/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMud ROM Derivative (c) 2001-2004 by Markanth * * http://www.firstmud.com/ <markanth@firstmud.com> * * By using this code you have agreed to follow the term of * * the 1stMud license in ../doc/1stMud/LICENSE * ***************************************************************************/ #ifndef __PROTO_H_ #define __PROTO_H_ 1 Proto(void check_sex, (CharData *)); Proto(void add_follower, (CharData *, CharData *)); Proto(void stop_follower, (CharData *)); Proto(void nuke_pets, (CharData *)); Proto(void die_follower, (CharData *)); Proto(bool is_same_group, (CharData *, CharData *)); Declare_Lookup_F(stance_lookup); Declare_Lookup_F(color_lookup); Proto(void init_color_data, (colatt_t *)); Proto(void set_default_color, (colatt_t *, int, ColorTemplate *)); Proto(void default_color, (CharData *, int)); Proto(color_value_t random_color, (color_attr_t)); Proto(void convert_random, (colatt_t *)); Proto(void show_greeting, (Descriptor *)); Proto(void color_convert_prefix, (char, char *)); Proto(size_t line_count, (const char *)); Proto(bool convert_color_mxp_tags, (Descriptor *)); Proto(void set_col_attr, (char, colatt_t *, CharData *)); Proto(void clear_screen, (CharData *)); Proto(const char *show_tilde, (const char *)); Proto(const char *hide_tilde, (const char *)); Proto(size_t cstrlen, (const char *)); Proto(const char *draw_line, (CharData *, char *, size_t)); Proto(const char *strip_color, (const char *)); ProtoF(const char *stringf, (CharData *, size_t, align_t, char *, const char *, ...), 5, 6); Proto(size_t skipcol, (const char *)); Proto(size_t skiprcol, (const char *)); Proto(size_t count_codes, (const char *, char)); Proto(bool is_ansi_printed_char, (char)); Proto(void public_ch, (const char *, CharData *, const char *, int)); Proto(RoomIndex * get_random_room, (CharData *)); Proto(void set_title, (CharData *, const char *)); Proto(char *format_who, (CharData *, CharData *)); Proto(void move_char, (CharData *, int, bool)); Proto(bool can_loot, (CharData *, ObjData *)); Proto(void wear_obj, (CharData *, ObjData *, bool)); Proto(void get_obj, (CharData *, ObjData *, ObjData *)); Proto(void recursive_clone, (CharData *, ObjData *, ObjData *)); Proto(bool obj_check, (CharData *, ObjData *)); ProtoF(void new_wiznet, (CharData *, const void *, flag_t, bool, int, const char *, ...), 6, 7); Proto(void copyover_recover, (void)); Proto(void copyover, (void)); Proto(void substitute_alias, (Descriptor *, char *)); Proto(bool check_ban, (const char *, int)); Proto(void ban_site, (CharData *, const char *)); Proto(void show_string, (Descriptor *, char *)); Proto(void close_socket, (Descriptor *)); Proto(int d_print, (Descriptor *, const char *)); Proto(int d_println, (Descriptor *, const char *)); ProtoF(int d_printf, (Descriptor *, const char *, ...), 2, 3); ProtoF(int d_printlnf, (Descriptor *, const char *, ...), 2, 3); Proto(int chprint, (CharData *, const char *)); Proto(int chprintln, (CharData *, const char *)); Proto(void sendpage, (CharData *, const char *)); Proto(void act_new, (const char *, CharData *, const void *, const void *, flag_t, position_t)); Proto(void perform_act, (const char *, CharData *, const void *, const void *, flag_t, CharData *)); Proto(const char *perform_act_string, (const char *, CharData *, const void *, const void *, bool)); ProtoF(int chprintf, (CharData *, const char *, ...), 2, 3); ProtoF(int chprintlnf, (CharData *, const char *, ...), 2, 3); ProtoF(void bugf, (const char *, ...), 1, 2); Proto(void fix_sex, (CharData *)); ProtoF(void logf, (const char *, ...), 1, 2); ProtoF(void vinterpret, (CharData *, const char *, const char *, ...), 2, 3); ProtoF(int strswitch, (const char *, ...), 1, 2); Proto(void reset_area, (AreaData *)); Proto(void reset_room, (RoomIndex *)); Proto(char *write_flags, (flag_t)); Proto(void boot_db, (void)); Proto(void area_update, (void)); Proto(CharData * create_mobile, (CharIndex *)); Proto(void clone_mobile, (CharData *, CharData *)); Proto(ObjData * create_object, (ObjIndex *, int)); Proto(void clone_object, (ObjData *, ObjData *)); Proto(const char *get_ed, (const char *, ExDescrData *)); Proto(CharIndex * get_char_index, (vnum_t)); Proto(ObjIndex * get_obj_index, (vnum_t)); Proto(RoomIndex * get_room_index, (vnum_t)); Proto(ProgCode * get_prog_index, (vnum_t, prog_t)); Proto(flag_t flag_convert, (char)); Proto(const char *str_dup, (const char *)); Proto(void free_string, (const char *)); Proto(int number_fuzzy, (int)); Proto(int number_fuzzier, (int)); Proto(int number_range, (int, int)); Proto(int number_percent, (void)); Proto(int number_door, (void)); Proto(int number_bits, (int)); Proto(long number_mm, (void)); Proto(int dice, (int, int)); Proto(int interpolate, (int, int, int)); Proto(int str_cmp, (const char *, const char *)); Proto(int str_casecmp, (const char *, const char *)); Proto(int str_ncmp, (const char *, const char *, size_t)); Proto(int str_ncasecmp, (const char *, const char *, size_t)); Proto(bool str_prefix, (const char *, const char *)); Proto(bool str_infix, (const char *, const char *)); Proto(bool str_suffix, (const char *, const char *)); Proto(char *capitalize, (const char *)); Proto(void append_file, (const char *, const char *, bool)); Proto(void bug, (const char *)); Proto(void log_string, (const char *)); Proto(void tail_chain, (void)); Proto(void fulltime_log_string, (const char *)); Proto(void log_bar, (void)); Proto(void log_note, (const char *)); ProtoF(void log_notef, (const char *, ...), 1, 2); ProtoF(char *strcatf, (char *, const char *, ...), 2, 3); ProtoF(char *strncatf, (char *, size_t, const char *, ...), 3, 4); Proto(const char *print_area_levels, (AreaData *)); Proto(char *ordinal_string, (long)); ProtoF(void set_bonus, (bonus_t, int, int, const char *, ...), 4, 5); Declare_Boot_F(load_mobiles); Declare_Boot_F(load_objects); Proto(void free_runbuf, (Descriptor *)); Proto(void convert_mob, (CharIndex *)); Proto(void convert_obj, (ObjIndex *)); Proto(void assign_area_vnum, (vnum_t)); Proto(void convert_mobile, (CharIndex *)); Proto(void convert_objects, (void)); Proto(void convert_object, (ObjIndex *)); Proto(void acid_effect, (void *, int, int, int)); Proto(void cold_effect, (void *, int, int, int)); Proto(void fire_effect, (void *, int, int, int)); Proto(void poison_effect, (void *, int, int, int)); Proto(void shock_effect, (void *, int, int, int)); Proto(bool is_safe, (CharData *, CharData *)); Proto(bool is_safe_spell, (CharData *, CharData *, bool)); Proto(void violence_update, (void)); Proto(void multi_hit, (CharData *, CharData *, int)); Proto(bool damage, (CharData *, CharData *, int, int, dam_class, bool)); Proto(void update_pos, (CharData *)); Proto(void stop_fighting, (CharData *, bool)); Proto(void check_killer, (CharData *, CharData *)); Proto(AffectData * affect_find, (AffectData *, int)); Proto(void affect_check, (CharData *, where_t, flag_t)); Proto(int count_users, (ObjData *)); Proto(void deduct_cost, (CharData *, money_t, currency_t)); Proto(void add_cost, (CharData *, money_t, currency_t)); Proto(char *cost_str, (money_t, currency_t)); Proto(bool check_worth, (CharData *, money_t, currency_t)); Proto(void affect_enchant, (ObjData *)); Proto(immune_t check_immune, (CharData *, dam_class)); Declare_Lookup_F(weapon_lookup); Proto(weapon_t weapon_class, (const char *)); Proto(const char *weapon_name, (int)); Proto(const char *item_name, (int)); Declare_Lookup_F(attack_lookup); Declare_Lookup_F(wiznet_lookup); Declare_Lookup_F(class_lookup); Declare_Lookup_F(channel_lookup); Proto(SocialData * social_lookup, (const char *)); Proto(bool is_clan, (CharData *)); Proto(bool is_true_clan, (CharData *)); Proto(bool is_same_clan, (CharData *, CharData *)); Proto(bool is_old_mob, (CharData *)); Proto(int get_skill, (CharData *, int)); Proto(int get_weapon_sn, (CharData *)); Proto(int get_weapon_skill, (CharData *, int)); Proto(int get_age, (CharData *)); Proto(void reset_char, (CharData *)); Proto(int get_trust, (CharData *)); Proto(int get_curr_stat, (CharData *, int)); Proto(int get_max_train, (CharData *, int)); Proto(int can_carry_n, (CharData *)); Proto(int can_carry_w, (CharData *)); Proto(bool is_name, (const char *, const char *)); Proto(bool is_exact_name, (const char *, const char *)); Proto(void affect_to_char, (CharData *, AffectData *)); Proto(void affect_to_obj, (ObjData *, AffectData *)); Proto(void affect_remove, (CharData *, AffectData *)); Proto(void affect_remove_obj, (ObjData *, AffectData *)); Proto(void affect_strip, (CharData *, int)); Proto(bool is_affected, (CharData *, int)); Proto(void affect_join, (CharData *, AffectData *)); Proto(void char_from_room, (CharData *)); Proto(void char_to_room, (CharData *, RoomIndex *)); Proto(void obj_to_char, (ObjData *, CharData *)); Proto(void obj_from_char, (ObjData *)); Proto(int apply_ac, (ObjData *, wloc_t, int)); Proto(ObjData * get_eq_char, (CharData *, wloc_t)); Proto(void equip_char, (CharData *, ObjData *, wloc_t)); Proto(void unequip_char, (CharData *, ObjData *)); Proto(int count_obj_list, (ObjIndex *, ObjData *)); Proto(void obj_from_room, (ObjData *)); Proto(void obj_to_room, (ObjData *, RoomIndex *)); Proto(void obj_to_obj, (ObjData *, ObjData *)); Proto(void obj_from_obj, (ObjData *)); Proto(void extract_obj, (ObjData *)); Proto(void extract_char, (CharData *, bool)); Proto(CharData * get_char_room, (CharData *, RoomIndex *, const char *)); Proto(CharData * get_char_world, (CharData *, const char *)); Proto(ObjData * get_obj_type, (ObjIndex *)); Proto(ObjData * get_obj_list, (CharData *, const char *, ObjData *)); Proto(ObjData * get_obj_carry, (CharData *, const char *, CharData *)); Proto(ObjData * get_obj_wear, (CharData *, const char *, bool)); Proto(ObjData * get_obj_here, (CharData *, RoomIndex *, const char *)); Proto(ObjData * get_obj_world, (CharData *, const char *)); Proto(ObjData * create_money, (money_t, money_t)); Proto(int get_obj_number, (ObjData *)); Proto(int get_obj_weight, (ObjData *)); Proto(int get_true_weight, (ObjData *)); Proto(bool room_is_dark, (RoomIndex *)); Proto(bool is_room_owner, (CharData *, RoomIndex *)); Proto(bool room_is_private, (RoomIndex *)); Proto(bool can_see, (CharData *, CharData *)); Proto(bool can_see_obj, (CharData *, ObjData *)); Proto(bool can_see_room, (CharData *, RoomIndex *)); Proto(bool can_drop_obj, (CharData *, ObjData *)); Proto(bool is_friend, (CharData *, CharData *)); Proto(bool is_full_name, (const char *, const char *)); Proto(bool is_player_name, (const char *)); Proto(bool is_exact_player_name, (const char *)); Proto(const char *get_player_name, (const char *)); Proto(int add_qp, (CharData *, int)); Proto(void interpret, (CharData *, const char *)); Proto(bool is_number, (const char *)); Proto(unsigned int number_argument, (const char *, char *)); Proto(unsigned int mult_argument, (const char *, char *)); Proto(const char *one_argument, (const char *, char *)); Proto(int find_spell, (CharData *, const char *)); Proto(int mana_cost, (CharData *, int, int)); Declare_Lookup_F(skill_lookup); Proto(int spell_lookup, (Spell_F *)); Proto(bool saves_spell, (int, CharData *, dam_class)); Proto(void obj_cast_spell, (int, int, CharData *, CharData *, ObjData *)); Proto(bool check_dispel, (int, CharData *, int)); Proto(bool saves_dispel, (int, int, int)); Proto(bool can_use_skpell, (CharData *, int)); Proto(bool has_spells, (CharData *)); Proto(bool is_class, (CharData *, int)); Proto(bool is_same_class, (CharData *, CharData *)); Proto(int number_classes, (CharData *)); Proto(char *class_long, (CharData *)); Proto(char *class_who, (CharData *)); Proto(char *class_short, (CharData *)); Proto(char *class_numbers, (CharData *)); Proto(int skill_level, (CharData *, int)); Proto(int skill_rating, (CharData *, int)); Proto(int group_rating, (CharData *, int)); Proto(bool check_base_group, (CharData *, int)); Proto(bool is_base_skill, (CharData *, int)); Proto(int get_hp_gain, (CharData *)); Proto(int get_mana_gain, (CharData *)); Proto(bool is_prime_stat, (CharData *, int)); Proto(void add_default_groups, (CharData *)); Proto(void add_base_groups, (CharData *)); Proto(int get_stat_bonus, (CharData *, int)); Proto(int get_thac00, (CharData *)); Proto(int get_thac32, (CharData *)); Proto(int get_hp_max, (CharData *)); Proto(int lvl_bonus, (CharData *)); Proto(int class_mult, (CharData *)); Proto(bool is_race_skill, (CharData *, int)); Proto(int hp_max, (CharData *)); Proto(int prime_class, (CharData *)); Proto(bool chance, (int)); ProtoF(void mob_tell, (CharData *, CharData *, const char *, ...), 3, 4); Proto(void generate_quest, (CharData *, CharData *, quest_t)); Proto(void quest_update, (void)); Proto(bool quest_level_diff, (CharData *, CharData *)); Proto(void end_quest, (CharData *, int)); Proto(void update_questobj, (CharData *, ObjData *)); Proto(money_t obj_cost, (ObjData *)); Proto(int is_qobj, (ObjData *)); Proto(void add_apply, (ObjData *, apply_t, int, where_t, int, int, flag_t, int)); Proto(void update_all_qobjs, (CharData *)); Proto(void unfinished_quest, (CharData *)); Proto(CharData * find_quest_char, (CharData *, vnum_t)); Proto(ObjData * create_quest_obj, (CharData *, vnum_t)); Proto(void extract_quest, (CharData *)); Proto(void save_char_obj, (CharData *)); Proto(void backup_char_obj, (CharData *)); Proto(char *pfilename, (const char *, pfile_t)); Proto(const char *pfile_filename, (const char *)); Proto(bool save_char_obj_to_filename, (CharData *, const char *)); Proto(bool load_char_obj, (Descriptor *, const char *)); Proto(void update_corpses, (ObjData *, bool)); Proto(void load_corpses, (void)); Proto(void checkcorpse, (CharData *)); Proto(bool parse_gen_groups, (CharData *, const char *)); Proto(void list_group_costs, (CharData *)); Proto(void list_group_known, (CharData *)); Proto(int exp_per_level, (CharData *, int)); Proto(void check_improve, (CharData *, int, bool, int)); Declare_Lookup_F(group_lookup); Proto(void gn_add, (CharData *, int)); Proto(void gn_remove, (CharData *, int)); Proto(void group_add, (CharData *, const char *, bool)); Proto(void group_remove, (CharData *, const char *)); Proto(void update_statlist, (CharData *, bool)); Proto(void show_game_stats, (CharData *, int)); Proto(RoomIndex * room_by_name, (char *, int, bool)); Proto(void advance_level, (CharData *, bool)); Proto(void gain_exp, (CharData *, int)); Proto(void gain_condition, (CharData *, int, int)); Proto(void update_handler, (void)); Proto(void string_edit, (CharData *, const char **)); Proto(void string_append, (CharData *, const char **)); Proto(const char *string_replace, (const char *, const char *, const char *)); Proto(const char *string_replace_all, (const char *, const char *, const char *)); Proto(void string_add, (CharData *, char *)); Proto(const char *format_string, (const char *oldstring)); Proto(const char *first_arg, (const char *, char *, bool)); Proto(const char *string_unpad, (const char *)); Proto(const char *string_proper, (const char *)); Proto(strshow_t parse_string_command, (const char **, const char *, CharData *)); Proto(void parse_action, (const char **, int, const char *, CharData *)); Proto(bool run_olc_editor, (Descriptor *, char *)); Proto(const char *olc_ed_name, (Descriptor *)); Proto(char *olc_ed_vnum, (Descriptor *)); Proto(void clean_area_links, (AreaData *)); Proto(bool check_vnum, (vnum_t, int)); Proto(bool vnum_OK, (vnum_t, vnum_t)); Proto(RaceData * race_lookup, (const char *)); Declare_Lookup_F(liq_lookup); Proto(const char *print_ip, (unsigned long)); #ifndef DISABLE_MCCP Proto(bool compressStart, (Descriptor *, int)); Proto(bool compressEnd, (Descriptor *, int)); Proto(bool compressContinue, (Descriptor *)); #endif Proto(void hunt_victim, (CharData *)); ProtoF(void announce, (CharData *, flag_t, const char *, ...), 3, 4); Proto(void auto_gquest, (void)); Proto(void end_gquest, (void)); Proto(void gquest_update, (void)); Proto(bool generate_gquest, (CharData *)); Proto(int count_gqmobs, (GqData *)); Proto(int is_gqmob, (GqData *, vnum_t)); Proto(bool is_random_gqmob, (vnum_t)); Proto(void read_rle, (char *, FileData *)); Proto(void write_rle, (char *, FileData *)); Proto(int arearooms, (AreaData *)); Proto(void update_explored, (CharData *)); Proto(int bitcount, (char)); Proto(int roomcount, (CharData *)); Proto(int areacount, (CharData *, AreaData *)); Proto(bool emptystring, (const char *)); Proto(void draw_map, (CharData *, const char *)); Proto(void war_channel, (CharData *, char *)); Proto(void war_update, (void)); Proto(void auto_war, (void)); Proto(void check_war, (CharData *, CharData *)); Proto(bool is_safe_war, (CharData *, CharData *)); Proto(void war_talk, (CharData *, const char *)); Proto(void end_war, (void)); Proto(bool abort_race_war, (void)); Proto(bool abort_class_war, (void)); Proto(bool abort_clan_war, (void)); Proto(void extract_war, (CharData *)); Proto(void update_wizlist, (CharData *, int)); Proto(CmdData * cmd_lookup, (const char *)); Proto(void delete_home, (CharData *)); Proto(void extract_auc, (CharData *)); Proto(AuctionData * auction_lookup, (int)); Proto(int get_auc_id, (void)); Proto(bool has_auction, (CharData *)); Proto(void reset_auc, (AuctionData *, bool)); Proto(int count_auc, (CharData *)); Proto(void auction_update, (void)); Proto(money_t advatoi, (const char *)); Proto(const char *get_sector_color, (sector_t)); Proto(void read_obj, (CharData *, FileData *, save_t)); Proto(void write_obj, (CharData *, ObjData *, FileData *, int, int, save_t)); Proto(void read_char, (CharData *, FileData *)); Proto(void pload_default, (CharData *)); Proto(void check_arena, (CharData *, CharData *)); Proto(void extract_arena, (CharData *)); Proto(bool IS_IN_ARENA, (CharData *)); Proto(char *prog_type_to_name, (flag_t)); Proto(void program_flow, (ProgList * program, CharData *, ObjData *, RoomIndex *, CharData *, const void *arg1, const void *)); Proto(void p_act_trigger, (const char *, CharData *, ObjData *, RoomIndex *, CharData *, const void *, const void *, flag_t)); Proto(bool p_percent_trigger, (CharData *, ObjData *, RoomIndex *, CharData *, const void *, const void *, flag_t)); Proto(void p_bribe_trigger, (CharData *, CharData *, money_t)); Proto(bool p_exit_trigger, (CharData *, int, prog_t)); Proto(void p_give_trigger, (CharData *, ObjData *, RoomIndex *, CharData *, ObjData *, flag_t)); Proto(void p_greet_trigger, (CharData *, prog_t)); Proto(void p_hprct_trigger, (CharData *, CharData *)); Proto(void mob_interpret, (CharData *, const char *)); Proto(void obj_interpret, (ObjData *, const char *)); Proto(void room_interpret, (RoomIndex *, const char *)); Proto(void do_obj, (ObjData *, const char *)); Proto(void do_room, (RoomIndex *, const char *)); Proto(bool is_deity_skill, (CharData *, int)); Proto(void update_webpasses, (CharData *, bool)); Proto(int d_write, (Descriptor *, const char *, int)); Proto(int write_to_socket, (SOCKET, const char *, int)); Proto(int check_buddy, (CharData *, CharData *)); Proto(int srt_skills, (const void *, const void *)); Proto(void add_help, (HelpData *)); Proto(void add_area, (AreaData *)); Proto(void unlink_area, (AreaData *)); ProtoF(char *FORMATF, (const char *, ...), 1, 2); Proto(void *alloc_perm, (size_t)); Proto(void update_members, (CharData *, bool)); Proto(void unlink_command, (CmdData *)); Proto(void add_command, (CmdData *)); Proto(void unhash_command, (CmdData *)); Proto(void hash_command, (CmdData *)); Proto(void unlink_social, (SocialData *)); Proto(void add_social, (SocialData *)); Proto(void unhash_social, (SocialData *)); Proto(void hash_social, (SocialData *)); Proto(SocialData * find_social, (const char *)); Proto(void set_on_off, (CharData *, flag_t *, flag_t, const char *, const char *)); Proto(void print_on_off, (Column *, bool, const char *, const char *)); Proto(void print_all_on_off, (CharData *, FlagTable *, flag_t)); Proto(char *make_color, (CharData *, colatt_t *)); Proto(char *str_time, (time_t, int, const char *)); Proto(int calc_max_level, (CharData *)); Proto(const char *high_level_name, (int, bool)); Proto(void add_random_exit, (RoomIndex *, ResetData *, bool)); Declare_Lookup_F(get_direction); Proto(int reset_door, (ResetData *, bool)); Proto(void crs_update, (void)); Proto(const char *format_pulse, (int)); Proto(const char *crs_sprintf, (bool, bool)); Proto(bool is_donate_room, (vnum_t)); Proto(bool read_from_descriptor, (Descriptor *)); Proto(bool bust_a_portal, (CharData *)); Proto(void portal_map, (CharData *, RoomIndex *)); Proto(void send_portal, (Descriptor *, const char *, ...)); Proto(void portal_chat, (CharData *, CharData *, const char *, const char *, const char *)); Proto(void send_imp, (Descriptor *, char *)); ProtoF(void send_pueblo, (CharData *, const char *, ...), 2, 3); Proto(void image_to_char, (CharData *, const char *)); Proto(void send_sound, (CharData *, MspData *)); Proto(void send_music, (CharData *, MspData *)); Proto(void act_sound, (MspData *, CharData *, const void *, flag_t, position_t)); Proto(size_t get_line_len, (const char *, size_t)); Proto(char *erase_new_lines, (const char *)); #ifdef __cplusplus #define dwrap(d, buf) (d)->wrap((buf)) #else Proto(int dwrap, (Descriptor *, const char *)); #endif Proto(int dwrapln, (Descriptor *, const char *)); ProtoF(int dwrapf, (Descriptor *, const char *, ...), 2, 3); ProtoF(int dwraplnf, (Descriptor *, const char *, ...), 2, 3); Proto(int chwrap, (CharData *, const char *)); Proto(int chwrapln, (CharData *, const char *)); ProtoF(int chwrapf, (CharData *, const char *, ...), 2, 3); ProtoF(int chwraplnf, (CharData *, const char *, ...), 2, 3); Proto(char *fix_string, (const char *)); Proto(void autodrop, (CharData *)); Proto(bool can_bypass, (CharData *, CharData *)); Proto(int dambonus, (CharData *, CharData *, int, int)); Proto(bool can_counter, (CharData *)); Proto(void improve_stance, (CharData *)); Proto(const char *stance_name, (int)); Proto(bool is_ignoring, (CharData *, const char *, flag_t)); Proto(void write_time, (FileData *, const char *, time_t, bool)); Proto(void log_error, (const char *)); ProtoF(void logf_error, (const char *, ...), 1, 2); Proto(void sleep_seconds, (int)); Proto(void finish_note, (BoardData *, NoteData *)); Declare_Lookup_F(board_lookup); Proto(bool is_note_to, (CharData *, NoteData *)); Proto(void personal_message, (const char *, const char *, const char *, const int, const char *)); Proto(void make_note, (const char *, const char *, const char *, const char *, const int, const char *, const char *, const char *)); Proto(void append_to_note, (CharData *, const char *, const char *, const char *, const char *, const int, const char *)); Proto(char *timestr, (time_t, bool)); Proto(int get_scr_cols, (CharData *)); Proto(int get_scr_lines, (CharData *)); ProtoF(bool file_exists, (const char *,...), 1, 2); Proto(void cleanup_mud, (void)); Proto(void set_signals, (void)); Proto(void exit_mud, (void)); Proto(void halt_mud, (int)); #ifdef HAVE_SETITIMER Proto(void set_vtimer, (long)); #endif Proto(void song_update, (void)); Proto(void load_room_objs, (void)); Proto(void save_room_objs, (void)); Proto(ClanData * clan_lookup, (const char *)); Proto(HelpData * help_lookup, (const char *)); Proto(DeityData * deity_lookup, (const char *)); Declare_Lookup_F(tzone_lookup); Declare_Lookup_F(song_lookup); Proto(void show_flags, (CharData *, FlagTable *)); Proto(AreaData * area_lookup, (const char *)); Proto(char *get_obj_save_header, (save_t)); Proto(char *get_char_save_header, (save_t)); Proto(RoomIndex * area_begin, (AreaData *)); Proto(char *format_tabs, (int)); Proto(char *strupper, (const char *)); Proto(char *strlower, (const char *)); Proto(void replace_str, (const char **, const char *)); ProtoF(void replace_strf, (const char **, const char *, ...), 2, 3); ProtoF(const char *str_dupf, (const char *, ...), 1, 2); Proto(char *stristr, (const char *, const char *)); Proto(const char *str_rep, (const char *, const char *, const char *)); Proto(const char *stri_rep, (const char *, const char *, const char *)); Proto(const char *replines, (const char *)); Proto(CharData * get_char_vnum, (vnum_t)); Proto(char *aoran, (const char *)); Proto(bool isavowel, (char)); Proto(char *strupper, (const char *)); Proto(char *strlower, (const char *)); Proto(const char *Lower, (const char *)); Proto(const char *Upper, (const char *)); #ifndef HAVE_SCANDIR Proto(int scandir, (const char *, struct dirent ***, int (*select) (const struct dirent *), int (*dcomp) (const struct dirent **, const struct dirent **))); Proto(int alphasort, (const struct dirent **, const struct dirent **)); #endif #ifndef HAVE_FNMATCH Proto(int fnmatch, (const char *, const char *, int)); #endif #ifndef HAVE_INET_ATON Proto(int inet_aton, (const char *, struct in_addr *)); #endif #ifndef HAVE_GETTIMEOFDAY Proto(void gettimeofday, (struct timeval *, void *)); #endif #ifdef WIN32 Proto(const char *get_winsock_error_text, (int)); #endif Proto(bool is_leader, (CharData *)); Proto(void perform_recall, (CharData *, RoomIndex *, const char *)); Proto(char *intstr, (long, const char *)); ProtoF(void cmd_syntax, (CharData *, const char *, const char *, ...), 2, 3); Proto(const char *cmd_name, (Do_F *)); Proto(bool has_newline, (const char *)); Proto(time_t getcurrenttime, (void)); Proto(char *strip_cr, (const char *)); ProtoF(int print_cols, (Column *, const char *, ...), 3, 4); Proto(bool cols_nl, (Column *)); Proto(void set_cols, (Column *, CharData *, int, column_t, void *)); Proto(int col_print, (Column *, const char *)); ProtoF(int cols_header, (Column *, const char *, ...), 3, 4); Proto(char *get_platform_info, (void)); Proto(bool check_blind, (CharData *)); Proto(char *casemix, (const char *)); Proto(char *colorize, (const char *)); Proto(void cycle_log, (void)); #ifdef STFILEIO Proto(int steof, (stFile *)); Proto(int stgetc, (stFile *)); Proto(int stungetc, (int, stFile *)); Proto(int stseek, (stFile *, long, int)); Proto(stFile * stopen, (const char *, const char *)); Proto(int stclose, (stFile *)); ProtoF(int stprintf, (stFile *, const char *, ...), 2, 3); #endif Proto(long read_long, (FileData *)); Proto(char read_letter, (FileData *)); Proto(int read_number, (FileData *)); Proto(flag_t read_flag, (FileData *)); Proto(const char *read_string, (FileData *)); Proto(void read_strfree, (FileData *, const char **)); Proto(const char *read_line, (FileData *)); Proto(void read_to_eol, (FileData *)); Proto(char *read_word, (FileData *)); Proto(void read_dice, (FileData *, int *)); Proto(void write_string, (FileData *, const char *, const char *, const char *)); Proto(void write_word, (FileData *, const char *, const char *, const char *)); Proto(void write_bit, (FileData *, const char *, flag_t, flag_t)); ProtoF(void f_writef, (FileData *, const char *, const char *, ...), 3, 4); Proto(void write_header, (FileData *, const char *)); Proto(FILE * file_open, (const char *, const char *)); Proto(void file_close, (FILE *)); Proto(char *flagtable_names, (FlagTable *)); Proto(bool is_home_owner, (CharData *, RoomIndex *)); Proto(void write_sound, (FileData *, const char *, MspData *)); Proto(MspData * read_sound, (FileData *)); Proto(const char *bonus_name, (bonus_t)); Proto(void close_network, (void)); Proto(size_t strlcpy, (char *, const char *, size_t)); Proto(size_t strlcat, (char *, const char *, size_t)); Proto(const char *getarg, (const char *, char *, int)); Proto(bool hasname, (const char *, const char *)); Proto(void flagname, (const char **, const char *)); Proto(void unflagname, (const char **, const char *)); Proto(bool exists_player, (const char *)); Proto(void *rpl_malloc, (size_t)); Proto(void *rpl_realloc, (void *, size_t)); Proto(int ansi_skip, (const char *)); Proto(char *substr, (const char *, const char *, const char *)); Proto(bool socket_cntl, (SOCKET)); #ifndef DISABLE_WEBSRV Proto(bool web_is_connected, (void)); Proto(void update_web_server, (void)); Proto(void shutdown_web_server, (void)); Proto(void init_www_history, (void)); #endif Proto(const char *say_verb, (const char *, CharData *, CharData *, int)); Proto(const char *swearcheck, (const char *, CharData *)); Proto(bool check_parse_name, (const char *)); Proto(const char *fsize, (size_t)); Proto(char *wartype_name, (int, bool)); Proto(const char *auc_type, (auc_t, bool)); Proto(char *genname, (NameProfile *)); Proto(char *is_invalid_email, (const char *)); Proto(bool has_whitespace, (const char *)); Proto(bool wild_match, (const char *, const char *)); Proto(void examine_crash_log, (void)); Proto(char *path_to_area, (CharData *, AreaData *)); #ifndef DISABLE_MYSQL Proto(int db_insert_mob, (bool, CharIndex *)); Proto(int db_insert_obj, (bool, ObjIndex *)); Proto(int db_insert_room, (bool, RoomIndex *)); Proto(int db_insert_area, (bool, AreaData *)); Proto(int db_insert_progs, (bool, AreaData *, ProgList *, vnum_t, const char *)); Proto(int db_insert_descs, (bool, AreaData *, ExDescrData *, vnum_t, const char *)); Proto(int db_insert_specials, (bool, AreaData *, Spec_F *, vnum_t)); Proto(int db_insert_exits, (bool, AreaData *, ExitData *, vnum_t)); Proto(int db_insert_shop, (bool, ShopData *)); Proto(int db_insert_objaffects, (bool, AreaData *, ObjIndex *)); Proto(int db_insert_resets, (bool, RoomIndex *)); Proto(int db_insert_helps, (void)); Proto(int db_load_helps, (void)); Proto(int db_insert_commands, (void)); Proto(int db_load_commands, (void)); Proto(int db_insert_socials, (void)); Proto(int db_load_socials, (void)); Proto(int db_insert_skills, (void)); Proto(int db_load_skills, (void)); Proto(void db_del_area, (AreaData *)); Proto(void db_start, (void)); Proto(void db_stop, (void)); Proto(void db_load_areas, (void)); Proto(void init_db_first_run, (void)); Proto(void finish_db_first_run, (void)); #endif Proto(void create_default_color_scheme, (void)); Proto(ColorTemplate * find_color_template, (const char *)); Proto(bool set_custom_color, (const char *, CharData *, colatt_t *, const char *)); Proto(void realloc_channel_history, (PcData *, int, int, int)); Proto(const char *format_channel, (ChannelData *, CharData *)); #endif