/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMud ROM Derivative (c) 2001-2004 by Markanth * * http://www.firstmud.com/ <markanth@firstmud.com> * * By using this code you have agreed to follow the term of * * the 1stMud license in ../doc/1stMud/LICENSE * ***************************************************************************/ #undef VNUM_BEGIN #undef VNUMBER #undef VNUM_END #ifdef MAKE_VNUM_TABLE #define VNUM_BEGIN #define VNUMBER(name, num, type) { num, type } #define VNUM_END {-1, -1} #else #define VNUM_BEGIN enum { #define VNUMBER(name, num, type) type##_##name = num #define VNUM_END }; #endif // *INDENT-OFF* VNUM_BEGIN VNUMBER(FIDO, 3090, MOB_VNUM), VNUMBER(CITYGUARD, 3060, MOB_VNUM), VNUMBER(VAMPIRE, 3404, MOB_VNUM), VNUMBER(WARMASTER, 17601, MOB_VNUM), VNUMBER(PATROLMAN, 2106, MOB_VNUM), VNUMBER(GROUP_TROLLS, 2100, MOB_VNUM), VNUMBER(GROUP_OGRES, 2101, MOB_VNUM), VNUMBER(REGISTAR, 202, MOB_VNUM), VNUMBER(SILVER_ONE, 1, OBJ_VNUM), VNUMBER(GOLD_ONE, 2, OBJ_VNUM), VNUMBER(GOLD_SOME, 3, OBJ_VNUM), VNUMBER(SILVER_SOME, 4, OBJ_VNUM), VNUMBER(COINS, 5, OBJ_VNUM), VNUMBER(CORPSE_NPC, 10, OBJ_VNUM), VNUMBER(CORPSE_PC, 11, OBJ_VNUM), VNUMBER(SEVERED_HEAD, 12, OBJ_VNUM), VNUMBER(TORN_HEART, 13, OBJ_VNUM), VNUMBER(SLICED_ARM, 14, OBJ_VNUM), VNUMBER(SLICED_LEG, 15, OBJ_VNUM), VNUMBER(GUTS, 16, OBJ_VNUM), VNUMBER(BRAINS, 17, OBJ_VNUM), VNUMBER(MUSHROOM, 20, OBJ_VNUM), VNUMBER(LIGHT_BALL, 21, OBJ_VNUM), VNUMBER(SPRING, 22, OBJ_VNUM), VNUMBER(DISC, 23, OBJ_VNUM), VNUMBER(PORTAL, 25, OBJ_VNUM), VNUMBER(ROSE, 1001, OBJ_VNUM), VNUMBER(SCHOOL_MACE, 3700, OBJ_VNUM), VNUMBER(SCHOOL_DAGGER, 3701, OBJ_VNUM), VNUMBER(SCHOOL_SWORD, 3702, OBJ_VNUM), VNUMBER(SCHOOL_SPEAR, 3717, OBJ_VNUM), VNUMBER(SCHOOL_STAFF, 3718, OBJ_VNUM), VNUMBER(SCHOOL_AXE, 3719, OBJ_VNUM), VNUMBER(SCHOOL_FLAIL, 3720, OBJ_VNUM), VNUMBER(SCHOOL_WHIP, 3721, OBJ_VNUM), VNUMBER(SCHOOL_POLEARM, 3722, OBJ_VNUM), VNUMBER(SCHOOL_VEST, 3703, OBJ_VNUM), VNUMBER(SCHOOL_SHIELD, 3704, OBJ_VNUM), VNUMBER(SCHOOL_BANNER, 3716, OBJ_VNUM), VNUMBER(MAP, 3162, OBJ_VNUM), VNUMBER(WHISTLE, 2116, OBJ_VNUM), VNUMBER(TRIVIA_PILL, 200, OBJ_VNUM), VNUMBER(QUEST_AURA, 201, OBJ_VNUM), VNUMBER(QUEST_SWORD, 203, OBJ_VNUM), VNUMBER(QUEST_BPLATE, 204, OBJ_VNUM), VNUMBER(QUEST_BOOTS, 205, OBJ_VNUM), VNUMBER(QUEST_GLOVES, 206, OBJ_VNUM), VNUMBER(QUEST_FLAME, 207, OBJ_VNUM), VNUMBER(QUEST_HELM, 208, OBJ_VNUM), VNUMBER(QUEST_BAG, 209, OBJ_VNUM), VNUMBER(QUEST_SHIELD, 210, OBJ_VNUM), VNUMBER(QUEST_REGEN, 211, OBJ_VNUM), VNUMBER(QUEST_INVIS, 212, OBJ_VNUM), VNUMBER(QUEST_TRIVIA, OBJ_VNUM_TRIVIA_PILL, OBJ_VNUM), VNUMBER(LIMBO, 2, ROOM_VNUM), VNUMBER(CHAT, 1200, ROOM_VNUM), VNUMBER(TEMPLE, 3001, ROOM_VNUM), VNUMBER(ALTAR, 3054, ROOM_VNUM), VNUMBER(SCHOOL, 3700, ROOM_VNUM), VNUMBER(WAITROOM, 17600, ROOM_VNUM), VNUMBER(MORGUE, 3, ROOM_VNUM), VNUMBER(DUEL_START, 17596, ROOM_VNUM), VNUMBER(DUEL_END, 17597, ROOM_VNUM), VNUMBER(DUEL_WINNER, 17598, ROOM_VNUM), VNUMBER(DUEL_LOSER, 17599, ROOM_VNUM), VNUMBER(DUMMY, 30, OBJ_VNUM), VNUMBER(DUMMY, 30, MOB_VNUM), VNUMBER(QUEST1, 214, OBJ_VNUM), VNUMBER(QUEST2, 215, OBJ_VNUM), VNUMBER(QUEST3, 216, OBJ_VNUM), VNUMBER(QUEST4, 217, OBJ_VNUM), VNUMBER(DONATION_WEAPON, 3379, ROOM_VNUM), VNUMBER(DONATION_ARMOR, 3378, ROOM_VNUM), VNUMBER(DONATION_OTHER, 3362, ROOM_VNUM), VNUMBER(WAR_START, 17601, ROOM_VNUM), VNUMBER(WAR_END, 17636, ROOM_VNUM), VNUM_END // *INDENT-ON*