/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #include <sys/types.h> #if !defined(WIN32) #include <sys/time.h> #include <sys/wait.h> #include <unistd.h> /* OLC -- for close read write etc */ #else #include <winsock2.h> #include <sys\timeb.h> #include <direct.h> #include <io.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> /* chprintf */ #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #if defined(WIN32) #include "../win32/winstuff.h" #endif /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args ((int)); extern int malloc_verify args ((void)); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #include <signal.h> #if defined(apollo) #undef __attribute #endif #include <fcntl.h> #if !defined(WIN32) #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #endif #include "telnet.h" /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args ((int s, struct sockaddr * addr, int *addrlen)); int bind args ((int s, struct sockaddr * name, int namelen)); void bzero args ((char *b, int length)); int getpeername args ((int s, struct sockaddr * name, int *namelen)); int getsockname args ((int s, struct sockaddr * name, int *namelen)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); int listen args ((int s, int backlog)); int setsockopt args ((int s, int level, int optname, void *optval, int optlen)); int socket args ((int domain, int type, int protocol)); #endif #if defined(apollo) #include <unistd.h> void bzero args ((char *b, int length)); #endif #if defined(__hpux) int accept args ((int s, void *addr, int *addrlen)); int bind args ((int s, const void *addr, int addrlen)); void bzero args ((char *b, int length)); int getpeername args ((int s, void *addr, int *addrlen)); int getsockname args ((int s, void *name, int *addrlen)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); int listen args ((int s, int backlog)); int setsockopt args ((int s, int level, int optname, const void *optval, int optlen)); int socket args ((int domain, int type, int protocol)); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(NeXT) int close args ((int fd)); int fcntl args ((int fd, int cmd, int arg)); #if !defined(htons) u_short htons args ((u_short hostshort)); #endif #if !defined(ntohl) u_long ntohl args ((u_long hostlong)); #endif int read args ((int fd, char *buf, int nbyte)); int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); int write args ((int fd, char *buf, int nbyte)); #endif #if defined(sequent) int accept args ((int s, struct sockaddr * addr, int *addrlen)); int bind args ((int s, struct sockaddr * name, int namelen)); int close args ((int fd)); int fcntl args ((int fd, int cmd, int arg)); int getpeername args ((int s, struct sockaddr * name, int *namelen)); int getsockname args ((int s, struct sockaddr * name, int *namelen)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); #if !defined(htons) u_short htons args ((u_short hostshort)); #endif int listen args ((int s, int backlog)); #if !defined(ntohl) u_long ntohl args ((u_long hostlong)); #endif int read args ((int fd, char *buf, int nbyte)); int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); int setsockopt args ((int s, int level, int optname, caddr_t optval, int optlen)); int socket args ((int domain, int type, int protocol)); int write args ((int fd, char *buf, int nbyte)); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept args ((int s, struct sockaddr * addr, int *addrlen)); int bind args ((int s, struct sockaddr * name, int namelen)); void bzero args ((char *b, int length)); int close args ((int fd)); int getpeername args ((int s, struct sockaddr * name, int *namelen)); int getsockname args ((int s, struct sockaddr * name, int *namelen)); int listen args ((int s, int backlog)); int read args ((int fd, char *buf, int nbyte)); int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); #if !defined(__SVR4) int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); #if defined(SYSV) int setsockopt args ((int s, int level, int optname, const char *optval, int optlen)); #else int setsockopt args ((int s, int level, int optname, void *optval, int optlen)); #endif #endif int socket args ((int domain, int type, int protocol)); int write args ((int fd, char *buf, int nbyte)); #endif #if defined(ultrix) int accept args ((int s, struct sockaddr * addr, int *addrlen)); int bind args ((int s, struct sockaddr * name, int namelen)); void bzero args ((char *b, int length)); int close args ((int fd)); int getpeername args ((int s, struct sockaddr * name, int *namelen)); int getsockname args ((int s, struct sockaddr * name, int *namelen)); int gettimeofday args ((struct timeval * tp, struct timezone * tzp)); int listen args ((int s, int backlog)); int read args ((int fd, char *buf, int nbyte)); int select args ((int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds, struct timeval * timeout)); int setsockopt args ((int s, int level, int optname, void *optval, int optlen)); int socket args ((int domain, int type, int protocol)); int write args ((int fd, char *buf, int nbyte)); #endif /* * Global variables. */ DESCRIPTOR_DATA *descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */ FILE *fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ bool MOBtrigger = TRUE; /* act() switch */ /* Needs to be global because of do_copyover */ int port, control; /* Global variable */ volatile sig_atomic_t crashed = 0; /* Are we currently crashing? */ #if defined( WIN32 ) #define WOULD_HAVE_BLOCKED ( WSAGetLastError() == WSAEWOULDBLOCK ) #else #define WOULD_HAVE_BLOCKED ( errno == EWOULDBLOCK ) #endif void game_loop args ((int ctrl)); int init_socket args ((int prt)); void init_descriptor args ((int ctrl)); bool read_from_descriptor args ((DESCRIPTOR_DATA * d)); bool write_to_descriptor args ((DESCRIPTOR_DATA * d, char *txt, int length)); void halt_mud args ((int sig)); /* * Other local functions (OS-independent). */ int main args ((int argc, char **argv)); void nanny args ((DESCRIPTOR_DATA * d, const char *argument)); bool process_output args ((DESCRIPTOR_DATA * d, bool fPrompt)); void read_from_buffer args ((DESCRIPTOR_DATA * d)); void stop_idling args ((CHAR_DATA * ch)); void bust_a_prompt args ((CHAR_DATA * ch)); #if !defined(WIN32) #if !defined(__CYGWIN__) // Stop an endless loop // Uses alarm() to check for game clock advance every 300 seconds. If more // than 240 seconds of realtime has elapsed, assume loop and conduct a copyover. static void sigalrm (int sig) { time_t ptm; time (&ptm); fprintf (stderr, "TOCK!\n\r"); if ((ptm - current_time) > 240) { fprintf (stderr, "Looping - Last Command: %s\r", last_command); // this requires you to add an "if (ch)" before the chprint // statements in do_copyover. do_copyover (NULL, ""); exit (1); } alarm (300); } #endif #else void gettimeofday (struct timeval *t, void *tz) { struct timeb timebuffer; ftime (&timebuffer); t->tv_sec = timebuffer.time; t->tv_usec = timebuffer.millitm * 1000; } #endif int main (int argc, char **argv) { struct timeval now_time; bool fCopyOver = FALSE; #if !defined(WIN32) && !defined(__CYGWIN__) struct sigaction halt_action, ignore_action, alarm_action; halt_action.sa_handler = halt_mud; sigemptyset (&halt_action.sa_mask); halt_action.sa_flags = SA_NOMASK; ignore_action.sa_handler = SIG_IGN; sigemptyset (&ignore_action.sa_mask); ignore_action.sa_flags = 0; alarm_action.sa_handler = sigalrm; sigemptyset (&alarm_action.sa_mask); alarm_action.sa_flags = SA_NOMASK; sigaction (SIGPIPE, &ignore_action, NULL); /* who cares about pipes? */ sigaction (SIGHUP, &ignore_action, NULL); /* stay alive if user quits */ sigaction (SIGINT, &halt_action, NULL); /* interrupted at keyboard */ sigaction (SIGQUIT, &halt_action, NULL); /* quit at keyboard */ sigaction (SIGILL, &halt_action, NULL); /* illegal instruction */ sigaction (SIGFPE, &halt_action, NULL); /* floating point error */ sigaction (SIGSEGV, &halt_action, NULL); /* invalid memory reference */ sigaction (SIGTERM, &halt_action, NULL); /* terminate */ sigaction (SIGBUS, &halt_action, NULL); /* out of memory?? */ sigaction (SIGALRM, &alarm_action, NULL); /* endless loop check */ alarm (300); #endif /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug (2); #endif /* * Init time. */ gettimeofday (&now_time, NULL); current_time = (time_t) now_time.tv_sec; strcpy (str_boot_time, ctime (¤t_time)); /* * Reserve one channel for our use. */ if ((fpReserve = file_open (NULL_FILE, "r")) == NULL) { perror (NULL_FILE); exit (1); } /* * Get the port number. */ port = 4000; if (argc > 1) { if (!is_number (argv[1])) { fprintf (stderr, "Usage: %s [port #]\n", argv[0]); exit (1); } else if ((port = atoi (argv[1])) <= 1024) { fprintf (stderr, "Port number must be above 1024.\n"); exit (1); } /* Are we recovering from a copyover? */ if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi (argv[3]); } else fCopyOver = FALSE; } #if defined(WIN32) { /* Initialise Windows sockets library */ unsigned short wVersionRequested = MAKEWORD (1, 1); WSADATA wsadata; int err; /* Need to include library: wsock32.lib for Windows Sockets */ err = WSAStartup (wVersionRequested, &wsadata); if (err) { fprintf (stderr, "Error %i on WSAStartup\n", err); exit (1); } } #endif /* * Run the game. */ if (!fCopyOver) control = init_socket (port); boot_db (); sprintf (log_buf, "ROM is ready to rock on port %d.", port); log_string (log_buf); if (fCopyOver) copyover_recover (); game_loop (control); close (control); /* * That's all, folks. */ log_string ("Normal termination of game."); exit (0); return 0; } int init_socket (int prt) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ((fd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror ("Init_socket: socket"); exit (-1); } if (setsockopt (fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof (x)) < 0) { perror ("Init_socket: SO_REUSEADDR"); close (fd); exit (-1); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if (setsockopt (fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof (ld)) < 0) { perror ("Init_socket: SO_DONTLINGER"); close (fd); exit (-1); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons (prt); if (bind (fd, (struct sockaddr *) &sa, sizeof (sa)) < 0) { perror ("Init socket: bind"); close (fd); exit (-1); } if (listen (fd, 3) < 0) { perror ("Init socket: listen"); close (fd); exit (-1); } return fd; } void show_greeting (DESCRIPTOR_DATA * dnew) { extern const char *help_greeting; if (help_greeting[0] == '.') write_to_buffer (dnew, help_greeting + 1, 0); else write_to_buffer (dnew, help_greeting, 0); } #define MS_PER_PULSE ( 1000 / PULSE_PER_SECOND ) // maintained by SyncGameClock; currently read only by WaitForPulse() unsigned long last_pulse_millisec; void SynchronizeClock (void) { #if defined( WIN32 ) struct _timeb now_time; _ftime (&now_time); current_time = now_time.time; last_pulse_millisec = now_time.millitm; #else struct timeval last_time; gettimeofday (&last_time, NULL); current_time = (time_t) last_time.tv_sec; last_pulse_millisec = (unsigned long) last_time.tv_usec / 1000; #endif } #if !defined(WIN32) void Sleep (time_t milliseconds) { struct timeval nap_time; nap_time.tv_usec = 1000 * milliseconds; nap_time.tv_sec = 0; if (select (0, NULL, NULL, NULL, &nap_time) < 0) { switch (errno) { case EBADF: bug ("Invalid file descriptor passed to Select()", 0); break; case EINTR: //bugf("A non-blocked signal was caught.", 0); break; case EINVAL: bug ("Negative \'n\' descriptor passed to Select()", 0); break; case ENOMEM: bug ("Select() was unable to allocate memory for internal tables.", 0); break; default: bug ("Unknown error.", 0); break; } } } #endif void WaitForPulse () { signed long pulse; signed long nap; #if !defined(WIN32) struct timeval now_time; gettimeofday (&now_time, NULL); pulse = ((int) now_time.tv_sec) - ((int) current_time); // Careful here of signed versus unsigned arithmetic. pulse *= 1000; pulse += ((int) now_time.tv_usec / 1000) - ((int) last_pulse_millisec); #else struct _timeb now_time; _ftime (&now_time); pulse = now_time.time - current_time; pulse *= 1000; pulse += now_time.millitm - last_pulse_millisec; #endif nap = MS_PER_PULSE - pulse; if (nap > 0) { Sleep (nap); } } void game_loop (int ctrl) { static struct timeval null_time; struct timeval last_time; #if !defined(WIN32) signal (SIGPIPE, SIG_IGN); #endif gettimeofday (&last_time, NULL); current_time = (time_t) last_time.tv_sec; /* Main loop */ while (!merc_down) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if (malloc_verify () != 1) abort (); #endif /* * Poll all active descriptors. */ FD_ZERO (&in_set); FD_ZERO (&out_set); FD_ZERO (&exc_set); FD_SET (ctrl, &in_set); maxdesc = ctrl; for (d = descriptor_list; d; d = d->next) { maxdesc = UMAX (maxdesc, d->descriptor); FD_SET (d->descriptor, &in_set); FD_SET (d->descriptor, &out_set); FD_SET (d->descriptor, &exc_set); } if (select (maxdesc + 1, &in_set, &out_set, &exc_set, &null_time) < 0) { if (errno != EINTR) { perror ("Game_loop: select: poll"); exit (1); } } /* * New connection? */ if (FD_ISSET (ctrl, &in_set)) init_descriptor (ctrl); /* * Kick out the freaky folks. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if (FD_ISSET (d->descriptor, &exc_set)) { FD_CLR (d->descriptor, &in_set); FD_CLR (d->descriptor, &out_set); if (d->character && d->connected == CON_PLAYING) save_char_obj (d->character); d->outtop = 0; close_socket (d); } } /* * Process input. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; d->fcommand = FALSE; if (FD_ISSET (d->descriptor, &in_set)) { if (d->character != NULL) d->character->timer = 0; if (!read_from_descriptor (d)) { FD_CLR (d->descriptor, &out_set); if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj (d->character); d->outtop = 0; close_socket (d); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if (d->character != NULL && d->character->wait > 0) { --d->character->wait; continue; } read_from_buffer (d); if (d->incomm[0] != '\0') { d->fcommand = TRUE; stop_idling (d->character); /* OLC */ if (d->showstr_point) show_string (d, d->incomm); else if (d->pString) string_add (d->character, d->incomm); else switch (d->connected) { case CON_PLAYING: if (!run_olc_editor (d)) substitute_alias (d, d->incomm); break; default: nanny (d, d->incomm); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler (); /* * Output. */ for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; if ((d->fcommand || d->outtop > 0 #if !defined(NO_MCCP) || d->out_compress) && #else ) && #endif FD_ISSET (d->descriptor, &out_set)) { bool ok = TRUE; if (d->fcommand || d->outtop > 0) ok = process_output (d, TRUE); #if !defined(NO_MCCP) if (ok && d->out_compress) ok = processCompressed (d); #endif if (!ok) { if (d->character != NULL && d->connected == CON_PLAYING) save_char_obj (d->character); d->outtop = 0; close_socket (d); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ WaitForPulse (); SynchronizeClock (); } return; } void init_descriptor (int ctrl) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; #if defined(__CYGWIN__) int size; #else unsigned int size; #endif #if defined(WIN32) static unsigned long ARGP = 1; #endif size = sizeof (sock); getsockname (ctrl, (struct sockaddr *) &sock, &size); if ((desc = accept (ctrl, (struct sockaddr *) &sock, &size)) < 0) { perror ("New_descriptor: accept"); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif #if defined( WIN32 ) if (ioctlsocket (desc, FIONBIO, &ARGP) != 0) { bugf ("ioctlsocket returned error code %d", WSAGetLastError ()); return; } #else if (fcntl (desc, F_SETFL, FNDELAY) == -1) { perror ("New_descriptor: fcntl: FNDELAY"); return; } #endif /* * Cons a new descriptor. */ dnew = new_descriptor (); /* new_descriptor now also allocates things */ dnew->descriptor = desc; size = sizeof (sock); if (getpeername (desc, (struct sockaddr *) &sock, &size) < 0) { perror ("New_descriptor: getpeername"); dnew->host = str_dup ("(unknown)"); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl (sock.sin_addr.s_addr); sprintf (buf, "%d.%d.%d.%d", (addr >> 24) & 0xFF, (addr >> 16) & 0xFF, (addr >> 8) & 0xFF, (addr) & 0xFF); sprintf (log_buf, "Sock.sinaddr: %s", buf); log_string (log_buf); from = gethostbyaddr ((char *) &sock.sin_addr, sizeof (sock.sin_addr), AF_INET); dnew->host = str_dup (from ? from->h_name : buf); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if (check_ban (dnew->host, BAN_ALL)) { write_to_descriptor (dnew, "Your site has been banned from this mud.\n\r", 0); close (desc); free_descriptor (dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ init_telnet (dnew); write_to_buffer (dnew, "Would you like ANSI color? (Y)es, (N)o, (T)est:\n\r", 0); return; } void close_socket (DESCRIPTOR_DATA * dclose) { CHAR_DATA *ch; if (dclose->outtop > 0) process_output (dclose, FALSE); if (dclose->snoop_by != NULL) { write_to_buffer (dclose->snoop_by, "Your victim has left the game.\n\r", 0); } { DESCRIPTOR_DATA *d; for (d = descriptor_list; d != NULL; d = d->next) { if (d->snoop_by == dclose) d->snoop_by = NULL; } } if ((ch = dclose->character) != NULL) { sprintf (log_buf, "Closing link to %s.", ch->name); log_string (log_buf); /* cut down on wiznet spam when rebooting */ /* If ch is writing note or playing, just lose link otherwise clear char */ if ((dclose->connected == CON_PLAYING && !merc_down) || ((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH))) { act ("$n has lost $s link.", ch, NULL, NULL, TO_ROOM); wiznet ("Net death has claimed $N.", ch, NULL, WIZ_LINKS, 0, 0); ch->desc = NULL; } else { free_char (dclose->original ? dclose-> original : dclose->character); } } free_runbuf (dclose); if (d_next == dclose) d_next = d_next->next; if (dclose == descriptor_list) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for (d = descriptor_list; d && d->next != dclose; d = d->next) ; if (d != NULL) d->next = dclose->next; else bug ("Close_socket: dclose not found.", 0); } #if !defined(NO_MCCP) if (dclose->out_compress) { deflateEnd (dclose->out_compress); free_mem (dclose->out_compress_buf); free_mem (dclose->out_compress); } #endif close (dclose->descriptor); free_descriptor (dclose); return; } bool read_from_descriptor (DESCRIPTOR_DATA * d) { unsigned int iStart, index; static char buf[sizeof (d->inbuf)]; memset (buf, 0, sizeof (buf)); /* Hold horses if pending command already. */ if (d->incomm[0] != '\0') return TRUE; /* Check for overflow. */ iStart = strlen (d->inbuf); index = 0; if (iStart >= sizeof (d->inbuf) - 10) { logf ("%s input overflow!", d->host); write_to_descriptor (d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0); d->inbuf[sizeof (d->inbuf) - 10] = '\0'; return TRUE; } for (;;) { int nRead; nRead = read (d->descriptor, buf + index, sizeof (buf) - 10 - index); if (nRead > 0) { index += nRead; if (buf[index - 1] == '\n' || buf[index - 1] == '\r') break; } else if (nRead == 0) { logf ("Read_from_descriptor: EOF encountered on read."); return FALSE; } else if (WOULD_HAVE_BLOCKED) break; else { perror ("Read_from_descriptor"); return FALSE; } } /* process_telnet does the actual writing in d->inbuf now! */ process_telnet (d, index, buf); return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer (DESCRIPTOR_DATA * d) { int i, j, k; /* * Hold horses if pending command already. */ if (d->incomm[0] != '\0') return; if (d->character && d->character->position == POS_FIGHTING && d->run_buf) free_runbuf (d); if (d->run_buf) { while (isdigit (*d->run_head) && *d->run_head != '\0') { char *s; char *e; s = (char *) d->run_head; while (isdigit (*s)) s++; e = s; while (*(--s) == '0' && s != d->run_head); if (isdigit (*s) && *s != '0' && *e != 'o') { d->incomm[0] = *e; d->incomm[1] = '\0'; s[0]--; while (isdigit (*(++s))) *s = '9'; return; } if (*e == 'o') d->run_head = e; else d->run_head = ++e; } if (*d->run_head != '\0') { if (*d->run_head != 'o') { d->incomm[0] = *d->run_head++; d->incomm[1] = '\0'; return; } else { char buf[MAX_INPUT_LENGTH]; d->run_head++; strcpy (buf, "open "); switch (*d->run_head) { case 'n': strcat (buf, "north"); break; case 's': strcat (buf, "south"); break; case 'e': strcat (buf, "east"); break; case 'w': strcat (buf, "west"); break; case 'u': strcat (buf, "up"); break; case 'd': strcat (buf, "down"); break; default: return; } strcpy (d->incomm, buf); d->run_head++; return; } } free_runbuf (d); } /* * Look for at least one new line. */ for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) { if (d->inbuf[i] == '\0') return; } /* * Canonical input processing. */ for (i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++) { if (k >= MAX_INPUT_LENGTH - 2) { write_to_descriptor (d, "Line too long.\n\r", 0); /* skip the rest of the line */ for (; d->inbuf[i] != '\0'; i++) { if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r') break; } d->inbuf[i] = '\n'; d->inbuf[i + 1] = '\0'; break; } if (d->inbuf[i] == '\b' && k > 0) --k; else if (isascii (d->inbuf[i]) && isprint (d->inbuf[i])) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if (k == 0) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if (k > 1 || d->incomm[0] == '!') { if (d->incomm[0] != '!' && strcmp (d->incomm, d->inlast)) { d->repeat = 0; } else { if (++d->repeat >= 25 && d->character && d->connected == CON_PLAYING) { sprintf (log_buf, "%s input spamming!", d->host); log_string (log_buf); wiznet ("Spam spam spam $N spam spam spam spam spam!", d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); if (d->incomm[0] == '!') wiznet (d->inlast, d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); else wiznet (d->incomm, d->character, NULL, WIZ_SPAM, 0, get_trust (d->character)); d->repeat = 0; /* write_to_descriptor( d, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); */ } } } /* * Do '!' substitution. */ if (d->incomm[0] == '!') strcpy (d->incomm, d->inlast); else strcpy (d->inlast, d->incomm); /* * Shift the input buffer. */ while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r') i++; for (j = 0; (d->inbuf[j] = d->inbuf[i + j]) != '\0'; j++) ; return; } char *random_colour (void) { switch (number_range (1, 14)) { case 1: return C_BLUE; case 2: return C_CYAN; case 3: return C_GREEN; case 4: return C_MAGENTA; case 5: return C_RED; case 6: return C_YELLOW; case 7: return CB_BLUE; case 8: return CB_CYAN; case 9: return CB_GREEN; case 10: return CB_MAGENTA; case 11: return CB_WHITE; case 12: return CB_RED; case 13: return C_WHITE; case 14: return CB_YELLOW; default: return C_CLEAR; } } char *random_background (void) { switch (number_range (0, 13)) { case 0: return BLACK_BG; case 1: return BLUE_BG; case 2: return CYAN_BG; case 3: return GREEN_BG; case 4: return MAGENTA_BG; case 5: return RED_BG; case 6: return YELLOW_BG; case 7: return BLUE_BBG; case 8: return CYAN_BBG; case 9: return GREEN_BBG; case 10: return MAGENTA_BBG; case 12: return RED_BBG; case 13: return YELLOW_BBG; default: return BLACK_BBG; } } /* Taken from Gary McNickel's WOTmud */ bool process_ansi_output (DESCRIPTOR_DATA * d) { CHAR_DATA *ch; char *counter; char output[MSL]; char temp[MSL]; char *work; bool success = TRUE; char *i; if (d == NULL) return FALSE; ch = (d->original ? d->original : d->character); memset (output, 0, MSL); counter = output; work = d->outbuf; while (*work != '\0' && (work - d->outbuf) < d->outtop) { if ((int) (counter - output) >= MSL - 32) { *counter++ = '\0'; if (!(success = write_to_descriptor (d, output, strlen (output)))) break; memset (output, 0, MSL); counter = output; } if (*work == ANSI_KEY) { work++; temp[0] = '\0'; if (DESC_FLAGGED (d, DESC_COLOUR) && (!ch || !IS_SET (ch->comm, COMM_NOCOLOUR))) { switch (*work) { case '\0': break; case ' ': sprintf (temp, "%c ", ANSI_KEY); break; case 'x': case 'X': strcpy (temp, color_default (ch)); break; case 'v': case 'V': strcpy (temp, C_REVERSE); break; case 'u': case 'U': strcpy (temp, C_UNDERSCORE); break; case 'f': case 'F': strcpy (temp, C_FLASH); break; case 'b': strcpy (temp, C_BLUE); break; case 'c': strcpy (temp, C_CYAN); break; case 'g': strcpy (temp, C_GREEN); break; case 'm': strcpy (temp, C_MAGENTA); break; case 'd': strcpy (temp, C_BLACK); break; case 'r': strcpy (temp, C_RED); break; case 'y': strcpy (temp, C_YELLOW); break; case 'w': strcpy (temp, C_WHITE); break; case 'B': strcpy (temp, CB_BLUE); break; case 'C': strcpy (temp, CB_CYAN); break; case 'G': strcpy (temp, CB_GREEN); break; case 'M': strcpy (temp, CB_MAGENTA); break; case 'D': strcpy (temp, CB_BLACK); break; case 'R': strcpy (temp, CB_RED); break; case 'W': strcpy (temp, CB_WHITE); break; case 'Y': strcpy (temp, CB_YELLOW); break; case '`': strcpy (temp, random_colour ()); break; case '1': strcpy (temp, RED_BG); break; case '2': strcpy (temp, BLUE_BG); break; case '3': strcpy (temp, GREEN_BG); break; case '4': strcpy (temp, BLACK_BG); break; case '5': strcpy (temp, WHITE_BG); break; case '6': strcpy (temp, MAGENTA_BG); break; case '7': strcpy (temp, YELLOW_BG); break; case '8': strcpy (temp, CYAN_BG); break; case '!': strcpy (temp, RED_BBG); break; case '@': strcpy (temp, BLUE_BBG); break; case '#': strcpy (temp, GREEN_BBG); break; case '$': strcpy (temp, BLACK_BBG); break; case '%': strcpy (temp, WHITE_BBG); break; case '^': strcpy (temp, MAGENTA_BBG); break; case '&': strcpy (temp, YELLOW_BBG); break; case '*': strcpy (temp, CYAN_BBG); break; case '+': case '=': strcpy (temp, random_background ()); break; case '-': sprintf (temp, "%c", C_TILDE); break; case 'P': case 'p': sprintf (temp, "%c", C_BEEP); break; case ANSI_KEY: sprintf (temp, "%c", ANSI_KEY); break; default: strcpy (temp, C_CLEAR); break; } } work++; i = temp; while ((*counter = *i) != '\0') ++counter, ++i; } /* Custom colour added by Markanth */ else if (*work == ANSI_CUSTOM) { int slot = 0; work++; while (*work != ANSI_END) { if (isdigit (*work)) slot = (slot * 10) + (*work - '0'); work++; } work++; temp[0] = '\0'; if (slot < 0 || slot >= MAX_CUSTOM_COLOUR) { bug ("ansi_output: invalid custom color", 0); strcpy (temp, C_CLEAR); } else if (DESC_FLAGGED (d, DESC_COLOUR) && (!ch || !IS_SET (ch->comm, COMM_NOCOLOUR))) { strcpy (temp, char_colour (ch, slot)); } i = temp; while ((*counter = *i) != '\0') ++counter, ++i; } else *counter++ = *work++; } success = success && (write_to_descriptor (d, output, strlen (output))); d->outtop = 0; return success; } /* * Low level output function. */ bool process_output (DESCRIPTOR_DATA * d, bool fPrompt) { /* * Bust a prompt. */ if (!merc_down) { if (d->showstr_point) write_to_buffer (d, "[Hit Return to continue]\n\r", 0); else if (fPrompt && d->pString && d->connected == CON_PLAYING) write_to_buffer (d, "> ", 2); else if (fPrompt && d->connected == CON_NOTE_TEXT) write_to_buffer (d, "> ", 2); else if (fPrompt && d->connected == CON_PLAYING) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see (ch, victim)) { int percent; char wound[100]; char buf[MAX_STRING_LENGTH]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf (wound, "is in excellent condition."); else if (percent >= 90) sprintf (wound, "has a few scratches."); else if (percent >= 75) sprintf (wound, "has some small wounds and bruises."); else if (percent >= 50) sprintf (wound, "has quite a few wounds."); else if (percent >= 30) sprintf (wound, "has some big nasty wounds and scratches."); else if (percent >= 15) sprintf (wound, "looks pretty hurt."); else if (percent >= 0) sprintf (wound, "is in awful condition."); else sprintf (wound, "is bleeding to death."); sprintf (buf, "%s %s \n\r", IS_NPC (victim) ? victim->short_descr : victim->name, wound); buf[0] = UPPER (buf[0]); write_to_buffer (d, buf, 0); } ch = d->original ? d->original : d->character; if (!IS_SET (ch->comm, COMM_COMPACT)) write_to_buffer (d, "\n\r", 2); if (IS_SET (ch->comm, COMM_PROMPT)) bust_a_prompt (d->character); if (IS_SET (ch->comm, COMM_TELNET_GA)) { write_to_buffer (d, go_ahead_str, 0); } else if (IS_SET (ch->comm, COMM_TELNET_EOR)) { char eor_str[] = { IAC, EOR, '\0' }; write_to_buffer (d, eor_str, 0); } } } /* * Short-circuit if nothing to write. */ if (d->outtop == 0) return TRUE; /* * Snoop-o-rama. */ if (d->snoop_by != NULL) { if (d->character != NULL) write_to_buffer (d->snoop_by, d->character->name, 0); write_to_buffer (d->snoop_by, "> ", 2); write_to_buffer (d->snoop_by, d->outbuf, d->outtop); } /* * OS-dependent output. */ return process_ansi_output (d); } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt (CHAR_DATA * ch) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *point; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; const char *dir_letter[] = { "N", "E", "S", "W", "U", "D" }; int door; point = buf; str = ch->prompt; if (str == NULL || str[0] == '\0') { chprintlnf (ch, "<%ldhp %ldm %ldmv> %s", ch->hit, ch->mana, ch->move, ch->prefix); return; } if (IS_SET (ch->comm, COMM_AFK)) { chprint (ch, "<AFK> "); return; } while (*str != '\0') { if (*str != '%') { *point++ = *str++; continue; } ++str; switch (*str) { default: i = " "; break; case 'e': found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { if ((pexit = ch->in_room->exit[door]) != NULL && pexit->u1.to_room != NULL && (can_see_room (ch, pexit->u1.to_room) || (IS_AFFECTED (ch, AFF_INFRARED) && !IS_AFFECTED (ch, AFF_BLIND))) && !IS_SET (pexit->exit_info, EX_CLOSED)) { found = TRUE; strcat (doors, dir_letter[door]); } } if (!found) strcat (buf, "none"); sprintf (buf2, "%s", doors); i = buf2; break; case 'c': sprintf (buf2, "%s", "\n\r"); i = buf2; break; case 'h': sprintf (buf2, "%ld", ch->hit); i = buf2; break; case 'H': sprintf (buf2, "%ld", ch->max_hit); i = buf2; break; case 'm': sprintf (buf2, "%ld", ch->mana); i = buf2; break; case 'M': sprintf (buf2, "%ld", ch->max_mana); i = buf2; break; case 'v': sprintf (buf2, "%ld", ch->move); i = buf2; break; case 'V': sprintf (buf2, "%ld", ch->max_move); i = buf2; break; case 'x': sprintf (buf2, "%d", ch->exp); i = buf2; break; case 'X': sprintf (buf2, "%d", IS_NPC (ch) ? 0 : (ch->level + 1) * exp_per_level (ch, ch-> pcdata->points) - ch->exp); i = buf2; break; case 'g': sprintf (buf2, "%ld", ch->gold); i = buf2; break; case 's': sprintf (buf2, "%ld", ch->silver); i = buf2; break; case 'a': if (ch->level > 9) sprintf (buf2, "%d", ch->alignment); else sprintf (buf2, "%s", IS_GOOD (ch) ? "good" : IS_EVIL (ch) ? "evil" : "neutral"); i = buf2; break; case 'r': if (ch->in_room != NULL) sprintf (buf2, "%s", ((!IS_NPC (ch) && IS_SET (ch->act, PLR_HOLYLIGHT)) || (!IS_AFFECTED (ch, AFF_BLIND) && !room_is_dark (ch->in_room))) ? ch->in_room-> name : "darkness"); else sprintf (buf2, " "); i = buf2; break; case 'R': if (IS_IMMORTAL (ch) && ch->in_room != NULL) sprintf (buf2, "%ld", ch->in_room->vnum); else sprintf (buf2, " "); i = buf2; break; case 'Q': if (ON_GQUEST (ch)) sprintf (buf2, "%d", gquest_info.timer); else sprintf (buf2, "%dn", gquest_info.next); i = buf2; break; case 'z': if (IS_IMMORTAL (ch) && ch->in_room != NULL) sprintf (buf2, "%s", ch->in_room->area->name); else sprintf (buf2, " "); i = buf2; break; case '%': sprintf (buf2, "%%"); i = buf2; break; case 'o': sprintf (buf2, "%s", olc_ed_name (ch)); i = buf2; break; case 'O': sprintf (buf2, "%s", olc_ed_vnum (ch)); i = buf2; break; case 'q': if (!IS_NPC (ch)) { if (!IS_SET (ch->act, PLR_QUESTOR)) sprintf (buf2, "%d", ch->pcdata->nextquest); else sprintf (buf2, "%d", ch->pcdata->countdown); } else strcpy (buf2, " "); i = buf2; break; } ++str; while ((*point = *i) != '\0') ++point, ++i; } write_to_buffer (ch->desc, buf, point - buf); if (ch->prefix[0] != '\0') write_to_buffer (ch->desc, ch->prefix, 0); return; } /* * Append onto an output buffer. */ void write_to_buffer (DESCRIPTOR_DATA * d, const char *txt, int length) { /* * Find length in case caller didn't. */ if (length <= 0) length = strlen (txt); /* * Initial \n\r if needed. */ if (d->outtop == 0 && !d->fcommand) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while (d->outtop + length >= d->outsize) { char *outbuf; if (d->outsize >= 32000) { bug ("Buffer overflow. Closing.\n\r", 0); close_socket (d); return; } alloc_mem (outbuf, char, 2 * d->outsize); strncpy (outbuf, d->outbuf, d->outtop); free_mem (d->outbuf); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy ((char *) d->outbuf + d->outtop, txt, length); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor (DESCRIPTOR_DATA * d, char *txt, int length) { int iStart; int nWrite; int nBlock; if (length <= 0) length = strlen (txt); #if !defined(NO_MCCP) if (d->out_compress) return writeCompressed (d, txt, length); else #endif { for (iStart = 0; iStart < length; iStart += nWrite) { nBlock = UMIN (length - iStart, 4096); if ((nWrite = write (d->descriptor, txt + iStart, nBlock)) < 0) { perror ("Write_to_descriptor"); return FALSE; } } return TRUE; } } /* * Parse a name for acceptability. */ bool check_parse_name (const char *name) { int clan; /* * Reserved words. */ if (is_exact_name (name, "all auto immortal self someone something the you loner none")) { return FALSE; } /* check clans */ for (clan = 0; clan < maxClan; clan++) { if (LOWER (name[0]) == LOWER (clan_table[clan].name[0]) && !str_cmp (name, clan_table[clan].name)) return FALSE; } if (str_cmp (capitalize (name), "Alander") && (!str_prefix ("Alan", name) || !str_suffix ("Alander", name))) return FALSE; /* * Length restrictions. */ if (strlen (name) < 2) return FALSE; if (strlen (name) > 12) return FALSE; /* * Alphanumerics only. * Lock out IllIll twits. */ { const char *pc; bool fIll, adjcaps = FALSE, cleancaps = FALSE; unsigned int total_caps = 0; fIll = TRUE; for (pc = name; *pc != '\0'; pc++) { if (!isalpha (*pc)) return FALSE; if (isupper (*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if (LOWER (*pc) != 'i' && LOWER (*pc) != 'l') fIll = FALSE; } if (fIll) return FALSE; if (cleancaps || (total_caps > (strlen (name)) / 2 && strlen (name) < 3)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { MOB_INDEX_DATA *pMobIndex; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (is_name (name, pMobIndex->player_name)) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect (DESCRIPTOR_DATA * d, const char *name, bool fConn) { CHAR_DATA *ch; for (ch = char_list; ch != NULL; ch = ch->next) { if (!IS_NPC (ch) && (!fConn || ch->desc == NULL) && !str_cmp (d->character->name, ch->name)) { if (fConn == FALSE) { free_string (d->character->pcdata->pwd); d->character->pcdata->pwd = str_dup (ch->pcdata->pwd); } else { free_char (d->character); d->character = ch; ch->desc = d; ch->timer = 0; chprintln (ch, "Reconnecting. Type replay to see missed tells."); act ("$n has reconnected.", ch, NULL, NULL, TO_ROOM); sprintf (log_buf, "%s@%s reconnected.", ch->name, d->host); log_string (log_buf); wiznet ("$N groks the fullness of $S link.", ch, NULL, WIZ_LINKS, 0, 0); d->connected = CON_PLAYING; /* Inform the character of a note in progress and the possbility * of continuation! */ if (ch->pcdata->in_progress) chprintln (ch, "You have a note in progress. Type NOTE WRITE to continue it."); } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing (DESCRIPTOR_DATA * d, const char *name) { DESCRIPTOR_DATA *dold; for (dold = descriptor_list; dold; dold = dold->next) { if (dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp (name, dold->original ? dold->original-> name : dold->character->name)) { write_to_buffer (d, "That character is already playing.\n\r", 0); write_to_buffer (d, "Do you wish to connect anyway (Y/N)?", 0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling (CHAR_DATA * ch) { if (ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index (ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room (ch); char_to_room (ch, ch->was_in_room); ch->was_in_room = NULL; act ("$n has returned from the void.", ch, NULL, NULL, TO_ROOM); return; } /* * Write to one char. */ void chprint (CHAR_DATA * ch, const char *txt) { if (txt != NULL && ch && ch->desc != NULL) write_to_buffer (ch->desc, txt, strlen (txt)); return; } void chprintln (CHAR_DATA * ch, const char *txt) { if (ch && ch->desc != NULL) { if (txt != NULL) write_to_buffer (ch->desc, txt, strlen (txt)); write_to_buffer (ch->desc, "\n\r", 2); } return; } /* * Send a page to one char. */ void page_to_char (const char *txt, CHAR_DATA * ch) { if (txt == NULL || ch->desc == NULL) return; if (ch->lines == 0) { chprint (ch, txt); return; } alloc_mem (ch->desc->showstr_head, char, strlen (txt) + 1); strcpy ((char *) ch->desc->showstr_head, txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string (ch->desc, ""); } /* string pager */ void show_string (struct descriptor_data *d, char *input) { char buffer[4 * MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register const char *chk; register char *scan; int lines = 0, toggle = 1; int show_lines; one_argument (input, buf); if (buf[0] != '\0') { if (d->showstr_head) { free_mem (d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer;; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer (d, buffer, strlen (buffer)); for (chk = d->showstr_point; isspace (*chk); chk++); { if (!*chk) { if (d->showstr_head) { free_mem (d->showstr_head); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex (CHAR_DATA * ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC (ch) ? 0 : ch->pcdata->true_sex; } void act_new (const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type, int min_pos) { static char *const he_she[] = { "it", "he", "she" }; static char *const him_her[] = { "it", "him", "her" }; static char *const his_her[] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; /* * Discard null and zero-length messages. */ if (format == NULL || format[0] == '\0') return; /* discard null rooms and chars */ if (ch == NULL || ch->in_room == NULL) return; to = ch->in_room->people; if (type == TO_VICT) { if (vch == NULL) { bug ("Act: null vch with TO_VICT.", 0); return; } if (vch->in_room == NULL) return; to = vch->in_room->people; } for (; to != NULL; to = to->next_in_room) { if ((!IS_NPC (to) && to->desc == NULL) || (IS_NPC (to) && to->desc == NULL && !HAS_TRIGGER (to, TRIG_ACT)) || to->position < min_pos) continue; if ((type == TO_CHAR) && to != ch) continue; if (type == TO_VICT && (to != vch || to == ch)) continue; if (type == TO_ROOM && to == ch) continue; if (type == TO_NOTVICT && (to == ch || to == vch)) continue; point = buf; str = format; while (*str != '\0') { if (*str != '$') { *point++ = *str++; continue; } ++str; if (arg2 == NULL && *str >= 'A' && *str <= 'Z') { bug ("Act: missing arg2 for code %d.", *str); i = " <@@@> "; } else { switch (*str) { default: bug ("Act: bad code %d.", *str); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS (ch, to); break; case 'N': i = PERS (vch, to); break; case 'e': i = he_she[URANGE (0, ch->sex, 2)]; break; case 'E': i = he_she[URANGE (0, vch->sex, 2)]; break; case 'm': i = him_her[URANGE (0, ch->sex, 2)]; break; case 'M': i = him_her[URANGE (0, vch->sex, 2)]; break; case 's': i = his_her[URANGE (0, ch->sex, 2)]; break; case 'S': i = his_her[URANGE (0, vch->sex, 2)]; break; case 'p': i = can_see_obj (to, obj1) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj (to, obj2) ? obj2->short_descr : "something"; break; case 'd': if (arg2 == NULL || ((char *) arg2)[0] == '\0') { i = "door"; } else { one_argument ((char *) arg2, fname); i = fname; } break; } } ++str; while ((*point = *i) != '\0') ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER (buf[0]); if (to->desc != NULL) { if (to->desc->connected == CON_PLAYING) write_to_buffer (to->desc, buf, point - buf); } else if (IS_NPC (to) && MOBtrigger) mp_act_trigger (buf, to, ch, arg1, arg2, TRIG_ACT); } return; } /* source: EOD, by John Booth <???> */ void chprintf (CHAR_DATA * ch, char *fmt, ...) { char buf[MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); chprint (ch, buf); } void chprintlnf (CHAR_DATA * ch, char *fmt, ...) { char buf[MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); chprintln (ch, buf); } void bugf (char *fmt, ...) { char buf[2 * MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); bug (buf, 0); } void logf (char *fmt, ...) { char buf[2 * MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); log_string (buf); } #if !defined(WIN32) #define CORE_EXAMINE_SCRIPT "../corefiles/gdbscript" void halt_mud (int sig) { DESCRIPTOR_DATA *d; CHAR_DATA *ch; extern char last_command2[MAX_INPUT_LENGTH]; extern DESCRIPTOR_DATA *last_descriptor; struct sigaction default_action; int i; pid_t forkpid; wait (NULL); if (!crashed) { crashed++; fprintf (stderr, "GAME CRASHED (SIGNAL %d).\rLast command: %s\r", sig, last_command); // Inform last command typer that he caused the crash if (strlen (last_command2)) { write_to_descriptor (last_descriptor, "\n\rThe last command you typed, '", 0); write_to_descriptor (last_descriptor, last_command2, 0); write_to_descriptor (last_descriptor, "', might have caused this crash.\n\r" "Please note any unusual circumstances to IMP and avoid using that command.\n\r", 0); } for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; ch = CH (d); if (!ch) { close_socket (d); continue; } if (IS_NPC (ch)) continue; write_to_descriptor (d, "\n\rThe mud has CRASHED.\007\n\r", 0); } // try to save all characters - save_char_obj has sanity checking for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; ch = CH (d); if (!ch) { close_socket (d); continue; } save_char_obj (ch); } // success - proceed with fork/copyover plan. Otherwise will go to // next section and crash with a full reboot to recover if ((forkpid = fork ()) > 0) { // Parent process copyover and exit waitpid (forkpid, NULL, WNOHANG | WUNTRACED); // this requires you to add an "if (ch)" before the chprint // statements in do_copyover. do_copyover (NULL, ""); exit (0); } else if (forkpid < 0) { exit (1); } // Child process proceed to dump // Close all files! for (i = 255; i >= 0; i--) close (i); // Dup /dev/null to STD{IN,OUT,ERR} open ("/dev/null", O_RDWR); dup (0); dup (0); default_action.sa_handler = SIG_DFL; sigaction (sig, &default_action, NULL); // I run different scripts depending on my port if (!fork ()) { execl (CORE_EXAMINE_SCRIPT, CORE_EXAMINE_SCRIPT, (char *) NULL); exit (0); } else return; raise (sig); } if (crashed == 1) { crashed++; for (d = descriptor_list; d != NULL; d = d_next) { d_next = d->next; ch = d->original ? d->original : d->character; if (ch == NULL) { close_socket (d); continue; } if (IS_NPC (ch)) continue; write_to_descriptor (d, "** Error saving character files; conducting full reboot. **\007\n\r", 0); close_socket (d); continue; } fprintf (stderr, "CHARACTERS NOT SAVED.\r"); default_action.sa_handler = SIG_DFL; sigaction (sig, &default_action, NULL); if (!fork ()) { kill (getppid (), sig); exit (1); } else return; raise (sig); } if (crashed == 2) { crashed++; fprintf (stderr, "TOTAL GAME CRASH."); default_action.sa_handler = SIG_DFL; sigaction (sig, &default_action, NULL); if (!fork ()) { kill (getppid (), sig); exit (1); } else return; raise (sig); } if (crashed == 3) { default_action.sa_handler = SIG_DFL; sigaction (sig, &default_action, NULL); if (!fork ()) { kill (getppid (), sig); exit (1); } else return; raise (sig); } } #endif