/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ /* * Our function prototypes. * One big lump ... this is every function in Merc. */ #define CD CHAR_DATA #define MID MOB_INDEX_DATA #define OD OBJ_DATA #define OID OBJ_INDEX_DATA #define RID ROOM_INDEX_DATA #define SF SPEC_FUN #define AD AFFECT_DATA #define PC PROG_CODE /* act_comm.c */ void check_sex args((CHAR_DATA * ch)); void add_follower args((CHAR_DATA * ch, CHAR_DATA * master)); void stop_follower args((CHAR_DATA * ch)); void nuke_pets args((CHAR_DATA * ch)); void die_follower args((CHAR_DATA * ch)); bool is_same_group args((CHAR_DATA * ach, CHAR_DATA * bch)); int colour_lookup args((const char *arg)); int cslot_lookup args((const char *arg)); const char *char_colour args((CHAR_DATA * ch, int slot)); void default_colour args((CHAR_DATA * ch, int slot)); bool check_cstring args((char *string)); char *random_colour args((void)); char *random_background args((void)); void show_greeting args((DESCRIPTOR_DATA * dnew)); bool process_ansi_output args((DESCRIPTOR_DATA * d)); const char *color_default args((CHAR_DATA * ch)); const char *color_to_tilde args((const char *str)); const char *tilde_to_color args((const char *str)); unsigned int strlen_color args((const char *string)); const char *draw_line args((char *fill, int len)); const char *smash_colour args((const char *str)); const char *stringf args((int length, int align, const char *fill, const char *string)); bool is_ansi_printed_char args((char c)); void public_ch args((CHAR_DATA * ch, const char *argument, const char *type, flag_t bitname, enum special_flags spec_flag, int last_type)); /* act_enter.c */ RID *get_random_room args((CHAR_DATA * ch)); /* act_info.c */ void set_title args((CHAR_DATA * ch, const char *title)); char *format_who args((CHAR_DATA * ch, CHAR_DATA * wch)); /* act_move.c */ void move_char args((CHAR_DATA * ch, int door, bool follow)); /* act_obj.c */ bool can_loot args((CHAR_DATA * ch, OBJ_DATA * obj)); void wear_obj args((CHAR_DATA * ch, OBJ_DATA * obj, bool fReplace)); void get_obj args((CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * container)); void recursive_clone args((CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone)); bool obj_check args((CHAR_DATA * ch, OBJ_DATA * obj)); /* act_wiz.c */ void wiznet args((char *string, CHAR_DATA * ch, OBJ_DATA * obj, flag_t flag, flag_t flag_skip, int min_level)); #if !defined(WIN32) && !defined(__CYGWIN__) void copyover_recover args((void)); #endif /* alias.c */ void substitute_alias args((DESCRIPTOR_DATA * d, char *input)); /* ban.c */ bool check_ban args((const char *site, int type)); void save_bans args((void)); void load_bans args((void)); void ban_site args((CHAR_DATA * ch, const char *argument, bool fPerm)); /* comm.c */ void show_string args((struct descriptor_data * d, char *input)); void close_socket args((DESCRIPTOR_DATA * dclose)); void write_to_buffer args((DESCRIPTOR_DATA * d, const char *txt, int length)); void chprint args((CHAR_DATA * ch, const char *txt)); void chprintln args((CHAR_DATA * ch, const char *txt)); void page_to_char args((const char *txt, CHAR_DATA * ch)); void act args((const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, int type)); void act_new args((const char *format, CHAR_DATA * ch, const void *arg1, const void *arg2, flag_t type, int min_pos)); void perform_act args((const char *orig, CHAR_DATA * ch, const void *arg1, const void *arg2, flag_t type, CHAR_DATA * to)); const char *perform_act_string args( (const char *orig, CHAR_DATA * ch, const void *arg1, const void *arg2, bool cReturn)); void chprintf args((CHAR_DATA *, char *, ...)) __attribute__ ((format(printf, 2, 3))); void chprintlnf args((CHAR_DATA *, char *, ...)) __attribute__ ((format(printf, 2, 3))); void bugf args((char *, ...)) __attribute__ ((format(printf, 1, 2))); void fix_sex args((CHAR_DATA * ch)); void logf args((char *fmt, ...)) __attribute__ ((format(printf, 1, 2))); void vinterpret args((CHAR_DATA * ch, const char *argument, ...)) __attribute__ ((format(printf, 2, 3))); int strswitch args((const char *arg, ...)) __attribute__ ((format(printf, 1, 2))); /* db.c */ void reset_area args((AREA_DATA * pArea)); /* OLC */ void reset_room args((ROOM_INDEX_DATA * pRoom)); /* OLC */ char *fwrite_flags(flag_t flags); void boot_db args((void)); void area_update args((void)); CD *create_mobile args((MOB_INDEX_DATA * pMobIndex)); void clone_mobile args((CHAR_DATA * parent, CHAR_DATA * clone)); OD *create_object args((OBJ_INDEX_DATA * pObjIndex, int level)); void clone_object args((OBJ_DATA * parent, OBJ_DATA * clone)); void clear_char args((CHAR_DATA * ch)); const char *get_extra_descr args((const char *name, EXTRA_DESCR_DATA * ed)); MID *get_mob_index args((vnum_t vnum)); OID *get_obj_index args((vnum_t vnum)); RID *get_room_index args((vnum_t vnum)); PC *get_prog_index args((vnum_t vnum, int type)); char fread_letter args((FILE * fp)); int fread_number args((FILE * fp)); flag_t fread_flag args((FILE * fp)); const char *fread_string args((FILE * fp)); const char *freadline args((FILE * fp)); void fread_to_eol args((FILE * fp)); char *fread_word args((FILE * fp)); flag_t flag_convert args((char letter)); const char *str_dup args((const char *str)); void free_string args((const char *pstr)); int number_fuzzy args((int number)); int number_fuzzier args((int number)); int number_range args((int from, int to)); int number_percent args((void)); int number_door args((void)); int number_bits args((int width)); long number_mm args((void)); int dice args((int number, int size)); int interpolate args((int level, int value_00, int value_32)); void smash_tilde args((const char *str)); bool str_cmp args((const char *astr, const char *bstr)); bool str_prefix args((const char *astr, const char *bstr)); bool str_infix args((const char *astr, const char *bstr)); bool str_suffix args((const char *astr, const char *bstr)); char *capitalize args((const char *str)); void append_file args((CHAR_DATA * ch, char *file, const char *str)); void bug args((const char *str, int param)); void log_string args((const char *str)); void tail_chain args((void)); void new_reset args((ROOM_INDEX_DATA * pR, RESET_DATA * pReset)); /* db2.c */ void load_socials args((FILE * fp)); void load_mobiles args((FILE * fp)); void load_objects args((FILE * fp)); FILE *file_open args((const char *file, const char *mode)); bool file_close args((FILE * fp)); void free_runbuf args((DESCRIPTOR_DATA * d)); /* effect.c */ void acid_effect args((void *vo, int level, int dam, int target)); void cold_effect args((void *vo, int level, int dam, int target)); void fire_effect args((void *vo, int level, int dam, int target)); void poison_effect args((void *vo, int level, int dam, int target)); void shock_effect args((void *vo, int level, int dam, int target)); /* fight.c */ bool is_safe args((CHAR_DATA * ch, CHAR_DATA * victim)); bool is_safe_spell args((CHAR_DATA * ch, CHAR_DATA * victim, bool area)); void violence_update args((void)); void multi_hit args((CHAR_DATA * ch, CHAR_DATA * victim, int dt)); bool damage args((CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, int Class, bool show)); bool damage_old args((CHAR_DATA * ch, CHAR_DATA * victim, int dam, int dt, int Class, bool show)); void update_pos args((CHAR_DATA * victim)); void stop_fighting args((CHAR_DATA * ch, bool fBoth)); void check_killer args((CHAR_DATA * ch, CHAR_DATA * victim)); /* handler.c */ AD *affect_find args((AFFECT_DATA * paf, int sn)); void affect_check args((CHAR_DATA * ch, int where, flag_t vector)); int count_users args((OBJ_DATA * obj)); void deduct_cost args((CHAR_DATA * ch, int cost)); void affect_enchant args((OBJ_DATA * obj)); int check_immune args((CHAR_DATA * ch, int dam_type)); int material_lookup args((const char *name)); int weapon_lookup args((const char *name)); int weapon_typ args((const char *name)); const char *weapon_name args((int weapon_Type)); const char *item_name args((int pitem_type)); int attack_lookup args((const char *name)); int wiznet_lookup args((const char *name)); int class_lookup args((const char *name)); bool is_clan args((CHAR_DATA * ch)); bool is_same_clan args((CHAR_DATA * ch, CHAR_DATA * victim)); bool is_old_mob args((CHAR_DATA * ch)); int get_skill args((CHAR_DATA * ch, int sn)); int get_weapon_sn args((CHAR_DATA * ch)); int get_weapon_skill args((CHAR_DATA * ch, int sn)); int get_age args((CHAR_DATA * ch)); void reset_char args((CHAR_DATA * ch)); int get_trust args((CHAR_DATA * ch)); int get_curr_stat args((CHAR_DATA * ch, int stat)); int get_max_train args((CHAR_DATA * ch, int stat)); int can_carry_n args((CHAR_DATA * ch)); int can_carry_w args((CHAR_DATA * ch)); bool is_name args((const char *str, const char *namelist)); bool is_exact_name args((const char *str, const char *namelist)); void affect_to_char args((CHAR_DATA * ch, AFFECT_DATA * paf)); void affect_to_obj args((OBJ_DATA * obj, AFFECT_DATA * paf)); void affect_remove args((CHAR_DATA * ch, AFFECT_DATA * paf)); void affect_remove_obj args((OBJ_DATA * obj, AFFECT_DATA * paf)); void affect_strip args((CHAR_DATA * ch, int sn)); bool is_affected args((CHAR_DATA * ch, int sn)); void affect_join args((CHAR_DATA * ch, AFFECT_DATA * paf)); void char_from_room args((CHAR_DATA * ch)); void char_to_room args((CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex)); void obj_to_char args((OBJ_DATA * obj, CHAR_DATA * ch)); void obj_from_char args((OBJ_DATA * obj)); int apply_ac args((OBJ_DATA * obj, int iWear, int type)); OD *get_eq_char args((CHAR_DATA * ch, int iWear)); void equip_char args((CHAR_DATA * ch, OBJ_DATA * obj, int iWear)); void unequip_char args((CHAR_DATA * ch, OBJ_DATA * obj)); int count_obj_list args((OBJ_INDEX_DATA * obj, OBJ_DATA * list)); void obj_from_room args((OBJ_DATA * obj)); void obj_to_room args((OBJ_DATA * obj, ROOM_INDEX_DATA * pRoomIndex)); void obj_to_obj args((OBJ_DATA * obj, OBJ_DATA * obj_to)); void obj_from_obj args((OBJ_DATA * obj)); void extract_obj args((OBJ_DATA * obj)); void extract_char args((CHAR_DATA * ch, bool fPull)); CD *get_char_room args((CHAR_DATA * ch, ROOM_INDEX_DATA * room, const char *argument)); CD *get_char_world args((CHAR_DATA * ch, const char *argument)); OD *get_obj_type args((OBJ_INDEX_DATA * pObjIndexData)); OD *get_obj_list args((CHAR_DATA * ch, const char *argument, OBJ_DATA * list)); OD *get_obj_carry args((CHAR_DATA * ch, const char *argument, CHAR_DATA * viewer)); OD *get_obj_wear args((CHAR_DATA * ch, const char *argument, bool character)); OD *get_obj_here args((CHAR_DATA * ch, ROOM_INDEX_DATA * room, const char *argument)); OD *get_obj_world args((CHAR_DATA * ch, const char *argument)); OD *create_money args((int gold, int silver)); int get_obj_number args((OBJ_DATA * obj)); int get_obj_weight args((OBJ_DATA * obj)); int get_true_weight args((OBJ_DATA * obj)); bool room_is_dark args((ROOM_INDEX_DATA * pRoomIndex)); bool is_room_owner args((CHAR_DATA * ch, ROOM_INDEX_DATA * room)); bool room_is_private args((ROOM_INDEX_DATA * pRoomIndex)); bool can_see args((CHAR_DATA * ch, CHAR_DATA * victim)); bool can_see_obj args((CHAR_DATA * ch, OBJ_DATA * obj)); bool can_see_room args((CHAR_DATA * ch, ROOM_INDEX_DATA * pRoomIndex)); bool can_drop_obj args((CHAR_DATA * ch, OBJ_DATA * obj)); bool is_friend args((CHAR_DATA * ch, CHAR_DATA * victim)); bool is_full_name args((const char *str, const char *namelist)); CHAR_DATA *get_char_id args((long id)); /* interp.c */ void interpret args((CHAR_DATA * ch, const char *argument)); bool is_number args((const char *arg)); unsigned int number_argument args((const char *argument, char *arg)); unsigned int mult_argument args((const char *argument, char *arg)); const char *one_argument args((const char *argument, char *arg_first)); void load_disabled args((void)); void save_disabled args((void)); /* magic.c */ int find_spell args((CHAR_DATA * ch, const char *name)); int mana_cost(CHAR_DATA * ch, int min_mana, int level); int skill_lookup args((const char *name)); bool saves_spell args((int level, CHAR_DATA * victim, int dam_type)); void obj_cast_spell args((int sn, int level, CHAR_DATA * ch, CHAR_DATA * victim, OBJ_DATA * obj)); bool check_dispel args((int dis_level, CHAR_DATA * victim, int sn)); bool saves_dispel args((int dis_level, int spell_level, int duration)); /* multiclass.c */ bool can_use_skpell args((CHAR_DATA * ch, int sn)); bool has_spells args((CHAR_DATA * ch)); bool is_class args((CHAR_DATA * ch, int Class)); bool is_same_class args((CHAR_DATA * ch, CHAR_DATA * victim)); int number_classes args((CHAR_DATA * ch)); char *class_long args((CHAR_DATA * ch)); char *class_who args((CHAR_DATA * ch)); char *class_short args((CHAR_DATA * ch)); char *class_numbers args((CHAR_DATA * ch, bool pSave)); int skill_level args((CHAR_DATA * ch, int sn)); int skill_rating args((CHAR_DATA * ch, int sn)); int group_rating args((CHAR_DATA * ch, int gn)); bool check_base_group args((CHAR_DATA * ch, int gn)); bool is_base_skill args((CHAR_DATA * ch, int sn)); int get_hp_gain args((CHAR_DATA * ch)); int get_mana_gain args((CHAR_DATA * ch)); bool is_prime_stat args((CHAR_DATA * ch, int pStat)); void add_default_groups args((CHAR_DATA * ch)); void add_base_groups args((CHAR_DATA * ch)); int get_stat_bonus args((CHAR_DATA * ch, int pStat)); int get_thac00 args((CHAR_DATA * ch)); int get_thac32 args((CHAR_DATA * ch)); int get_hp_max args((CHAR_DATA * ch)); int lvl_bonus args((CHAR_DATA * ch)); int class_mult args((CHAR_DATA * ch)); bool is_race_skill args((CHAR_DATA * ch, int sn)); int hp_max args((CHAR_DATA * ch)); int prime_class args((CHAR_DATA * ch)); /* quest.c */ bool chance args((int num)); void do_mob_tell args((CHAR_DATA * ch, CHAR_DATA * victim, char *argument)); void generate_quest args((CHAR_DATA * ch, CHAR_DATA * questman)); void quest_update args((void)); bool quest_level_diff args((CHAR_DATA * ch, CHAR_DATA * mob)); void end_quest args((CHAR_DATA * ch, int time)); OD *has_questobj args((CHAR_DATA * ch)); void update_questobjs args((CHAR_DATA * ch, OBJ_DATA * obj)); int qobj_cost args((OBJ_DATA * obj)); int is_qobj args((OBJ_DATA * obj)); void add_apply args((OBJ_DATA * obj, int loc, int mod, int where, int type, int dur, flag_t bit, int level)); void do_mob_tell args((CHAR_DATA * ch, CHAR_DATA * victim, char *argument)); void update_all_qobjs args((CHAR_DATA * ch)); void unfinished_quest args((CHAR_DATA * ch)); /* save.c */ void save_char_obj args((CHAR_DATA * ch)); bool load_char_obj args((DESCRIPTOR_DATA * d, const char *name)); void update_corpses args((OBJ_DATA * obj, bool pdelete)); void load_corpses args((void)); void checkcorpse args((CHAR_DATA * ch)); /* skills.c */ bool parse_gen_groups args((CHAR_DATA * ch, const char *argument)); void list_group_costs args((CHAR_DATA * ch)); void list_group_known args((CHAR_DATA * ch)); int exp_per_level args((CHAR_DATA * ch, int points)); void check_improve args((CHAR_DATA * ch, int sn, bool success, int multiplier)); int group_lookup args((const char *name)); void gn_add args((CHAR_DATA * ch, int gn)); void gn_remove args((CHAR_DATA * ch, int gn)); void group_add args((CHAR_DATA * ch, const char *name, bool deduct)); void group_remove args((CHAR_DATA * ch, const char *name)); /* special.c */ SF *spec_lookup args((const char *name)); const char *spec_name args((SPEC_FUN * function)); /* statlist.c */ void update_statlist args((CHAR_DATA * ch, bool pdelete)); void load_statlist args((void)); void save_statlist args((void)); void show_game_stats args((CHAR_DATA * ch, int type)); /* teleport.c */ RID *room_by_name args((char *target, int level, bool error)); /* update.c */ void advance_level args((CHAR_DATA * ch, bool hide)); void gain_exp args((CHAR_DATA * ch, int gain)); void gain_condition args((CHAR_DATA * ch, int iCond, int value)); void update_handler args((void)); /* social-edit.c */ void load_social_table(); void save_social_table(); /* string.c */ void string_edit args((CHAR_DATA * ch, const char **pString)); void string_append args((CHAR_DATA * ch, const char **pString)); const char *string_replace args((const char *orig, char *old, char *pnew)); void string_add args((CHAR_DATA * ch, char *argument)); const char *format_string args((const char *oldstring /*, bool fSpace */ )); const char *first_arg args((const char *argument, char *arg_first, bool fCase)); const char *string_unpad args((const char *argument)); const char *string_proper args((const char *argument)); int parse_string_command args((const char **text, const char *str, CHAR_DATA * ch)); void parse_action args((const char **text, int command, const char *string, CHAR_DATA * ch)); /* olc.c */ bool run_olc_editor args((DESCRIPTOR_DATA * d)); char *olc_ed_name args((CHAR_DATA * ch)); char *olc_ed_vnum args((CHAR_DATA * ch)); void clean_area_links args((AREA_DATA * target)); bool vnum_OK args((vnum_t lnum, vnum_t hnum)); /* lookup.c */ RACE_DATA *race_lookup args((const char *name)); int item_lookup args((const char *name)); int liq_lookup args((const char *name)); /* mccp.c */ #if !defined(NO_MCCP) bool compressStart(DESCRIPTOR_DATA * desc); bool compressEnd(DESCRIPTOR_DATA * desc); bool processCompressed(DESCRIPTOR_DATA * desc); bool writeCompressed(DESCRIPTOR_DATA * desc, char *txt, int length); #endif void hunt_victim args((CHAR_DATA * ch)); void announce args((CHAR_DATA * ch, flag_t bit, const char *message, ...)) __attribute__ ((format(printf, 3, 4))); /* gquest.c */ bool load_gquest_data args((void)); bool save_gquest_data args((void)); void auto_gquest args((void)); bool start_gquest args((CHAR_DATA * ch, const char *argument)); void end_gquest args((CHAR_DATA * who)); void gquest_update args((void)); bool generate_gquest args((CHAR_DATA * who)); int count_gqmobs args((CHAR_DATA * ch)); int is_gqmob args((CHAR_DATA * ch, vnum_t vnum)); void reset_gqmob args((CHAR_DATA * ch, vnum_t value)); bool is_random_gqmob args((vnum_t vnum)); /*explored.c */ void fread_rle args((char *explored, FILE * fp)); void fwrite_rle args((char *explored, FILE * fp)); int arearooms args((CHAR_DATA * ch)); void setbit args((char *explored, vnum_t pIndex)); void rembit args((char *explored, vnum_t pIndex)); int getbit args((char *explored, vnum_t pIndex)); void update_explored args((CHAR_DATA * ch)); int bitcount args((char ch)); int roomcount args((CHAR_DATA * ch)); int areacount args((CHAR_DATA * ch)); bool emptystring args((const char *)); void draw_map args((CHAR_DATA * ch, const char *desc)); /* war.c */ void war_channel args((CHAR_DATA * ch, char *message)); void war_update args((void)); void auto_war args((void)); void check_war args((CHAR_DATA * ch, CHAR_DATA * victim)); bool is_safe_war args((CHAR_DATA * ch, CHAR_DATA * wch)); void war_talk args((CHAR_DATA * ch, const char *argument)); void end_war args((void)); bool abort_race_war args((void)); bool abort_class_war args((void)); bool abort_clan_war args((void)); void extract_war args((CHAR_DATA * ch)); void save_clans args((void)); void load_clans args((void)); void load_commands args((void)); void save_commands args((void)); CMD_DATA *command_lookup args((const char *name)); void save_skills args((void)); void load_skills args((void)); void save_groups args((void)); void load_groups args((void)); void save_races args((void)); void load_races args((void)); void save_classes args((void)); void load_classes args((void)); void delete_home args((CHAR_DATA * ch)); int count_home args((CHAR_DATA * ch)); void extract_auc args((CHAR_DATA * ch)); AUCTION_DATA *auction_lookup args((int num)); int get_auc_id args((void)); bool has_auction args((CHAR_DATA * ch)); void reset_auc args((AUCTION_DATA * auc, bool forced)); int count_auc args((CHAR_DATA * ch)); void auction_update args((void)); long advatoi args((const char *s)); const char *get_sector_color args((int sector)); OBJ_DATA *get_donation_pit args((void)); void fread_obj args((CHAR_DATA * ch, FILE * fp, bool pit)); void fwrite_obj args((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest, char *marker)); void load_donation_pit args((void)); void save_donation_pit args((void)); void fread_char args((CHAR_DATA * ch, FILE * fp)); void pload_default args((CHAR_DATA * ch)); void check_arena args((CHAR_DATA * ch, CHAR_DATA * victim)); void extract_arena args((CHAR_DATA * ch)); bool IS_IN_ARENA args((CHAR_DATA * ch)); char *prog_type_to_name args((flag_t type)); void program_flow args((vnum_t vnum, const char *source, CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1, const void *arg2)); void p_act_trigger args((const char *argument, CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1, const void *arg2, flag_t type)); bool p_percent_trigger args((CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1, const void *arg2, flag_t type)); void p_bribe_trigger args((CHAR_DATA * mob, CHAR_DATA * ch, long amount)); bool p_exit_trigger args((CHAR_DATA * ch, int dir, int type)); void p_give_trigger args((CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, OBJ_DATA * dropped, flag_t type)); void p_greet_trigger args((CHAR_DATA * ch, int type)); void p_hprct_trigger args((CHAR_DATA * mob, CHAR_DATA * ch)); void mob_interpret args((CHAR_DATA * ch, const char *argument)); void obj_interpret args((OBJ_DATA * obj, const char *argument)); void room_interpret args((ROOM_INDEX_DATA * room, const char *argument)); void do_obj args((OBJ_DATA * obj, const char *argument)); void do_room args((ROOM_INDEX_DATA * room, const char *argument)); bool is_deity_skill args((CHAR_DATA * ch, int sn)); void load_deities args((void)); void save_deities args((void)); void update_webpasses args((CHAR_DATA * ch, bool pDelete)); void save_webpasses args((void)); void load_webpasses args((void)); bool write_to_descriptor args((DESCRIPTOR_DATA * d, char *txt, int length)); int check_buddy args((CHAR_DATA * ch, CHAR_DATA * fch)); int sort_socials args((void)); int sort_helps args((void)); int srt_skills args((const void *p1, const void *p2)); char *FORMATF args((const char *formatbuf, ...)) __attribute__ ((format(printf, 1, 2))); void *alloc_perm args((size_t sMem)); void save_members args((void)); void update_members args((CHAR_DATA * ch, bool pdelete)); void load_members args((void)); void build_command_hash args((void)); void build_social_hash args((void)); void unlink_command args((CMD_DATA * command)); void add_command args((CMD_DATA * command)); void unlink_social args((SOCIAL_DATA * social)); void add_social args((SOCIAL_DATA * social)); SOCIAL_DATA *find_social args((const char *command)); #undef CD #undef MID #undef OD #undef OID #undef RID #undef SF #undef AD