/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMud ROM Derivative (c) 2001-2004 by Markanth * * http://www.firstmud.com/ <markanth@firstmud.com> * * By using this code you have agreed to follow the term of * * the 1stMud license in ../doc/1stMud/LICENSE * ***************************************************************************/ #undef MAGIC_FUN #ifdef MAKE_SPELL_TABLE #define MAGIC_FUN(fun) { Stringify(spell_##fun), (void *)spell_##fun }, #else #define MAGIC_FUN(fun) Declare_Spell_F(spell_##fun); #endif // *INDENT-OFF* MAGIC_FUN(null) MAGIC_FUN(acid_blast) MAGIC_FUN(armor) MAGIC_FUN(bless) MAGIC_FUN(blindness) MAGIC_FUN(burning_hands) MAGIC_FUN(call_lightning) MAGIC_FUN(calm) MAGIC_FUN(cancellation) MAGIC_FUN(cause_critical) MAGIC_FUN(cause_light) MAGIC_FUN(cause_serious) MAGIC_FUN(change_sex) MAGIC_FUN(chain_lightning) MAGIC_FUN(charm_person) MAGIC_FUN(chill_touch) MAGIC_FUN(color_spray) MAGIC_FUN(continual_light) MAGIC_FUN(control_weather) MAGIC_FUN(create_food) MAGIC_FUN(create_rose) MAGIC_FUN(create_spring) MAGIC_FUN(create_water) MAGIC_FUN(cure_blindness) MAGIC_FUN(cure_critical) MAGIC_FUN(cure_disease) MAGIC_FUN(cure_light) MAGIC_FUN(cure_poison) MAGIC_FUN(cure_serious) MAGIC_FUN(curse) MAGIC_FUN(demonfire) MAGIC_FUN(detect_evil) MAGIC_FUN(detect_good) MAGIC_FUN(detect_hidden) MAGIC_FUN(detect_invis) MAGIC_FUN(detect_magic) MAGIC_FUN(detect_poison) MAGIC_FUN(dispel_evil) MAGIC_FUN(dispel_good) MAGIC_FUN(dispel_magic) MAGIC_FUN(earthquake) MAGIC_FUN(enchant_armor) MAGIC_FUN(enchant_weapon) MAGIC_FUN(energy_drain) MAGIC_FUN(faerie_fire) MAGIC_FUN(faerie_fog) MAGIC_FUN(farsight) MAGIC_FUN(fireball) MAGIC_FUN(fireproof) MAGIC_FUN(flamestrike) MAGIC_FUN(floating_disc) MAGIC_FUN(fly) MAGIC_FUN(frenzy) MAGIC_FUN(gate) MAGIC_FUN(giant_strength) MAGIC_FUN(harm) MAGIC_FUN(haste) MAGIC_FUN(heal) MAGIC_FUN(heat_metal) MAGIC_FUN(holy_word) MAGIC_FUN(identify) MAGIC_FUN(infravision) MAGIC_FUN(invis) MAGIC_FUN(know_alignment) MAGIC_FUN(lightning_bolt) MAGIC_FUN(locate_object) MAGIC_FUN(magic_missile) MAGIC_FUN(mass_healing) MAGIC_FUN(mass_invis) MAGIC_FUN(nexus) MAGIC_FUN(pass_door) MAGIC_FUN(plague) MAGIC_FUN(poison) MAGIC_FUN(portal) MAGIC_FUN(protection_evil) MAGIC_FUN(protection_good) MAGIC_FUN(ray_of_truth) MAGIC_FUN(recharge) MAGIC_FUN(refresh) MAGIC_FUN(remove_curse) MAGIC_FUN(sanctuary) MAGIC_FUN(shocking_grasp) MAGIC_FUN(shield) MAGIC_FUN(sleep) MAGIC_FUN(slow) MAGIC_FUN(stone_skin) MAGIC_FUN(summon) MAGIC_FUN(teleport) MAGIC_FUN(ventriloquate) MAGIC_FUN(weaken) MAGIC_FUN(word_of_recall) MAGIC_FUN(acid_breath) MAGIC_FUN(fire_breath) MAGIC_FUN(frost_breath) MAGIC_FUN(gas_breath) MAGIC_FUN(lightning_breath) MAGIC_FUN(general_purpose) MAGIC_FUN(high_explosive) MAGIC_FUN(trivia_pill) MAGIC_FUN(forceshield) MAGIC_FUN(staticshield) MAGIC_FUN(flameshield) MAGIC_FUN(channel) MAGIC_FUN(investiture) MAGIC_FUN(powerstorm) MAGIC_FUN(mana_burn) MAGIC_FUN(bark_skin) MAGIC_FUN(spell_mantle) MAGIC_FUN(animal_instinct) MAGIC_FUN(chaos_flare) MAGIC_FUN(wild_magic) // *INDENT-ON*