1stMUD/corefiles/
1stMUD/gods/
1stMUD/player/
1stMUD/win32/
1stMUD/win32/ROM/
/**************************************************************************
*  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                         *
*  Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael         *
*  Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                         *
*  In order to use any part of this Merc Diku Mud, you must comply with   *
*  both the original Diku license in 'license.doc' as well the Merc       *
*  license in 'license.txt'.  In particular, you may not remove either of *
*  these copyright notices.                                               *
*                                                                         *
*  Much time and thought has gone into this software and you are          *
*  benefiting.  We hope that you share your changes too.  What goes       *
*  around, comes around.                                                  *
***************************************************************************
*       ROM 2.4 is copyright 1993-1998 Russ Taylor                        *
*       ROM has been brought to you by the ROM consortium                 *
*           Russ Taylor (rtaylor@hypercube.org)                           *
*           Gabrielle Taylor (gtaylor@hypercube.org)                      *
*           Brian Moore (zump@rom.org)                                    *
*       By using this code, you have agreed to follow the terms of the    *
*       ROM license, in the file Rom24/doc/rom.license                    *
***************************************************************************
*       1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings              *
*            http://1stmud.dlmud.com/  <r-jenn@shaw.ca>                   *
***************************************************************************/
/***************************************************************************
 *  File: mem.c                                                            *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 *                                                                         *
 *  This code was freely distributed with the The Isles 1.1 source code,   *
 *  and has been used here for OLC - OLC would not be what it is without   *
 *  all the previous coders who released their source code.                *
 *                                                                         *
 ***************************************************************************/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "recycle.h"
#include "olc.h"

/*
 * Globals
 */
extern int top_mprog_index;

AREA_DATA *area_free;
EXIT_DATA *exit_free;
ROOM_INDEX_DATA *room_index_free;
OBJ_INDEX_DATA *obj_index_free;
SHOP_DATA *shop_free;
MOB_INDEX_DATA *mob_index_free;
RESET_DATA *reset_free;

RESET_DATA *new_reset_data (void)
{
	RESET_DATA *pReset;

	if (!reset_free)
	{
		alloc_mem (pReset, RESET_DATA, 1);
		top_reset++;
	}
	else
	{
		pReset = reset_free;
		reset_free = reset_free->next;
	}

	pReset->next = NULL;
	pReset->command = 'X';
	pReset->arg1 = 0;
	pReset->arg2 = 0;
	pReset->arg3 = 0;
	pReset->arg4 = 0;

	return pReset;
}

void free_reset_data (RESET_DATA * pReset)
{
	pReset->next = reset_free;
	reset_free = pReset;
	return;
}

AREA_DATA *new_area (void)
{
	AREA_DATA *pArea;
	char buf[MAX_INPUT_LENGTH];

	if (!area_free)
	{
		alloc_mem (pArea, AREA_DATA, 1);
		top_area++;
	}
	else
	{
		pArea = area_free;
		area_free = area_free->next;
	}

	pArea->next = NULL;
	pArea->name = str_dup ("New area");
/*    pArea->recall           =   ROOM_VNUM_TEMPLE;      ROM OLC */
	pArea->area_flags = AREA_ADDED;
	pArea->security = 1;
	pArea->builders = str_dup ("None");
	pArea->credits = str_dup ("");
	pArea->min_vnum = 0;
	pArea->max_vnum = 0;
	pArea->age = 0;
	pArea->nplayer = 0;
	pArea->empty = TRUE;		/* ROM patch */
	sprintf (buf, "area%d.are", pArea->vnum);
	pArea->file_name = str_dup (buf);
	pArea->vnum = top_area - 1;

	return pArea;
}

void free_area (AREA_DATA * pArea)
{
	free_string (pArea->name);
	free_string (pArea->file_name);
	free_string (pArea->builders);
	free_string (pArea->credits);

	area_free = pArea;
	pArea->next = area_free->next;
	return;
}

EXIT_DATA *new_exit (void)
{
	EXIT_DATA *pExit;

	if (!exit_free)
	{
		alloc_mem (pExit, EXIT_DATA, 1);
		top_exit++;
	}
	else
	{
		pExit = exit_free;
		exit_free = exit_free->next;
	}

	pExit->u1.to_room = NULL;	/* ROM OLC */
	pExit->next = NULL;
/*  pExit->vnum         =   0;                        ROM OLC */
	pExit->exit_info = 0;
	pExit->key = 0;
	pExit->keyword = &str_empty[0];
	pExit->description = &str_empty[0];
	pExit->rs_flags = 0;

	return pExit;
}

void free_exit (EXIT_DATA * pExit)
{
	free_string (pExit->keyword);
	free_string (pExit->description);

	pExit->next = exit_free;
	exit_free = pExit;
	return;
}

ROOM_INDEX_DATA *new_room_index (void)
{
	ROOM_INDEX_DATA *pRoom;
	int door;

	if (!room_index_free)
	{
		alloc_mem (pRoom, ROOM_INDEX_DATA, 1);
		top_room++;
	}
	else
	{
		pRoom = room_index_free;
		room_index_free = room_index_free->next;
	}

	pRoom->next = NULL;
	pRoom->people = NULL;
	pRoom->contents = NULL;
	pRoom->extra_descr = NULL;
	pRoom->area = NULL;

	for (door = 0; door < MAX_DIR; door++)
		pRoom->exit[door] = NULL;

	pRoom->name = &str_empty[0];
	pRoom->description = &str_empty[0];
	pRoom->owner = &str_empty[0];
	pRoom->vnum = 0;
	pRoom->room_flags = 0;
	pRoom->light = 0;
	pRoom->sector_type = 0;
	pRoom->clan = -1;
	pRoom->heal_rate = 100;
	pRoom->mana_rate = 100;

	return pRoom;
}

void free_room_index (ROOM_INDEX_DATA * pRoom)
{
	int door;
	EXTRA_DESCR_DATA *pExtra;
	RESET_DATA *pReset, *wReset;

	free_string (pRoom->name);
	free_string (pRoom->description);
	free_string (pRoom->owner);

	for (door = 0; door < MAX_DIR; door++)
	{
		if (pRoom->exit[door])
			free_exit (pRoom->exit[door]);
	}

	for (pExtra = pRoom->extra_descr; pExtra; pExtra = pExtra->next)
	{
		free_extra_descr (pExtra);
	}

	for (pReset = pRoom->reset_first; pReset; pReset = wReset)
	{
		wReset = pReset->next;
		free_reset_data (pReset);
	}

	pRoom->next = room_index_free;
	room_index_free = pRoom;
	return;
}

extern AFFECT_DATA *affect_free;

SHOP_DATA *new_shop (void)
{
	SHOP_DATA *pShop;
	int buy;

	if (!shop_free)
	{
		alloc_mem (pShop, SHOP_DATA, 1);
		top_shop++;
	}
	else
	{
		pShop = shop_free;
		shop_free = shop_free->next;
	}

	pShop->next = NULL;
	pShop->keeper = 0;

	for (buy = 0; buy < MAX_TRADE; buy++)
		pShop->buy_type[buy] = 0;

	pShop->profit_buy = 100;
	pShop->profit_sell = 100;
	pShop->open_hour = 0;
	pShop->close_hour = 23;

	return pShop;
}

void free_shop (SHOP_DATA * pShop)
{
	pShop->next = shop_free;
	shop_free = pShop;
	return;
}

OBJ_INDEX_DATA *new_obj_index (void)
{
	OBJ_INDEX_DATA *pObj;
	int value;

	if (!obj_index_free)
	{
		alloc_mem (pObj, OBJ_INDEX_DATA, 1);
		top_obj_index++;
	}
	else
	{
		pObj = obj_index_free;
		obj_index_free = obj_index_free->next;
	}

	pObj->next = NULL;
	pObj->extra_descr = NULL;
	pObj->affected = NULL;
	pObj->area = NULL;
	pObj->name = str_dup ("no name");
	pObj->short_descr = str_dup ("(no short description)");
	pObj->description = str_dup ("(no description)");
	pObj->vnum = 0;
	pObj->item_type = ITEM_TRASH;
	pObj->extra_flags = 0;
	pObj->wear_flags = 0;
	pObj->count = 0;
	pObj->weight = 0;
	pObj->cost = 0;
	pObj->material = str_dup ("unknown");	/* ROM */
	pObj->condition = 100;		/* ROM */
	for (value = 0; value < 5; value++)	/* 5 - ROM */
		pObj->value[value] = 0;

	pObj->new_format = TRUE;	/* ROM */

	return pObj;
}

void free_obj_index (OBJ_INDEX_DATA * pObj)
{
	EXTRA_DESCR_DATA *pExtra;
	AFFECT_DATA *pAf;

	free_string (pObj->name);
	free_string (pObj->short_descr);
	free_string (pObj->description);

	for (pAf = pObj->affected; pAf; pAf = pAf->next)
	{
		free_affect (pAf);
	}

	for (pExtra = pObj->extra_descr; pExtra; pExtra = pExtra->next)
	{
		free_extra_descr (pExtra);
	}

	pObj->next = obj_index_free;
	obj_index_free = pObj;
	return;
}

MOB_INDEX_DATA *new_mob_index (void)
{
	MOB_INDEX_DATA *pMob;

	if (!mob_index_free)
	{
		alloc_mem (pMob, MOB_INDEX_DATA, 1);
		top_mob_index++;
	}
	else
	{
		pMob = mob_index_free;
		mob_index_free = mob_index_free->next;
	}

	pMob->next = NULL;
	pMob->spec_fun = NULL;
	pMob->pShop = NULL;
	pMob->area = NULL;
	pMob->player_name = str_dup ("no name");
	pMob->short_descr = str_dup ("(no short description)");
	pMob->long_descr = str_dup ("(no long description)\n\r");
	pMob->description = &str_empty[0];
	pMob->vnum = 0;
	pMob->count = 0;
	pMob->killed = 0;
	pMob->sex = 0;
	pMob->level = 0;
	pMob->act = ACT_IS_NPC;
	pMob->affected_by = 0;
	pMob->alignment = 0;
	pMob->hitroll = 0;
	pMob->race = race_lookup ("human");	/* - Hugin */
	pMob->form = 0;				/* ROM patch -- Hugin */
	pMob->parts = 0;			/* ROM patch -- Hugin */
	pMob->imm_flags = 0;		/* ROM patch -- Hugin */
	pMob->res_flags = 0;		/* ROM patch -- Hugin */
	pMob->vuln_flags = 0;		/* ROM patch -- Hugin */
	pMob->material = str_dup ("unknown");	/* -- Hugin */
	pMob->off_flags = 0;		/* ROM patch -- Hugin */
	pMob->size = SIZE_MEDIUM;	/* ROM patch -- Hugin */
	pMob->ac[AC_PIERCE] = 0;	/* ROM patch -- Hugin */
	pMob->ac[AC_BASH] = 0;		/* ROM patch -- Hugin */
	pMob->ac[AC_SLASH] = 0;		/* ROM patch -- Hugin */
	pMob->ac[AC_EXOTIC] = 0;	/* ROM patch -- Hugin */
	pMob->hit[DICE_NUMBER] = 0;	/* ROM patch -- Hugin */
	pMob->hit[DICE_TYPE] = 0;	/* ROM patch -- Hugin */
	pMob->hit[DICE_BONUS] = 0;	/* ROM patch -- Hugin */
	pMob->mana[DICE_NUMBER] = 0;	/* ROM patch -- Hugin */
	pMob->mana[DICE_TYPE] = 0;	/* ROM patch -- Hugin */
	pMob->mana[DICE_BONUS] = 0;	/* ROM patch -- Hugin */
	pMob->damage[DICE_NUMBER] = 0;	/* ROM patch -- Hugin */
	pMob->damage[DICE_TYPE] = 0;	/* ROM patch -- Hugin */
	pMob->damage[DICE_NUMBER] = 0;	/* ROM patch -- Hugin */
	pMob->start_pos = POS_STANDING;	/*  -- Hugin */
	pMob->default_pos = POS_STANDING;	/*  -- Hugin */
	pMob->wealth = 0;

	pMob->new_format = TRUE;	/* ROM */

	return pMob;
}

void free_mob_index (MOB_INDEX_DATA * pMob)
{
	free_string (pMob->player_name);
	free_string (pMob->short_descr);
	free_string (pMob->long_descr);
	free_string (pMob->description);
	free_mprog (pMob->mprogs);

	if (pMob->pShop)
		free_shop (pMob->pShop);

	pMob->next = mob_index_free;
	mob_index_free = pMob;
	return;
}

MPROG_CODE *mpcode_free;

MPROG_CODE *new_mpcode (void)
{
	MPROG_CODE *NewCode;

	if (!mpcode_free)
	{
		alloc_mem (NewCode, MPROG_CODE, 1);
		top_mprog_index++;
	}
	else
	{
		NewCode = mpcode_free;
		mpcode_free = mpcode_free->next;
	}

	NewCode->vnum = 0;
	NewCode->code = str_dup ("");
	NewCode->next = NULL;

	return NewCode;
}

void free_mpcode (MPROG_CODE * pMcode)
{
	free_string (pMcode->code);
	pMcode->next = mpcode_free;
	mpcode_free = pMcode;
	return;
}