/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * Based on MERC 2.2 MOBprograms by N'Atas-ha. * * Written and adapted to ROM 2.4 by * * Markku Nylander (markku.nylander@uta.fi) * *************************************************************************** * 1stMud ROM Derivative (c) 2001-2004 by Markanth * * http://www.firstmud.com/ <markanth@firstmud.com> * * By using this code you have agreed to follow the term of * * the 1stMud license in ../doc/1stMud/LICENSE * ***************************************************************************/ #include "merc.h" #include "prog_cmds.h" #include "interp.h" #include "olc.h" #include "tables.h" Proto (RoomIndex * find_location, (CharData *, const char *)); const struct mob_cmd_type mob_cmd_table[] = { {"asound", do_mpasound}, {"gecho", do_mpgecho}, {"zecho", do_mpzecho}, {"kill", do_mpkill}, {"assist", do_mpassist}, {"junk", do_mpjunk}, {"echo", do_mpecho}, {"echoaround", do_mpechoaround}, {"echoat", do_mpechoat}, {"mload", do_mpmload}, {"oload", do_mpoload}, {"purge", do_mppurge}, {"goto", do_mpgoto}, {"at", do_mpat}, {"transfer", do_mptransfer}, {"gtransfer", do_mpgtransfer}, {"otransfer", do_mpotransfer}, {"force", do_mpforce}, {"gforce", do_mpgforce}, {"vforce", do_mpvforce}, {"cast", do_mpcast}, {"damage", do_mpdamage}, {"remember", do_mpremember}, {"forget", do_mpforget}, {"delay", do_mpdelay}, {"cancel", do_mpcancel}, {"call", do_mpcall}, {"flee", do_mpflee}, {"remove", do_mpremove}, {"peace", do_mppeace}, {NULL, NULL} }; const struct obj_cmd_type obj_cmd_table[] = { {"gecho", do_opgecho}, {"zecho", do_opzecho}, {"echo", do_opecho}, {"echoaround", do_opechoaround}, {"echoat", do_opechoat}, {"mload", do_opmload}, {"oload", do_opoload}, {"purge", do_oppurge}, {"goto", do_opgoto}, {"transfer", do_optransfer}, {"gtransfer", do_opgtransfer}, {"otransfer", do_opotransfer}, {"force", do_opforce}, {"gforce", do_opgforce}, {"vforce", do_opvforce}, {"damage", do_opdamage}, {"remember", do_opremember}, {"forget", do_opforget}, {"delay", do_opdelay}, {"cancel", do_opcancel}, {"call", do_opcall}, {"remove", do_opremove}, {"attrib", do_opattrib}, {"peace", do_oppeace}, {NULL, NULL} }; const struct room_cmd_type room_cmd_table[] = { {"asound", do_rpasound}, {"gecho", do_rpgecho}, {"zecho", do_rpzecho}, {"echo", do_rpecho}, {"echoaround", do_rpechoaround}, {"echoat", do_rpechoat}, {"mload", do_rpmload}, {"oload", do_rpoload}, {"purge", do_rppurge}, {"transfer", do_rptransfer}, {"gtransfer", do_rpgtransfer}, {"otransfer", do_rpotransfer}, {"force", do_rpforce}, {"gforce", do_rpgforce}, {"vforce", do_rpvforce}, {"damage", do_rpdamage}, {"remember", do_rpremember}, {"forget", do_rpforget}, {"delay", do_rpdelay}, {"cancel", do_rpcancel}, {"call", do_rpcall}, {"remove", do_rpremove}, {"peace", do_rppeace}, {NULL, NULL} }; char * prog_type_to_name (flag_t type) { switch (type) { case TRIG_ACT: return "ACT"; case TRIG_SPEECH: return "SPEECH"; case TRIG_RANDOM: return "RANDOM"; case TRIG_FIGHT: return "FIGHT"; case TRIG_HPCNT: return "HPCNT"; case TRIG_DEATH: return "DEATH"; case TRIG_ENTRY: return "ENTRY"; case TRIG_GREET: return "GREET"; case TRIG_GRALL: return "GRALL"; case TRIG_GIVE: return "GIVE"; case TRIG_BRIBE: return "BRIBE"; case TRIG_KILL: return "KILL"; case TRIG_DELAY: return "DELAY"; case TRIG_SURR: return "SURRENDER"; case TRIG_EXIT: return "EXIT"; case TRIG_EXALL: return "EXALL"; case TRIG_GET: return "GET"; case TRIG_DROP: return "DROP"; case TRIG_SIT: return "SIT"; default: return "ERROR"; } } Do_Fun (do_mob) { if (ch->desc != NULL && get_trust (ch) < MAX_LEVEL) return; mob_interpret (ch, argument); } void mob_interpret (CharData * ch, const char *argument) { char command[MIL]; int cmd; argument = one_argument (argument, command); for (cmd = 0; !NullStr (mob_cmd_table[cmd].name); cmd++) { if (command[0] == mob_cmd_table[cmd].name[0] && !str_prefix (command, mob_cmd_table[cmd].name)) { (*mob_cmd_table[cmd].do_fun) (mob_cmd_table[cmd].name, ch, argument); tail_chain (); return; } } bugf ("invalid cmd from mob %ld: '%s'", IsNPC (ch) ? ch->pIndexData->vnum : 0, command); } Do_Fun (do_mpgecho) { Descriptor *d; if (NullStr (argument)) { bugf ("missing argument from vnum %ld", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } for (d = descriptor_first; d; d = d->next) { if (d->connected == CON_PLAYING) { if (IsImmortal (d->character)) chprint (d->character, "Mob echo> "); chprintln (d->character, argument); } } } Do_Fun (do_mpzecho) { Descriptor *d; if (NullStr (argument)) { bugf ("missing argument from vnum %ld", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (ch->in_room == NULL) return; for (d = descriptor_first; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area) { if (IsImmortal (d->character)) chprint (d->character, "Mob echo> "); chprintln (d->character, argument); } } } Do_Fun (do_mpasound) { RoomIndex *was_in_room; int door; if (NullStr (argument)) return; was_in_room = ch->in_room; for (door = 0; door < MAX_DIR; door++) { ExitData *pexit; if ((pexit = was_in_room->exit[door]) != NULL && pexit->u1.to_room != NULL && pexit->u1.to_room != was_in_room) { ch->in_room = pexit->u1.to_room; MOBtrigger = false; act (argument, ch, NULL, NULL, TO_ROOM); MOBtrigger = true; } } ch->in_room = was_in_room; return; } Do_Fun (do_mpkill) { char arg[MIL]; CharData *victim; one_argument (argument, arg); if (NullStr (arg)) return; if ((victim = get_char_room (ch, NULL, arg)) == NULL) return; if (victim == ch || IsNPC (victim) || ch->position == POS_FIGHTING) return; if (IsAffected (ch, AFF_CHARM) && ch->master == victim) { bugf ("Charmed mob attacking master from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } multi_hit (ch, victim, TYPE_UNDEFINED); return; } Do_Fun (do_mpassist) { char arg[MIL]; CharData *victim; one_argument (argument, arg); if (NullStr (arg)) return; if ((victim = get_char_room (ch, NULL, arg)) == NULL) return; if (victim == ch || ch->fighting != NULL || victim->fighting == NULL) return; multi_hit (ch, victim->fighting, TYPE_UNDEFINED); return; } Do_Fun (do_mpjunk) { char arg[MIL]; ObjData *obj; ObjData *obj_next; one_argument (argument, arg); if (NullStr (arg)) return; if (str_cmp (arg, "all") && str_prefix ("all.", arg)) { if ((obj = get_obj_wear (ch, arg, true)) != NULL) { unequip_char (ch, obj); extract_obj (obj); return; } if ((obj = get_obj_carry (ch, arg, ch)) == NULL) return; extract_obj (obj); } else for (obj = ch->carrying_first; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (arg[3] == '\0' || is_name (&arg[4], obj->name)) { if (obj->wear_loc != WEAR_NONE) unequip_char (ch, obj); extract_obj (obj); } } return; } Do_Fun (do_mpechoaround) { char arg[MIL]; CharData *victim; argument = one_argument (argument, arg); if (NullStr (arg)) return; if ((victim = get_char_room (ch, NULL, arg)) == NULL) return; act (argument, ch, NULL, victim, TO_NOTVICT); } Do_Fun (do_mpechoat) { char arg[MIL]; CharData *victim; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) return; if ((victim = get_char_room (ch, NULL, arg)) == NULL) return; act (argument, ch, NULL, victim, TO_VICT); } Do_Fun (do_mpecho) { if (NullStr (argument)) return; act (argument, ch, NULL, NULL, TO_ROOM); } Do_Fun (do_mpmload) { char arg[MIL]; CharIndex *pMobIndex; CharData *victim; vnum_t vnum; one_argument (argument, arg); if (ch->in_room == NULL || NullStr (arg) || !is_number (arg)) return; vnum = atov (arg); if ((pMobIndex = get_char_index (vnum)) == NULL) { bugf ("bad mob index (%ld) from mob %ld", vnum, IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } victim = create_mobile (pMobIndex); char_to_room (victim, ch->in_room); return; } Do_Fun (do_mpoload) { char arg1[MIL]; char arg2[MIL]; char arg3[MIL]; ObjIndex *pObjIndex; ObjData *obj; int level; bool fToroom = false, fWear = false; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); one_argument (argument, arg3); if (NullStr (arg1) || !is_number (arg1)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (NullStr (arg2)) { level = get_trust (ch); } else { if (!is_number (arg2)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } level = atoi (arg2); if (level < 0 || level > get_trust (ch)) { bugf ("Bad level from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } } if (arg3[0] == 'R' || arg3[0] == 'r') fToroom = true; else if (arg3[0] == 'W' || arg3[0] == 'w') fWear = true; if ((pObjIndex = get_obj_index (atov (arg1))) == NULL) { bugf ("Bad vnum arg from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } obj = create_object (pObjIndex, level); if ((fWear || !fToroom) && CanWear (obj, ITEM_TAKE)) { obj_to_char (obj, ch); if (fWear) wear_obj (ch, obj, true); } else { obj_to_room (obj, ch->in_room); } return; } Do_Fun (do_mppurge) { char arg[MIL]; CharData *victim; ObjData *obj; one_argument (argument, arg); if (NullStr (arg)) { CharData *vnext; ObjData *obj_next; for (victim = ch->in_room->person_first; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IsNPC (victim) && victim != ch && (IsNPC (victim) && !IsSet (victim->act, ACT_NOPURGE))) extract_char (victim, true); } for (obj = ch->in_room->content_first; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (!IsObjStat (obj, ITEM_NOPURGE)) extract_obj (obj); } return; } if ((victim = get_char_room (ch, NULL, arg)) == NULL) { if ((obj = get_obj_here (ch, NULL, arg))) { extract_obj (obj); } else { bugf ("Bad argument from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); } return; } if (!IsNPC (victim)) { bugf ("Purging a PC from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } extract_char (victim, true); return; } Do_Fun (do_mpgoto) { char arg[MIL]; RoomIndex *location; one_argument (argument, arg); if (NullStr (arg)) { bugf ("No argument from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if ((location = find_location (ch, arg)) == NULL) { bugf ("No such location from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (ch->fighting != NULL) stop_fighting (ch, true); char_from_room (ch); char_to_room (ch, location); return; } Do_Fun (do_mpat) { char arg[MIL]; RoomIndex *location; RoomIndex *original; CharData *wch; ObjData *on, *obj; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad argument from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if ((location = find_location (ch, arg)) == NULL) { bugf ("No such location from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } original = ch->in_room; on = ch->on; char_from_room (ch); char_to_room (ch, location); interpret (ch, argument); for (wch = char_first; wch != NULL; wch = wch->next) { if (wch == ch) { char_from_room (ch); char_to_room (ch, original); for (obj = original->content_first; obj; obj = obj->next_content) { if (obj == on) { ch->on = on; break; } } break; } } return; } Do_Fun (do_mptransfer) { char arg1[MIL]; char arg2[MIL]; char buf[MSL]; RoomIndex *location; CharData *victim; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (NullStr (arg1)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp (arg1, "all")) { CharData *victim_next; for (victim = ch->in_room->person_first; victim != NULL; victim = victim_next) { victim_next = victim->next_in_room; if (!IsNPC (victim)) { sprintf (buf, "%s %s", victim->name, arg2); do_function (ch, &do_mptransfer, buf); } } return; } if (NullStr (arg2)) { location = ch->in_room; } else { if ((location = find_location (ch, arg2)) == NULL) { bugf ("No such location from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (room_is_private (location)) return; } if ((victim = get_char_world (ch, arg1)) == NULL) return; if (victim->in_room == NULL) return; if (victim->fighting != NULL) stop_fighting (victim, true); char_from_room (victim); char_to_room (victim, location); do_function (victim, &do_look, "auto"); if (!IsNPC (victim)) { p_greet_trigger (victim, PRG_MPROG); p_greet_trigger (victim, PRG_OPROG); p_greet_trigger (victim, PRG_RPROG); } return; } Do_Fun (do_mpgtransfer) { char arg1[MIL]; char arg2[MIL]; char buf[MSL]; CharData *who, *victim, *victim_next; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (NullStr (arg1)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if ((who = get_char_room (ch, NULL, arg1)) == NULL) return; for (victim = ch->in_room->person_first; victim; victim = victim_next) { victim_next = victim->next_in_room; if (is_same_group (who, victim)) { sprintf (buf, "%s %s", victim->name, arg2); do_function (ch, &do_mptransfer, buf); } } return; } Do_Fun (do_mpforce) { char arg[MIL]; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp (arg, "all")) { CharData *vch; CharData *vch_next; for (vch = char_first; vch != NULL; vch = vch_next) { vch_next = vch->next; if (vch->in_room == ch->in_room && get_trust (vch) < get_trust (ch) && can_see (ch, vch)) { interpret (vch, argument); } } } else { CharData *victim; if ((victim = get_char_room (ch, NULL, arg)) == NULL) return; if (victim == ch) return; interpret (victim, argument); } return; } Do_Fun (do_mpgforce) { char arg[MIL]; CharData *victim, *vch, *vch_next; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if ((victim = get_char_room (ch, NULL, arg)) == NULL) return; if (victim == ch) return; for (vch = victim->in_room->person_first; vch != NULL; vch = vch_next) { vch_next = vch->next_in_room; if (is_same_group (victim, vch)) { interpret (vch, argument); } } return; } Do_Fun (do_mpvforce) { CharData *victim, *victim_next; char arg[MIL]; vnum_t vnum; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (!is_number (arg)) { bugf ("Non-number argument vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } vnum = atov (arg); for (victim = char_first; victim; victim = victim_next) { victim_next = victim->next; if (IsNPC (victim) && victim->pIndexData->vnum == vnum && ch != victim && victim->fighting == NULL) interpret (victim, argument); } return; } Do_Fun (do_mpcast) { CharData *vch; ObjData *obj; void *victim = NULL; char spell[MIL], target[MIL]; int sn; argument = one_argument (argument, spell); one_argument (argument, target); if (NullStr (spell)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if ((sn = skill_lookup (spell)) == -1) { bugf ("No such spell from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } vch = get_char_room (ch, NULL, target); obj = get_obj_here (ch, NULL, target); switch (skill_table[sn].target) { default: return; case TAR_IGNORE: break; case TAR_CHAR_OFFENSIVE: if (vch == NULL || vch == ch) return; victim = (void *) vch; break; case TAR_CHAR_DEFENSIVE: victim = vch == NULL ? (void *) ch : (void *) vch; break; case TAR_CHAR_SELF: victim = (void *) ch; break; case TAR_OBJ_CHAR_DEF: case TAR_OBJ_CHAR_OFF: case TAR_OBJ_INV: if (obj == NULL) return; victim = (void *) obj; } (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim, skill_table[sn].target); return; } Do_Fun (do_mpdamage) { CharData *victim = NULL, *victim_next; char target[MIL], min[MIL], max[MIL]; int low, high; bool fAll = false, fKill = false; argument = one_argument (argument, target); argument = one_argument (argument, min); argument = one_argument (argument, max); if (NullStr (target)) { bugf ("Bad syntax from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp (target, "all")) fAll = true; else if ((victim = get_char_room (ch, NULL, target)) == NULL) return; if (is_number (min)) low = atoi (min); else { bugf ("Bad damage min vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if (is_number (max)) high = atoi (max); else { bugf ("Bad damage max vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } one_argument (argument, target); if (!NullStr (target)) fKill = true; if (fAll) { for (victim = ch->in_room->person_first; victim; victim = victim_next) { victim_next = victim->next_in_room; if (victim != ch) damage (victim, victim, fKill ? number_range (low, high) : Min (victim->hit, number_range (low, high)), TYPE_UNDEFINED, DAM_NONE, false); } } else damage (victim, victim, fKill ? number_range (low, high) : Min (victim->hit, number_range (low, high)), TYPE_UNDEFINED, DAM_NONE, false); return; } Do_Fun (do_mpremember) { char arg[MIL]; one_argument (argument, arg); if (!NullStr (arg)) ch->mprog_target = get_char_world (ch, arg); else bugf ("missing argument from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); } Do_Fun (do_mpforget) { ch->mprog_target = NULL; } Do_Fun (do_mpdelay) { char arg[MIL]; one_argument (argument, arg); if (!is_number (arg)) { bugf ("invalid arg from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } ch->mprog_delay = atoi (arg); } Do_Fun (do_mpcancel) { ch->mprog_delay = -1; } Do_Fun (do_mpcall) { char arg[MIL]; CharData *vch; ObjData *obj1, *obj2; ProgCode *prg; ProgList proglist_item; argument = one_argument (argument, arg); if (NullStr (arg)) { bugf ("missing arguments from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if ((prg = get_prog_index (atov (arg), PRG_MPROG)) == NULL) { bugf ("invalid prog from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } vch = NULL; obj1 = obj2 = NULL; proglist_item.prog = prg; proglist_item.next = NULL; proglist_item.trig_phrase = ""; proglist_item.trig_type = 0; argument = one_argument (argument, arg); if (!NullStr (arg)) vch = get_char_room (ch, NULL, arg); argument = one_argument (argument, arg); if (!NullStr (arg)) obj1 = get_obj_here (ch, NULL, arg); argument = one_argument (argument, arg); if (!NullStr (arg)) obj2 = get_obj_here (ch, NULL, arg); program_flow (&proglist_item, ch, NULL, NULL, vch, (void *) obj1, (void *) obj2); } Do_Fun (do_mpflee) { RoomIndex *was_in; ExitData *pexit; int door, attempt; if (ch->fighting != NULL) return; if ((was_in = ch->in_room) == NULL) return; for (attempt = 0; attempt < MAX_DIR; attempt++) { door = number_door (); if ((pexit = was_in->exit[door]) == 0 || pexit->u1.to_room == NULL || IsSet (pexit->exit_info, EX_CLOSED) || (IsNPC (ch) && IsSet (pexit->u1. to_room->room_flags, ROOM_NO_MOB))) continue; move_char (ch, door, true); if (ch->in_room != was_in) return; } } Do_Fun (do_mpotransfer) { ObjData *obj; RoomIndex *location; char arg[MIL]; char buf[MIL]; argument = one_argument (argument, arg); if (NullStr (arg)) { bugf ("Missing argument from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } one_argument (argument, buf); if ((location = find_location (ch, buf)) == NULL) { bugf ("No such location from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } if ((obj = get_obj_here (ch, NULL, arg)) == NULL) return; if (obj->carried_by == NULL) obj_from_room (obj); else { if (obj->wear_loc != WEAR_NONE) unequip_char (ch, obj); obj_from_char (obj); } obj_to_room (obj, location); } Do_Fun (do_mpremove) { CharData *victim; ObjData *obj, *obj_next; vnum_t vnum = 0; bool fAll = false; char arg[MIL]; argument = one_argument (argument, arg); if ((victim = get_char_room (ch, NULL, arg)) == NULL) return; one_argument (argument, arg); if (!str_cmp (arg, "all")) fAll = true; else if (!is_number (arg)) { bugf ("Invalid object from vnum %ld.", IsNPC (ch) ? ch->pIndexData->vnum : 0); return; } else vnum = atov (arg); for (obj = victim->carrying_first; obj; obj = obj_next) { obj_next = obj->next_content; if (fAll || obj->pIndexData->vnum == vnum) { unequip_char (victim, obj); obj_from_char (obj); extract_obj (obj); } } } Do_Fun (do_mppeace) { CharData *rch; for (rch = ch->in_room->person_first; rch != NULL; rch = rch->next_in_room) { if (rch->fighting != NULL) stop_fighting (rch, true); if (IsNPC (rch) && IsSet (rch->act, ACT_AGGRESSIVE)) RemBit (rch->act, ACT_AGGRESSIVE); } } Obj_Fun (do_obj) { if (obj->level < MAX_LEVEL) return; obj_interpret (obj, argument); } Obj_Fun (obj_interpret) { char command[MIL]; int cmd; argument = one_argument (argument, command); for (cmd = 0; !NullStr (obj_cmd_table[cmd].name); cmd++) { if (command[0] == obj_cmd_table[cmd].name[0] && !str_prefix (command, obj_cmd_table[cmd].name)) { (*obj_cmd_table[cmd].obj_fun) (obj, argument); tail_chain (); return; } } bugf ("invalid cmd from obj %ld: '%s'", obj->pIndexData->vnum, command); } Obj_Fun (do_opgecho) { Descriptor *d; if (NullStr (argument)) { bugf ("missing argument from vnum %ld", obj->pIndexData->vnum); return; } for (d = descriptor_first; d; d = d->next) { if (d->connected == CON_PLAYING) { if (IsImmortal (d->character)) chprint (d->character, "Obj echo> "); chprintln (d->character, argument); } } } Obj_Fun (do_opzecho) { Descriptor *d; if (NullStr (argument)) { bugf ("missing argument from vnum %ld", obj->pIndexData->vnum); return; } if (obj->in_room == NULL && (obj->carried_by == NULL || obj->carried_by->in_room == NULL)) return; for (d = descriptor_first; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && ((obj->in_room && d->character->in_room->area == obj->in_room->area) || (obj->carried_by && d->character->in_room->area == obj->carried_by->in_room->area))) { if (IsImmortal (d->character)) chprint (d->character, "Obj echo> "); chprintln (d->character, argument); } } } Obj_Fun (do_opechoaround) { char arg[MIL]; CharData *victim, *vch; argument = one_argument (argument, arg); if (NullStr (arg)) return; if ((victim = get_char_room (NULL, obj->in_room ? obj->in_room : obj->carried_by->in_room, arg)) == NULL) return; if (obj->in_room && obj->in_room->person_first) vch = obj->in_room->person_first; else if (obj->carried_by && obj->carried_by->in_room) vch = obj->carried_by->in_room->person_first; else vch = NULL; for (; vch; vch = vch->next_in_room) { if (vch == victim) continue; chprint (vch, argument); } } Obj_Fun (do_opechoat) { char arg[MIL]; CharData *victim; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) return; if ((victim = get_char_room (NULL, obj->in_room ? obj->in_room : obj->carried_by->in_room, arg)) == NULL) return; act (argument, obj->carried_by ? obj->carried_by : obj->in_room->person_first, obj, victim, TO_VICT); } Obj_Fun (do_opecho) { if (NullStr (argument)) return; if (!obj->carried_by && !obj->in_room->person_first) return; act (argument, obj->carried_by ? obj->carried_by : obj->in_room->person_first, NULL, NULL, TO_ROOM); act (argument, obj->carried_by ? obj->carried_by : obj->in_room->person_first, NULL, NULL, TO_CHAR); } Obj_Fun (do_opmload) { char arg[MIL]; CharIndex *pMobIndex; CharData *victim; vnum_t vnum; one_argument (argument, arg); if ((obj->in_room == NULL && (obj->carried_by == NULL || obj->carried_by->in_room == NULL)) || NullStr (arg) || !is_number (arg)) return; vnum = atov (arg); if ((pMobIndex = get_char_index (vnum)) == NULL) { bugf ("bad mob index (%ld) from obj %ld", vnum, obj->pIndexData->vnum); return; } victim = create_mobile (pMobIndex); char_to_room (victim, obj->in_room ? obj->in_room : obj->carried_by->in_room); return; } Obj_Fun (do_opoload) { char arg1[MIL]; char arg2[MIL]; ObjIndex *pObjIndex; ObjData *nobj; int level; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (NullStr (arg1) || !is_number (arg1)) { bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum); return; } if (NullStr (arg2)) { level = obj->level; } else { if (!is_number (arg2)) { bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum); return; } level = atoi (arg2); if (level < 0 || level > obj->level) { bugf ("Bad level from vnum %ld.", obj->pIndexData->vnum); return; } } if ((pObjIndex = get_obj_index (atov (arg1))) == NULL) { bugf ("Bad vnum arg from vnum %ld.", obj->pIndexData->vnum); return; } nobj = create_object (pObjIndex, level); obj_to_room (nobj, obj->in_room ? obj->in_room : obj->carried_by->in_room); return; } Obj_Fun (do_oppurge) { char arg[MIL]; CharData *victim; ObjData *vobj; one_argument (argument, arg); if (NullStr (arg)) { CharData *vnext; ObjData *obj_next; if (obj->in_room && obj->in_room->person_first) victim = obj->in_room->person_first; else if (obj->carried_by && obj->carried_by->in_room) victim = obj->carried_by->in_room->person_first; else victim = NULL; for (; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IsNPC (victim) && !IsSet (victim->act, ACT_NOPURGE)) extract_char (victim, true); } if (obj->in_room) vobj = obj->in_room->content_first; else vobj = obj->carried_by->in_room->content_first; for (; vobj != NULL; vobj = obj_next) { obj_next = vobj->next_content; if (!IsObjStat (vobj, ITEM_NOPURGE) && vobj != obj) extract_obj (vobj); } return; } if ((victim = get_char_room (NULL, obj->in_room ? obj->in_room : obj->carried_by->in_room, arg)) == NULL) { if ((vobj = get_obj_here (NULL, obj->in_room ? obj->in_room : obj-> carried_by->in_room, arg))) { extract_obj (vobj); } else if (obj->carried_by && (vobj = get_obj_carry (obj->carried_by, arg, NULL)) != NULL) { extract_obj (vobj); } else if (obj->carried_by && (vobj = get_obj_wear (obj->carried_by, arg, false)) != NULL) { unequip_char (vobj->carried_by, vobj); extract_obj (vobj); } else { bugf ("Bad argument from vnum %ld.", obj->pIndexData->vnum); } return; } if (!IsNPC (victim)) { bugf ("Purging a PC from vnum %ld.", obj->pIndexData->vnum); return; } extract_char (victim, true); return; } Obj_Fun (do_opgoto) { char arg[MIL]; RoomIndex *location; CharData *victim; ObjData *dobj; one_argument (argument, arg); if (NullStr (arg)) { bugf ("No argument from vnum %ld.", obj->pIndexData->vnum); return; } if (is_number (arg)) location = get_room_index (atov (arg)); else if ((victim = get_char_world (NULL, arg)) != NULL) location = victim->in_room; else if ((dobj = get_obj_world (NULL, arg)) != NULL) location = dobj->in_room; else { bugf ("No such location from vnum %ld.", obj->pIndexData->vnum); return; } if (obj->in_room != NULL) obj_from_room (obj); else if (obj->carried_by != NULL) obj_from_char (obj); obj_to_room (obj, location); return; } Obj_Fun (do_optransfer) { char arg1[MIL]; char arg2[MIL]; char buf[MSL]; RoomIndex *location; CharData *victim; ObjData *dobj; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (NullStr (arg1)) { bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum); return; } if (!str_cmp (arg1, "all")) { CharData *victim_next; if (obj->in_room && obj->in_room->person_first) victim = obj->in_room->person_first; else if (obj->carried_by) victim = obj->carried_by->in_room->person_first; else victim = NULL; for (; victim != NULL; victim = victim_next) { victim_next = victim->next_in_room; if (!IsNPC (victim)) { sprintf (buf, "%s %s", victim->name, arg2); do_optransfer (obj, buf); } } return; } if (NullStr (arg2)) { location = obj->in_room ? obj->in_room : obj->carried_by->in_room; } else { if (is_number (arg2)) location = get_room_index (atov (arg2)); else if ((victim = get_char_world (NULL, arg2)) != NULL) location = victim->in_room; else if ((dobj = get_obj_world (NULL, arg2)) != NULL) location = dobj->in_room; else { bugf ("No such location from vnum %ld.", obj->pIndexData->vnum); return; } if (room_is_private (location)) return; } if ((victim = get_char_world (NULL, arg1)) == NULL) return; if (victim->in_room == NULL) return; if (victim->fighting != NULL) stop_fighting (victim, true); char_from_room (victim); char_to_room (victim, location); do_function (victim, &do_look, "auto"); if (!IsNPC (victim)) { p_greet_trigger (victim, PRG_MPROG); p_greet_trigger (victim, PRG_OPROG); p_greet_trigger (victim, PRG_RPROG); } return; } Obj_Fun (do_opgtransfer) { char arg1[MIL]; char arg2[MIL]; char buf[MSL]; CharData *who, *victim, *victim_next; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (NullStr (arg1)) { bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum); return; } if ((who = get_char_room (NULL, (obj->in_room) ? obj->in_room : obj-> carried_by->in_room, arg1)) == NULL) return; if (obj->in_room && obj->in_room->person_first) victim = obj->in_room->person_first; else if (obj->carried_by && obj->carried_by->in_room) victim = obj->carried_by->in_room->person_first; else victim = NULL; for (; victim; victim = victim_next) { victim_next = victim->next_in_room; if (is_same_group (who, victim)) { sprintf (buf, "%s %s", victim->name, arg2); do_optransfer (obj, buf); } } return; } Obj_Fun (do_opforce) { char arg[MIL]; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum); return; } if (!obj->in_room && !obj->carried_by) return; if (obj->in_room && !obj->in_room->person_first) return; if (obj->carried_by && !obj->carried_by->in_room) return; if (!str_cmp (arg, "all")) { CharData *vch; CharData *vch_next; for (vch = char_first; vch != NULL; vch = vch_next) { vch_next = vch->next; if (((obj->in_room && vch->in_room == obj->in_room) || (obj->carried_by && vch->in_room == obj->carried_by->in_room)) && get_trust (vch) < obj->level) { interpret (vch, argument); } } } else { CharData *victim; if ((victim = get_char_room (NULL, (obj->in_room) ? obj->in_room : obj-> carried_by->in_room, arg)) == NULL) return; interpret (victim, argument); } return; } Obj_Fun (do_opgforce) { char arg[MIL]; CharData *victim, *vch, *vch_next; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum); return; } if ((victim = get_char_room (NULL, obj->in_room ? obj->in_room : obj->carried_by->in_room, arg)) == NULL) return; for (vch = victim->in_room->person_first; vch != NULL; vch = vch_next) { vch_next = vch->next_in_room; if (is_same_group (victim, vch)) { interpret (vch, argument); } } return; } Obj_Fun (do_opvforce) { CharData *victim, *victim_next; char arg[MIL]; vnum_t vnum; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum); return; } if (!is_number (arg)) { bugf ("Non-number argument vnum %ld.", obj->pIndexData->vnum); return; } vnum = atov (arg); for (victim = char_first; victim; victim = victim_next) { victim_next = victim->next; if (IsNPC (victim) && victim->pIndexData->vnum == vnum && victim->fighting == NULL) interpret (victim, argument); } return; } Obj_Fun (do_opdamage) { CharData *victim = NULL, *victim_next; char target[MIL], min[MIL], max[MIL]; int low, high; bool fAll = false, fKill = false; argument = one_argument (argument, target); argument = one_argument (argument, min); argument = one_argument (argument, max); if (NullStr (target)) { bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum); return; } if (!str_cmp (target, "all")) fAll = true; else if ((victim = get_char_room (NULL, obj->in_room ? obj->in_room : obj-> carried_by->in_room, target)) == NULL) return; if (is_number (min)) low = atoi (min); else { bugf ("Bad damage min vnum %ld.", obj->pIndexData->vnum); return; } if (is_number (max)) high = atoi (max); else { bugf ("Bad damage max vnum %ld.", obj->pIndexData->vnum); return; } one_argument (argument, target); if (!NullStr (target)) fKill = true; if (fAll) { if (obj->in_room && obj->in_room->person_first) victim = obj->in_room->person_first; else if (obj->carried_by) victim = obj->carried_by->in_room->person_first; else victim = NULL; for (; victim; victim = victim_next) { victim_next = victim->next_in_room; if (obj->carried_by && victim != obj->carried_by) damage (victim, victim, fKill ? number_range (low, high) : Min (victim->hit, number_range (low, high)), TYPE_UNDEFINED, DAM_NONE, false); } } else damage (victim, victim, fKill ? number_range (low, high) : Min (victim->hit, number_range (low, high)), TYPE_UNDEFINED, DAM_NONE, false); return; } Obj_Fun (do_opremember) { char arg[MIL]; one_argument (argument, arg); if (!NullStr (arg)) obj->oprog_target = get_char_world (NULL, arg); else bugf ("missing argument from vnum %ld.", obj->pIndexData->vnum); } Obj_Fun (do_opforget) { obj->oprog_target = NULL; } Obj_Fun (do_opdelay) { char arg[MIL]; one_argument (argument, arg); if (!is_number (arg)) { bugf ("invalid arg from vnum %ld.", obj->pIndexData->vnum); return; } obj->oprog_delay = atoi (arg); } Obj_Fun (do_opcancel) { obj->oprog_delay = -1; } Obj_Fun (do_opcall) { char arg[MIL]; CharData *vch; ObjData *obj1, *obj2; ProgCode *prg; ProgList proglist_item; argument = one_argument (argument, arg); if (NullStr (arg)) { bugf ("missing arguments from vnum %ld.", obj->pIndexData->vnum); return; } if ((prg = get_prog_index (atov (arg), PRG_OPROG)) == NULL) { bugf ("invalid prog from vnum %ld.", obj->pIndexData->vnum); return; } vch = NULL; obj1 = obj2 = NULL; proglist_item.prog = prg; proglist_item.next = NULL; proglist_item.trig_phrase = ""; proglist_item.trig_type = 0; argument = one_argument (argument, arg); if (!NullStr (arg)) vch = get_char_room (NULL, obj->in_room ? obj->in_room : obj->carried_by-> in_room, arg); argument = one_argument (argument, arg); if (!NullStr (arg)) obj1 = get_obj_here (NULL, obj->in_room ? obj->in_room : obj->carried_by-> in_room, arg); argument = one_argument (argument, arg); if (!NullStr (arg)) obj2 = get_obj_here (NULL, obj->in_room ? obj->in_room : obj->carried_by-> in_room, arg); program_flow (&proglist_item, NULL, obj, NULL, vch, (void *) obj1, (void *) obj2); } Obj_Fun (do_opotransfer) { ObjData *obj1, *dobj; RoomIndex *location; char arg[MIL]; char buf[MIL]; CharData *victim; argument = one_argument (argument, arg); if (NullStr (arg)) { bugf ("Missing argument from vnum %ld.", obj->pIndexData->vnum); return; } one_argument (argument, buf); if (is_number (buf)) location = get_room_index (atov (buf)); else if ((victim = get_char_world (NULL, buf)) != NULL) location = victim->in_room; else if ((dobj = get_obj_world (NULL, arg)) != NULL) location = dobj->in_room; else { bugf ("No such location from vnum %ld.", obj->pIndexData->vnum); return; } if ((obj1 = get_obj_here (NULL, obj->in_room ? obj->in_room : obj->carried_by->in_room, arg)) == NULL) return; if (obj1->carried_by == NULL) obj_from_room (obj1); else { if (obj1->wear_loc != WEAR_NONE) unequip_char (obj1->carried_by, obj1); obj_from_char (obj1); } obj_to_room (obj1, location); } Obj_Fun (do_opremove) { CharData *victim; ObjData *obj1, *obj_next; vnum_t vnum = 0; bool fAll = false; char arg[MIL]; argument = one_argument (argument, arg); if ((victim = get_char_room (NULL, obj->in_room ? obj->in_room : obj->carried_by->in_room, arg)) == NULL) return; one_argument (argument, arg); if (!str_cmp (arg, "all")) fAll = true; else if (!is_number (arg)) { bugf ("Invalid object from vnum %ld.", obj->pIndexData->vnum); return; } else vnum = atov (arg); for (obj1 = victim->carrying_first; obj1; obj1 = obj_next) { obj_next = obj->next_content; if (fAll || obj1->pIndexData->vnum == vnum) { unequip_char (victim, obj1); obj_from_char (obj1); extract_obj (obj1); } } } Obj_Fun (do_opattrib) { CharData *ch; char target[MIL], arg1[MIL], arg2[MIL]; char arg3[MIL], arg4[MIL], arg5[MIL]; char arg6[MIL], arg7[MIL]; char mod, *p; int i, level, condition; vnum_t value0, value1, value2, value3, value4; argument = one_argument (argument, target); argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); argument = one_argument (argument, arg3); argument = one_argument (argument, arg4); argument = one_argument (argument, arg5); argument = one_argument (argument, arg6); one_argument (argument, arg7); if (!str_cmp (target, "worn")) { if (!obj->carried_by) return; else ch = obj->carried_by; } else if ((ch = get_char_room (NULL, obj->in_room ? obj->in_room : obj-> carried_by->in_room, target)) == NULL) return; if (!str_cmp (arg1, "none")) level = obj->level; else if (!isdigit (arg1[0])) { p = arg1; mod = arg1[0]; for (i = 1; i; i++) { if (arg1[i] == '\0') { *p = '\0'; break; } *p = arg1[i]; p++; } if (!is_number (arg1)) { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } switch (mod) { case '+': level = ch->level + atoi (arg1); break; case '-': level = ch->level - atoi (arg1); break; case '*': level = ch->level * atoi (arg1); break; case '/': level = ch->level / atoi (arg1); break; default: bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum); return; } } else if (is_number (arg1)) level = atoi (arg1); else { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } if (!str_cmp (arg2, "none")) condition = obj->condition; else if (!isdigit (arg2[0])) { p = arg2; mod = arg2[0]; for (i = 1; i; i++) { if (arg2[i] == '\0') { *p = '\0'; break; } *p = arg2[i]; p++; } if (!is_number (arg2)) { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } switch (mod) { case '+': condition = ch->level + atoi (arg2); break; case '-': condition = ch->level - atoi (arg2); break; case '*': condition = ch->level * atoi (arg2); break; case '/': condition = ch->level / atoi (arg2); break; default: bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum); return; } } else if (is_number (arg2)) condition = atoi (arg2); else { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } if (!str_cmp (arg3, "none")) value0 = obj->value[0]; else if (!isdigit (arg3[0])) { p = arg3; mod = arg3[0]; for (i = 1; i; i++) { if (arg3[i] == '\0') { *p = '\0'; break; } *p = arg3[i]; p++; } if (!is_number (arg3)) { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } switch (mod) { case '+': value0 = ch->level + atol (arg3); break; case '-': value0 = ch->level - atol (arg3); break; case '*': value0 = ch->level * atol (arg3); break; case '/': value0 = ch->level / atol (arg3); break; default: bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum); return; } } else if (is_number (arg3)) value0 = atol (arg3); else { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } if (!str_cmp (arg4, "none")) value1 = obj->value[1]; else if (!isdigit (arg4[0])) { p = arg4; mod = arg4[0]; for (i = 1; i; i++) { if (arg4[i] == '\0') { *p = '\0'; break; } *p = arg4[i]; p++; } if (!is_number (arg4)) { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } switch (mod) { case '+': value1 = ch->level + atol (arg4); break; case '-': value1 = ch->level - atol (arg4); break; case '*': value1 = ch->level * atol (arg4); break; case '/': value1 = ch->level / atol (arg4); break; default: bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum); return; } } else if (is_number (arg4)) value1 = atol (arg4); else { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } if (!str_cmp (arg5, "none")) value2 = obj->value[2]; else if (!isdigit (arg5[0])) { p = arg5; mod = arg5[0]; for (i = 1; i; i++) { if (arg5[i] == '\0') { *p = '\0'; break; } *p = arg5[i]; p++; } if (!is_number (arg5)) { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } switch (mod) { case '+': value2 = ch->level + atol (arg5); break; case '-': value2 = ch->level - atol (arg5); break; case '*': value2 = ch->level * atol (arg5); break; case '/': value2 = ch->level / atol (arg5); break; default: bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum); return; } } else if (is_number (arg5)) value2 = atol (arg5); else { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } if (!str_cmp (arg6, "none")) value3 = obj->value[3]; else if (!isdigit (arg6[0])) { p = arg6; mod = arg6[0]; for (i = 1; i; i++) { if (arg6[i] == '\0') { *p = '\0'; break; } *p = arg6[i]; p++; } if (!is_number (arg6)) { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } switch (mod) { case '+': value3 = ch->level + atol (arg6); break; case '-': value3 = ch->level - atol (arg6); break; case '*': value3 = ch->level * atol (arg6); break; case '/': value3 = ch->level / atol (arg6); break; default: bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum); return; } } else if (is_number (arg6)) value3 = atol (arg6); else { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } if (!str_cmp (arg7, "none")) value4 = obj->value[4]; else if (!isdigit (arg7[0])) { p = arg7; mod = arg7[0]; for (i = 1; i; i++) { if (arg7[i] == '\0') { *p = '\0'; break; } *p = arg7[i]; p++; } if (!is_number (arg7)) { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } switch (mod) { case '+': value4 = ch->level + atol (arg7); break; case '-': value4 = ch->level - atol (arg7); break; case '*': value4 = ch->level * atol (arg7); break; case '/': value4 = ch->level / atol (arg7); break; default: bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum); return; } } else if (is_number (arg7)) value4 = atol (arg7); else { bugf ("received non-number argument from vnum %ld", obj->pIndexData->vnum); return; } obj->level = level; obj->condition = condition; obj->value[0] = value0; obj->value[1] = value1; obj->value[2] = value2; obj->value[3] = value3; obj->value[4] = value4; } Obj_Fun (do_oppeace) { CharData *rch; RoomIndex *room = obj->in_room ? obj->in_room : obj->carried_by->in_room; for (rch = room->person_first; rch != NULL; rch = rch->next_in_room) { if (rch->fighting != NULL) stop_fighting (rch, true); if (IsNPC (rch) && IsSet (rch->act, ACT_AGGRESSIVE)) RemBit (rch->act, ACT_AGGRESSIVE); } } Room_Fun (do_room) { room_interpret (room, argument); } Room_Fun (room_interpret) { char command[MIL]; int cmd; argument = one_argument (argument, command); for (cmd = 0; !NullStr (room_cmd_table[cmd].name); cmd++) { if (command[0] == room_cmd_table[cmd].name[0] && !str_prefix (command, room_cmd_table[cmd].name)) { (*room_cmd_table[cmd].room_fun) (room, argument); tail_chain (); return; } } bugf ("invalid cmd from room %ld: '%s'", room->vnum, command); } Room_Fun (do_rpgecho) { Descriptor *d; if (NullStr (argument)) { bugf ("missing argument from vnum %ld", room->vnum); return; } for (d = descriptor_first; d; d = d->next) { if (d->connected == CON_PLAYING) { if (IsImmortal (d->character)) chprint (d->character, "Room echo> "); chprintln (d->character, argument); } } } Room_Fun (do_rpzecho) { Descriptor *d; if (NullStr (argument)) { bugf ("missing argument from vnum %ld", room->vnum); return; } for (d = descriptor_first; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && d->character->in_room->area == room->area) { if (IsImmortal (d->character)) chprint (d->character, "Room echo> "); chprintln (d->character, argument); } } } Room_Fun (do_rpasound) { int door; if (NullStr (argument)) return; for (door = 0; door < MAX_DIR; door++) { ExitData *pexit; if ((pexit = room->exit[door]) != NULL && pexit->u1.to_room != NULL && pexit->u1.to_room != room && pexit->u1.to_room->person_first != NULL) { act (argument, pexit->u1.to_room->person_first, NULL, NULL, TO_ROOM); act (argument, pexit->u1.to_room->person_first, NULL, NULL, TO_CHAR); } } return; } Room_Fun (do_rpechoaround) { char arg[MIL]; CharData *victim; argument = one_argument (argument, arg); if (NullStr (arg)) return; if ((victim = get_char_room (NULL, room, arg)) == NULL) return; act (argument, victim, NULL, victim, TO_NOTVICT); } Room_Fun (do_rpechoat) { char arg[MIL]; CharData *victim; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) return; if ((victim = get_char_room (NULL, room, arg)) == NULL) return; act (argument, victim, NULL, NULL, TO_CHAR); } Room_Fun (do_rpecho) { if (NullStr (argument)) return; if (!room->person_first) return; act (argument, room->person_first, NULL, NULL, TO_ROOM); act (argument, room->person_first, NULL, NULL, TO_CHAR); } Room_Fun (do_rpmload) { char arg[MIL]; CharIndex *pMobIndex; CharData *victim; vnum_t vnum; one_argument (argument, arg); if (NullStr (arg) || !is_number (arg)) return; vnum = atov (arg); if ((pMobIndex = get_char_index (vnum)) == NULL) { bugf ("bad mob index (%ld) from room %ld", vnum, room->vnum); return; } victim = create_mobile (pMobIndex); char_to_room (victim, room); return; } Room_Fun (do_rpoload) { char arg1[MIL]; char arg2[MIL]; char arg3[MIL]; ObjIndex *pObjIndex; ObjData *obj; int level; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); one_argument (argument, arg3); if (NullStr (arg1) || !is_number (arg1) || NullStr (arg2) || !is_number (arg2)) { bugf ("Bad syntax from vnum %ld.", room->vnum); return; } level = atoi (arg2); if (level < 0 || level > LEVEL_IMMORTAL) { bugf ("Bad level from vnum %ld.", room->vnum); return; } if ((pObjIndex = get_obj_index (atov (arg1))) == NULL) { bugf ("Bad vnum arg from vnum %ld.", room->vnum); return; } obj = create_object (pObjIndex, level); obj_to_room (obj, room); return; } Room_Fun (do_rppurge) { char arg[MIL]; CharData *victim; ObjData *obj; one_argument (argument, arg); if (NullStr (arg)) { CharData *vnext; ObjData *obj_next; for (victim = room->person_first; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IsNPC (victim) && !IsSet (victim->act, ACT_NOPURGE)) extract_char (victim, true); } for (obj = room->content_first; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (!IsObjStat (obj, ITEM_NOPURGE)) extract_obj (obj); } return; } if ((victim = get_char_room (NULL, room, arg)) == NULL) { if ((obj = get_obj_here (NULL, room, arg))) { extract_obj (obj); } else { bugf ("Bad argument from vnum %ld.", room->vnum); } return; } if (!IsNPC (victim)) { bugf ("Purging a PC from vnum %ld.", room->vnum); return; } extract_char (victim, true); return; } Room_Fun (do_rptransfer) { char arg1[MIL]; char arg2[MIL]; char buf[MSL]; RoomIndex *location; CharData *victim; ObjData *tobj; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (NullStr (arg1)) { bugf ("Bad syntax from vnum %ld.", room->vnum); return; } if (!str_cmp (arg1, "all")) { CharData *victim_next; for (victim = room->person_first; victim != NULL; victim = victim_next) { victim_next = victim->next_in_room; if (!IsNPC (victim)) { sprintf (buf, "%s %s", victim->name, arg2); do_rptransfer (room, buf); } } return; } if (NullStr (arg2)) { location = room; } else { if (is_number (arg2)) location = get_room_index (atov (arg2)); else if ((victim = get_char_world (NULL, arg2)) != NULL) location = victim->in_room; else if ((tobj = get_obj_world (NULL, arg2)) != NULL) location = tobj->in_room; else { bugf ("No such location from vnum %ld.", room->vnum); return; } if (room_is_private (location)) return; } if ((victim = get_char_world (NULL, arg1)) == NULL) return; if (victim->in_room == NULL) return; if (victim->fighting != NULL) stop_fighting (victim, true); char_from_room (victim); char_to_room (victim, location); do_function (victim, &do_look, "auto"); if (!IsNPC (victim)) { p_greet_trigger (victim, PRG_MPROG); p_greet_trigger (victim, PRG_OPROG); p_greet_trigger (victim, PRG_RPROG); } return; } Room_Fun (do_rpgtransfer) { char arg1[MIL]; char arg2[MIL]; char buf[MSL]; CharData *who, *victim, *victim_next; argument = one_argument (argument, arg1); argument = one_argument (argument, arg2); if (NullStr (arg1)) { bugf ("Bad syntax from vnum %ld.", room->vnum); return; } if ((who = get_char_room (NULL, room, arg1)) == NULL) return; for (victim = room->person_first; victim; victim = victim_next) { victim_next = victim->next_in_room; if (is_same_group (who, victim)) { sprintf (buf, "%s %s", victim->name, arg2); do_rptransfer (room, buf); } } return; } Room_Fun (do_rpforce) { char arg[MIL]; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", room->vnum); return; } if (!str_cmp (arg, "all")) { CharData *vch; CharData *vch_next; for (vch = char_first; vch != NULL; vch = vch_next) { vch_next = vch->next; if (vch->in_room == room && !IsImmortal (vch)) interpret (vch, argument); } } else { CharData *victim; if ((victim = get_char_room (NULL, room, arg)) == NULL) return; interpret (victim, argument); } return; } Room_Fun (do_rpgforce) { char arg[MIL]; CharData *victim, *vch, *vch_next; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", room->vnum); return; } if ((victim = get_char_room (NULL, room, arg)) == NULL) return; for (vch = victim->in_room->person_first; vch != NULL; vch = vch_next) { vch_next = vch->next_in_room; if (is_same_group (victim, vch)) interpret (vch, argument); } return; } Room_Fun (do_rpvforce) { CharData *victim, *victim_next; char arg[MIL]; vnum_t vnum; argument = one_argument (argument, arg); if (NullStr (arg) || NullStr (argument)) { bugf ("Bad syntax from vnum %ld.", room->vnum); return; } if (!is_number (arg)) { bugf ("Non-number argument vnum %ld.", room->vnum); return; } vnum = atov (arg); for (victim = char_first; victim; victim = victim_next) { victim_next = victim->next; if (IsNPC (victim) && victim->pIndexData->vnum == vnum && victim->fighting == NULL) interpret (victim, argument); } return; } Room_Fun (do_rpdamage) { CharData *victim = NULL, *victim_next; char target[MIL], min[MIL], max[MIL]; int low, high; bool fAll = false, fKill = false; argument = one_argument (argument, target); argument = one_argument (argument, min); argument = one_argument (argument, max); if (NullStr (target)) { bugf ("Bad syntax from vnum %ld.", room->vnum); return; } if (!str_cmp (target, "all")) fAll = true; else if ((victim = get_char_room (NULL, room, target)) == NULL) return; if (is_number (min)) low = atoi (min); else { bugf ("Bad damage min vnum %ld.", room->vnum); return; } if (is_number (max)) high = atoi (max); else { bugf ("Bad damage max vnum %ld.", room->vnum); return; } one_argument (argument, target); if (!NullStr (target)) fKill = true; if (fAll) { for (victim = room->person_first; victim; victim = victim_next) { victim_next = victim->next_in_room; damage (victim, victim, fKill ? number_range (low, high) : Min (victim->hit, number_range (low, high)), TYPE_UNDEFINED, DAM_NONE, false); } } else damage (victim, victim, fKill ? number_range (low, high) : Min (victim->hit, number_range (low, high)), TYPE_UNDEFINED, DAM_NONE, false); return; } Room_Fun (do_rpremember) { char arg[MIL]; one_argument (argument, arg); if (!NullStr (arg)) room->rprog_target = get_char_world (NULL, arg); else bugf ("missing argument from vnum %ld.", room->vnum); } Room_Fun (do_rpforget) { room->rprog_target = NULL; } Room_Fun (do_rpdelay) { char arg[MIL]; one_argument (argument, arg); if (!is_number (arg)) { bugf ("invalid arg from vnum %ld.", room->vnum); return; } room->rprog_delay = atoi (arg); } Room_Fun (do_rpcancel) { room->rprog_delay = -1; } Room_Fun (do_rpcall) { char arg[MIL]; CharData *vch; ObjData *obj1, *obj2; ProgCode *prg; ProgList proglist_item; argument = one_argument (argument, arg); if (NullStr (arg)) { bugf ("missing arguments from vnum %ld.", room->vnum); return; } if ((prg = get_prog_index (atov (arg), PRG_RPROG)) == NULL) { bugf ("invalid prog from vnum %ld.", room->vnum); return; } vch = NULL; obj1 = obj2 = NULL; proglist_item.prog = prg; proglist_item.next = NULL; proglist_item.trig_phrase = ""; proglist_item.trig_type = 0; argument = one_argument (argument, arg); if (!NullStr (arg)) vch = get_char_room (NULL, room, arg); argument = one_argument (argument, arg); if (!NullStr (arg)) obj1 = get_obj_here (NULL, room, arg); argument = one_argument (argument, arg); if (!NullStr (arg)) obj2 = get_obj_here (NULL, room, arg); program_flow (&proglist_item, NULL, NULL, room, vch, (void *) obj1, (void *) obj2); } Room_Fun (do_rpotransfer) { ObjData *obj, *tobj; RoomIndex *location; char arg[MIL]; char buf[MIL]; CharData *victim; argument = one_argument (argument, arg); if (NullStr (arg)) { bugf ("Missing argument from vnum %ld.", room->vnum); return; } one_argument (argument, buf); if (is_number (buf)) location = get_room_index (atov (buf)); else if ((victim = get_char_world (NULL, buf)) != NULL) location = victim->in_room; else if ((tobj = get_obj_world (NULL, arg)) != NULL) location = tobj->in_room; else { bugf ("No such location from vnum %ld.", room->vnum); return; } if ((obj = get_obj_here (NULL, room, arg)) == NULL) return; if (obj->carried_by == NULL) obj_from_room (obj); else { if (obj->wear_loc != WEAR_NONE) unequip_char (obj->carried_by, obj); obj_from_char (obj); } obj_to_room (obj, location); } Room_Fun (do_rpremove) { CharData *victim; ObjData *obj, *obj_next; vnum_t vnum = 0; bool fAll = false; char arg[MIL]; argument = one_argument (argument, arg); if ((victim = get_char_room (NULL, room, arg)) == NULL) return; one_argument (argument, arg); if (!str_cmp (arg, "all")) fAll = true; else if (!is_number (arg)) { bugf ("Invalid object from vnum %ld.", room->vnum); return; } else vnum = atov (arg); for (obj = victim->carrying_first; obj; obj = obj_next) { obj_next = obj->next_content; if (fAll || obj->pIndexData->vnum == vnum) { unequip_char (victim, obj); obj_from_char (obj); extract_obj (obj); } } } Room_Fun (do_rppeace) { CharData *rch; for (rch = room->person_first; rch != NULL; rch = rch->next_in_room) { if (rch->fighting != NULL) stop_fighting (rch, true); if (IsNPC (rch) && IsSet (rch->act, ACT_AGGRESSIVE)) RemBit (rch->act, ACT_AGGRESSIVE); } }