/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
/***************************************************************************
* *
* MOBprograms for ROM 2.4 v0.98g (C) M.Nylander 1996 *
* Based on MERC 2.2 MOBprograms concept by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
* This code may be copied and distributed as per the ROM license. *
* *
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <sys/types.h>
#include <ctype.h>
#include "merc.h"
#include "tables.h"
#include "lookup.h"
#include "mob_cmds.h"
int call_level = 0;
CH_CMD(do_mpreset)
{
call_level = 0;
chprintln(ch, "MAX_CALL_LEVEL reset. Fix the bugged Mprogram.");
return;
}
#define CHK_RAND (0)
#define CHK_MOBHERE (1)
#define CHK_OBJHERE (2)
#define CHK_MOBEXISTS (3)
#define CHK_OBJEXISTS (4)
#define CHK_PEOPLE (5)
#define CHK_PLAYERS (6)
#define CHK_MOBS (7)
#define CHK_CLONES (8)
#define CHK_ORDER (9)
#define CHK_HOUR (10)
#define CHK_ISPC (11)
#define CHK_ISNPC (12)
#define CHK_ISGOOD (13)
#define CHK_ISEVIL (14)
#define CHK_ISNEUTRAL (15)
#define CHK_ISIMMORT (16)
#define CHK_ISCHARM (17)
#define CHK_ISFOLLOW (18)
#define CHK_ISACTIVE (19)
#define CHK_ISDELAY (20)
#define CHK_ISVISIBLE (21)
#define CHK_HASTARGET (22)
#define CHK_ISTARGET (23)
#define CHK_AFFECTED (24)
#define CHK_ACT (25)
#define CHK_OFF (26)
#define CHK_IMM (27)
#define CHK_CARRIES (28)
#define CHK_WEARS (20)
#define CHK_HAS (30)
#define CHK_USES (31)
#define CHK_NAME (32)
#define CHK_POS (33)
#define CHK_CLAN (34)
#define CHK_RACE (35)
#define CHK_CLASS (36)
#define CHK_OBJTYPE (37)
#define CHK_VNUM (38)
#define CHK_HPCNT (39)
#define CHK_ROOM (40)
#define CHK_SEX (41)
#define CHK_LEVEL (42)
#define CHK_ALIGN (43)
#define CHK_MONEY (44)
#define CHK_OBJVAL0 (45)
#define CHK_OBJVAL1 (46)
#define CHK_OBJVAL2 (47)
#define CHK_OBJVAL3 (48)
#define CHK_OBJVAL4 (49)
#define CHK_GRPSIZE (50)
#define CHK_ONQUEST (52)
#define CHK_HUNTER (55)
#define CHK_PLR (57)
#define CHK_SKILL (58)
#define CHK_WEIGHT (60)
#define EVAL_EQ 0
#define EVAL_GE 1
#define EVAL_LE 2
#define EVAL_GT 3
#define EVAL_LT 4
#define EVAL_NE 5
const char *fn_keyword[] = {
"rand",
"mobhere",
"objhere",
"mobexists",
"objexists",
"people",
"players",
"mobs",
"clones",
"order",
"hour",
"ispc",
"isnpc",
"isgood",
"isevil",
"isneutral",
"isimmort",
"ischarm",
"isfollow",
"isactive",
"isdelay",
"isvisible",
"hastarget",
"istarget",
"affected",
"act",
"off",
"imm",
"carries",
"wears",
"has",
"uses",
"name",
"pos",
"clan",
"race",
"class",
"objtype",
"vnum",
"hpcnt",
"room",
"sex",
"level",
"align",
"money",
"objval0",
"objval1",
"objval2",
"objval3",
"objval4",
"grpsize",
"onquest",
"hunter",
"plr",
"skill",
"weight",
"\n"
};
const char *fn_evals[] = {
"==",
">=",
"<=",
">",
"<",
"!=",
"\n"
};
int keyword_lookup(const char **table, char *keyword)
{
register int i;
for (i = 0; table[i][0] != '\n'; i++)
if (!str_cmp(table[i], keyword))
return (i);
return -1;
}
int num_eval(int lval, int oper, int rval)
{
switch (oper)
{
case EVAL_EQ:
return (lval == rval);
case EVAL_GE:
return (lval >= rval);
case EVAL_LE:
return (lval <= rval);
case EVAL_NE:
return (lval != rval);
case EVAL_GT:
return (lval > rval);
case EVAL_LT:
return (lval < rval);
default:
bug("invalid oper", 0);
return 0;
}
}
CHAR_DATA *get_random_char(CHAR_DATA * mob, OBJ_DATA * obj,
ROOM_INDEX_DATA * room)
{
CHAR_DATA *vch, *victim = NULL;
int now = 0, highest = 0;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug("received multiple prog types", 0);
return NULL;
}
if (mob)
vch = mob->in_room->first_person;
else if (obj)
{
if (obj->in_room)
vch = obj->in_room->first_person;
else
vch = obj->carried_by->in_room->first_person;
}
else
vch = room->first_person;
for (; vch; vch = vch->next_in_room)
{
if (mob && mob != vch && !IS_NPC(vch) && can_see(mob, vch)
&& (now = number_percent()) > highest)
{
victim = vch;
highest = now;
}
else if ((now = number_percent()) > highest)
{
victim = vch;
highest = now;
}
}
return victim;
}
int count_people_room(CHAR_DATA * mob, OBJ_DATA * obj,
ROOM_INDEX_DATA * room, int iFlag)
{
CHAR_DATA *vch;
int count;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug("received multiple prog types", 0);
return 0;
}
if (mob)
vch = mob->in_room->first_person;
else if (obj)
{
if (obj->in_room)
vch = obj->in_room->first_person;
else
vch = obj->carried_by->in_room->first_person;
}
else
vch = room->first_person;
for (count = 0; vch; vch = vch->next_in_room)
{
if (mob)
{
if (mob != vch
&& (iFlag == 0 || (iFlag == 1 && !IS_NPC(vch))
|| (iFlag == 2 && IS_NPC(vch)) || (iFlag == 3
&& IS_NPC(mob)
&& IS_NPC(vch)
&& mob->pIndexData->
vnum ==
vch->pIndexData->vnum)
|| (iFlag == 4 && is_same_group(mob, vch)))
&& can_see(mob, vch))
count++;
}
else if (obj || room)
{
if (iFlag == 0 || (iFlag == 1 && !IS_NPC(vch))
|| (iFlag == 2 && IS_NPC(vch)))
count++;
}
}
return (count);
}
int get_order(CHAR_DATA * ch, OBJ_DATA * obj)
{
CHAR_DATA *vch;
OBJ_DATA *vobj;
int i;
if (ch && obj)
{
bug("received multiple prog types", 0);
return 0;
}
if (ch && !IS_NPC(ch))
return 0;
if (ch)
{
vch = ch->in_room->first_person;
vobj = NULL;
}
else
{
vch = NULL;
if (obj->in_room)
vobj = obj->in_room->first_content;
else if (obj->carried_by->in_room->first_content)
vobj = obj->carried_by->in_room->first_content;
else
vobj = NULL;
}
if (ch)
for (i = 0; vch; vch = vch->next_in_room)
{
if (vch == ch)
return i;
if (IS_NPC(vch) && vch->pIndexData->vnum == ch->pIndexData->vnum)
i++;
}
else
for (i = 0; vobj; vobj = vobj->next_content)
{
if (vobj == obj)
return i;
if (vobj->pIndexData->vnum == obj->pIndexData->vnum)
i++;
}
return 0;
}
bool has_item(CHAR_DATA * ch, vnum_t vnum, int pitem_type, bool fWear)
{
OBJ_DATA *obj;
for (obj = ch->first_carrying; obj; obj = obj->next_content)
if ((vnum < 0 || obj->pIndexData->vnum == vnum)
&& (pitem_type < 0 || obj->pIndexData->item_type == pitem_type)
&& (!fWear || obj->wear_loc != WEAR_NONE))
return TRUE;
return FALSE;
}
bool get_mob_vnum_room(CHAR_DATA * ch, OBJ_DATA * obj,
ROOM_INDEX_DATA * room, vnum_t vnum)
{
CHAR_DATA *mob;
if ((ch && obj) || (ch && room) || (obj && room))
{
bug("received multiple prog types", 0);
return FALSE;
}
if (ch)
mob = ch->in_room->first_person;
else if (obj)
{
if (obj->in_room)
mob = obj->in_room->first_person;
else
mob = obj->carried_by->in_room->first_person;
}
else
mob = room->first_person;
for (; mob; mob = mob->next_in_room)
if (IS_NPC(mob) && mob->pIndexData->vnum == vnum)
return TRUE;
return FALSE;
}
bool get_obj_vnum_room(CHAR_DATA * ch, OBJ_DATA * obj,
ROOM_INDEX_DATA * room, vnum_t vnum)
{
OBJ_DATA *vobj;
if ((ch && obj) || (ch && room) || (obj && room))
{
bug("received multiple prog types", 0);
return FALSE;
}
if (ch)
vobj = ch->in_room->first_content;
else if (obj)
{
if (obj->in_room)
vobj = obj->in_room->first_content;
else
vobj = obj->carried_by->in_room->first_content;
}
else
vobj = room->first_content;
for (; vobj; vobj = vobj->next_content)
if (vobj->pIndexData->vnum == vnum)
return TRUE;
return FALSE;
}
int cmd_eval_mob(vnum_t vnum, const char *line, int check, CHAR_DATA * mob,
CHAR_DATA * ch, const void *arg1, const void *arg2,
CHAR_DATA * rch)
{
CHAR_DATA *lval_char = mob;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
OBJ_DATA *lval_obj = NULL;
const char *original;
char buf[MIL], code;
int lval = 0, oper = 0, rval = -1;
original = line;
line = one_argument(line, buf);
if (IS_NULLSTR(buf) || mob == NULL)
return FALSE;
if (mob->mprog_target == NULL)
mob->mprog_target = ch;
switch (check)
{
case CHK_RAND:
return (number_percent() < atoi(buf));
case CHK_MOBHERE:
if (is_number(buf))
return (get_mob_vnum_room(mob, NULL, NULL, atol(buf)));
else
return ((bool) (get_char_room(mob, NULL, buf) != NULL));
case CHK_OBJHERE:
if (is_number(buf))
return (get_obj_vnum_room(mob, NULL, NULL, atol(buf)));
else
return ((bool) (get_obj_here(mob, NULL, buf) != NULL));
case CHK_MOBEXISTS:
return ((bool) (get_char_world(mob, buf) != NULL));
case CHK_OBJEXISTS:
return ((bool) (get_obj_world(mob, buf) != NULL));
case CHK_PEOPLE:
rval = count_people_room(mob, NULL, NULL, 0);
break;
case CHK_PLAYERS:
rval = count_people_room(mob, NULL, NULL, 1);
break;
case CHK_MOBS:
rval = count_people_room(mob, NULL, NULL, 2);
break;
case CHK_CLONES:
rval = count_people_room(mob, NULL, NULL, 3);
break;
case CHK_ORDER:
rval = get_order(mob, NULL);
break;
case CHK_HOUR:
rval = time_info.hour;
break;
default:;
}
if (rval >= 0)
{
if ((oper = keyword_lookup(fn_evals, buf)) < 0)
{
bugf("prog %ld syntax error(2) '%s'", vnum, original);
return FALSE;
}
one_argument(line, buf);
lval = rval;
rval = atoi(buf);
return (num_eval(lval, oper, rval));
}
if (buf[0] != '$' || buf[1] == '\0')
{
bugf("prog %ld syntax error(3) '%s'", vnum, original);
return FALSE;
}
else
code = buf[1];
switch (code)
{
case 'i':
lval_char = mob;
break;
case 'n':
lval_char = ch;
break;
case 't':
lval_char = vch;
break;
case 'r':
lval_char = rch == NULL ? get_random_char(mob, NULL, NULL) : rch;
break;
case 'o':
lval_obj = obj1;
break;
case 'p':
lval_obj = obj2;
break;
case 'q':
lval_char = mob->mprog_target;
break;
default:
bugf("prog %ld syntax error(4) '%s'", vnum, original);
return FALSE;
}
if (lval_char == NULL && lval_obj == NULL)
return FALSE;
switch (check)
{
case CHK_ISPC:
return (lval_char != NULL && !IS_NPC(lval_char));
case CHK_ISNPC:
return (lval_char != NULL && IS_NPC(lval_char));
case CHK_ISGOOD:
return (lval_char != NULL && IS_GOOD(lval_char));
case CHK_ISEVIL:
return (lval_char != NULL && IS_EVIL(lval_char));
case CHK_ISNEUTRAL:
return (lval_char != NULL && IS_NEUTRAL(lval_char));
case CHK_ISIMMORT:
return (lval_char != NULL && IS_IMMORTAL(lval_char));
case CHK_HUNTER:
return (lval_char != NULL && lval_char->hunting == mob);
case CHK_ISCHARM:
return (lval_char != NULL && IS_AFFECTED(lval_char, AFF_CHARM));
case CHK_ISFOLLOW:
return (lval_char != NULL && lval_char->master != NULL
&& lval_char->master->in_room == lval_char->in_room);
case CHK_ONQUEST:
return (lval_char != NULL && IS_QUESTOR(lval_char));
case CHK_ISACTIVE:
return (lval_char != NULL && lval_char->position > POS_SLEEPING);
case CHK_ISDELAY:
return (lval_char != NULL && lval_char->mprog_delay > 0);
case CHK_ISVISIBLE:
switch (code)
{
default:
case 'i':
case 'n':
case 't':
case 'r':
case 'q':
return (lval_char != NULL && can_see(mob, lval_char));
case 'o':
case 'p':
return (lval_obj != NULL && can_see_obj(mob, lval_obj));
}
case CHK_HASTARGET:
return (lval_char != NULL && lval_char->mprog_target != NULL
&& lval_char->in_room == lval_char->mprog_target->in_room);
case CHK_ISTARGET:
return (lval_char != NULL && mob->mprog_target == lval_char);
default:;
}
line = one_argument(line, buf);
switch (check)
{
case CHK_AFFECTED:
return (lval_char != NULL
&& IS_AFFECTED(lval_char, flag_value(affect_flags, buf)));
case CHK_ACT:
return (lval_char != NULL
&& IS_NPC(lval_char)
&& IS_SET(lval_char->act, flag_value(act_flags, buf)));
case CHK_PLR:
return (lval_char != NULL
&& !IS_NPC(lval_char)
&& IS_SET(lval_char->act, flag_value(plr_flags, buf)));
case CHK_IMM:
return (lval_char != NULL
&& IS_SET(lval_char->imm_flags, flag_value(imm_flags, buf)));
case CHK_OFF:
return (lval_char != NULL
&& IS_SET(lval_char->off_flags, flag_value(off_flags, buf)));
case CHK_CARRIES:
if (is_number(buf))
return (lval_char != NULL
&& has_item(lval_char, atol(buf), -1, FALSE));
else
return (lval_char != NULL
&& (get_obj_carry(lval_char, buf, lval_char) != NULL));
case CHK_WEARS:
if (is_number(buf))
return (lval_char != NULL
&& has_item(lval_char, atol(buf), -1, TRUE));
else
return (lval_char != NULL
&& (get_obj_wear(lval_char, buf, TRUE) != NULL));
case CHK_HAS:
return (lval_char != NULL
&& has_item(lval_char, -1, item_lookup(buf), FALSE));
case CHK_USES:
return (lval_char != NULL
&& has_item(lval_char, -1, item_lookup(buf), TRUE));
case CHK_SKILL:
return (lval_char != NULL && !IS_NPC(lval_char)
&& skill_lookup(buf) != -1
&& get_skill(lval_char, skill_lookup(buf)) >= atoi(line));
case CHK_NAME:
switch (code)
{
default:
case 'i':
case 'n':
case 't':
case 'r':
case 'q':
return (lval_char != NULL && is_name(buf, lval_char->name));
case 'o':
case 'p':
return (lval_obj != NULL && is_name(buf, lval_obj->name));
}
case CHK_POS:
return (lval_char != NULL
&& lval_char->position == position_lookup(buf));
case CHK_CLAN:
return (lval_char != NULL && lval_char->clan == clan_lookup(buf));
case CHK_CLASS:
return (lval_char != NULL && lval_char->Class[0] == class_lookup(buf));
case CHK_RACE:
return (lval_char != NULL && lval_char->race == race_lookup(buf));
case CHK_OBJTYPE:
return (lval_obj != NULL && lval_obj->item_type == item_lookup(buf));
default:;
}
if ((oper = keyword_lookup(fn_evals, buf)) < 0)
{
bugf("prog %ld syntax error(5): '%s'", vnum, original);
return FALSE;
}
one_argument(line, buf);
rval = atoi(buf);
switch (check)
{
case CHK_VNUM:
switch (code)
{
default:
case 'i':
case 'n':
case 't':
case 'r':
case 'q':
if (lval_char != NULL && IS_NPC(lval_char))
lval = lval_char->pIndexData->vnum;
break;
case 'o':
case 'p':
if (lval_obj != NULL)
lval = lval_obj->pIndexData->vnum;
}
break;
case CHK_HPCNT:
if (lval_char != NULL)
lval = (lval_char->hit * 100) / (UMAX(1, lval_char->max_hit));
break;
case CHK_ROOM:
if (lval_char != NULL && lval_char->in_room != NULL)
lval = lval_char->in_room->vnum;
break;
case CHK_SEX:
if (lval_char != NULL)
lval = lval_char->sex;
break;
case CHK_LEVEL:
if (lval_char != NULL)
lval = lval_char->level;
break;
case CHK_WEIGHT:
if (lval_char != NULL)
lval = get_carry_weight(lval_char);
break;
case CHK_ALIGN:
if (lval_char != NULL)
lval = lval_char->alignment;
break;
case CHK_MONEY:
if (lval_char != NULL)
lval = lval_char->gold;
break;
case CHK_OBJVAL0:
if (lval_obj != NULL)
lval = lval_obj->value[0];
break;
case CHK_OBJVAL1:
if (lval_obj != NULL)
lval = lval_obj->value[1];
break;
case CHK_OBJVAL2:
if (lval_obj != NULL)
lval = lval_obj->value[2];
break;
case CHK_OBJVAL3:
if (lval_obj != NULL)
lval = lval_obj->value[3];
break;
case CHK_OBJVAL4:
if (lval_obj != NULL)
lval = lval_obj->value[4];
break;
case CHK_GRPSIZE:
if (lval_char != NULL)
lval = count_people_room(lval_char, NULL, NULL, 4);
break;
default:
return FALSE;
}
return (num_eval(lval, oper, rval));
}
int cmd_eval_obj(vnum_t vnum, const char *line, int check, OBJ_DATA * obj,
CHAR_DATA * ch, const void *arg1, const void *arg2,
CHAR_DATA * rch)
{
CHAR_DATA *lval_char = NULL;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
OBJ_DATA *lval_obj = obj;
const char *original;
char buf[MIL], code;
int lval = 0, oper = 0, rval = -1;
original = line;
line = one_argument(line, buf);
if (IS_NULLSTR(buf) || obj == NULL)
return FALSE;
if (obj->oprog_target == NULL)
obj->oprog_target = ch;
switch (check)
{
case CHK_RAND:
return (number_percent() < atoi(buf));
case CHK_MOBHERE:
if (is_number(buf))
return (get_mob_vnum_room(NULL, obj, NULL, atol(buf)));
else
return ((bool)
(get_char_room
(NULL,
(obj->in_room ? obj->in_room : obj->carried_by->in_room),
buf) != NULL));
case CHK_OBJHERE:
if (is_number(buf))
return (get_obj_vnum_room(NULL, obj, NULL, atol(buf)));
else
return ((bool)
(get_obj_here
(NULL,
(obj->in_room ? obj->in_room : obj->carried_by->in_room),
buf) != NULL));
case CHK_MOBEXISTS:
return ((bool) (get_char_world(NULL, buf) != NULL));
case CHK_OBJEXISTS:
return ((bool) (get_obj_world(NULL, buf) != NULL));
case CHK_PEOPLE:
rval = count_people_room(NULL, obj, NULL, 0);
break;
case CHK_PLAYERS:
rval = count_people_room(NULL, obj, NULL, 1);
break;
case CHK_MOBS:
rval = count_people_room(NULL, obj, NULL, 2);
break;
case CHK_CLONES:
bug("cmd_eval_obj: received CHK_CLONES.", 0);
break;
case CHK_ORDER:
rval = get_order(NULL, obj);
break;
case CHK_HOUR:
rval = time_info.hour;
break;
default:;
}
if (rval >= 0)
{
if ((oper = keyword_lookup(fn_evals, buf)) < 0)
{
bugf("Cmd_eval_obj: prog %ld syntax error(2) '%s'", vnum, original);
return FALSE;
}
one_argument(line, buf);
lval = rval;
rval = atoi(buf);
return (num_eval(lval, oper, rval));
}
if (buf[0] != '$' || buf[1] == '\0')
{
bugf("Cmd_eval_obj: prog %ld syntax error(3) '%s'", vnum, original);
return FALSE;
}
else
code = buf[1];
switch (code)
{
case 'i':
lval_obj = obj;
break;
case 'n':
lval_char = ch;
break;
case 't':
lval_char = vch;
break;
case 'r':
lval_char = rch == NULL ? get_random_char(NULL, obj, NULL) : rch;
break;
case 'o':
lval_obj = obj1;
break;
case 'p':
lval_obj = obj2;
break;
case 'q':
lval_char = obj->oprog_target;
break;
default:
bugf("Cmd_eval_obj: prog %ld syntax error(4) '%s'", vnum, original);
return FALSE;
}
if (lval_char == NULL && lval_obj == NULL)
return FALSE;
switch (check)
{
case CHK_ISPC:
return (lval_char != NULL && !IS_NPC(lval_char));
case CHK_ISNPC:
return (lval_char != NULL && IS_NPC(lval_char));
case CHK_ISGOOD:
return (lval_char != NULL && IS_GOOD(lval_char));
case CHK_ISEVIL:
return (lval_char != NULL && IS_EVIL(lval_char));
case CHK_ISNEUTRAL:
return (lval_char != NULL && IS_NEUTRAL(lval_char));
case CHK_ISIMMORT:
return (lval_char != NULL && IS_IMMORTAL(lval_char));
case CHK_ISCHARM:
return (lval_char != NULL && IS_AFFECTED(lval_char, AFF_CHARM));
case CHK_ISFOLLOW:
return (lval_char != NULL && lval_char->master != NULL
&& lval_char->master->in_room == lval_char->in_room);
case CHK_ISACTIVE:
return (lval_char != NULL && lval_char->position > POS_SLEEPING);
case CHK_ISDELAY:
return (lval_char != NULL && lval_char->mprog_delay > 0);
case CHK_HASTARGET:
return (lval_char != NULL && lval_char->mprog_target != NULL
&& lval_char->in_room == lval_char->mprog_target->in_room);
case CHK_ISTARGET:
return (lval_char != NULL && obj->oprog_target == lval_char);
default:;
}
line = one_argument(line, buf);
switch (check)
{
case CHK_AFFECTED:
return (lval_char != NULL
&& IS_AFFECTED(lval_char, flag_value(affect_flags, buf)));
case CHK_ACT:
return (lval_char != NULL
&& IS_NPC(lval_char)
&& IS_SET(lval_char->act, flag_value(act_flags, buf)));
case CHK_PLR:
return (lval_char != NULL
&& !IS_NPC(lval_char)
&& IS_SET(lval_char->act, flag_value(plr_flags, buf)));
case CHK_IMM:
return (lval_char != NULL
&& IS_SET(lval_char->imm_flags, flag_value(imm_flags, buf)));
case CHK_OFF:
return (lval_char != NULL
&& IS_SET(lval_char->off_flags, flag_value(off_flags, buf)));
case CHK_CARRIES:
if (is_number(buf))
return (lval_char != NULL
&& has_item(lval_char, atol(buf), -1, FALSE));
else
return (lval_char != NULL
&& (get_obj_carry(lval_char, buf, lval_char) != NULL));
case CHK_WEARS:
if (is_number(buf))
return (lval_char != NULL
&& has_item(lval_char, atol(buf), -1, TRUE));
else
return (lval_char != NULL
&& (get_obj_wear(lval_char, buf, FALSE) != NULL));
case CHK_HAS:
return (lval_char != NULL
&& has_item(lval_char, -1, item_lookup(buf), FALSE));
case CHK_USES:
return (lval_char != NULL
&& has_item(lval_char, -1, item_lookup(buf), TRUE));
case CHK_SKILL:
return (lval_char != NULL && !IS_NPC(lval_char)
&& skill_lookup(buf) != -1
&& get_skill(lval_char, skill_lookup(buf)) >= atoi(line));
case CHK_NAME:
switch (code)
{
default:
case 'n':
case 't':
case 'r':
case 'q':
return (lval_char != NULL && is_name(buf, lval_char->name));
case 'i':
case 'o':
case 'p':
return (lval_obj != NULL && is_name(buf, lval_obj->name));
}
case CHK_POS:
return (lval_char != NULL
&& lval_char->position == position_lookup(buf));
case CHK_CLAN:
return (lval_char != NULL && lval_char->clan == clan_lookup(buf));
case CHK_CLASS:
return (lval_char != NULL && lval_char->Class[0] == class_lookup(buf));
case CHK_RACE:
return (lval_char != NULL && lval_char->race == race_lookup(buf));
case CHK_OBJTYPE:
return (lval_obj != NULL && lval_obj->item_type == item_lookup(buf));
default:;
}
if ((oper = keyword_lookup(fn_evals, buf)) < 0)
{
bugf("Cmd_eval_obj: prog %ld syntax error(5): '%s'", vnum, original);
return FALSE;
}
one_argument(line, buf);
rval = atoi(buf);
switch (check)
{
case CHK_VNUM:
switch (code)
{
default:
case 'n':
case 't':
case 'r':
case 'q':
if (lval_char != NULL && IS_NPC(lval_char))
lval = lval_char->pIndexData->vnum;
break;
case 'i':
case 'o':
case 'p':
if (lval_obj != NULL)
lval = lval_obj->pIndexData->vnum;
}
break;
case CHK_HPCNT:
if (lval_char != NULL)
lval = (lval_char->hit * 100) / (UMAX(1, lval_char->max_hit));
break;
case CHK_ROOM:
if (lval_char != NULL && lval_char->in_room != NULL)
lval = lval_char->in_room->vnum;
else if (lval_obj != NULL
&& (lval_obj->in_room != NULL || lval_obj->carried_by != NULL))
lval =
lval_obj->in_room ? lval_obj->in_room->
vnum : lval_obj->carried_by->in_room->vnum;
break;
case CHK_SEX:
if (lval_char != NULL)
lval = lval_char->sex;
break;
case CHK_LEVEL:
if (lval_char != NULL)
lval = lval_char->level;
break;
case CHK_WEIGHT:
if (lval_char != NULL)
lval = get_carry_weight(lval_char);
break;
case CHK_ALIGN:
if (lval_char != NULL)
lval = lval_char->alignment;
break;
case CHK_MONEY:
if (lval_char != NULL)
lval = lval_char->gold;
break;
case CHK_OBJVAL0:
if (lval_obj != NULL)
lval = lval_obj->value[0];
break;
case CHK_OBJVAL1:
if (lval_obj != NULL)
lval = lval_obj->value[1];
break;
case CHK_OBJVAL2:
if (lval_obj != NULL)
lval = lval_obj->value[2];
break;
case CHK_OBJVAL3:
if (lval_obj != NULL)
lval = lval_obj->value[3];
break;
case CHK_OBJVAL4:
if (lval_obj != NULL)
lval = lval_obj->value[4];
break;
case CHK_GRPSIZE:
if (lval_char != NULL)
lval = count_people_room(lval_char, NULL, NULL, 4);
break;
default:
return FALSE;
}
return (num_eval(lval, oper, rval));
}
int cmd_eval_room(vnum_t vnum, const char *line, int check,
ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1,
const void *arg2, CHAR_DATA * rch)
{
CHAR_DATA *lval_char = NULL;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
OBJ_DATA *lval_obj = NULL;
const char *original;
char buf[MIL], code;
int lval = 0, oper = 0, rval = -1;
original = line;
line = one_argument(line, buf);
if (IS_NULLSTR(buf) || room == NULL)
return FALSE;
if (room->rprog_target == NULL)
room->rprog_target = ch;
switch (check)
{
case CHK_RAND:
return (number_percent() < atoi(buf));
case CHK_MOBHERE:
if (is_number(buf))
return (get_mob_vnum_room(NULL, NULL, room, atol(buf)));
else
return ((bool) (get_char_room(NULL, room, buf) != NULL));
case CHK_OBJHERE:
if (is_number(buf))
return (get_obj_vnum_room(NULL, NULL, room, atol(buf)));
else
return ((bool) (get_obj_here(NULL, room, buf) != NULL));
case CHK_MOBEXISTS:
return ((bool) (get_char_world(NULL, buf) != NULL));
case CHK_OBJEXISTS:
return ((bool) (get_obj_world(NULL, buf) != NULL));
case CHK_PEOPLE:
rval = count_people_room(NULL, NULL, room, 0);
break;
case CHK_PLAYERS:
rval = count_people_room(NULL, NULL, room, 1);
break;
case CHK_MOBS:
rval = count_people_room(NULL, NULL, room, 2);
break;
case CHK_CLONES:
bug("received CHK_CLONES.", 0);
break;
case CHK_ORDER:
bug("received CHK_ORDER.", 0);
break;
case CHK_HOUR:
rval = time_info.hour;
break;
default:;
}
if (rval >= 0)
{
if ((oper = keyword_lookup(fn_evals, buf)) < 0)
{
bugf("prog %ld syntax error(2) '%s'", vnum, original);
return FALSE;
}
one_argument(line, buf);
lval = rval;
rval = atoi(buf);
return (num_eval(lval, oper, rval));
}
if (buf[0] != '$' || buf[1] == '\0')
{
bugf("prog %ld syntax error(3) '%s'", vnum, original);
return FALSE;
}
else
code = buf[1];
switch (code)
{
case 'i':
bug("received code case 'i'.", 0);
break;
case 'n':
lval_char = ch;
break;
case 't':
lval_char = vch;
break;
case 'r':
lval_char = rch == NULL ? get_random_char(NULL, NULL, room) : rch;
break;
case 'o':
lval_obj = obj1;
break;
case 'p':
lval_obj = obj2;
break;
case 'q':
lval_char = room->rprog_target;
break;
default:
bugf("prog %ld syntax error(4) '%s'", vnum, original);
return FALSE;
}
if (lval_char == NULL && lval_obj == NULL)
return FALSE;
switch (check)
{
case CHK_ISPC:
return (lval_char != NULL && !IS_NPC(lval_char));
case CHK_ISNPC:
return (lval_char != NULL && IS_NPC(lval_char));
case CHK_ISGOOD:
return (lval_char != NULL && IS_GOOD(lval_char));
case CHK_ISEVIL:
return (lval_char != NULL && IS_EVIL(lval_char));
case CHK_ISNEUTRAL:
return (lval_char != NULL && IS_NEUTRAL(lval_char));
case CHK_ISIMMORT:
return (lval_char != NULL && IS_IMMORTAL(lval_char));
case CHK_ISCHARM:
return (lval_char != NULL && IS_AFFECTED(lval_char, AFF_CHARM));
case CHK_ISFOLLOW:
return (lval_char != NULL && lval_char->master != NULL
&& lval_char->master->in_room == lval_char->in_room);
case CHK_ISACTIVE:
return (lval_char != NULL && lval_char->position > POS_SLEEPING);
case CHK_ISDELAY:
return (lval_char != NULL && lval_char->mprog_delay > 0);
case CHK_HASTARGET:
return (lval_char != NULL && lval_char->mprog_target != NULL
&& lval_char->in_room == lval_char->mprog_target->in_room);
case CHK_ISTARGET:
return (lval_char != NULL && room->rprog_target == lval_char);
default:;
}
line = one_argument(line, buf);
switch (check)
{
case CHK_AFFECTED:
return (lval_char != NULL
&& IS_AFFECTED(lval_char, flag_value(affect_flags, buf)));
case CHK_ACT:
return (lval_char != NULL
&& IS_NPC(lval_char)
&& IS_SET(lval_char->act, flag_value(act_flags, buf)));
case CHK_PLR:
return (lval_char != NULL
&& !IS_NPC(lval_char)
&& IS_SET(lval_char->act, flag_value(plr_flags, buf)));
case CHK_IMM:
return (lval_char != NULL
&& IS_SET(lval_char->imm_flags, flag_value(imm_flags, buf)));
case CHK_OFF:
return (lval_char != NULL
&& IS_SET(lval_char->off_flags, flag_value(off_flags, buf)));
case CHK_CARRIES:
if (is_number(buf))
return (lval_char != NULL
&& has_item(lval_char, atol(buf), -1, FALSE));
else
return (lval_char != NULL
&& (get_obj_carry(lval_char, buf, lval_char) != NULL));
case CHK_WEARS:
if (is_number(buf))
return (lval_char != NULL
&& has_item(lval_char, atol(buf), -1, TRUE));
else
return (lval_char != NULL
&& (get_obj_wear(lval_char, buf, FALSE) != NULL));
case CHK_HAS:
return (lval_char != NULL
&& has_item(lval_char, -1, item_lookup(buf), FALSE));
case CHK_USES:
return (lval_char != NULL
&& has_item(lval_char, -1, item_lookup(buf), TRUE));
case CHK_SKILL:
return (lval_char != NULL && !IS_NPC(lval_char)
&& skill_lookup(buf) != -1
&& get_skill(lval_char, skill_lookup(buf)) >= atoi(line));
case CHK_NAME:
switch (code)
{
default:
case 'n':
case 't':
case 'r':
case 'q':
return (lval_char != NULL && is_name(buf, lval_char->name));
case 'i':
return FALSE;
case 'o':
case 'p':
return (lval_obj != NULL && is_name(buf, lval_obj->name));
}
case CHK_POS:
return (lval_char != NULL
&& lval_char->position == position_lookup(buf));
case CHK_CLAN:
return (lval_char != NULL && lval_char->clan == clan_lookup(buf));
case CHK_CLASS:
return (lval_char != NULL && lval_char->Class[0] == class_lookup(buf));
case CHK_RACE:
return (lval_char != NULL && lval_char->race == race_lookup(buf));
case CHK_OBJTYPE:
return (lval_obj != NULL && lval_obj->item_type == item_lookup(buf));
default:;
}
if ((oper = keyword_lookup(fn_evals, buf)) < 0)
{
bugf("prog %ld syntax error(5): '%s'", vnum, original);
return FALSE;
}
one_argument(line, buf);
rval = atoi(buf);
switch (check)
{
case CHK_VNUM:
switch (code)
{
default:
case 'n':
case 't':
case 'r':
case 'q':
if (lval_char != NULL && IS_NPC(lval_char))
lval = lval_char->pIndexData->vnum;
break;
case 'i':
return FALSE;
case 'o':
case 'p':
if (lval_obj != NULL)
lval = lval_obj->pIndexData->vnum;
}
break;
case CHK_HPCNT:
if (lval_char != NULL)
lval = (lval_char->hit * 100) / (UMAX(1, lval_char->max_hit));
break;
case CHK_ROOM:
if (lval_char != NULL && lval_char->in_room != NULL)
lval = lval_char->in_room->vnum;
else if (lval_obj != NULL
&& (lval_obj->in_room != NULL || lval_obj->carried_by != NULL))
lval =
lval_obj->in_room ? lval_obj->in_room->
vnum : lval_obj->carried_by->in_room->vnum;
break;
case CHK_SEX:
if (lval_char != NULL)
lval = lval_char->sex;
break;
case CHK_LEVEL:
if (lval_char != NULL)
lval = lval_char->level;
break;
case CHK_WEIGHT:
if (lval_char != NULL)
lval = get_carry_weight(lval_char);
break;
case CHK_ALIGN:
if (lval_char != NULL)
lval = lval_char->alignment;
break;
case CHK_MONEY:
if (lval_char != NULL)
lval = lval_char->gold;
break;
case CHK_OBJVAL0:
if (lval_obj != NULL)
lval = lval_obj->value[0];
break;
case CHK_OBJVAL1:
if (lval_obj != NULL)
lval = lval_obj->value[1];
break;
case CHK_OBJVAL2:
if (lval_obj != NULL)
lval = lval_obj->value[2];
break;
case CHK_OBJVAL3:
if (lval_obj != NULL)
lval = lval_obj->value[3];
break;
case CHK_OBJVAL4:
if (lval_obj != NULL)
lval = lval_obj->value[4];
break;
case CHK_GRPSIZE:
if (lval_char != NULL)
lval = count_people_room(lval_char, NULL, NULL, 4);
break;
default:
return FALSE;
}
return (num_eval(lval, oper, rval));
}
void expand_arg_mob(char *buf, const char *format, CHAR_DATA * mob,
CHAR_DATA * ch, const void *arg1, const void *arg2,
CHAR_DATA * rch)
{
static char *const he_she[] = { "it", "he", "she" };
static char *const him_her[] = { "it", "him", "her" };
static char *const his_her[] = { "its", "his", "her" };
const char *someone = "someone";
const char *something = "something";
const char *someones = "someone's";
char name[MIL];
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
if (IS_NULLSTR(format))
return;
point = buf;
str = format;
while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++;
continue;
}
++str;
switch (*str)
{
default:
bugf("bad code %c.", *str);
i = " <@@@> ";
break;
case 'i':
one_argument(mob->name, name);
i = name;
break;
case 'I':
i = mob->short_descr;
break;
case 'n':
i = someone;
if (ch != NULL && can_see(mob, ch))
{
one_argument(ch->name, name);
i = capitalize(name);
}
break;
case 'N':
i = (ch != NULL
&& can_see(mob,
ch)) ? (IS_NPC(ch) ? ch->
short_descr : ch->name) : someone;
break;
case 't':
i = someone;
if (vch != NULL && can_see(mob, vch))
{
one_argument(vch->name, name);
i = capitalize(name);
}
break;
case 'T':
i = (vch != NULL
&& can_see(mob,
vch)) ? (IS_NPC(vch) ? vch->
short_descr : vch->name) : someone;
break;
case 'r':
if (rch == NULL)
rch = get_random_char(mob, NULL, NULL);
i = someone;
if (rch != NULL && can_see(mob, rch))
{
one_argument(rch->name, name);
i = capitalize(name);
}
break;
case 'R':
if (rch == NULL)
rch = get_random_char(mob, NULL, NULL);
i = (rch != NULL
&& can_see(mob,
rch)) ? (IS_NPC(ch) ? ch->
short_descr : ch->name) : someone;
break;
case 'q':
i = someone;
if (mob->mprog_target != NULL && can_see(mob, mob->mprog_target))
{
one_argument(mob->mprog_target->name, name);
i = capitalize(name);
}
break;
case 'Q':
i = (mob->mprog_target != NULL
&& can_see(mob,
mob->mprog_target)) ? (IS_NPC(mob->mprog_target) ?
mob->
mprog_target->short_descr :
mob->mprog_target->
name) : someone;
break;
case 'j':
i = he_she[URANGE(0, mob->sex, 2)];
break;
case 'e':
i = (ch != NULL
&& can_see(mob, ch)) ? he_she[URANGE(0, ch->sex, 2)] : someone;
break;
case 'E':
i = (vch != NULL
&& can_see(mob, vch)) ? he_she[URANGE(0, vch->sex,
2)] : someone;
break;
case 'J':
i = (rch != NULL
&& can_see(mob, rch)) ? he_she[URANGE(0, rch->sex,
2)] : someone;
break;
case 'X':
i = (mob->mprog_target != NULL
&& can_see(mob, mob->mprog_target)) ? he_she[URANGE(0,
mob->mprog_target->sex,
2)] :
someone;
break;
case 'k':
i = him_her[URANGE(0, mob->sex, 2)];
break;
case 'm':
i = (ch != NULL
&& can_see(mob, ch)) ? him_her[URANGE(0, ch->sex,
2)] : someone;
break;
case 'M':
i = (vch != NULL
&& can_see(mob, vch)) ? him_her[URANGE(0, vch->sex,
2)] : someone;
break;
case 'K':
if (rch == NULL)
rch = get_random_char(mob, NULL, NULL);
i = (rch != NULL
&& can_see(mob, rch)) ? him_her[URANGE(0, rch->sex,
2)] : someone;
break;
case 'Y':
i = (mob->mprog_target != NULL
&& can_see(mob, mob->mprog_target)) ? him_her[URANGE(0,
mob->mprog_target->sex,
2)] :
someone;
break;
case 'l':
i = his_her[URANGE(0, mob->sex, 2)];
break;
case 's':
i = (ch != NULL
&& can_see(mob, ch)) ? his_her[URANGE(0, ch->sex,
2)] : someones;
break;
case 'S':
i = (vch != NULL
&& can_see(mob, vch)) ? his_her[URANGE(0, vch->sex,
2)] : someones;
break;
case 'L':
if (rch == NULL)
rch = get_random_char(mob, NULL, NULL);
i = (rch != NULL
&& can_see(mob, rch)) ? his_her[URANGE(0, rch->sex,
2)] : someones;
break;
case 'Z':
i = (mob->mprog_target != NULL
&& can_see(mob, mob->mprog_target)) ? his_her[URANGE(0,
mob->mprog_target->sex,
2)] :
someones;
break;
case 'o':
i = something;
if (obj1 != NULL && can_see_obj(mob, obj1))
{
one_argument(obj1->name, name);
i = name;
}
break;
case 'O':
i = (obj1 != NULL
&& can_see_obj(mob, obj1)) ? obj1->short_descr : something;
break;
case 'p':
i = something;
if (obj2 != NULL && can_see_obj(mob, obj2))
{
one_argument(obj2->name, name);
i = name;
}
break;
case 'P':
i = (obj2 != NULL
&& can_see_obj(mob, obj2)) ? obj2->short_descr : something;
break;
}
++str;
while ((*point = *i) != '\0')
++point, ++i;
}
*point = '\0';
return;
}
void expand_arg_other(char *buf, const char *format, OBJ_DATA * obj,
ROOM_INDEX_DATA * room, CHAR_DATA * ch,
const void *arg1, const void *arg2, CHAR_DATA * rch)
{
static char *const he_she[] = { "it", "he", "she" };
static char *const him_her[] = { "it", "him", "her" };
static char *const his_her[] = { "its", "his", "her" };
const char *someone = "someone";
const char *something = "something";
const char *someones = "someone's";
char name[MIL];
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
if (obj && room)
{
bug("received a obj and a room", 0);
return;
}
if (IS_NULLSTR(format))
return;
point = buf;
str = format;
while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++;
continue;
}
++str;
switch (*str)
{
default:
bugf("bad code %c.", *str);
i = " <@@@> ";
break;
case 'i':
if (obj)
{
one_argument(obj->name, name);
i = name;
}
else
{
bug("room had an \"i\" case.", 0);
i = " <@@@> ";
}
break;
case 'I':
if (obj)
i = obj->short_descr;
else
{
bug("room had an \"I\" case.", 0);
i = " <@@@> ";
}
break;
case 'n':
i = someone;
if (ch != NULL)
{
one_argument(ch->name, name);
i = capitalize(name);
}
break;
case 'N':
i = (ch !=
NULL) ? (IS_NPC(ch) ? ch->short_descr : ch->name) : someone;
break;
case 't':
i = someone;
if (vch != NULL)
{
one_argument(vch->name, name);
i = capitalize(name);
}
break;
case 'T':
i = (vch !=
NULL) ? (IS_NPC(vch) ? vch->short_descr : vch->name) : someone;
break;
case 'r':
if (rch == NULL && obj)
rch = get_random_char(NULL, obj, NULL);
else if (rch == NULL && room)
rch = get_random_char(NULL, NULL, room);
i = someone;
if (rch != NULL)
{
one_argument(rch->name, name);
i = capitalize(name);
}
break;
case 'R':
if (rch == NULL && obj)
rch = get_random_char(NULL, obj, NULL);
else if (rch == NULL && room)
rch = get_random_char(NULL, NULL, room);
i = (rch !=
NULL) ? (IS_NPC(ch) ? ch->short_descr : ch->name) : someone;
break;
case 'q':
i = someone;
if (obj && obj->oprog_target != NULL)
{
one_argument(obj->oprog_target->name, name);
i = capitalize(name);
}
else if (room && room->rprog_target != NULL)
{
one_argument(room->rprog_target->name, name);
i = capitalize(name);
}
break;
case 'Q':
i = (obj
&& obj->oprog_target !=
NULL) ? (IS_NPC(obj->oprog_target) ? obj->
oprog_target->short_descr : obj->oprog_target->
name) : (room
&& room->rprog_target !=
NULL) ? (IS_NPC(room->rprog_target) ? room->
rprog_target->short_descr : room->
rprog_target->name) : someone;
break;
case 'j':
bug("Obj/room received case 'j'", 0);
i = " <@@@> ";
break;
case 'e':
i = (ch != NULL) ? he_she[URANGE(0, ch->sex, 2)] : someone;
break;
case 'E':
i = (vch != NULL) ? he_she[URANGE(0, vch->sex, 2)] : someone;
break;
case 'J':
i = (rch != NULL) ? he_she[URANGE(0, rch->sex, 2)] : someone;
break;
case 'X':
i = (obj
&& obj->oprog_target != NULL) ? he_she[URANGE(0,
obj->oprog_target->sex,
2)] : (room
&&
room->rprog_target
!=
NULL) ?
he_she[URANGE(0, room->rprog_target->sex, 2)] : someone;
break;
case 'k':
bug("received case 'k'.", 0);
i = " <@@@> ";
break;
case 'm':
i = (ch != NULL) ? him_her[URANGE(0, ch->sex, 2)] : someone;
break;
case 'M':
i = (vch != NULL) ? him_her[URANGE(0, vch->sex, 2)] : someone;
break;
case 'K':
if (obj && rch == NULL)
rch = get_random_char(NULL, obj, NULL);
else if (room && rch == NULL)
rch = get_random_char(NULL, NULL, room);
i = (rch != NULL) ? him_her[URANGE(0, rch->sex, 2)] : someone;
break;
case 'Y':
i = (obj
&& obj->oprog_target != NULL) ? him_her[URANGE(0,
obj->oprog_target->sex,
2)] : (room
&&
room->rprog_target
!=
NULL) ?
him_her[URANGE(0, room->rprog_target->sex, 2)] : someone;
break;
case 'l':
bug("received case 'l'.", 0);
i = " <@@@> ";
break;
case 's':
i = (ch != NULL) ? his_her[URANGE(0, ch->sex, 2)] : someones;
break;
case 'S':
i = (vch != NULL) ? his_her[URANGE(0, vch->sex, 2)] : someones;
break;
case 'L':
if (obj && rch == NULL)
rch = get_random_char(NULL, obj, NULL);
else if (room && rch == NULL)
rch = get_random_char(NULL, NULL, room);
i = (rch != NULL) ? his_her[URANGE(0, rch->sex, 2)] : someones;
break;
case 'Z':
i = (obj
&& obj->oprog_target != NULL) ? his_her[URANGE(0,
obj->oprog_target->sex,
2)] : (room
&&
room->rprog_target
!=
NULL) ?
his_her[URANGE(0, room->rprog_target->sex, 2)] : someones;
break;
case 'o':
i = something;
if (obj1 != NULL)
{
one_argument(obj1->name, name);
i = name;
}
break;
case 'O':
i = (obj1 != NULL) ? obj1->short_descr : something;
break;
case 'p':
i = something;
if (obj2 != NULL)
{
one_argument(obj2->name, name);
i = name;
}
break;
case 'P':
i = (obj2 != NULL) ? obj2->short_descr : something;
break;
}
++str;
while ((*point = *i) != '\0')
++point, ++i;
}
*point = '\0';
return;
}
#define MAX_NESTED_LEVEL 12
#define BEGIN_BLOCK 0
#define IN_BLOCK -1
#define END_BLOCK -2
#define MAX_CALL_LEVEL 5
void program_flow(vnum_t pvnum, const char *source, CHAR_DATA * mob,
OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch,
const void *arg1, const void *arg2)
{
CHAR_DATA *rch = NULL;
const char *code;
const char *line;
char buf[MAX_STRING_LENGTH];
char ctrl[MAX_INPUT_LENGTH], data[MAX_STRING_LENGTH];
char bugbuf[MAX_STRING_LENGTH];
int level, eval, check;
int state[MAX_NESTED_LEVEL], cond[MAX_NESTED_LEVEL];
vnum_t mvnum = 0, ovnum = 0, rvnum = 0;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug("received multiple prog types.", 0);
return;
}
if (mob)
mvnum = mob->pIndexData->vnum;
else if (obj)
ovnum = obj->pIndexData->vnum;
else if (room)
rvnum = room->vnum;
else
{
bug("did not receive a prog type.", 0);
return;
}
if (++call_level > MAX_CALL_LEVEL)
{
if (mob)
sprintf(bugbuf,
"Progs: MAX_CALL_LEVEL exceeded, vnum %ld, mprog vnum %ld",
mvnum, pvnum);
else if (obj)
sprintf(bugbuf,
"Progs: MAX_CALL_LEVEL exceeded, vnum %ld oprog vnum %ld.",
ovnum, pvnum);
else
sprintf(bugbuf,
"Progs: MAX_CALL_LEVEL exceeded, vnum %ld rprog vnum %ld.",
rvnum, pvnum);
bug(bugbuf, 0);
call_level = 0;
return;
}
for (level = 0; level < MAX_NESTED_LEVEL; level++)
{
state[level] = IN_BLOCK;
cond[level] = TRUE;
}
level = 0;
code = source;
while (*code)
{
bool arg_first = TRUE;
char *b = buf, *c = ctrl, *d = data;
while (isspace(*code) && *code)
code++;
while (*code)
{
if (*code == '\n' || *code == '\r')
break;
else if (isspace(*code))
{
if (arg_first)
arg_first = FALSE;
else
*d++ = *code;
}
else
{
if (arg_first)
*c++ = *code;
else
*d++ = *code;
}
*b++ = *code++;
}
*b = *c = *d = '\0';
if (IS_NULLSTR(buf))
break;
if (buf[0] == '*')
continue;
line = data;
if (!str_cmp(ctrl, "if"))
{
if (state[level] == BEGIN_BLOCK)
{
if (mob)
sprintf(buf, "misplaced if statement, mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
sprintf(buf, "misplaced if statement, obj %ld prog %ld",
ovnum, pvnum);
else
sprintf(buf, "misplaced if statement, room %ld prog %ld",
rvnum, pvnum);
bug(buf, 0);
call_level--;
return;
}
state[level] = BEGIN_BLOCK;
if (++level >= MAX_NESTED_LEVEL)
{
if (mob)
sprintf(buf,
"Max nested level exceeded, mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
sprintf(buf,
"Max nested level exceeded, obj %ld prog %ld",
ovnum, pvnum);
else
sprintf(buf,
"Max nested level exceeded, room %ld prog %ld",
rvnum, pvnum);
bug(buf, 0);
call_level--;
return;
}
if (level && cond[level - 1] == FALSE)
{
cond[level] = FALSE;
continue;
}
line = one_argument(line, ctrl);
if (mob && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
cond[level] =
cmd_eval_mob(pvnum, line, check, mob, ch, arg1, arg2, rch);
}
else if (obj && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
cond[level] =
cmd_eval_obj(pvnum, line, check, obj, ch, arg1, arg2, rch);
}
else if (room && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
cond[level] =
cmd_eval_room(pvnum, line, check, room, ch, arg1, arg2,
rch);
}
else
{
if (mob)
sprintf(buf, "invalid if_check (if), mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
sprintf(buf, "invalid if_check (if), obj %ld prog %ld",
ovnum, pvnum);
else
sprintf(buf, "invalid if_check (if), room %ld prog %ld",
rvnum, pvnum);
bug(buf, 0);
call_level--;
return;
}
state[level] = END_BLOCK;
}
else if (!str_cmp(ctrl, "or"))
{
if (!level || state[level - 1] != BEGIN_BLOCK)
{
if (mob)
sprintf(buf, "or without if, mob %ld prog %ld", mvnum,
pvnum);
else if (obj)
sprintf(buf, "or without if, obj %ld prog %ld", ovnum,
pvnum);
else
sprintf(buf, "or without if, room %ld prog %ld", rvnum,
pvnum);
bug(buf, 0);
return;
}
if (level && cond[level - 1] == FALSE)
continue;
line = one_argument(line, ctrl);
if (mob && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_mob(pvnum, line, check, mob, ch, arg1, arg2, rch);
}
else if (obj && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_obj(pvnum, line, check, obj, ch, arg1, arg2, rch);
}
else if (room && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_room(pvnum, line, check, room, ch, arg1, arg2,
rch);
}
else
{
if (mob)
sprintf(buf, "invalid if_check (or), mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
sprintf(buf, "invalid if_check (or), obj %ld prog %ld",
ovnum, pvnum);
else
sprintf(buf, "invalid if_check (or), room %ld prog %ld",
rvnum, pvnum);
bug(buf, 0);
call_level--;
return;
}
cond[level] = (eval == (int) TRUE) ? TRUE : cond[level];
}
else if (!str_cmp(ctrl, "and"))
{
if (!level || state[level - 1] != BEGIN_BLOCK)
{
if (mob)
sprintf(buf, "and without if, mob %ld prog %ld", mvnum,
pvnum);
else if (obj)
sprintf(buf, "and without if, obj %ld prog %ld", ovnum,
pvnum);
else
sprintf(buf, "and without if, room %ld prog %ld", rvnum,
pvnum);
bug(buf, 0);
call_level--;
return;
}
if (level && cond[level - 1] == FALSE)
continue;
line = one_argument(line, ctrl);
if (mob && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_mob(pvnum, line, check, mob, ch, arg1, arg2, rch);
}
else if (obj && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_obj(pvnum, line, check, obj, ch, arg1, arg2, rch);
}
else if (room && (check = keyword_lookup(fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_room(pvnum, line, check, room, ch, arg1, arg2,
rch);
}
else
{
if (mob)
sprintf(buf, "invalid if_check (and), mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
sprintf(buf, "invalid if_check (and), obj %ld prog %ld",
ovnum, pvnum);
else
sprintf(buf, "invalid if_check (and), room %ld prog %ld",
rvnum, pvnum);
bug(buf, 0);
call_level--;
return;
}
cond[level] = (cond[level] == (int) TRUE)
&& (eval == (int) TRUE) ? TRUE : FALSE;
}
else if (!str_cmp(ctrl, "endif"))
{
if (!level || state[level - 1] != BEGIN_BLOCK)
{
if (mob)
sprintf(buf, "endif without if, mob %ld prog %ld", mvnum,
pvnum);
else if (obj)
sprintf(buf, "endif without if, obj %ld prog %ld", ovnum,
pvnum);
else
sprintf(buf, "endif without if, room %ld prog %ld",
rvnum, pvnum);
bug(buf, 0);
call_level--;
return;
}
cond[level] = TRUE;
state[level] = IN_BLOCK;
state[--level] = END_BLOCK;
}
else if (!str_cmp(ctrl, "else"))
{
if (!level || state[level - 1] != BEGIN_BLOCK)
{
if (mob)
sprintf(buf, "else without if, mob %ld prog %ld", mvnum,
pvnum);
else if (obj)
sprintf(buf, "else without if, obj %ld prog %ld", ovnum,
pvnum);
else
sprintf(buf, "else without if, room %ld prog %ld", rvnum,
pvnum);
bug(buf, 0);
call_level--;
return;
}
if (level && cond[level - 1] == FALSE)
continue;
state[level] = IN_BLOCK;
cond[level] = (cond[level] == (int) TRUE) ? FALSE : TRUE;
}
else if (cond[level] == (int) TRUE
&& (!str_cmp(ctrl, "break") || !str_cmp(ctrl, "end")))
{
call_level--;
return;
}
else if ((!level || cond[level] == (int) TRUE) && !IS_NULLSTR(buf))
{
state[level] = IN_BLOCK;
if (mob)
expand_arg_mob(data, buf, mob, ch, arg1, arg2, rch);
else if (obj)
expand_arg_other(data, buf, obj, NULL, ch, arg1, arg2, rch);
else
expand_arg_other(data, buf, NULL, room, ch, arg1, arg2, rch);
if (!str_cmp(ctrl, "mob"))
{
line = one_argument(data, ctrl);
if (!mob)
bug("mob command in non MOBprog", 0);
else
mob_interpret(mob, line);
}
else if (!str_cmp(ctrl, "obj"))
{
line = one_argument(data, ctrl);
if (!obj)
bug("obj command in non OBJprog", 0);
else
obj_interpret(obj, line);
}
else if (!str_cmp(ctrl, "room"))
{
line = one_argument(data, ctrl);
if (!room)
bug("room command in non ROOMprog", 0);
else
room_interpret(room, line);
}
else
{
if (!mob)
bugf("Normal MUD command in non-MOBprog, prog vnum %ld",
pvnum);
else
interpret(mob, data);
}
}
}
call_level--;
}
void p_act_trigger(const char *argument, CHAR_DATA * mob, OBJ_DATA * obj,
ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1,
const void *arg2, flag_t type)
{
PROG_LIST *prg;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug("Multiple program types in ACT trigger.", 0);
return;
}
if (mob)
{
if (!IS_NPC(mob))
{
bug("Attempt to access p_act_trigger on a PLAYER.", 0);
return;
}
for (prg = mob->pIndexData->first_mprog; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& strstr(argument, prg->trig_phrase) != NULL)
{
program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, arg1,
arg2);
break;
}
}
}
else if (obj)
{
for (prg = obj->pIndexData->first_oprog; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& strstr(argument, prg->trig_phrase) != NULL)
{
program_flow(prg->vnum, prg->code, NULL, obj, NULL, ch, arg1,
arg2);
break;
}
}
}
else if (room)
{
for (prg = room->first_rprog; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& strstr(argument, prg->trig_phrase) != NULL)
{
program_flow(prg->vnum, prg->code, NULL, NULL, room, ch,
arg1, arg2);
break;
}
}
}
else
bug("ACT trigger with no program type.", 0);
return;
}
bool p_percent_trigger(CHAR_DATA * mob, OBJ_DATA * obj,
ROOM_INDEX_DATA * room, CHAR_DATA * ch,
const void *arg1, const void *arg2, flag_t type)
{
PROG_LIST *prg;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug("Multiple program types in PERCENT trigger.", 0);
return (FALSE);
}
if (mob)
{
for (prg = mob->pIndexData->first_mprog; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& number_percent() < atoi(prg->trig_phrase))
{
program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, arg1,
arg2);
return (TRUE);
}
}
}
else if (obj)
{
for (prg = obj->pIndexData->first_oprog; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& number_percent() < atoi(prg->trig_phrase))
{
program_flow(prg->vnum, prg->code, NULL, obj, NULL, ch, arg1,
arg2);
return (TRUE);
}
}
}
else if (room)
{
for (prg = room->first_rprog; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& number_percent() < atoi(prg->trig_phrase))
{
program_flow(prg->vnum, prg->code, NULL, NULL, room, ch,
arg1, arg2);
return (TRUE);
}
}
}
else
bug("PERCENT trigger missing program type.", 0);
return (FALSE);
}
void p_bribe_trigger(CHAR_DATA * mob, CHAR_DATA * ch, long amount)
{
PROG_LIST *prg;
for (prg = mob->pIndexData->first_mprog; prg; prg = prg->next)
{
if (prg->trig_type == TRIG_BRIBE && amount >= atol(prg->trig_phrase))
{
program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, NULL, NULL);
break;
}
}
return;
}
bool p_exit_trigger(CHAR_DATA * ch, int dir, int type)
{
CHAR_DATA *mob;
OBJ_DATA *obj;
ROOM_INDEX_DATA *room;
PROG_LIST *prg;
if (type == PRG_MPROG)
{
for (mob = ch->in_room->first_person; mob != NULL;
mob = mob->next_in_room)
{
if (IS_NPC(mob)
&& (HAS_TRIGGER_MOB(mob, TRIG_EXIT)
|| HAS_TRIGGER_MOB(mob, TRIG_EXALL)))
{
for (prg = mob->pIndexData->first_mprog; prg; prg = prg->next)
{
if (prg->trig_type == TRIG_EXIT
&& dir == atoi(prg->trig_phrase)
&& mob->position == mob->pIndexData->default_pos
&& can_see(mob, ch))
{
program_flow(prg->vnum, prg->code, mob, NULL, NULL,
ch, NULL, NULL);
return TRUE;
}
else if (prg->trig_type == TRIG_EXALL
&& dir == atoi(prg->trig_phrase))
{
program_flow(prg->vnum, prg->code, mob, NULL, NULL,
ch, NULL, NULL);
return TRUE;
}
}
}
}
}
else if (type == PRG_OPROG)
{
for (obj = ch->in_room->first_content; obj != NULL;
obj = obj->next_content)
{
if (HAS_TRIGGER_OBJ(obj, TRIG_EXALL))
{
for (prg = obj->pIndexData->first_oprog; prg; prg = prg->next)
{
if (prg->trig_type == TRIG_EXALL
&& dir == atoi(prg->trig_phrase))
{
program_flow(prg->vnum, prg->code, NULL, obj, NULL,
ch, NULL, NULL);
return TRUE;
}
}
}
}
for (mob = ch->in_room->first_person; mob; mob = mob->next_in_room)
{
for (obj = mob->first_carrying; obj; obj = obj->next_content)
{
if (HAS_TRIGGER_OBJ(obj, TRIG_EXALL))
{
for (prg = obj->pIndexData->first_oprog; prg;
prg = prg->next)
{
if (prg->trig_type == TRIG_EXALL
&& dir == atoi(prg->trig_phrase))
{
program_flow(prg->vnum, prg->code, NULL, obj,
NULL, ch, NULL, NULL);
return TRUE;
}
}
}
}
}
}
else if (type == PRG_RPROG)
{
room = ch->in_room;
if (HAS_TRIGGER_ROOM(room, TRIG_EXALL))
{
for (prg = room->first_rprog; prg; prg = prg->next)
{
if (prg->trig_type == TRIG_EXALL
&& dir == atoi(prg->trig_phrase))
{
program_flow(prg->vnum, prg->code, NULL, NULL, room, ch,
NULL, NULL);
return TRUE;
}
}
}
}
return FALSE;
}
void p_give_trigger(CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room,
CHAR_DATA * ch, OBJ_DATA * dropped, flag_t type)
{
char buf[MIL];
const char *p;
PROG_LIST *prg;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug("Multiple program types in GIVE trigger.", 0);
return;
}
if (mob)
{
for (prg = mob->pIndexData->first_mprog; prg; prg = prg->next)
if (prg->trig_type == TRIG_GIVE)
{
p = prg->trig_phrase;
if (is_number(p))
{
if (dropped->pIndexData->vnum == atol(p))
{
program_flow(prg->vnum, prg->code, mob, NULL, NULL,
ch, (void *) dropped, NULL);
return;
}
}
else
{
while (*p)
{
p = one_argument(p, buf);
if (is_name(buf, dropped->name) || !str_cmp("all", buf))
{
program_flow(prg->vnum, prg->code, mob, NULL,
NULL, ch, (void *) dropped, NULL);
return;
}
}
}
}
}
else if (obj)
{
for (prg = obj->pIndexData->first_oprog; prg; prg = prg->next)
if (prg->trig_type == type)
{
program_flow(prg->vnum, prg->code, NULL, obj, NULL, ch,
(void *) obj, NULL);
return;
}
}
else if (room)
{
for (prg = room->first_rprog; prg; prg = prg->next)
if (prg->trig_type == type)
{
p = prg->trig_phrase;
if (is_number(p))
{
if (dropped->pIndexData->vnum == atol(p))
{
program_flow(prg->vnum, prg->code, NULL, NULL, room,
ch, (void *) dropped, NULL);
return;
}
}
else
{
while (*p)
{
p = one_argument(p, buf);
if (is_name(buf, dropped->name) || !str_cmp("all", buf))
{
program_flow(prg->vnum, prg->code, NULL, NULL,
room, ch, (void *) dropped, NULL);
return;
}
}
}
}
}
}
void p_greet_trigger(CHAR_DATA * ch, int type)
{
CHAR_DATA *mob;
OBJ_DATA *obj;
ROOM_INDEX_DATA *room;
if (type == PRG_MPROG)
{
for (mob = ch->in_room->first_person; mob != NULL;
mob = mob->next_in_room)
{
if (IS_NPC(mob)
&& (HAS_TRIGGER_MOB(mob, TRIG_GREET)
|| HAS_TRIGGER_MOB(mob, TRIG_GRALL)))
{
if (HAS_TRIGGER_MOB(mob, TRIG_GREET)
&& mob->position == mob->pIndexData->default_pos
&& can_see(mob, ch))
p_percent_trigger(mob, NULL, NULL, ch, NULL, NULL,
TRIG_GREET);
else if (HAS_TRIGGER_MOB(mob, TRIG_GRALL))
p_percent_trigger(mob, NULL, NULL, ch, NULL, NULL,
TRIG_GRALL);
}
}
}
else if (type == PRG_OPROG)
{
for (obj = ch->in_room->first_content; obj != NULL;
obj = obj->next_content)
{
if (HAS_TRIGGER_OBJ(obj, TRIG_GRALL))
{
p_percent_trigger(NULL, obj, NULL, ch, NULL, NULL, TRIG_GRALL);
return;
}
}
for (mob = ch->in_room->first_person; mob; mob = mob->next_in_room)
{
for (obj = mob->first_carrying; obj; obj = obj->next_content)
{
if (HAS_TRIGGER_OBJ(obj, TRIG_GRALL))
{
p_percent_trigger(NULL, obj, NULL, ch, NULL, NULL,
TRIG_GRALL);
return;
}
}
}
}
else if (type == PRG_RPROG)
{
room = ch->in_room;
if (HAS_TRIGGER_ROOM(room, TRIG_GRALL))
p_percent_trigger(NULL, NULL, room, ch, NULL, NULL, TRIG_GRALL);
}
return;
}
void p_hprct_trigger(CHAR_DATA * mob, CHAR_DATA * ch)
{
PROG_LIST *prg;
for (prg = mob->pIndexData->first_mprog; prg != NULL; prg = prg->next)
if ((prg->trig_type == TRIG_HPCNT)
&& ((100 * mob->hit / mob->max_hit) < atoi(prg->trig_phrase)))
{
program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, NULL, NULL);
break;
}
}