent = UMIN ( percent, 100 ); if ( percent > 0 && !IS_AFFECTED ( ch, AFF_POISON ) && !IS_AFFECTED ( ch, AFF_PLAGUE ) ) { ch->hit += ( ch->max_hit - ch->hit ) * percent / 100; ch->mana += ( ch->max_mana - ch->mana ) * percent / 100; ch->move += ( ch->max_move - ch->move ) * percent / 100; } return; } KEY ( "Exp", ch->exp, fread_number ( fp ) ); break; case 'G': KEY ( "Gold", ch->gold, fread_number ( fp ) ); if ( !str_cmp ( word, "Group" ) || !str_cmp ( word, "Gr" ) ) { int gn; char *temp; temp = fread_word ( fp ); gn = group_lookup ( temp ); /* gn = group_lookup( fread_word( fp ) ); */ if ( gn < 0 ) { fprintf ( stderr, "%s", temp ); bug ( "Fread_char: unknown group. ", 0 ); } else gn_add ( ch, gn ); fMatch = TRUE; } if ( !str_cmp ( word, "GStats" ) ) { int i, maxStat = 0; maxStat = fread_number ( fp ); for ( i = 0; i < maxStat; i++ ) ch->pcdata->gamestat[i] = fread_number ( fp ); fMatch = TRUE; break; } break; case 'H': KEY ( "Hitroll", ch->hitroll, fread_number ( fp ) ); KEY ( "Hit", ch->hitroll, fread_number ( fp ) ); if ( !str_cmp ( word, "HpManaMove" ) || !str_cmp ( word, "HMV" ) ) { ch->hit = fread_number ( fp ); ch->max_hit = fread_number ( fp ); ch->mana = fread_number ( fp ); ch->max_mana = fread_number ( fp ); ch->move = fread_number ( fp ); ch->max_move = fread_number ( fp ); fMatch = TRUE; break; } if ( !str_cmp ( word, "HpManaMovePerm" ) || !str_cmp ( word, "HMVP" ) ) { ch->pcdata->perm_hit = fread_number ( fp ); ch->pcdata->perm_mana = fread_number ( fp ); ch->pcdata->perm_move = fread_number ( fp ); fMatch = TRUE; break; } break; case 'I': KEY ( "Id", ch->id, fread_number ( fp ) ); KEY ( "InvisLevel", ch->invis_level, fread_number ( fp ) ); KEY ( "Inco", ch->incog_level, fread_number ( fp ) ); KEY ( "Invi", ch->invis_level, fread_number ( fp ) ); break; case 'L': KEY ( "LastLevel", ch->pcdata->last_level, fread_number ( fp ) ); KEY ( "LLev", ch->pcdata->last_level, fread_number ( fp ) ); KEY ( "Level", ch->level, fread_number ( fp ) ); KEY ( "Lev", ch->level, fread_number ( fp ) ); KEY ( "Levl", ch->level, fread_number ( fp ) ); KEY ( "LogO", lastlogoff, fread_number ( fp ) ); KEYS ( "LongDescr", ch->long_descr, fread_string ( fp ) ); KEYS ( "LnD", ch->long_descr, fread_string ( fp ) ); break; case 'N': KEYS ( "Name", ch->name, fread_string ( fp ) ); if ( !str_cmp ( word, "Not" ) ) { fread_number ( fp ); fread_number ( fp ); fread_number ( fp ); fread_number ( fp ); fread_number ( fp ); fMatch = TRUE; break; } break; case 'P': KEYS ( "Password", ch->pcdata->pwd, fread_string ( fp ) ); KEYS ( "Pass", ch->pcdata->pwd, fread_string ( fp ) ); KEY ( "Played", ch->played, fread_number ( fp ) ); KEY ( "Plyd", ch->played, fread_number ( fp ) ); KEY ( "Points", ch->pcdata->points, fread_number ( fp ) ); KEY ( "Pnts", ch->pcdata->points, fread_number ( fp ) ); KEY ( "Position", ch->position, fread_number ( fp ) ); KEY ( "Pos", ch->position, fread_number ( fp ) ); KEY ( "Practice", ch->practice, fread_number ( fp ) ); KEY ( "Prac", ch->practice, fread_number ( fp ) ); KEYS ( "Prompt", ch->prompt, fread_string ( fp ) ); KEYS ( "Prom", ch->prompt, fread_string ( fp ) ); break; case 'R': KEY ( "Race", ch->race, race_lookup ( fread_string ( fp ) ) ); if ( !str_cmp ( word, "Room" ) ) { ch->in_room = get_room_index ( fread_number ( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index ( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY ( "SavingThrow", ch->saving_throw, fread_number ( fp ) ); KEY ( "Save", ch->saving_throw, fread_number ( fp ) ); KEY ( "Scro", ch->lines, fread_number ( fp ) ); KEY ( "Sex", ch->sex, fread_number ( fp ) ); KEYS ( "ShortDescr", ch->short_descr, fread_string ( fp ) ); KEYS ( "ShD", ch->short_descr, fread_string ( fp ) ); KEY ( "Sec", ch->pcdata->security, fread_number ( fp ) ); /* OLC */ KEY ( "Silv", ch->silver, fread_number ( fp ) ); if ( !str_cmp ( word, "Skill" ) || !str_cmp ( word, "Sk" ) ) { int sn; int value; char *temp; value = fread_number ( fp ); temp = fread_word ( fp ); sn = skill_lookup ( temp ); /* sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { fprintf ( stderr, "%s", temp ); bug ( "Fread_char: unknown skill. ", 0 ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY ( "TrueSex", ch->pcdata->true_sex, fread_number ( fp ) ); KEY ( "TSex", ch->pcdata->true_sex, fread_number ( fp ) ); KEY ( "Trai", ch->train, fread_number ( fp ) ); KEY ( "Trust", ch->trust, fread_number ( fp ) ); KEY ( "Tru", ch->trust, fread_number ( fp ) ); if ( !str_cmp ( word, "Title" ) || !str_cmp ( word, "Titl" ) ) { ch->pcdata->title = fread_string ( fp ); if ( ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?' ) { sprintf ( buf, " %s", ch->pcdata->title ); free_string ( ch->pcdata->title ); ch->pcdata->title = str_dup ( buf ); } fMatch = TRUE; break; } break; case 'V': KEY ( "Version", ch->version, fread_number ( fp ) ); KEY ( "Vers", ch->version, fread_number ( fp ) ); if ( !str_cmp ( word, "Vnum" ) ) { ch->pIndexData = get_mob_index ( fread_number ( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY ( "Wimpy", ch->wimpy, fread_number ( fp ) ); KEY ( "Wimp", ch->wimpy, fread_number ( fp ) ); KEY ( "Wizn", ch->wiznet, fread_flag ( fp ) ); KEYS ( "WhoD", ch->pcdata->who_descr, fread_string ( fp ) ); break; } if ( !fMatch ) { bug ( "Fread_char: no match.", 0 ); fread_to_eol ( fp ); } } } /* load a pet from the forgotten reaches */ void fread_pet ( CHAR_DATA * ch, FILE * fp ) { const char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof ( fp ) ? "END" : fread_word ( fp ); if ( !str_cmp ( word, "Vnum" ) ) { VNUM vnum; vnum = fread_number ( fp ); if ( get_mob_index ( vnum ) == NULL ) { bug ( "Fread_pet: bad vnum %d.", vnum ); pet = create_mobile ( get_mob_index ( MOB_VNUM_FIDO ) ); } else pet = create_mobile ( get_mob_index ( vnum ) ); } else { bug ( "Fread_pet: no vnum in file.", 0 ); pet = create_mobile ( get_mob_index ( MOB_VNUM_FIDO ) ); } for ( ;; ) { word = feof ( fp ) ? "END" : fread_word ( fp ); fMatch = FALSE; switch ( UPPER ( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol ( fp ); break; case 'A': KEY ( "Act", pet->act, fread_flag ( fp ) ); KEY ( "AfBy", pet->affected_by, fread_flag ( fp ) ); KEY ( "Alig", pet->alignment, fread_number ( fp ) ); if ( !str_cmp ( word, "ACs" ) ) { int i; for ( i = 0; i < 4; i++ ) pet->armor[i] = fread_number ( fp ); fMatch = TRUE; break; } if ( !str_cmp ( word, "AffD" ) ) { AFFECT_DATA *paf; int sn; paf = new_affect ( ); sn = skill_lookup ( fread_word ( fp ) ); if ( sn < 0 ) bug ( "Fread_char: unknown skill.", 0 ); else paf->type = sn; paf->level = fread_number ( fp ); paf->duration = fread_number ( fp ); paf->modifier = fread_number ( fp ); paf->location = fread_number ( fp ); paf->bitvector = fread_number ( fp ); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if ( !str_cmp ( word, "Affc" ) ) { AFFECT_DATA *paf; int sn; paf = new_affect ( ); sn = skill_lookup ( fread_word ( fp ) ); if ( sn < 0 ) bug ( "Fread_char: unknown skill.", 0 ); else paf->type = sn; paf->where = fread_number ( fp ); paf->level = fread_number ( fp ); paf->duration = fread_number ( fp ); paf->modifier = fread_number ( fp ); paf->location = fread_number ( fp ); paf->bitvector = fread_flag ( fp ); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if ( !str_cmp ( word, "AMod" ) ) { int stat; for ( stat = 0; stat < MAX_STATS; stat++ ) pet->mod_stat[stat] = fread_number ( fp ); fMatch = TRUE; break; } if ( !str_cmp ( word, "Attr" ) ) { int stat; for ( stat = 0; stat < MAX_STATS; stat++ ) pet->perm_stat[stat] = fread_number ( fp ); fMatch = TRUE; break; } break; case 'C': KEY ( "Clan", pet->clan, clan_lookup ( fread_string ( fp ) ) ); KEY ( "Comm", pet->comm, fread_flag ( fp ) ); break; case 'D': KEY ( "Dam", pet->damroll, fread_number ( fp ) ); KEY ( "Desc", pet->description, fread_string ( fp ) ); break; case 'E': if ( !str_cmp ( word, "End" ) ) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = ( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 ); if ( percent > 0 && !IS_AFFECTED ( ch, AFF_POISON ) && !IS_AFFECTED ( ch, AFF_PLAGUE ) ) { percent = UMIN ( percent, 100 ); pet->hit += ( pet->max_hit - pet->hit ) * percent / 100; pet->mana += ( pet->max_mana - pet->mana ) * percent / 100; pet->move += ( pet->max_move - pet->move ) * percent / 100; } return; } KEY ( "Exp", pet->exp, fread_number ( fp ) ); break; case 'G': KEY ( "Gold", pet->gold, fread_number ( fp ) ); break; case 'H': KEY ( "Hit", pet->hitroll, fread_number ( fp ) ); if ( !str_cmp ( word, "HMV" ) ) { pet->hit = fread_number ( fp ); pet->max_hit = fread_number ( fp ); pet->mana = fread_number ( fp ); pet->max_mana = fread_number ( fp ); pet->move = fread_number ( fp ); pet->max_move = fread_number ( fp ); fMatch = TRUE; break; } break; case 'L': KEY ( "Levl", pet->level, fread_number ( fp ) ); KEY ( "LnD", pet->long_descr, fread_string ( fp ) ); KEY ( "LogO", lastlogoff, fread_number ( fp ) ); break; case 'N': KEY ( "Name", pet->name, fread_string ( fp ) ); break; case 'P': KEY ( "Pos", pet->position, fread_number ( fp ) ); break; case 'R': KEY ( "Race", pet->race, race_lookup ( fread_string ( fp ) ) ); break; case 'S': KEY ( "Save", pet->saving_throw, fread_number ( fp ) ); KEY ( "Sex", pet->sex, fread_number ( fp ) ); KEY ( "ShD", pet->short_descr, fread_string ( fp ) ); KEY ( "Silv", pet->silver, fread_number ( fp ) ); break; if ( !fMatch ) { bug ( "Fread_pet: no match.", 0 ); fread_to_eol ( fp ); } } } } extern OBJ_DATA *obj_free; void fread_obj ( CHAR_DATA * ch, FILE * fp ) { OBJ_DATA *obj; const char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof ( fp ) ? "End" : fread_word ( fp ); if ( !str_cmp ( word, "Vnum" ) ) { VNUM vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number ( fp ); if ( get_obj_index ( vnum ) == NULL ) { bug ( "Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object ( get_obj_index ( vnum ), -1 ); new_format = TRUE; } } if ( obj == NULL ) /* either not found or old style */ { obj = new_obj ( ); obj->name = str_dup ( "" ); obj->short_descr = str_dup ( "" ); obj->description = str_dup ( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ;; ) { if ( first ) first = FALSE; else word = feof ( fp ) ? "End" : fread_word ( fp ); fMatch = FALSE; switch ( UPPER ( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol ( fp ); break; case 'A': if ( !str_cmp ( word, "AffD" ) ) { AFFECT_DATA *paf; int sn; paf = new_affect ( ); sn = skill_lookup ( fread_word ( fp ) ); if ( sn < 0 ) bug ( "Fread_obj: unknown skill.", 0 ); else paf->type = sn; paf->level = fread_number ( fp ); paf->duration = fread_number ( fp ); paf->modifier = fread_number ( fp ); paf->location = fread_number ( fp ); paf->bitvector = fread_number ( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if ( !str_cmp ( word, "Affc" ) ) { AFFECT_DATA *paf; int sn; paf = new_affect ( ); sn = skill_lookup ( fread_word ( fp ) ); if ( sn < 0 ) bug ( "Fread_obj: unknown skill.", 0 ); else paf->type = sn; paf->where = fread_number ( fp ); paf->level = fread_number ( fp ); paf->duration = fread_number ( fp ); paf->modifier = fread_number ( fp ); paf->location = fread_number ( fp ); paf->bitvector = fread_flag ( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY ( "Cond", obj->condition, fread_number ( fp ) ); KEY ( "Cost", obj->cost, fread_number ( fp ) ); break; case 'D': KEY ( "Description", obj->description, fread_string ( fp ) ); KEY ( "Desc", obj->description, fread_string ( fp ) ); break; case 'E': if ( !str_cmp ( word, "Enchanted" ) ) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY ( "ExtraFlags", obj->extra_flags, fread_number ( fp ) ); KEY ( "ExtF", obj->extra_flags, fread_flag ( fp ) ); if ( !str_cmp ( word, "ExtraDescr" ) || !str_cmp ( word, "ExDe" ) ) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr ( ); ed->keyword = fread_string ( fp ); ed->description = fread_string ( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp ( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug ( "Fread_obj: incomplete object.", 0 ); free_obj ( obj ); return; } else { if ( !fVnum ) { free_obj ( obj ); obj = create_object ( get_obj_index ( OBJ_VNUM_DUMMY ), 0 ); } if ( !new_format ) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if ( !obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0 ) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if ( make_new ) { int wear; wear = obj->wear_loc; extract_obj ( obj ); obj = create_object ( obj->pIndexData, 0 ); obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char ( obj, ch ); else obj_to_obj ( obj, rgObjNest[iNest - 1] ); return; } } break; case 'I': KEY ( "ItemType", obj->item_type, fread_number ( fp ) ); KEY ( "Ityp", obj->item_type, fread_number ( fp ) ); break; case 'L': KEY ( "Level", obj->level, fread_number ( fp ) ); KEY ( "Lev", obj->level, fread_number ( fp ) ); break; case 'N': KEY ( "Name", obj->name, fread_string ( fp ) ); if ( !str_cmp ( word, "Nest" ) ) { iNest = fread_number ( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug ( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp ( word, "Oldstyle" ) ) { if ( obj->pIndexData != NULL && obj->pIndexData->new_format ) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY ( "ShortDescr", obj->short_descr, fread_string ( fp ) ); KEY ( "ShD", obj->short_descr, fread_string ( fp ) ); if ( !str_cmp ( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number ( fp ); sn = skill_lookup ( fread_word ( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug ( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug ( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY ( "Timer", obj->timer, fread_number ( fp ) ); KEY ( "Time", obj->timer, fread_number ( fp ) ); break; case 'V': if ( !str_cmp ( word, "Values" ) || !str_cmp ( word, "Vals" ) ) { obj->value[0] = fread_number ( fp ); obj->value[1] = fread_number ( fp ); obj->value[2] = fread_number ( fp ); obj->value[3] = fread_number ( fp ); if ( obj->item_type == ITEM_WEAPON && obj->value[0] == 0 ) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp ( word, "Val" ) ) { obj->value[0] = fread_number ( fp ); obj->value[1] = fread_number ( fp ); obj->value[2] = fread_number ( fp ); obj->value[3] = fread_number ( fp ); obj->value[4] = fread_number ( fp ); fMatch = TRUE; break; } if ( !str_cmp ( word, "Vnum" ) ) { VNUM vnum; vnum = fread_number ( fp ); if ( ( obj->pIndexData = get_obj_index ( vnum ) ) == NULL ) bug ( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY ( "WearFlags", obj->wear_flags, fread_number ( fp ) ); KEY ( "WeaF", obj->wear_flags, fread_flag ( fp ) ); KEY ( "WearLoc", obj->wear_loc, fread_number ( fp ) ); KEY ( "Wear", obj->wear_loc, fread_number ( fp ) ); KEY ( "Weight", obj->weight, fread_number ( fp ) ); KEY ( "Wt", obj->weight, fread_number ( fp ) ); break; } if ( !fMatch ) { bug ( "Fread_obj: no match.", 0 ); fread_to_eol ( fp ); } } }