/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
#if !defined(GSN_H)
#define GSN_H
#if defined(IN_DB_C)
#if defined(GSN)
#undef GSN
#endif
#define GSN(gsn) int gsn;
#else
#if defined(GSN)
#undef GSN
#endif
#if defined(MAKE_GSN_TABLE)
#define GSN(gsn) { #gsn, &gsn },
#else
#define GSN(gsn) extern int gsn;
#endif
#endif
/*
* These are skill_lookup return values for common skills and spells.
*/
// *INDENT-OFF*
GSN (gsn_null)
GSN (gsn_backstab)
GSN (gsn_dodge)
GSN (gsn_envenom)
GSN (gsn_hide)
GSN (gsn_peek)
GSN (gsn_pick_lock)
GSN (gsn_sneak)
GSN (gsn_steal)
GSN (gsn_disarm)
GSN (gsn_enhanced_damage)
GSN (gsn_kick)
GSN (gsn_parry)
GSN (gsn_rescue)
GSN (gsn_second_attack)
GSN (gsn_third_attack)
GSN (gsn_blindness)
GSN (gsn_charm_person)
GSN (gsn_curse)
GSN (gsn_invis)
GSN (gsn_mass_invis)
GSN (gsn_plague)
GSN (gsn_poison)
GSN (gsn_sleep)
GSN (gsn_fly)
GSN (gsn_sanctuary)
/* new gsns */
GSN (gsn_axe)
GSN (gsn_dagger)
GSN (gsn_flail)
GSN (gsn_mace)
GSN (gsn_polearm)
GSN (gsn_shield_block)
GSN (gsn_spear)
GSN (gsn_sword)
GSN (gsn_whip)
GSN (gsn_bash)
GSN (gsn_berserk)
GSN (gsn_dirt)
GSN (gsn_hand_to_hand)
GSN (gsn_trip)
GSN (gsn_fast_healing)
GSN (gsn_haggle)
GSN (gsn_lore)
GSN (gsn_meditation)
GSN (gsn_scrolls)
GSN (gsn_staves)
GSN (gsn_wands)
GSN (gsn_recall)
GSN (gsn_hunt)
// *INDENT-ON*
#endif